Starship Corporation cover
Starship Corporation screenshot
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Genre: Simulator, Strategy, Indie

Starship Corporation

Boarding & Bugfixes

Version 1.6.4:



If one of your ships suffers from an accident it is not completely lost, but you can rescue it by sending a ship equipped with a hangar.
Warships with a hangar offer you now also the choice to board, making it possible to capture an enemy vessel.
I also added some more (and better paid) transport contracts, so that you can make some more money, especially at the beginning.

Gameplay Changes:

- ships are not lost after an accident, but stranded
- stranded ships can be saved (if you have a hangar)
- hostile ships can be boarded (if you have a hangar)
- added transport contracts with higher payment

Bugfixes:

- fixed negative array index in galaxy map
- removed undo shortcut when load menu open
- fixed cut-off technology in research
- fixed ship issues when loading/saving game
- fixed crew managment sound issue
- fixed text_compass_rps error
- hopefully fixed the department switch problem

I cannot reproduce and I don't know at the moment what is causing the pop up message problem for some. I hope you can provide me with more information, so I can find a solution.

Contract Update

Version 1.6.3:



Bugfixes:
- changed budget for contract 'Colony Ship'
- changed budget for contract 'Tanker'
- changed budget for contract 'Missile Cruiser'
- changed budget for contract 'Small Freighter'
- changed budget for contract 'Light Freighter'
- changed budget for contract 'Builder'
- changed budget for contract 'Small Tanker'
- changed budget for contract 'Small Express Liner'
- changed budget for contract 'Solar Racer'
- changed budget for contract 'Contruction Vessel'
- changed budget for contract 'Deep Space Miner'
- changed budget for contract 'Research Vessel'
- changed budget for contract 'Offworld Mining Ship'
- changed budget,freight and crew for contract 'Blockade Runner

- fixed contract payment issue
- fixed save/load of building in progress
- fixed rating of ship class 'Probe'
- fixed building of ships with tech not required and not researched

New World Update



Have you been wondering why there have been few updates over the last months?

Here’s why: As result of structural changes within the company and taking in the feedback from the community about what the game is good at (and what it is lacking), we are in the process of redesigning the galaxy map, market interface and more. All of this is based on your feedback and aims to make Starship Corporation significantly more enjoyable.
We are making the best possible use of the Steam Early Access Program, while also ensuring the release of a complete game within the foreseeable future. Please check out the video below for a full breakdown of the elements of the game that will be added and updated, and what will be dropped, as the result of your feedback.

https://www.youtube.com/watch?v=pKSwrc_O3vk
We would like to also take this opportunity to thank you for your continued support, feedback and patience and we invite you to continue to work with us to help make Starship Corporation the very best game it can be!

Gameplay Changes (Version 1.6.2):


- removed market screen (integrated into galaxy map)
- replaced research screen
- replaced contract list and fuselage selection UI for ship design
- replaced build menu UI in ship design
- replaced parts of the mission selection UI for crew management
- replaced the 'new sandbox game' UI
- replaced saving/loading of blueprints and classes
- replaced saving/loading of games
- added support for cyrillic font
- replaced the GALAXY MAP, featuring now:

- different star systems with unique contracts, developing over time
- ability to build and disband shipyards
- simplified contract selection
- turn-based time progression
- ability to build own ships
- ability to send ships to waypoints for transport, research, roadwork, mining and combat missions

Military Update



Iceberg Interactive and Coronado Games have released a major update for their starship-building sim Starship Corporation, currently available in Steam’s Early Access program.

The ‘Military Update’ enables the player to equip their starships with much needed military might, to counter the many dangers in space. While you progress and build your starship, you can now unlock all weapons and fuselages needed for the interplanetary military-industrial complex. Simultaneously, several new rooms have been added, including the basic cannon, advanced cannon, smart missiles (take those meteorites down!) as well as the railgun. New contracts to build exciting new ships are also now available.

Development takes a big step forward with this Military Update. There is a lot more to be discovered, most importantly the final missing piece of this game: the strategy elements to unlock new markets in the galaxy map. However, for now we will focus on fixing issues that may pop up with today’s big update, so keep the feedback coming!

Military Update


Version 1.2.6:

Gameplay Changes:
- added new military fuselage 'Portador-818'
- added new military fuselage 'Mäger-Y'
- added new contract 'Police Cruiser'
- added new contract 'Border Patrol Vessel'
- added new contract 'Battlecruiser'
- added new contract 'Missilecruiser'
- added new rooms: Basic Cannon, Advanced Cannon, Auto Cannon, Rapid Fire Cannon, Long Range Cannon, Railgun
- added new rooms: Basic Missiles, Smart Missiles, Cluster Missiles, Drone Missiles
- changed shield charge at start of the mission from 0 to 70 percent (for better initial defense)

Bugfixes:
- fixed some UI issues with the objectives menu
- fixed 'unresearched technology' messages for military and mining fuselages
- fixed autoresolve error for red alert

Watch the introduction here:
https://www.youtube.com/watch?v=HF5cSHod8m0

Twelfth Update

Version 1.2.1:

Gameplay Changes:

- added new military fuselage 'Kartikeya'
- added new contract 'LRM Scout Vessel'

Bugfixes:

- fixed issue that prevented some outer hatches to be placed
- added new graphics to be able to position outer hatches at the right angle


This update includes a new military fuselage - the military vessel 'Kartikeya', and a new contract: 'LRM Scout Vessel':
This fuselage is a stripped down version of a light cruiser, that was used extensively in recent conflicts. It was finetuned to adapt to speed and maneuvaribilty, while at the same time providing double layer protection.

Eleventh Update

Version 1.2.0:

Gameplay Changes:

- added new military fuselage 'Skjold'
- added new contract 'Troop Transport'

Bugfixes:

- updated fuselage cost values
- changed magnetic storm mission time
- corrected evaluation of crew count for Auto-Resolve

This update includes a new military fuselage - the military vessel 'Skjold', and a new contract: 'Troop Transport':
The Skjold attempts to protect the vital inner parts of the ship with its unique hull shape. It was used to transport valuable cargo or troops during the war of independence.

Tenth Update

Version 1.1.9:
Gameplay Changes:

- added new military fuselage 'Fleur-de-Mort'
- Autoresolve for SOP, ERS, and HEP sections
- added new contract 'Blockade Runner'
- HD update for Ship Design

Bugfixes:

- fixed wrong fuselage sizes in tech tree
- fixed gap in the outher hull of fuselage 'Volkschiff'
- fixed screen resolution revert after changing windowed/fullscreen

This update includes a new military fuselage - the military vessel 'Fleur-de-Mort', as well as a the new contract 'Blockade Runner':
This is comparatively lightweight combat fuselage, developed for speed and maneuvarbility. It enables the operator to apply a double layer of armor (or stealth) all around the hull.

Ninth Update - Mining Equipment

This update includes new contracts, equipment and a crew management mission for mining operations. Please watch this video to learn about the new gameplay: https://youtu.be/9VME6nD8DfA

Version 1.1.8:

Gameplay Changes:

- added room type 'mining lasers'
- added room type 'gravity generators'
- added room type 'ore mill'
- added crew management mission 'mining operation'
- added contracts 'Small Mining Vessel', 'Deep Space Miner', and 'Offworld Mining Ship'
- increased the amount of damage of fires to rooms


Bugfixes:

- fixed bug in the electrical grid on deck A1 of fuselage 'Eruga'
- fixed spr_thankyou issue
- fixed abbreviated year in ship file list
- fixed "Year is out of valid range" error

Have Fun!

Eighth Update

Version 1.1.5:

Gameplay Changes:

- changed maintenance interval for advanced life support
- changed maximum rating for "Alien Infestation" mission
- changed ERS requirements for all contracts
- changed auto-resolve method for "Major Collision" and "Asteroid Field"
- improved crew accuracy when fighting drones
- added targeting of drones for corridor turrets
- increased reload speed for corridor turrets (by technicians)
- waypoints and patrols are in front of units for better visibility
- added Auto-Resolve difficulty as a singleplayer startup option
- added cheat for Auto-Resolve difficulty: Ctrl-R to switch between easy, normal and hard


Bugfixes:

- fixed 'Design Cargoship' contract (crew limit)
- fixed a cargo hold exploit for the Avara Demiri
- fixed missing sprite for the heat redistributor
- fixed door attachement to some of the corridor L-sections
- fixed "change contract" window issue
- fixed airflow issues for open exit hatches adjacent to bay doors
- fixed crew count number for saving/loading ship classes

Seventh Update

Version 1.1.4:
Gameplay Changes:

- added new mining fuselage 'Pajak'
- slowed down warm-up and sped up cool-down for corridor turrets
- changed power need and air capacity of medium air tank


Bugfixes:

- fixed export window not being centered
- fixed Heat Redistributor issues
- clarified text for 'no additional fuel tanks needed' (probe contract)
- fixed 'regain control of enemy ship' objective for mutiny
- fixed click-through of construction menu
- fixed landing gear placement issues
- fixed gross mass for water and air tanks
- fixed water and air tank descriptions

This update includes another new fuselage - the mining vessel 'Pajak':
The Pajak Class is a large mining vessel for the off-world colonies. Its size and sturdiness has however sparked interest in military organizations, because it could also be constructed as an impressive weapons platform.