Starship Corporation cover
Starship Corporation screenshot
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Genre: Simulator, Strategy, Indie

Starship Corporation

Sixth Update

Version 1.1.3:
Gameplay Changes:

- added new mining fuselage 'Bivol'
- added optional edge scrolling to gameplay options menu
- added HD updated screens for:
> Ship Design Menu
> Crew Management Menu

Bugfixes:

- fixed missing company logo issue


This update includes a new fuselage - the mining vessel 'Bivol':
The massive hull of the Bivol was designed for deep space mining, its huge storage space enables the operators to stay independ for a long time before delivering their precious cargo to the nearest outpost.



Fifth Update

Version 1.1.2:
Gameplay Changes:

- added new mining fuselage 'Gat-5'
- added 3 new company names from the community contest

Bugfixes:

-added more information for the 'Data structure with index does not exist' error.

This update includes a new fuselage - the mining vessel 'Gat-5':
Out of all the usually heavy mining vessels, the Gat-5 is the lightest - built for high efficiency deep-space mining, but tough enough to fulfill the requirements of military operations.

More about how new fuselages are created:
https://www.youtube.com/watch?v=7eAM1_O0tDM

We also included the winners of the company name contest:
- Bob's Bargain Barges
- Huge Starship Erection
- Xenotech Industries

Cheers!

Fourth Update

Gameplay Changes:

- Opening radial action menu now lets the selected units stop and listen
(instead of continuing their old move order)

- changed font

- added HD adapted screens for:
-Galaxy Map
-Market
-Shipyard
-Research
-Tutorial Window


Many of you requested that the user interface adapts to higher resolutions, especially font size.
We finished the first part of the HD adaptation of the game interface, featuring a different font and a larger interface for Galaxy Map, Market, Shipyard, Technology and Tutorial window for resolutions 1920x1080 or larger.

Ship Design and Crew Management are not ready yet and will be published in part 2.

Let us know if it works for you.

Third Update - Auto-Resolve Crew Management Missions

Version 1.0.8:

Bugfixes:
- fixed pathfinding issue after changing decks
- fixed event error after completed research
- fixed: unable to enter a '9' in the funding text box

Gameplay Changes:
- added "Auto-Resolve Mission" feature to Crew Management

https://www.youtube.com/watch?v=gVyKjwQnF10

Thanks to detailed user feedback we could see the possibility to significantly improve gameplay for Crew Management: You can now calculate the mission rating for your newly designed ship, either for single missions or the entire list. It will most likely be slightly lower values than you would get by playing missions yourself, but it creates a decent class rating instantly and provides more choice over which missions you want to focus on. It also gives you a quick overview about what your design can achieve before spending a lot of time performing the missions - creating more incentive to go back to the drawing board to experiment with different designs.

Second Update

Version 1.0.1 alpha

This update focuses mainly on fixing the pathfinding issues for fuselages with separated decks, like Argosy, Katyr, Krest-44, Heppin-267, Hiuz-5 and Eruga.
Thanks to your detailed feedback, We could also patch a few additional sources for crashes and display errors.

We could also add in a sorting feature for the contract list in the market - just click on the column titles to sort in descending or ascending order.

Bugfixes:

- fixed pathfinding issue for fuselages Argosy, Katyr, Krest-44, Heppin-267, Hiuz-5, Eruga
- fixed bug that caused dropping out of grid draw mode when the mouse was over a room
- fixed "game freezes after loading" issue on some systems
- fixed wrong units "yrs"
- fixed "Cannot apply sqrt to negative number" error
- fixed ship loading error
- fixed FTL messenger ignore on bankruptcy error
- fixed Research station idle display error
- fixed graphic artifacts on crew management mission start on some systems

Gameplay Changes:
- added sorting feature in the market



Have Fun!

First Patch!

Hi everyone!

Thanks for all the good reviews and tons of feedback! I will look into more bugfixes and also into all your suggestions to improve gameplay, but here is the first update to tackle to most pressing issues:
Let me know if it works for you.

Bugfixes:

- removed undo error message when pressing Z
- removed "stuck on screen" error
- fixed contract/bidding issues
- removed error when saving a blueprint that includes power switches
- removed currentx.depth error for unit selection
- removed the chance that the game restarts in german after crashing
- removed switch to german when setting number format to europe
- fixed the tutorial voice volume level in crew management
- added "recommended" resolution label as an interim solution
- fixed technicians "forgetting" maintenance at some waypoints


Gameplay Changes:

- Rooms only lose efficiency (and require maintenance) during standard operation
- Extinguish fire action lets units automatically look for the closest fire on the entire deck
- Repair action lets units automatically look for closest damage on the entire deck
- added tutorial volume slider
- added master volume slider
- added ctrl/alt M - money cheat (add/subtract 1000 btc)
- added alt U - cheat to unlock all tech
- added categories autosave-sandbox and autosave-tutorial

Design and Build Your Own Spaceship with Starship Corporation

Publisher Iceberg Interactive and developer Coronado Games are pleased to announce they have today launched their starship-building simulation title Starship Corporation (PC) into the Steam Early Access program.

We are excited to reveal our unique game to players all over the world and we are very curious to see what kind of imaginative ship designs and gameplay strategies will unfold from the gaming community. We are eagerly looking forward to player feedback to further enhance the development process.

Starship Corporation lets players become intergalactic manufacturers of their dream spaceships, big or small. Design and build spaceships for a hugely demanding galaxy-wide market. It is you who must decide which technologies to invest in, where to open new offices and where to establish new markets. Every little detail about your ships is up to you, from the interior layout to the location of each elevator, corridor and power line. Build your reputation by testing the mettle of your ship and crew in a series of real-time strategy missions to simulate emergency or combat situations, push your vessel to its limit and let the competition know just what they are up against.

Starship Corporation (PC) coming to Early Access April 29th 2016



Haarlem, The Netherlands – 24 April 2016 – Publisher Iceberg Interactive has now set an official Early Access release date for the starship-building simulation title Starship Corporation (PC), coming Friday April 29th 2016. Developer Coronado games are looking forward to receiving constructive feedback from gamers eager to play the Early Access version.

In Starship Corporation you must design and build spaceships for a hugely demanding galaxy-wide market. It is you who must decide which technologies to invest in first, where to open new offices and where to establish new markets. You must design every little detail about the interior layout of your creations, from the location of the bridge, engines, generators and crew quarters to the position of each elevator, corridor and power line. You must then gain an intergalactic reputation by testing your ships and their crew's capabilities in a series of real-time strategy missions, to simulate emergency or combat situations, and test your vessels to their limit - and let the competition know just what they are up against.

Full Press Release