This Weekend: Bonus XP, More Nodes, Meet-and-Greet to talk Crafting
Weekend Event - 8/11-8/14
Join us all weekend and partake in the glorious boons!
Begins Friday (8/11) at approximately 7pm EDT and goes until Monday (8/14) until 4pm EDT.
Meet and Greet - Saturday 8/12 at 3-5pm EDT - With Prizes and Clan Discussion
Put this on your calendar: Saturday (Aug 12) 3-5pm EDT there will be a meet-and-greet event in game. Get to know devs and other players, talk about the game (we especially want to talk about our plans for CLANS), and have a chance to win some prizes. The prize pool includes:
We look forward to talking about clans, hanging out, and would love to see more of you all get to know each other, form clans, recruit into your clans, etc.
See you this weekend in Stash!
2017.08.08 - Hotbar, UI, Trade, and More!
Action Bar / Loader
Added a background for the experience progression gems, to improve visibility.
You can now reset your action bar names.
In the Boo, entering/exiting Build Mode now opens/closes Boo Inventory (respectively).
Fixed a sorting bug in the action bar loader when sorting by level.
Fixed tooltips not displaying for the boo action bar upgrade popup.
Added level to item tooltips on the action bar.
Action Bar items are now split up by what is allowed to be stackable. So, items with different level/quality that are still the same item, will no longer show up combined or be allowed to go in the same slot on the action bar.
Fixed a bug where changing items in a passive encounters on the action bar didn't update correctly when the loader closed.
Removed the "basic attack" extension bar button from passive encounters.
In Non-Combat encounters and outside of encounters (world, dungeon), using an item from your bar no longer closes the extension.
Fixed a number of popup windows appearing behind the action bar gems.
Chat and UI
Set a limit to the max number of chat entries held onto by the client and displayed in the chat tabs. This will reduce load time between scenes after you've been playing for awhile.
The chat window now handles a case where tabs attempt to write to the same area (this causes an appearance of double chat).
Fixed an issue with help windows being unable to interact with buttons.
Fixed an issue where the character sheet help window appeared behind the character sheet.
If a trade request comes in while the chat window is in focus, the request will wait until the chat window loses focus before showing the popup.
Combat
Updated chat and toast messages for surrounded, flanked, and pinned.
Fixed a bug where the loot chest would spawn after a victory, when the loot rule was set to "Grab and Go".
BOO, Stash, and Market Stalls
Fixed a bug causing "Store" and "Destroy" context menu items to break.
Fixed a bug causing items dragged to the trash from your Stash while viewing a deconstructor to not do anything.
Fixed a bug where you could click through popups when in build mode and pick up items.
Social (Clans, Parties, Religions, etc.)
Trade window graphic upgrade!
The trade window now uses the same inventory layout as the rest of the game.
You can now select multiple items to add or remove when trading.
Gear and Items
Fixed a bug with adding items to your inventory while viewing all bags.
Fixed a bug causing items to not be able to get swapped between bags.
World
Fixed a bug where rotating the camera around your peg was blocky.
UPDATE: 2017/07/14 - Shared Stash & Weekend Event: triple nodes, double party XP Bonus
BOO, Stash, and Market Stalls
Shared Stash! All accounts now start off with 1 slot of shared stash space and it can be upgraded with medallions. You access it via a button at the bottom of your normal stash that says "Switch to Shared Stash."
Fixed a bug where withdrawing items from the Stash didn't update the capacity label.
Fixed a bug where dropping items on the trash in your Stash did not give an confirmation popup.
Crafting
Fixed level 10 soft cloth shoulder cloth requirement to be T2 instead of T1
=====> For many of the fixes below, you will need to pick up/place back down your various crafting machines, producers, farms, gardens, orchards, etc. You will also need to plant new seeds.
Fixed a number of bugs with farming and harvesting. Orchards and gardens should now properly produce goods and be harvestable for seeds/resources (as long as the contents haven't died yet).
Orchards, gardens, coops and barns now hold the correct number of seeds and animals, and they now also hold the correct number of items produced. (10 as opposed to 3.)
Fixed a bug with the UI display of crafting machines above tier 1.
Fixed a bug where selecting craft for an item didn't update the crafting display.
The last recipe crafted now gets selected after retrieving an item from the machine inventory.
Despawn time for resource nodes reduced from ~1 hour to ~30 minutes. Respawn time is the same (they basically respawn instantly as soon as one is harvested).
Dough recipe has been changed to require 1 egg unit and 1 flour unit.
Lard will no longer be dropping in the game, making any lard you have super rare and special! :sheepie:
Grain processors have been added to the game, and you may now make flour by growing wheat in your gardens.
Players must be of the appropriate crafting skill to utilize a tool within their stash.
Players must be of the appropriate crafting skill level to use machines.
Chat and UI
Fixed the chat link confirmation background to fit the text.
BOO, Stash, and Market Stalls
Changed the Stash dropdown filter to match the inventory filter.
Characters, Classes, and Abilities
Healer
Mesmerize I (level 3) duration increased from 1-3 rounds to 3-5 rounds.
Root I (level 7) duration increased from 1-3 rounds to 3-5 rounds.
Social (Clans, Parties, Religions, etc.)
Social Panel now auto-capitalizes character names in the list.
Gear and Items
Inventory filters improved - especially for crafting/resources. Fixed items missing for various filters in the inventory.
Fixed a bug where using items didn't update the individual bags.
Added Minimum Skill to gathering tool tooltips and base level requirements off of that field in the data.
Fixed a bug where you couldn't split producible items.
Magical offhands now dropping in game:
Mystic Tome -8% mana cost, +12% dmg
TriOrb -5% mana cost, +15% dmg
Skullrox -2% mana cost, +18% dmg
Gathering
Resource Node Spawn increased x2.
Medallion Shop
Fixed a bug where weapons in the medallion shop still only showed as two-handed in the tooltip.
Misc
Admin accounts are no longer part of leaderboards
UPDATE: 2017/07/01 - World Map Resource Nodes Doubled, New Bag/Inventory Management with Filters!
Social (Clans, Parties, Religions, etc.)
Fixed a bug where some of the nameplate parts didn't update when other players changed their customization options (like their title).
Chat and UI
Fixed an xp bar issue with rounding.
Combat
Fixed a bug causing the hotbar to lock up.
Crafting
Doubled the number of resource nodes on the overworld map
Fixed a couple issues in the Recipe Book when you don't have any crafts learned.
Fixed the total recipe label to reflect recipe counts for whatever the dropdown is set to.
Characters, Classes, and Abilities
New Leaderboard rewards added for #1 and #2-10 positions.
Gear and Items
Crafting and Gathering Tools now have their trade skill in the tooltip.
Fixed a bug where replacing bags didn't update properly.
Fixed a bug where clicking "No" to replace a bag didn't move the bag item into said bag.
Recipe item names are now italicized based on your trade skill instead of your character level.
Recipes that you can't use now tell give that reason in their tooltip.
The dropdown menu when viewing your inventory no longer has bags, but instead has filters. You can deselect bags to view all bags together or select multiple bags.
Fixed a bug allowing you to use multiple items at once.
Fixed a bug where changing gear/costumes in the character sheet didn't update the player portrait.
Fixed a bug with the selection of multiple items.
Fixed a bug where reordering items didn't save on the client until you closed and reopen your inventory.
Fixed a bug where you couldn't remove items from rewards while viewing multiple bags.
Fixed a bug where double clicking items in your inventory while viewing multiple bags didn't move them to your Stash.
Fixed a bug where double clicking items in your Stash while viewing multiple bags didn't move them to your inventory.
Fixed a bug where right clicking and selecting add/withdraw to/from your Stash while viewing multiple bags didn't move items.
World
Fixed a bug where all POIs were coming in invisible to everyone.
Disabled the grid overlay in the main world view to be consistent with dungeons.
Re-enabled the world grid.
Settings
Removed the "Movement Queue On" and "Display Grid" toggles from General Settings because they didn't actually do anything.
Misc
Removed warning log messages from the output_log.txt file to improve performance in after playing for an extended amount of time.
Fixed a bug when other players change their title, they go invisible.
Various small performance improvements.
UPDATE: 2017/06/23 - Elementalist and Gathering buffs, tons of fixes and UI improvements
A lot of good stuff in this update!
Characters, Classes, and Abilities
:rpokka: Elementalist :rpokka:
All tier 1 spells (Fire Blast, Zap, Ice Blast, and Pelt) had their range increased from 4 to 5.
Ice Knife (tier 2 water spell) has a different bonus effect when used on a foe that is chilled. Instead of additional damage, it will root the foe for 2-3 rounds. Chill can be applied with Ice Blast or Hunter's Frost Arrow.
Gathering
You will receive an additional +1 resource when harvesting a node in combat while there are mobs still alive.
Mobs and NPCs
Mobs lose their low level damage output reduction more gradually. Previously, mobs level 1-10 had their damage reduced by 50%, and returned to normal at 11. Now the damage reduction is gradually removed from 11-15 (40%, 30%, 20%, 10%, then normal damage at 15).
World
Improved the functionality of Click-to-Move, enabling a smoother experience.
Fixed a significant performance drop that would worsen the longer you ran the client in the open world.
Chat and UI
New error popup messages for failed logins.
Fixed a bug causing the chat window to not show the color wheel for selecting text colors.
Fixed a bug where you could not reorder tabs (and have them save).
Fixed an issue causing double chat logs when chat messages come in while zoning.
Fixed a bug where multiple camp materials would stack in the camp window the first time you dropped down the category.
The tooltip for the xp bar now rounds down so that no one is confused about the percent reaching 100 when they still have some experience to go (mostly seen at higher levels).
BOO, Stash, and Market Stalls
Fixed a bug where double-clicking a sold item in your Stall didn't collect it.
Social (Clans, Parties, Religions, etc.)
Clans: Fixed a bug where Promote and Demote didn't do anything.
Gear and Items
Fixed a but where swapping bags updated the bags but not the inventory displayed.
Fixed a bug where replacing a bag displayed the new bag in a different slot that it actually was.
The popup to split an item stack now selects one of the inputs immediately and pressing enter will finalize the action.
Food and Potion tooltips now have Quality.
Settings
Fixed a bug where a number of settings weren't getting saved on exit.
Misc
Moved the [Play] button under the selected character in Character Selection.
Various sound effect improvements.
Stash final player wipe party sponsored by Taco Bell! (June 22)
You are invited to the Stash final player wipe party! Taco Bell is sponsoring the event as part of Stash being a winner of their "Feed the Beta" indie game contest.
:gpokka: When: Thursday, June 22 at 5 PM - 7 PM
:rpokka: Where: Taco Bell (1768 Sharkey Way, Lexington, KY)
Shareable link to the Facebook announcement:
https://www.facebook.com/events/285569605239082/
There will be tacos and other Taco Bell treats provided throughout the party. Swag and door prizes will also be up for grabs!
Please share the Facebook event page to spread the word.
Thanks and see you at the party!
Stash Final Player Wipe is next month! June 20
Tentative schedule:
June 20: Final character wipe. All spent medallions will be refunded at this time as well. Backers and pre-order folks can then make new characters and get a headstart. We will also put the seasonal cosmetic items on the Medallion shop so you can grab them before we remove them again for launch.
June 22: Final Player Wipe Party at Taco Bell in Lexington, KY. As a winner of Taco Bell's Feed the Beta contest, we have enjoyed enormous support and help with our launch. Specific details will be posted soon.
Please Help Us Test the New Content
The amount of content and new features added over the last 2 months has been massive. The UI got a massive overhaul as well making text crisper and more readable. We need your help testing and debugging all of this! So please login, run around, test everything, and submit bug reports using the ticket system.
Just press the (?) button in the bottom right and click the support link at the top of the popup window.
2 Weeks Left to Earn Milestone Rewards
This means you have only 2 weeks left to earn the milestone rewards for reaching 10 and 20 in level or crafting skill. Check the forums for sticky threads about that.
Please do not hesitate to email us at stash@frogdice.com if you have any questions about anything.
See you in game!
March Weekend Stash Event is Live NOW! +51% xp, gifts, and more!
:gpokka: March 24-27 (Friday-Monday) with a party Saturday (Mar 25) from 3-5pm EDT.
+51% XP all weekend. (combat, gathering, and crafting XP).
½ XP Debt. Explore and take risks galore!
:ypokka: Random Gifts All Weekend:
Lemon Cookies of Mortis: removes XP debt
Hearth Beacon: resets the cooldown timer on your Hearth Beacon
100% quality weapons/armor with random magical modifiers
:rpokka: PARTY = Saturday (March 25) from 3-5pm EDT:
Meet Frogdice developers.
Meet fellow players.
Talk about the game.
Get Your Party Favor: 20 slot bag (Rucksack).
Come hang out and get to know everyone. Community is one of the most important things about a great MMO.
UPDATE: 2017/03/23 - Bug fixes and preparation for weekend event!
This update was not originally planned, but there were a few bug fixes we really wanted to get in before the weekend event so we pushed it live.
NOTE: There may be some issues with windows overlaying strangely or text bleeding through from windows behind. This is part of a conversion of UI elements that is not finished yet.
Other noteworthy things about this update:
Smart pathfinding! You will no longer receive a zone prompt when walking over a PoI unless the PoI is your final destination. This should be especially nice when moving around your BOO.
Numerous camera angle issues improved to make it behave in a more friendly manner when exiting encounters, going into passive encounters, and similar things.
Major party chat bug fixed in combat that was messing up combat in parties. This was the main bug that we really wanted fixed before this weekend.