"Dart" was added as a new bullet type. (The dart gun will be added later)
If the objects carried by "E" are now place on an object with pockets, they are put directly into it, not onto it. For example; you can carry the engine and place it in the directly vehicle block.
(Note1: this happens if there is empty pocket and the pocket is large enough to get the object)
The number of physics calculations has been added to the "Gameplay settings". Changes were made to the physics system.
Sewerage was added to KIYIKENT. (Only one city has been added since it is in the testing process and will be added to other cities over time)
You can construct crafting objects that are not in the inventory by clicking on the "Wrench" button.
You can remove zombification progress with science points which earn with autopsies and centrifugal.
Added the ability to rotate other directions while placing weapons. (You can rotate it in the x axis by pressing and holding the left shift key. You can rotate it in the z axis by pressing and holding the left alt key)
Changes
The tree fire effect on the first screen menu has been changed.
NPC commands are assigned to Numpad keys.
Updated high quality rain effect.
If there is no soil in the arable objects, the indicators will no longer shown.
Barrels weight were reduced from 100 kilograms to 10 kilograms. (It will effect on newly created objects)
Tutorial translation errors have been fixed (thanks to BigGreen21)
The water effect of the shower was changed
Changes were made in vehicle dynamics. (Sudden turns cause you to topple. I will still work on it.) I advise you to stop the engine before you get out the car.
Fixes
CASUT indicators on foods are green even when under zero - Fixed
The problem that the number of zombies does not change with difficulty - Fixed
The apartments look empty - Fixed
Herbs from the ground in the houses of GUZELDAG - Fixed
Kitchen glass in an apartment be shrunk after the saved game is opened - Fixed
Problems to turn on the refrigerator - Fixed
Screen shift problem in settings - Fixed
The problem is that first aid supplies pass directly to the disease instead of lowering it - Fixed
The issue of coming as a male although the female character is selected - Fixed
Burning cars spawn in the air - Fixed
The problem of can't construct barrel - Fixed
The tandoor is invisible. Tandoor or fireplace can't turn on with matches problem - Fixed
The problem of the turn on of the oven affecting the operation of other objects - Fixed
Evapowater water fullness fault (also added working sound) - Fixed
Refrigerators spawning in the air in the restaurant - Fixed
Fixes (Need more testing to be sure)
Half of the materials given in the indicator are sufficient when reconstruct windows or doors - Fixed
NPCs enter looping in mansion and villa garden - Fixed
Police character can not craft bullets - Fixed
Sound not cut off when generator is switched off - Fixed
The problem of not getting anything from the house of the newly added NPC - Fixed
HOT FİX:
Added to the angulardrag to vehicles. (Not tested)
Upgraded glass looks normal after load game
Small trash can change color
Numbers not updated when stack obcjets
Only the most recent ability is used if an objects have multiple ability.
Portable bed comfort is zero
The objects disappear when you place multiple objects at the same time in a contailer.
When you put the object into the contailer, the sound comes now.
Darts can launch with Q (for now throwing side)
Objects in the Toolbox disappear when placing.
Version EA 1.04
You can play old save files with this version. (after version EA 1.03)
Features *Be able to know what NPCs are currently doing (hovering mause on their image at Shelter Screen)
*You can see CASUT and spoil values for foods which not in your inventory.
*Mirrors added. (You can turn on it in detailed graphics settings. Default is always off. It can be cause high performance hit)
*Facilitating additions to the inventory
*Yogurt, banana and lemon can cure poisoning (this will only be the case with new items)
*Seeds carried by "e" can now be added directly at arable objects
*You can construct objects by clicking "Construct" button at right click menu in your inventory now
Changes *You can taking back falling object at NPC's house in 30 seconds. After that, you will lose Karma.
*Battery consumption increased 100 times while vehicles were not running
*The felt temperature now affects thirst
Fixes *Wall clipping problems - Fixed
*The campfire starts to burn without being placed - Fixed
*Can't cancel the shelter / Can't choose a new shelter - Fixed
*Incorrect positioning of NPCs after sleeping the main character - Fixed
*Stupid NPCs can give tasks - Fixed
*Giving misinformation while setting a door trap - Fixed
*Some non-working npc trait features - Fixed
*"0 hour" writing on spoil information of food - Fixed
*Virus-infected NPCs should only tell this to their leader - Fixed
*Bathtub positioning error in an apartment (another one) - Fixed
*Black market and cargo plane problems - Fixed
*Bullets disappear when shotgun reloading problem - Fixed
*Some minor bugs - Fixed
Fixes (Seems fixed but I can't sure) *NPCs enter the loop when walking on stairs
*Saving games give detailed information at crushes and save file not be unusable if there is not too much problem.
Version EA 1.03
Features *boiling water at maximum degree is making steam now
*If there is a problem during saving, the information to write on the screen is added
*The traps are now committed to the killing score and if someone is killed with the trap, the attention of the others is drawn.
*To get wet with water, lowering the body temperature and the risk of zombification is linked to cold resistance. Cold resistance high characters are less affected by the effects of water.
Changes *Shadow shakings reduced
*Added extra information to some screens
*Depressed voice reduced by 50%
*The zombies are now attacking the curtains
*The concealed bonus earned in crouching was 1 in 10 of the ability to hide in advance. It is give bonus the same point as the hide ability now
*Home-Loving trait changed to "Depression increases by +50 in the houses." (Before: "Rooms have %25 Heat Protection every time")
*You can now fill objects with the soil which in your inventory. You dont need to putting it in your left hand anymore.
*Also you can put soil or crops in the arable objects with the "Place" button.
*The time to use the toilet was reduced to 5 seconds from 11 seconds
*Maximum and mininum limits were added to values such as wetting, maximum speed and sensed temperature...
*Wetting and body temperature changes were edited
*Arrangements were made in some buildings
Fixes *NPCs can not open external doors - FIXED
*Saving game, double vehicle spawns - FIXED
*No save file visible problem - FIXED
*Poisoning with only holding "mouse killer" - FIXED
*Side movements are not effected by slow down penalties - FIXED
*Burying the villa in the ground problem - FIXED
*Pathfinder points were edited at most of buildings. NPCs do not enter the loop anymore - FIXED
*ATM color change issue - FIXED
*Falling doors can be upgradable - FIXED
*The problem of wasting all of the water used to clean the toilet - FIXED
*Misplaced information display screen in inventory - FIXED
*The problem of flowers not disappearing - FIXED
*Much more minor bugs - FIXED
Fixes (Seems fixed but I can't sure) *Crouching problems
*Knocking repetitively on a door sometimes causes the door to unlock which there is no NPC inside
*double npc spawns at loading
Known Issues *No inventory picture for flowers.
*Pressing the Ctrl key many times makes the character stand up, but it looks like crouched.
*Pathfinder not perfect, still have issues.
*Taking back falling object at NPC's house causes the loss karma.
*Leaders can give a job to tame animals. But animals not added yet.
*Vehicles, vehicles, vehicles... :|
What Will be Next Updates *Sewerage System (modeling is finished)
*Be able to see yourself in the mirrors
*The diversity of furniture placement in apartment buildings will be increased
Many thanks to everyone who helped
Version EA 1.02
Features
*Pressing the save game button now displays notification on the screen
Changes
*Auto saves canceled.
*Increase aniso levels in wall and brick textures
*Explosion was limited to 100 meters.
*Arrangements were made in the pathfinder and NPC shooting systems.
*The Controls section on the ESC menu has been enlarged and made more legible.
*NPCs are more determined about attacks on group members
Fixes
*Comparison screen positioning error of the objects in inventory.
*The sleeping screen shows a wrong indication of starvation, thisrt and fatigue.
*Jumping in apartment buildings will leave you stuck on the ceiling.
*Bathtub positioning error in an apartment.
*NPCs loading issues (Knowns at least).
*Spawn errors for homeless character (Still very little chance to can happen).
*Issues with "Place" button at right click menu in the inventory.
*Objects in the object that is broken up in the inventory no longer disappear.
*The problem is that you can't turn the head down when you have the weapon in hand.
*Automatic Shotgun holding problem.
*Gas Flame Massacre is can't usable.
*The translation of the "meals" book.
*Some translation problems.
*Some seating problems.
*Bank and Market signboard is correct now.
*"ATM door is invisible and can't get in" problems.
*Fall down stairs and rooms problems. Main character collision problems.
*Wrong bullet type found in weapon (Paranoiac Trait).
*Reload weapon problems.
*Flashlight not working problem.
*100% boiling water is still visible problem.
*the problem of not spawning a living room in private house.
*Cold and overheating problems
Fixes (Seems fixed but I can't sure)
*Switch to full screen issue.
*Listing of deleted save files.
*Trapped on toilet problems.
*Unconscious zombies have trouble getting up problem.
*Punch or object launch issues at end of talk.
*The problem of falling zombies (except those falling from the roof).
*Stuck with a double menu screen after trying to use the ability "Try to Heal".
Known Issues:
*Loading a game can duplicate NPC's.
*If you loading second time of the game vehicles comes to with trouble. I will try to fix it in the next update.