Stay Safe: Labyrinth of the Mad cover
Stay Safe: Labyrinth of the Mad screenshot
Switch Steam
Genre: Role-playing (RPG), Strategy, Adventure, Indie, Arcade

Stay Safe: Labyrinth of the Mad

Update 1.1.7.5 + Linux

Hi!

A small patch that addresses some things collected by the community over at Discord. Let's look at the patchnotes! By the way, if you like this game, please consider writing a nice review! Thank you!

ADDED



  • Pause menu now shows you how and where you can save your game (at safe floors, y'all).
  • Gem health is now shown more prominently when focussing on one in your inventory.
  • Gems that affect targets will now log its event better and take into account the target's resists.

CHANGED



  • When removing a gem at the blacksmith, you will now see selected gem info and health.
  • Sometimes the graphic of the floor on the right stack interface didn't align properly.
  • Mimics and similar monsters may now be one-shot killed without them activating first.
  • Some monsters will now take into account your resists before trying to poison you.

FIXED



  • Fixed trying to deconstruct an item when it should not be possible.
  • Fixed typo's in some texts.
  • Names of other player champions are sometimes sanitized if they contain illegal characters.
  • Fixed savegame not always recognizing the appropriate Summoning scroll.
  • Fixed disguised monsters accidently exposing themselves through the event log.


As always, if something's up, feel free to let me know in the community or Discord. If you come across a crash, check out the topic about bug reporting to get it to me as soon as possible.

Thanks! Enjoy!

-Lance

Update 1.1.7.3 + Linux

Hi!

This patch took a little longer than needed but it was important to work on some performance. From here forward, you may not be able to backtrack allllll the way back! However, you can backtrack all the way back to 5 floors before your current. To put that into perspective: if you have reached a safe floor with a merchant, you may travel back to the previous merchant freely! This means you will still be able to go back and loot/sell what you missed without fear of not being able anymore.

While many computers don't really care for the data that is needed to track all this (which, really, isn't that much), it really shines on lower-end PCs or laptops. It is especially important when attempting the Endless challenge; you wouldn't want to start lagging out on your 78th floor because the game is still tracking floor 4... And that's why I felt it was important to tackle this now rather than later when we start adding things again.

Anyway, let's look at the patchnotes! By the way, if you like this game, please consider writing a nice review! Thank you!

CHANGED



  • Backtracking now limited to clear memory and enhance performance long-term
  • Spell scrolls are slightly more rare (a bit overtuned last patch)
  • You will no longer be able to cast spells from Spellsbook UI if you are frozen, stunned or silenced (sorry)

FIXED



  • Fixed Blacksmith's ability to clear gems properly
  • Fixed loot window now properly showing Deconstruct option
  • Fixed various text offsets and rendering for Gem Crafting and Blacksmith UI
  • Fixed opening inventory while the dungeon is transitioning in some rare cases
  • Champ screen checks if cancelled before able to finish data fetch


As always, if something's up, feel free to let me know in the community or Discord. If you come across a crash, check out the topic about bug reporting to get it to me as soon as possible.

Thanks! Enjoy!

-Lance

Update 1.1.7.2 + Linux

Hi!

In this follow-up patch, I hope to resolve a few interesting bugs and adjust some mechanics to accomodate our new Nintendo Switch players that are now attempting to dominate the leaderboards!

Let's look at the patchnotes! By the way, if you like this game, please consider writing a nice review! Thank you!

CHANGED



  • Spell scrolls are more common to find
  • Golden treasures will now provide more varied loot and usually more of it as well

FIXED



  • Fixed a very obscure bug where the game may freeze if a visible neutral monster is cornered with no available paths to take and can take 1 action per 1 turn (e.g Rock Crabs, but not Slugs or Snails)
  • Fixed a bug where mimics or pumpkins in their neutral forms who take damage by thrown items think they are attacking themselves (due to the effect) and send them in a frenzy (usually event log spam, sometimes game freeze)
  • Fixed a bug where when creatures decided where to walk, they dont see player blocking the tile into consideration (they consider the player's tile free, which can be a problem)


As always, if something's up, feel free to let me know in the community or Discord. If you come across a crash, check out the topic about bug reporting to get it to me as soon as possible.

Thanks! Enjoy!

-Lance

Update 1.1.7.1 + Linux

Hello, everyone!

This is a small update to tie some final things up. I've focussed a little more on some fixes behind the scenes this time around and looked around in the Discord server to see what issues arose over the last couple of months. Linux players should now have parity! Mac users, hang in there, I'm freed up to work on that so stay tuned.

Having said that, the price of this game on PC will be bumped up slightly to match the cost across all current and future platforms. The new price will be USD$5.99 or your equivalent value starting August 14th! If you already own this game, it will not matter for you - you got it cheap and I hope it gave you some enjoyment. :) If you don't own this game yet, get it while it's still at this price!

Anyway, let's look at the patchnotes! By the way, if you like this game, please consider writing a nice review! Thank you!

ADDED



  • Added new loading screen graphic
  • Items may be deconstructed from looting window
  • Gem effects are now listed for gear that has it
  • Added notification if your ranking can't be sent because you ended too early
  • Added notification if you try to toggle offline mode during gameplay

CHANGED



  • Monsters should no longer spawn too close or ontop spawn position when skipping tutorial or playing endless
  • Pause Menu item "Give up" now properly states if this will rank you or not
  • Some skills have received a small re-balance on effects

FIXED



  • Fixed spells sometimes losing their mana cost upon reloading save game
  • Fixed spells not getting actual targetting position where it mattered (e.g summons, teleporting)
  • Fixed context menu when using mana healing items being disabled when mana can still be replenished
  • Fixed AI resuming processes after player has died
  • Fixed loading screen animation if you use alternate map loading (Windows only)
  • Fixed ranking bug where it will occassionally send multiple records when game ends
  • Fixed toggling offline mode when there is no network available anyway
  • Fixed crash when skipping tutorial and using alternate map loading

As always, if something's up, feel free to let me know in the community or Discord. If you come across a crash, check out the topic about bug reporting to get it to me as soon as possible.

Thanks! Enjoy!

-Lance

Update 1.1.6 + Linux

Hello, everyone!

I'm happy to share the next iteration of the game! It's been a little while as I was collecting some long standing issues and some suggestions as well. I work a little slow because I'm the only developer for this particular game, but I'm making progress on what people like to see. We're now looking at the final stages of the 1.1.x cycle and we might start to look ahead for the 1.2 cycle, fairly soon!

Anyway, let's look at the patchnotes! By the way, if you like this game, please consider writing a nice review! Thank you!

ADDED

  • You can now consume items or learn scrolls straight out of the loot window
  • Effects from your gear, such as gem effects, are now listed on the right side of inventory
  • When naming your character wrong (profanity, unsupported characters etc), the game will now inform you
  • When uploading your character at game over, a screen overlay will show this
  • Opening and breaking doors now, if enabled, vibrates your controller
  • Some items are internally localised in the continued effort for full localisation
  • When looting a Boss Key from Champions, a tooltip will appear for the door to use it on
  • New tips will appear in the pre-load screen
  • You can now unbind any key or button
  • Gem Crafting now will show an Additional Effect where relevant
  • Added new gearsets for magic builds
  • Left thumbstick on the controller may now be used to move character or navigate UI (cannot be rebound)


CHANGED

  • Complete redesign of the trophy/achievement window
  • Contextwindow when using an item now disables options if they don't work (e.g healing when full HP)
  • Contextwindow will not close if trying to select an option that cannot complete
  • Disable Praise mechanic if not connected to the internet
  • Healthpoints text slightly larger when looking at enemies
  • Adjusted user interface for Monster Database, Trader, Blacksmith and Jeweler
  • Default keybinds for gem binding and repairing has adjusted to overlap more
  • No longer able to open inventory when selecting targets on the map
  • Hide more info of an item if the item was flagged unknown
  • Controls Info bar also fades out if trying to select a tile on the map
  • Renamed instances of Paralyze to Stun for better naming


FIXED

  • Fixed a bug where some item names were not properly rendering
  • Fixed slotted gem icon not rendering properly after loading a savegame
  • Fixed knockback properly taking into account the size of targets
  • Fixed titlescreen text if no controller was plugged in
  • Fixed graphical issue in Crafting window
  • Fixed text overlapping when viewing unknown effects of items
  • Fixed moving around inventory during gem crafting when not relevant
  • Fixed gearset bonus calculation if multiple of the same item exists in inventory
  • Fixed showing certain unobtainable items in Monster Database
  • Fixed render order of pop-up windows in inventory window
  • Fixed a crash when entering unsupported characters for player name
  • Fixed a crash when all items are dropped and trying to select an empty inventory slot
  • Fixed a crash trying to check on gear effects that may not exist anymore (e.g broken gems)
  • Fixed a potential lock-up when being beaten while low health and Bleeding status
  • Fixed a potential lock-up where enemies are unable to end their turn when player dies in a 'freak accident'


As always, if something's up, feel free to let me know in the community or Discord. If you come across a crash, check out the topic about bug reporting to get it to me as soon as possible.

Thanks! Enjoy!

-Lance

Patch 1.1.5.1

This is a small patch with some clean-up reported by some of you simply by playing! The Linux patch will be out soon, needs some additional testing (as always).

Also, in testing right now, there is a MacOS version as well. You could try it by switching to the 'mac_test' branch of the game. It is far from finished but you can give it a try. Please keep in mind that it might not work, it is a work in progress to port it properly.

Anyway, let's look at the patchnotes! By the way, if you like this game, please consider writing a nice review! Thank you!

CHANGED

  • If you beat the game, your savegame will be deleted (sorry)
  • Spells you already know will have their item names prefixed with "Known"
  • It is no longer possible to deconstruct or throw red keys dropped by Champions (it will hinder progress)
  • (21-1-21) Informational text in Deconstruct window now properly informs of the chance of item retrieval
  • (21-1-21) Bone armor received a slight change in naming


FIXED

  • Fixed a weird bug where monsters will idle indefinitely after a basic attack under specific circumstances
  • Fixed soundeffect spam when holding down delete button naming your character with controller
  • Fixed button sequence for item generation altar now properly clears so you can try a different code if a previous code did not allow you to collect (e.g item too strong)
  • Fixed an issue with casting blinding spells on monsters and getting stuck in an endless loop trying to update their field of view and re-rendering the map
  • Fixed an issue if a spell ended up in a strange situation not actually having a target
  • (21-1-21) In-game achievements should now track properly
  • (21-1-21) Fixed proper floor label in Champion screen title



As always, if something's up, feel free to let me know in the community or Discord. If you come across a crash, check out the topic about bug reporting to get it to me as soon as possible.

Thanks! Enjoy!

-Lance

Patch 1.1.5 + Linux

Hey all, it's been a little while!

This update includes several needed fixes and changes a couple of things to give it a fresh look. I focussed a little on the overal readability of the game's aspects and as a start I introduced a handy way to see exactly what kind of elemental changes gear is affecting your character with. In addition, it should be easier now to understand and find your way around the champion process - particularly how to continue after beating a named creature.

Anyway, let's look at some of the patchnotes. By the way, if you like this game, please consider writing a nice review! Thank you!

ADDED

  • Added an elemental info bar to the inventory window
  • Added champion key and safezone notifications on the map to help guide you better
  • Added small idle animation to player if not moving for a short while
  • Added a method to re-connect to the internet on the title screen instead of restarting game


CHANGED

  • Text on title screen glows a bit for better readability
  • Text selecting game mode animates for easier readability
  • Caret while naming your character now blinks for easier readability
  • If messages become too long in the eventbox, they will spread over multiple lines now
  • Several texts concerning elemental comparing is adjusted for better understanding
  • You can no longer use a champion key in gem crafting
  • When playing offline, will not attempt to notify Discord of new achievements if enabled
  • Fire traps will now heal monsters who absorb fire damage
  • When you are game over, your savegame will no longer be deleted
  • Control info bar now hides when you move around


FIXED

  • Enemy champions are now able to cast Focus on themselves
  • Fixed spell information on creation screen be more accurate and descriptive
  • Fixed skipping intro when retrying a new game in the same session
  • Fixed intro background music not starting properly on retrying a new game in same session
  • Fixed fading audio not resetting to normal when backed out during fade out
  • Fixed an issue when attempting to resurrect an enemy creature
  • Fixed an issue where item health is not properly reloaded when continue a savegame
  • Fixed text offset in trophy notifications
  • Champ stats is hidden on title screen if they are zero
  • Fixed visibility issue sometimes not showing objects right as you enter a new floor
  • Fixed a crash when an enemy is backed into a corner and attempts to flee anyway
  • Fixed a potential crash when textfile containing seed names is missing or corrupt
  • Fixed a potential freeze if names being written or generated keep making profane names by accident


As always, if something's up, feel free to let me know in the community or Discord. If you come across a crash, check out the topic about bug reporting to get it to me as soon as possible.

Thanks! Enjoy!

-Lance

Patch 1.1.4 + Linux

Hey all, this is an incremental update adjusting several smaller issues that were left intact from our previous large update!

In addition, the Linux version of the game has been brought up to speed with the rest, now with parity (mostly) with all platforms. Because it's not the main platform we develop on, feedback on its stability is most appreciated. Reach out to me using the forums or Discord (see sticky topics for how-to).

Anyway, let's look at some of the patchnotes. By the way, if you like this game, please consider writing a nice review! Thank you!

ADDED

  • Added a small reminder to use the Spellbook to the tutorial
  • Added a loading bar animation to the leaderboards, reminding you the game's not frozen!


CHANGED

  • Keybinding system received a full upgrade
  • When using game controllers, the virtual keyboard for naming the character has improved
  • Monsters are overall weaker. You all have a fighting chance, now.


FIXED

  • Fixed leaderboards sometimes not loading up
  • Fixed boss door visibility, previously rendered invisible or darkened
  • Fixed starting loadout not consistent with chosen loadout when skipping tutorial
  • Fixed some wrong default keybinds for certain interfaces
  • Fixed a rare issue preventing minimaps to render
  • Fixed the background image for character creation inconsistent between screens
  • The in-game trophy for using Steam now has its wiggle animation back


As always, if something's up, feel free to let me know in the community or Discord. If you come across a crash, check out the topic about bug reporting to get it to me as soon as possible.

Thanks! Enjoy!

-Lance

Update 1.1

Everyone, thank you for your patience. It's finally here.

The beta for 1.1 was a long process, taking a lot longer than I anticipated. Some of the core of the game has been completely rewritten in the interest for the future and we've had to experiment a lot with new values for the new game mode. But where I would usually rush things a little bit, it seemed better to really try to nail this update and get it out properly. As I write this, the Linux update is being prepared as that requires some additional testing and adjustment.

Reaching out
We have community where I'm active in and approachable. Feel free to drop in for your feedback, critique or just for a nice talk. http://bit.ly/YellowcakeDiscord

As always, thank you and I hope you have a good time with this little game. If you're enjoying playing it, please consider dropping a friendly review!

Patchnotes


ADDED

  • Added new game mode: Endless! How far can you go up this tower?
  • Added new warning window when leaving safezone without saving
  • Added option to disable all fluff game animation
  • Added Repair option for all active equipment or single item
  • Added option to skip tutorial (including introduction slides), going straight to the game
  • Highscores now show what platform the user was playing on (e.g Steam, Discord, itch.io, etc...)
  • Added a couple of new achievements for Endless mode
  • Added new statistics to view in the Progress window
  • Added a new introduction animation to complete the sequence


CHANGED

  • Graphic rendering completely rewritten, promises better performance
  • Champions System completely rewritten, promising less freezes
  • Save Points now has a helpful tip
  • Discovering potion effects now have more helpful event message
  • Traps no longer appear in interaction windows
  • Removed Repair option for Pristine and Usable
  • Some monsters have new abilities
  • Bone Shield now also part of the Bone gear set
  • Settings window now has actual checkboxes instead of those weird white/black rectangles
  • Poison Tooth crafting item can now be thrown for a poison effect on targets
  • Removed unnecessary Twitter screenshot reminder. If you want the game to tweet your victory, see the Settings window


FIXED

  • Fixed crafting now removes correct amount of items
  • Fixed deconstructing now yields correct amount of items
  • Fixed potential crash when internet connection is not possible
  • Fixed Wooden Sword/Wooden Shield gear set completion
  • Fixed spell information on Character Creation when selecting a starting load-out
  • Fixed potential crash in foreign characters sneaking into Loot Window
  • Fixed a bug where users were able to duplicate items when thrown on to the floor
  • Fixed a bug where some background graphics were not shown until a step is taken
  • Fixed a bug where an attempt could be made to revive a Champion by another monster
  • Fixed a bug where borderless fullscreen would reset your resolution choice with some funky results
  • Fixed a bug where speeding up the introduction sequence would only speed up text but not the imagery
  • Fixed a bug where creature notifications (e.g exclaim!) would briefly appear in a different position before moving to the creature
  • Improved performance by getting rid of old legacy sections of the game
  • Fixed a bug where connected controller would be inaccurately detected in the Settings window
  • Fixed a bug where the tutorial movement images would reduce performance occassionally
  • (v1.1.1) Fixed a crash where destroying dropped player items by spells would kill the game (thanks unknown chinese player!)
  • (v1.1.1) Fixed a crash where failing communication with the ban server would crash the game (thanks unknown russian player!)


-Lance

Update 1.1 (Beta)

Hello, everyone!

The next big update is nearly here. To skip the formalities: you can now check out the upcoming 1.1 update through the experimental branch. You can access this by rightclick on the game in your steam library, going to options, access the beta's tab and select 'experimental' from the dropdown. Linux users will have to wait for the end of the beta to get access to this update.

Please note that the 1.1 is in active beta testing and will contain new and interesting ways to break. It is opt-in only! Please report these to me through the usual channels, see the sticky note in the community.

What's new?


Quite frankly, I've basically complete rewritten the way graphics are rendered. For you, it means nothing more than most likely increased performance. On older laptops and/or pc's, this is especially visible as the performance there counts a lot more. Using better profiler tools to analyze various bottlenecks of the game, I've been able to rework problem areas deep within the core. So, across the board, performance should be better. If you didn't have any performance issues before, you will not see anything changing.

Endless Mode


A highly requested mode I hear a lot. I've tried to stay true to the definition of the term and the game is, indeed, quite endless. You are able to begin at floor 1 (as opposed to B35) and you can go as far as you want. Statistics break the limits and can go far and beyond regular designed values. Monsters, items, damage and heals will all scale beyond the normal limits. Endless Mode does not currently have an online highscore list! I'll get on that later. For this reason, the champions you encounter are NPC's for the time being. Your best run will, of course, still be recorded in your own local leaderboard. :) In the future, you will be able to resume Endless Mode from a checkpoint you've unlocked (which is every x amount of floors).

Several small, but notable, changes


Patchnotes aside, there's some small notable changes worth a mention.
- Savepoints and how to save the game have become more apparent and obvious.
- Blacksmith will no longer repair either to pristine or to usable. It makes zero sense. Blacksmith will now either repair one item fully, or all your active equipment fully. That makes more sense.
- You can now toggle off animations fully. Game becomes super fast.
- You can also toggle off the entire tutorial area. Go straight into the game.

Leaderboards clear


With every major update, leaderboards will fully clear. Global leaderboards remain but version leaderboards will clean and you may now become the ultimate champion of version 1.1, soon! With the beta, this is also already cleared but will not carry over to the live 1.1 version. Just so you know.

Full patchnotes after beta


I'll be collecting reports for this beta and fix any last minute things that pop up. For this reason, the full patchnotes will be posted after the beta ends.

Enjoy the beta and let me know what you think!

-Lance