Stay Safe: Labyrinth of the Mad cover
Stay Safe: Labyrinth of the Mad screenshot
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Genre: Role-playing (RPG), Strategy, Adventure, Indie, Arcade

Stay Safe: Labyrinth of the Mad

Patch 1.0.9.4

It's been a while! I'm still alive, I apologize for the absence! As the sole programmer in this three-person team, my attention has been diverted to a mainline project over at Yellowcake Games that is nearing completion after 3 years in development, but I still wanted to get some small fixes out on my personal project that have been left unresolved... By the way, if you like this game, please consider writing a nice review! Thank you!

CHANGED

  • Game Over screens have had some small graphical updates
  • The font used in the character creation doesn't support non-latin characters, this has been fixed by simply saying 'YOU' instead of the player name (until we find a suitable font).


FIXED

  • Swap ability no longer freezes character occasionally.
  • Resurrection has some additional checks for who they can resurrect.
  • Fixed showing wrong button (which may been rebound) for Event log scrolling.
  • Local leadarboards now save your runs past 100th attempt after sorting.
  • Tiny performance boost on lower-end computers.


As always, if something's up, feel free to let me know in the community or Discord. If you come across a crash, check out the topic about bug reporting to get it to me as soon as possible.

Thanks! Enjoy!

-Lance

Patch 1.0.9.3

Another small performance and security update. By the way, if you like the game, please consider writing a nice review! Thank you!

This update also includes undocumented security updates. In addition, the regular patchnotes are the following:

CHANGED

  • Updated the game over screen animation to the new art standards


FIXED

  • Resolved black screen on startup that affected some people.
  • Game crash when attempting to use the in-game Screenshot function (not Steam's) while game is not fully loaded yet.


-Lance

Patch 1.0.9.2

Little performance updates, mostly. By the way, if you like the game, please consider writing a nice review! Thank you!

Hacks & Cheats
I've noticed some people cheating in the game. Starting today, accounts may find themselves banned for abusing the system. Hacking and cheating in indie games is a little sad. I've been forced to implement features that can deal with this. I apologize that I have to do this.

The majority of players will never notice anything. If you think your ban is incorrect, contact me.

If you are (thinking of) hacking/cheating, consider playing in offline mode instead. This way, you won't affect other players as that is the main concern.

Small performance increases
This past week and the coming time I will be focussing a little bit on the behind-the-scenes stuff of the game. For the most of you it would make no difference and won't notice a change at all. There might be some among you with lower end PCs who could benefit from this. If you are experiencing some loss of performance, let me know, I'd love to know your computer specifications.

-Lance

Patch 1.0.9.1

Small update to address some reports. By the way, if you like the game, please consider writing a nice review! Thank you!

ADDED

  • Favorite items now show their icon in the interface!

CHANGED

  • Favorite items now show up in the Prison floor, too.

FIXED

  • Potential fix for using favorites that do not exist.
  • Potential fix for managing equipment for items that do not exist.


I've received some reports on favoriting being weird. Keep me updated if anyone has anything odd happening in their games.

-Lance

Update 1.0.9 + Linux

It took a little longer than usual but here it is!

Immediately visible when playing this update is the change in art. I've been using the artpieces for a while now but it was time for a refit. Especially the fonts needed replaced to properly support languages that have more than the basic alphabet (e.g most eastern european languages).

This update was mostly focussed on the art overhaul and the on-going translation effort. It's a ton of work by myself! While not accessible yet, 1500+ words have been indexed for translation and we have just now started tackling the final bits: items and spells. Once everything is indexed, it will go to our translation partners to provide the best experience.

Let's get into the patchnotes so you can see what else has changed.

ADDED

  • New fonts
  • New introduction art
  • New title screen art
  • Updated leaderboards backend to V2


CHANGED

  • Mana no longer regenerates while under the effects of "Focus"
  • The 'controls info bar' at the top will now subtly fade away when you're moving
  • Based on feedback, monsters have been made slightly stronger again
  • Spells are sorted by usability when viewing the spellbook


FIXED

  • Fixed a crash where selecting 'Give Up' in the first room 'Prison' would sometimes result in a crash
  • Fixed a crash when closing Steam before closing the game would sometimes result in a crash
  • Fixed map not immediately revealing when opening a door.
  • Fixed gear durability restoring when reloading a savegame
  • Fixed favorite item restoring when reloading a savegame
  • Fixed last used spell restoring when reloading a savegame
  • (Linux) Fixed black box when generating items at the altar
  • (Linux) Fixed unable to back out the dungeon generate sequence window


If you enjoyed the game, consider leaving a review! Means a lot to me. Thank you!

Happy escaping, prisoners.
-Lance

Patch 1.0.8.1

I took the time this week to make sure the patch is good with the help of the Discord community. In addition to the 1.0.8 patchnotes, this is what also changed since:

CHANGED

  • Attack Chance no longer exceeds 100% hitrate
  • Legendary items no longer spawn by cheesing savegame reloads until it spawns
  • Sound effect for sockets won't play if there's no sockets on the item to flip through

FIXED

  • Fixed status effects completing the entire list of effects to tick, even if host is already dead
  • Fixed creatures that die taking with them a random object in the map
  • Fixed players sometimes experiencing two melee hits in a single turn
  • Fixed occassional crash if levelling up while champion is being created in loading screen
  • Fixed traps sometimes doing damage to dead monsters


Sorry that I rolled back the 1.0.8 release. It was obvious that it needed a little more time to quality test it. While I'd like to update at least once per week, it's important to uphold quality as well. Sometimes this might result in a bi-weekly update instead.

Once again, big thanks to Items from the Discord community to helping me get some of these fixes out and still uphold quality.

Of course, there's still a lot that I'd like to do with this game so I'd love to hear your feedback. Thanks for your patience. Have fun

-Lance

Rollback 1.0.8 to 1.0.7

Hey all!

I'm aware of some issues with the latest update that some people may be experiencing! I am rolling back to 1.0.7 for the time being and making 1.0.8 available as experimental instead. I need some extra time to look into some of the issues happening.

In the coming days, I will gradually patch the game up to standards. If you experience any strangeness with the experimental, feel free to let me know about it through here, the community hub, our Discord server or through email if you feel comfortable with it ( staysafe@yellowcakegames.com ).

My intention is to offer a chill experience for a game you can play for about 30minutes a time. Because of the nature of the game and how it is built, it's a little difficult to test every possible way thing that may happen (it is by nature random generated through and through). Unfortunately, I don't have many people who help me "quality control" each build but we do what we can in the time we have.

Again, I apologize for the state of the game. Despite my dayjob, I will do my best to get it back up to normal as soon as possible!

Thank you for your understanding.

-Lance




Patch 1.0.8

This patch overhauls several aspects of the game behind the scenes. Let's go over them! Linux update follows soon. All champions have been cleared for this update. The dungeon is free to conquer!

CORE


  • Game crash when desktop DPI scaling set to 175% or similar. (Windows-only)
  • Added alternative way to generate dungeon! See Gameplay settings.
  • Added more translation work.


Users who were unable to start the game (meaning, game immediately closes when trying to play) will benefit from this update. The issue was related to Windows DPI scaling. Let me know if a similar issue still persists. Special thanks to those who waited a long time to play.

The console version of the game is moving forward. I've added the alternative method of dungeon generation from consoles to PC as well. In the Settings, you may disable pre-loading of all floors. Normally, the game generates all 35 floors of the game. But disabling it will only generate one floor at a time as you progress. Ideal for people with low-end/slow PCs.

Translations are a ton of work but they're moving forward. It'll take a bit longer to finish, there is no ETA yet. We're about halfway there to catalogue all the game data.

And now, the regular patchnotes, here we go.

ADDED


  • Corpses have their own unique interface graphic
  • Defender class has unique ability, "Swap". Swaps places with a target!


CHANGED


  • Some gear pieces now require a minimum floor number to reach to get them! Treasures, Item Altars and merchants will now only give access to items appropriate to where you are in the game.
  • Turn System received a complete overhaul. Enemies are not unfair anymore.
  • Grab ability now has a 10% fail rate.
  • Many spell effects now only show in eventlog if they are actually visible to you.
  • Some monsters now have a passive resistance to Stun. Stun is a little OP, guys.
  • Champion characters are now slightly weaker. Champs were a little OP, too.
  • Overall monsters have slightly less Power and Defense.
  • Experience is now gained by exploring.
  • Several spells are slightly nerfed in radius (e.g stat boosters)


FIXED


  • Fixed a crash involving last item favorited
  • Fixed the word "FAVORITED" being off center
  • Fixed gearset bonus when reloading savegame
  • Fixed field of view centering on player on reloading savegame
  • Fixed able to take turns while items are being thrown
  • Fixed several combat actions logged twice in eventlog
  • Fixed corpses being able to die. Wtf.
  • Fixed morgue files will not generate if the folder has no permission!


I would like to extend a very special thank you to community member Items Blackstone who was able to endure many hours of debugging and beta testing. Thank you so much, I really appreciate your support!

Patch 1.0.7 + Linux

Going from a good base, we continue our trek through to get the best version out there in the given time! Here's some patchnote since, err, yesterday! Whew.

ADDED

  • Added 2 new spells
  • Added tips to the preloader for better gaming

CHANGED

  • Monsters picking up and using items from the floor now ends their turn instead of giving another one for free
  • Adjusted the after-image effect when Focussed

FIXED

  • [Linux] Fixed ability to use files for generation, shouldn't not possible on Linux
    Fixed a crash when trying to save the game while holding a previously new spell, Snowfall. Thanks, Discord community!
  • Fixed Champion's Key not dropping 1% of the time.
  • Fixed Focus spell type now no longer showing type as healing


-Lance

Patch 1.0.6 + Linux

This is a patch adding some needed adjustments!

ADDED

  • Added 2 new spells
  • Added 2 new gearset bonusses
  • Added new status effect, "Focussed"
  • Fighters and Defenders have a new default ability, "Focus".

CHANGED

  • Prison Guards have zero evasion
  • Some gearpieces cannot be found at the Trader's
  • Champions received a small buff and will now hit harder
  • Some monsters have received more balancing in their overall stats
  • New default spells will appear when making a new character

FIXED

  • Crash when looting and pressing a hidden debug key (thank you, Japanese player!)
  • Spellseffects originating from a radius are very slow, now fixed
  • Fixed borderless window for some users
  • Fixed graphical issue with inventory tabs
  • Fixed some achievements not triggering between sessions


-Lance