Stay Safe: Labyrinth of the Mad cover
Stay Safe: Labyrinth of the Mad screenshot
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Genre: Role-playing (RPG), Strategy, Adventure, Indie, Arcade

Stay Safe: Labyrinth of the Mad

Patch 1.0.5

This is a small balancing patch! Linux version follows soon. :)

ADDED

  • Rich Presence for Steam users while escaping dungeons

CHANGED

  • Fighters have slightly more power
  • Defenders have slightly more power
  • Monsters have less health points overall
  • Freezing now lasts 4 turns, down from 6
  • Bats now only take 2 turns instead of 3
  • Lizards now only take 1 turn instead of 2

FIXED

  • Leaderboards not grouping post-1.0 clients together under 1.0
  • Partial rewrite for the status effects ticking algorithm
  • Fixed text problem when encountering Bandit Ringleaders


-Lance

Patch 1.0.4 + Linux

This week's update adds some more stability. Let's take a look at the patchnotes.

ADDED

  • Added numpad keys to available bindings


CHANGED

  • Slowly rolling out translation module in preperation for translations
  • Slightly better memory footprint


FIXED

  • Fixed potential crash regarding equipment (thank you, kind stranger for report!)
  • Fixed not getting exp when traps or hurtful tiles finish off your enemies
  • Fixed some monster descriptions going out of bounds in the textbox


A note on translations
With this patch, we've begun rolling out a module that manages translations. Some of the in-game text is already moved to an external file for translations. The plan is to tackle Russian and German first and then slowly roll out other countries as well. If the community wishes the help, please join our Discord to be part of this.

There is no ETA on the full translated game for mentioned languages. While the programming itself is finished, the enormous work that goes into translating everything should not be underestimated. More info to follow soon.

Current activities
With this patch out of the way, I'm going back to the 1.1 branch. This version will come with a level editor that allows me (and you) to create more interesting levels for puzzles or story. There is no immediate ETA on this patch but I believe February is good month to release. I drop imagery and videos on our Discord and on Twitter from time to time.

Thank you and have fun!
-Lance

Patch 1.0.3 + Linux

Just a small fix to compliment this week's big update. In addition, Linux version now updated as well. Enjoy! :)

FIXED

  • Fixed potential crash regarding player update (thank you, kind stranger for report!)
  • Fixed potential crash regarding traps
  • Favorite items now show the Favorite-word in the appropriate place
  • Fixed Resurrection on Champions which isn't allowed (sorry)
  • Fixed wrong item types when reloading games for certain items



-Lance

Update 1.0

Everyone, thank you for your patience. It's finally here.

The beta went well so 1.0 is releasing now! Linux version will follow shortly as that requires some additional testing. Here's some patchnotes for this update! Enjoy!

Couple of notes before you dive in.

Saves
Because the savegame feature has been reworked a little bit in this update, it's not quite compatible with previous versions. There were some issues that prevented me from making them backwards compatible. For this, I apologize. On the up-side, however, the current system is a lot better and future proof. So we got that going for us, which is nice. Your new savegames should be good to go. In the event that your saves get rejected, feel free to send them to me for analysis. They are located in your Documents/My Games folder.

Crashes
The Crash Reporter is active and should work on your computer (if you are connected to the internet) that will send me the crash report if it happens. The contents of the crashes may be viewed in your Documents/My Games folder for Stay Safe, specifically in the Crashlog folder. I don't receive any personally identifyable information (e.g your steam name, pc composition or IP address, whatever). I don't really care who you are, where you are or what your buying habits are. I just want to make games.

Reaching out
We have community where I'm active in and approachable. Feel free to drop in for your feedback, critique or just for a nice talk. http://bit.ly/YellowcakeDiscord

Patchnotes


ADDED

  • Added new equipment
  • Added new throwable items
  • Added new themes
  • Added new monsters
  • Added new monster abilities
  • Added gear set bonus feature
  • Added new pre-load screen to warm up graphics


CHANGED

  • Inventory screen has different graphics
  • Savegames are not deleted if they are incompatible/corrupt (send them to me!)
  • Some monsters have new passive abilities
  • Bite and Scratch abilities now only apply Bleed if these attacks actually hit
  • Hunter Cap now shows your beard when equipped as helmet
  • Iceblock radius reduced
  • Overall monsters have been slightly nerfed
  • Merchant have slightly less items to sell
  • Some monsters have their loot tables altered
  • Interacting with empty objects now notifies you
  • Changed the player gear graphic overview to a more compact one


FIXED

  • Fixed crash during savegame
  • Fixed crash during status effect update
  • Fixed crash during loadgame for mana regeneration
  • Fixed crash of audio manager trying to play an unloaded file
  • Fixed crash when certain graphical values get mixed up
  • Fixed crash when using unsupported characters during naming (e.g japanese)
  • Fixed crash when trying to use an invalid favorite spell
  • Fixed crash trying to use a gem for crafting that has an empty effect
  • Fixed Crash Reporter not working/triggering
  • Fixed player sometimes frozen when loading game
  • Fixed player sometimes frozen when entering champion floor
  • Fixed wrong mana values when loading game
  • Fixed monster surprise triggering after they died
  • Fixed monster sometimes doing additional effects on you, even if they miss
  • Fixed monsters sometimes not getting hurt by hurting tiles (e.g campfire)
  • Fixed monsters sometimes attacking you after they died the previous turn
  • Fixed monsters properly using the Blind spell
  • Fixed monsters sometimes trying to get double turns when they shouldn't
  • Fixed monsters accidently giving you a free Throw achievement
  • Fixed goblin parties not trying to kill themselves on campfires
  • Fixed game not unsetting loadgame internal flag when making a new game
  • Fixed game giving a free turn to monsters while the game was still loading a save
  • Fixed memory issue of tiles trying to update when they aren't even in view
  • Fixed some items showing wrong descriptions
  • Fixed Key item using proper rarity values
  • Fixed camera resets after the begin of player's turn if it has moved
  • Fixed effects not loading properly in Wands/Staves
  • Fixed boss doors occassionally being placed awkwardly
  • Fixed status effects manager trying to update when there are no effects
  • Fixed Strange Potions sometimes having the wrong effects
  • Fixed a typo for certain gear graphics


-Lance

Update 1.0 (Beta)

Happy belated New Year!

Over the last couple of months, we've been doing a lot of work behind the scenes. First of all, we apologize for the lack of communication. Although we're quite active over at Discord, we understand not everyone is part of this external community.

So what's been going on, in a nutshell?

Console


In the last couple of months, we have been hard at work to get a version of this up and running on the Nintendo Switch. We have made great progress but it is still a work in progress and will last for some time until completion. This version, with other console versions, is being ported from the PC version primarily. This means that we always put our PC players first and foremost. The PC version will always be the definitive.

Crash Reports


We've noticed our internal crash reporting service has not been working for some time. Normally, we receive each and every crash report quite directly (provided you are connected to the internet) and helps us create a patch rapidly. Unfortunately, due to migrations over on our end, we have stopped receiving reports. In the updates following, this will be enabled once more. We apologize for the inconvenience.

Linux


For a little while, Linux has been our focus to get it up and running. We hardly receive any feedback on this platform but we encourage everyone who currently plays on Linux to reach out to us and help us get a better experience out to you!

Unfortunately, we do not currently have access to Apple hardware and have not heard sufficient need for a Mac version. If you would like this, please let us know!

New features


All that being said, we've been busy.

We have enabled the 'experimental'-branch that you can check out! We are a little careful to immediately drop this update on everyone and encourage you to check out 'experimental' and reach out to us if any problems arise. Of course, the Crash Reporter has been enabled once more and we should be getting in the reports.

This experimental version will be up for a few days before we drop the update with the gigantic patchnotes. One of the new features we are currently testing is Gear Set Bonusses! Collect and wear a set of certain armor to unlock bonusses!

Please be aware that there has been a rewrite of the save-system and as such, your previous savegames will not be compatible. They will, however, be compatible going forward. Thank you for your understanding.

If you are joining us on this beta, make sure you do you a fresh install.

Future


Currently, we're developing a scenario editor (images and videos being posted on our Discord community). This editor allows you to create your own floors complete with events and dialogue. It is the major focus for the next set of features, namely, puzzles and obtacles to break up the gameplay. This feature is currently not in the beta but will shortly be.
In addition, while we aim to port the game to the consoles, we have no plans to cease support for this game for the foreseeable future!

In closing...


Yellowcake Games is a three-man company working on two projects simultaneously, however, Stay Safe has always been developed by a single person since the beginning. The game is very much alive and kicking, and I appreciate every single comment/review I receive. I take all of them into account.

I hope you've had some fun with this little game for its price. While we continue to add features, content and fix bugs, the price will never go up.

Enjoy the beta and let me know what you think!

-Lance

Linux Beta

Are you on Linux? You're in luck! The game is being tested on Linux and you can try it, too!

We currently have a beta branch open for you where you can opt into our current trial of Linux release. It's where it needs to be, sans some Windows-only leftovers we will remove in the coming days.

How to opt-in


1. Rightclick on the game in your library.
2. Click on "Properties".
3. Navigate to the "BETAS" tab.
4. On this tab, select "linux_test" in the dropdown menu.
5. You can now install and play on Linux!

Is it working for you? Or it isn't? Let us know in Discussions or in our Discord server!

Good luck, have fun!

Update 0.61



First of all, thank you all for playing. We've received many kind words and support from the community and it fills our hearts with happiness and relief. Of course, this is a tiny roguelike but seeing the types of playthroughs and wonder by players through livestreams and videos, makes even the little things spark a lot of joy. Thank you.

Before getting into the patches, we'd like to remind everyone that while it's unfortunate if the game crashes or freezes, we do receive the reports automatically and immediately. In our Discord, we release 'beta patches' as a result of crashlogs coming in, more frequently. These will eventually summarize into a major patch, alongside new content. We apologize for the inconvenience if a crash interrupted your otherwise good experience.

That being said, in this new update, we took a little step back to look at the bigger picture. There are a few things we wanted to address immediately and there's a few things we would love to adjust in the future.

First and foremost, we adjusted the inventory UI across the board to make it more readable what's being selected. Furthermore, we adjusted the merchant's UI to appear a bit more easier to follow as well. We intend to tackle the other NPCs mechanics and streamline those experieneces in the coming time.
As always we add new items, monsters, spells and gear in each update. You will see new things appear in your playthroughs.

As a final note: while we do not have an ETA on this yet, a Linux version of the game will be released in the coming time. We'll post a nice big announcement about it when the time is there. Thank you for your understanding.

Without further ado, here is the changelog since 0.60:

ADDED



  • Strange Potions have new effects
  • Added new consumable status effect cure items
  • Added new gear pieces
  • Added new throwable bomb types
  • Added new monsters
  • Added new Staff type weapons
  • Added new spells
  • Added new status effect type
  • Added new shield items
  • Monsters will now investigate location if you throw an item while it didn't see you yet


CHANGED



  • All inventory windows have improved UI
  • Trader window UI has been updated
  • Some Crowned enemies will not appear until much later
  • Monsters, in general, have been slightly nerfed
  • Some monsters appear in differently locations now
  • Some spells have had their mana costs decreased
  • Some spells have had their ranges adjusted
  • The "Bat" monster was slightly nerfed
  • Monsters will be alerted if it gets hit by a thrown item
  • Adjusted object placement in some prison map layouts
  • Some graphics have been adjusted
  • Some high-level monsters were slightly nerfed
  • The charging item "Elemental Essence" will appear more often
  • Added a note when entering character name for minimum letters
  • Supportive spells have their radius/ranks adjusted heavily


FIXED



  • Fixed Steam Achievements did not trigger at release
  • Fixed some items using wrong statistics when calculating their worth
  • Fixed some achievements being triggered by monsters, not the player (haha)
  • Fixed name generator a little more fair on name generations
  • Fixed savegame info box appearing, even if the savegame is invalid
  • Fixed dead creatures still being affected by some hurtful objects
  • Fixed some achievement data persisting through sessions when they shouldn't
  • Fixed audio volume not resetting properly after returning to title screen
  • Fixed magic recast text on player UI being dark when should be light
  • Fixed a potential crash when a monster tried leaping as player leaves floor
  • Fixed ability to throw consumables on non-creature objects
  • Fixed some missing sprites for older leaderboards ingame
  • Fixed a crash when trying to unlock a specific achievement
  • Fixed an issue where a monster tries to spot hostiles when it has no clue
  • Fixed wrong sprites for some items
  • Fixed drawing order of some traps not overlaying the character
  • Fixed player not being noticed by monsters if they are ontop of another object

Update 0.59 and Update 0.60



Stay Safe is released. But, work continues! In the days leading up to release, there were actually two major revisions that followed eachother up rather quickly. For this reason, the 0.59 and 0.60 changelogs will be merged into one.

The 0.60 version is very important as it ushers us into a new milestone. In this milestone, we will take what we have and expand on the ways to play, to include new ones. We've seen how the game works now, and the dangers the dungeons have. Of course, balancing continues (and we may never find a sweet spot!). The 0.60 finalizes features we've long had (crafting, deconstructing, throwing stuff around) and we pave way for some new features. We'll talk about those in time, very very soon actually.

Let's get to the changelog!

ADDED



  • Added new spells
  • Added a lot of new sound effects
  • Added a bunch of new creatures
  • Added more throwable items for creatures
  • Added a bunch of new gear sets
  • Added new accessory items
  • Added new head gear
  • Added new variations to existing gear
  • Added Steam achievements
  • Added variations to the starting zone
  • Added new achievements for throwing and charging items


CHANGED



  • Strange Potions have their probabilities adjusted so you come across the same ones more often
  • Strange Potions now show their consume effects in the tooltip, where applicable
  • Crafting ingredients now stack
  • Saving will now disable on the same floor you load back into
  • Some spells have their animation changed
  • Adjusted some status effect names
  • Some spells are slightly stronger (e.g absorb)
  • Champions (other players) begin slightly stronger but lose power over time
  • Several monsters have better starting MP
  • Several monsters also have new spells to use
  • Many gear items now have their stats adjusted, significantly buffed in parts
  • Items in your inventory now show if they're Crafting items or not
  • Dungeon's Monster Budget (i.e how many monsters can be placed) is slightly higher (more monsters on average)
  • Shields have small amount of Strength now
  • Monsters Defense is slightly buffed
  • Some spells have their MP cost adjusted (e.g Clairvoyance is down to 1 from 3)


FIXED



  • Removing/deconstructing items now properly takes into account its uniqueness
  • Fixed equipment not auto-equipping when you reload a savegame
  • Fixed gems now dropped onto floor when inventory is full instead of error
  • Fixed illegible spells revealed after loading savegame
  • Fixed some items showing both curing and inflicting when it has more than one effect
  • Fixed recipe scrolls not showing if already learned in loot window
  • Fixed crash when trophy tries to trigger while still in the loading screen
  • Fixed crash when video card does not support the right amount of resolutions (sometimes zero?!)
  • Fixed missing items in generation database
  • Fixed legendary loot appearing in loot boxes, can't have that nope nope
  • Fixed savegame info appearing even if savegame is somehow invalid

Released!



Today we release Stay Safe: Labyrinth of the Mad!

(Patch notes for 0.60 will be posted soon)

It's been a nice journey to get here. And honestly, let's see where the journey continues off to. There's a lot we can still do to make the game even better.

Here's a shortlist of things we're working on and releasing in the near future:

  • Cursed gear
  • Gear set bonusses
  • Expanded Blacksmith facilities
  • Leaving notes and more communication between players...
  • Endless Mode!
  • Puzzles and other obstacles, non-combat...


We'd love to talk more about what's coming up. But for now, let's enjoy the current state and have a good time.

Update 0.58



Working hard! Release is NEXT WEEK! Oh my god.

This update changes a couple of things that you might've been getting used to. First and foremost, the spellbook and recipebook have been removed as standalone items from your inventory, freeing the 2 slots that were simply inaccessible for you to use. Now, these two became standard actions in your inventory (default: 1 and 2, or controller: RightShoulder and LeftShoulder) and therefore freeing up some slots in your inventory to use freely.

In addition, definitely important: you can compare accessory items properly now. It took a while to implement (sorry all) but you compare these equippables now and see which one's better. With this, of course, the rest of the gear that's being compared are also better. You get to see the status effects they may inflict or what kind of elemental defense they provide. Just seeing the element of the item is there, too.

Certainly, new items and spells have been added. You can find more shields now, some variations of items (Morning Star, for example) and you can find gloves to wear. These equip both hands but generally deal with stunning your enemies and sometimes making them bleed in the process.

And indeed, I've been receiving your crash logs. It works. Over at our discord, we have been testing this version for quite some time. There's been many bugfixes in this one (some behind the scenes, too) and this version is the best one yet. Anyway, onto the changelog!

ADDED



  • Added spellbook and recipebook tabs instead of items using up slots
  • Added new monster abilities
  • Added new themes
  • Added new music
  • Added comparing of accessories
  • Added element and status effect info on compare tooltips
  • Added 'unequip' context command for equipped gear
  • Added quantity selection for deconstruct/discard items with quantity
  • Added small preview for savegames in title screen
  • Added new shield items
  • Added new gear type 'glove'
  • Added new spells
  • Added new weapon variations
  • Added discord events for all platforms (can be turned off in settings)
  • Added sound effects to various objects, including traps and campfires
  • Added new consumable items
  • Added statistics breakdown in the Stats category of your inventory!


CHANGED



  • Generating a dungeon using controller now shows controller button seed in leaderboard
  • Recipe scrolls are slightly cheaper to sell now
  • Fighter class has been buffed by 50% in power
  • Defender class has been buffed by 25% in power, 25% in defense
  • Recipe item description in inventory will show whether you already know this recipe
  • Crafted weapons now have better starting stats
  • Gems have increased durability
  • Increaed gold chest yields
  • Some monsters have their stats nerfed a bit
  • Strange Meat item has less healing power
  • Reveal Scroll now also gives you EXP as if you explored everything manually
  • Champions have their power growth adjusted slightly
  • Some monsters might appear more often
  • Some monsters have new death sounds
  • Special monsters might have special sounds for them
  • Prisoner gear now deconstructs into bandages, leaving a dedicated bandage recipe available
  • Some item selling values have been increased (not you, recipes)
  • Existing sound effects have their volume levels more normalized (and overall, lower)
  • Various sprites have been adjusted
  • Gold treasures and their keys will appear slightly more
  • Some monsters have their descriptions adjusted
  • Magic scrolls appear slightly more often in general


FIXED



  • Fixed game crash when the computer has less than 5 available monitor resolutions to play in (sorry)
  • Fixed weird mana sprite animation when using mana items
  • Fixed screenshot keybind
  • Fixed defeated monster list now also saving on file
  • Fixed deconstructing multiple items now yields appropriate amounts
  • Fixed flying monsters getting hurt by ground hazards
  • Fixed morgue file not showing HP/MP stats for player
  • Fixed mimic's not showing their true form if they attacked first
  • Fixed gem effects not all doing their job, sorry about this
  • Fixed trophy window trying to show while loading game
  • Fixed level-up window trying to show while loading game
  • Fixed audio settings being properly reloaded and saved
  • Fixed a redudant message after knockback does no damage
  • Fixed clairvoyant monsters showing their path
  • Fixed ranged weapons with skill effect showing throw damage twice
  • Fixed spells with radius somehow also playing an animation at the 0,0 position isolated
  • Fixed saving being still available after just loading the game back in
  • Fixed missing gem effects after loading a savegame
  • Fixed death sounds overlapping hit sounds
  • Fixed eventlog not properly clearing when doing a fresh run after played a loaded game before
  • Fixed game crash when going out of a multi-status effect state
  • Fixed deconstruction and discarding items not taking account its uniqueness and just grabbing similars
  • Fixed darkness colors when loading game being imperfect or just kind of off