Fixed not getting exp when traps or hurtful tiles finish off your enemies
Fixed some monster descriptions going out of bounds in the textbox
A note on translations With this patch, we've begun rolling out a module that manages translations. Some of the in-game text is already moved to an external file for translations. The plan is to tackle Russian and German first and then slowly roll out other countries as well. If the community wishes the help, please join our Discord to be part of this.
There is no ETA on the full translated game for mentioned languages. While the programming itself is finished, the enormous work that goes into translating everything should not be underestimated. More info to follow soon.
Current activities With this patch out of the way, I'm going back to the 1.1 branch. This version will come with a level editor that allows me (and you) to create more interesting levels for puzzles or story. There is no immediate ETA on this patch but I believe February is good month to release. I drop imagery and videos on our Discord and on Twitter from time to time.
Thank you and have fun! -Lance
Patch 1.0.3 + Linux
Just a small fix to compliment this week's big update. In addition, Linux version now updated as well. Enjoy! :)
FIXED
Fixed potential crash regarding player update (thank you, kind stranger for report!)
Fixed potential crash regarding traps
Favorite items now show the Favorite-word in the appropriate place
Fixed Resurrection on Champions which isn't allowed (sorry)
Fixed wrong item types when reloading games for certain items
-Lance
Update 1.0
Everyone, thank you for your patience. It's finally here.
The beta went well so 1.0 is releasing now! Linux version will follow shortly as that requires some additional testing. Here's some patchnotes for this update! Enjoy!
Couple of notes before you dive in.
Saves Because the savegame feature has been reworked a little bit in this update, it's not quite compatible with previous versions. There were some issues that prevented me from making them backwards compatible. For this, I apologize. On the up-side, however, the current system is a lot better and future proof. So we got that going for us, which is nice. Your new savegames should be good to go. In the event that your saves get rejected, feel free to send them to me for analysis. They are located in your Documents/My Games folder.
Crashes The Crash Reporter is active and should work on your computer (if you are connected to the internet) that will send me the crash report if it happens. The contents of the crashes may be viewed in your Documents/My Games folder for Stay Safe, specifically in the Crashlog folder. I don't receive any personally identifyable information (e.g your steam name, pc composition or IP address, whatever). I don't really care who you are, where you are or what your buying habits are. I just want to make games.
Reaching out We have community where I'm active in and approachable. Feel free to drop in for your feedback, critique or just for a nice talk. http://bit.ly/YellowcakeDiscord
Patchnotes
ADDED
Added new equipment
Added new throwable items
Added new themes
Added new monsters
Added new monster abilities
Added gear set bonus feature
Added new pre-load screen to warm up graphics
CHANGED
Inventory screen has different graphics
Savegames are not deleted if they are incompatible/corrupt (send them to me!)
Some monsters have new passive abilities
Bite and Scratch abilities now only apply Bleed if these attacks actually hit
Hunter Cap now shows your beard when equipped as helmet
Iceblock radius reduced
Overall monsters have been slightly nerfed
Merchant have slightly less items to sell
Some monsters have their loot tables altered
Interacting with empty objects now notifies you
Changed the player gear graphic overview to a more compact one
FIXED
Fixed crash during savegame
Fixed crash during status effect update
Fixed crash during loadgame for mana regeneration
Fixed crash of audio manager trying to play an unloaded file
Fixed crash when certain graphical values get mixed up
Fixed crash when using unsupported characters during naming (e.g japanese)
Fixed crash when trying to use an invalid favorite spell
Fixed crash trying to use a gem for crafting that has an empty effect
Fixed Crash Reporter not working/triggering
Fixed player sometimes frozen when loading game
Fixed player sometimes frozen when entering champion floor
Fixed wrong mana values when loading game
Fixed monster surprise triggering after they died
Fixed monster sometimes doing additional effects on you, even if they miss
Fixed monsters sometimes not getting hurt by hurting tiles (e.g campfire)
Fixed monsters sometimes attacking you after they died the previous turn
Fixed monsters properly using the Blind spell
Fixed monsters sometimes trying to get double turns when they shouldn't
Fixed monsters accidently giving you a free Throw achievement
Fixed goblin parties not trying to kill themselves on campfires
Fixed game not unsetting loadgame internal flag when making a new game
Fixed game giving a free turn to monsters while the game was still loading a save
Fixed memory issue of tiles trying to update when they aren't even in view
Fixed some items showing wrong descriptions
Fixed Key item using proper rarity values
Fixed camera resets after the begin of player's turn if it has moved
Fixed effects not loading properly in Wands/Staves
Fixed boss doors occassionally being placed awkwardly
Fixed status effects manager trying to update when there are no effects
Fixed Strange Potions sometimes having the wrong effects
Fixed a typo for certain gear graphics
-Lance
Update 1.0 (Beta)
Happy belated New Year!
Over the last couple of months, we've been doing a lot of work behind the scenes. First of all, we apologize for the lack of communication. Although we're quite active over at Discord, we understand not everyone is part of this external community.
So what's been going on, in a nutshell?
Console
In the last couple of months, we have been hard at work to get a version of this up and running on the Nintendo Switch. We have made great progress but it is still a work in progress and will last for some time until completion. This version, with other console versions, is being ported from the PC version primarily. This means that we always put our PC players first and foremost. The PC version will always be the definitive.
Crash Reports
We've noticed our internal crash reporting service has not been working for some time. Normally, we receive each and every crash report quite directly (provided you are connected to the internet) and helps us create a patch rapidly. Unfortunately, due to migrations over on our end, we have stopped receiving reports. In the updates following, this will be enabled once more. We apologize for the inconvenience.
Linux
For a little while, Linux has been our focus to get it up and running. We hardly receive any feedback on this platform but we encourage everyone who currently plays on Linux to reach out to us and help us get a better experience out to you!
Unfortunately, we do not currently have access to Apple hardware and have not heard sufficient need for a Mac version. If you would like this, please let us know!
New features
All that being said, we've been busy.
We have enabled the 'experimental'-branch that you can check out! We are a little careful to immediately drop this update on everyone and encourage you to check out 'experimental' and reach out to us if any problems arise. Of course, the Crash Reporter has been enabled once more and we should be getting in the reports.
This experimental version will be up for a few days before we drop the update with the gigantic patchnotes. One of the new features we are currently testing is Gear Set Bonusses! Collect and wear a set of certain armor to unlock bonusses!
Please be aware that there has been a rewrite of the save-system and as such, your previous savegames will not be compatible. They will, however, be compatible going forward. Thank you for your understanding.
If you are joining us on this beta, make sure you do you a fresh install.
Future
Currently, we're developing a scenario editor (images and videos being posted on our Discord community). This editor allows you to create your own floors complete with events and dialogue. It is the major focus for the next set of features, namely, puzzles and obtacles to break up the gameplay. This feature is currently not in the beta but will shortly be. In addition, while we aim to port the game to the consoles, we have no plans to cease support for this game for the foreseeable future!
In closing...
Yellowcake Games is a three-man company working on two projects simultaneously, however, Stay Safe has always been developed by a single person since the beginning. The game is very much alive and kicking, and I appreciate every single comment/review I receive. I take all of them into account.
I hope you've had some fun with this little game for its price. While we continue to add features, content and fix bugs, the price will never go up.
Enjoy the beta and let me know what you think!
-Lance
Linux Beta
Are you on Linux? You're in luck! The game is being tested on Linux and you can try it, too!
We currently have a beta branch open for you where you can opt into our current trial of Linux release. It's where it needs to be, sans some Windows-only leftovers we will remove in the coming days.
How to opt-in
1. Rightclick on the game in your library.
2. Click on "Properties".
3. Navigate to the "BETAS" tab.
4. On this tab, select "linux_test" in the dropdown menu.
5. You can now install and play on Linux!
Is it working for you? Or it isn't? Let us know in Discussions or in our Discord server!
Good luck, have fun!
Update 0.61
First of all, thank you all for playing. We've received many kind words and support from the community and it fills our hearts with happiness and relief. Of course, this is a tiny roguelike but seeing the types of playthroughs and wonder by players through livestreams and videos, makes even the little things spark a lot of joy. Thank you.
Before getting into the patches, we'd like to remind everyone that while it's unfortunate if the game crashes or freezes, we do receive the reports automatically and immediately. In our Discord, we release 'beta patches' as a result of crashlogs coming in, more frequently. These will eventually summarize into a major patch, alongside new content. We apologize for the inconvenience if a crash interrupted your otherwise good experience.
That being said, in this new update, we took a little step back to look at the bigger picture. There are a few things we wanted to address immediately and there's a few things we would love to adjust in the future.
First and foremost, we adjusted the inventory UI across the board to make it more readable what's being selected. Furthermore, we adjusted the merchant's UI to appear a bit more easier to follow as well. We intend to tackle the other NPCs mechanics and streamline those experieneces in the coming time.
As always we add new items, monsters, spells and gear in each update. You will see new things appear in your playthroughs.
As a final note: while we do not have an ETA on this yet, a Linux version of the game will be released in the coming time. We'll post a nice big announcement about it when the time is there. Thank you for your understanding.
Without further ado, here is the changelog since 0.60:
ADDED
Strange Potions have new effects
Added new consumable status effect cure items
Added new gear pieces
Added new throwable bomb types
Added new monsters
Added new Staff type weapons
Added new spells
Added new status effect type
Added new shield items
Monsters will now investigate location if you throw an item while it didn't see you yet
CHANGED
All inventory windows have improved UI
Trader window UI has been updated
Some Crowned enemies will not appear until much later
Monsters, in general, have been slightly nerfed
Some monsters appear in differently locations now
Some spells have had their mana costs decreased
Some spells have had their ranges adjusted
The "Bat" monster was slightly nerfed
Monsters will be alerted if it gets hit by a thrown item
Adjusted object placement in some prison map layouts
Some graphics have been adjusted
Some high-level monsters were slightly nerfed
The charging item "Elemental Essence" will appear more often
Added a note when entering character name for minimum letters
Supportive spells have their radius/ranks adjusted heavily
FIXED
Fixed Steam Achievements did not trigger at release
Fixed some items using wrong statistics when calculating their worth
Fixed some achievements being triggered by monsters, not the player (haha)
Fixed name generator a little more fair on name generations
Fixed savegame info box appearing, even if the savegame is invalid
Fixed dead creatures still being affected by some hurtful objects
Fixed some achievement data persisting through sessions when they shouldn't
Fixed audio volume not resetting properly after returning to title screen
Fixed magic recast text on player UI being dark when should be light
Fixed a potential crash when a monster tried leaping as player leaves floor
Fixed ability to throw consumables on non-creature objects
Fixed some missing sprites for older leaderboards ingame
Fixed a crash when trying to unlock a specific achievement
Fixed an issue where a monster tries to spot hostiles when it has no clue
Fixed wrong sprites for some items
Fixed drawing order of some traps not overlaying the character
Fixed player not being noticed by monsters if they are ontop of another object
Update 0.59 and Update 0.60
Stay Safe is released. But, work continues! In the days leading up to release, there were actually two major revisions that followed eachother up rather quickly. For this reason, the 0.59 and 0.60 changelogs will be merged into one.
The 0.60 version is very important as it ushers us into a new milestone. In this milestone, we will take what we have and expand on the ways to play, to include new ones. We've seen how the game works now, and the dangers the dungeons have. Of course, balancing continues (and we may never find a sweet spot!). The 0.60 finalizes features we've long had (crafting, deconstructing, throwing stuff around) and we pave way for some new features. We'll talk about those in time, very very soon actually.
Let's get to the changelog!
ADDED
Added new spells
Added a lot of new sound effects
Added a bunch of new creatures
Added more throwable items for creatures
Added a bunch of new gear sets
Added new accessory items
Added new head gear
Added new variations to existing gear
Added Steam achievements
Added variations to the starting zone
Added new achievements for throwing and charging items
CHANGED
Strange Potions have their probabilities adjusted so you come across the same ones more often
Strange Potions now show their consume effects in the tooltip, where applicable
Crafting ingredients now stack
Saving will now disable on the same floor you load back into
Some spells have their animation changed
Adjusted some status effect names
Some spells are slightly stronger (e.g absorb)
Champions (other players) begin slightly stronger but lose power over time
Several monsters have better starting MP
Several monsters also have new spells to use
Many gear items now have their stats adjusted, significantly buffed in parts
Items in your inventory now show if they're Crafting items or not
Dungeon's Monster Budget (i.e how many monsters can be placed) is slightly higher (more monsters on average)
Shields have small amount of Strength now
Monsters Defense is slightly buffed
Some spells have their MP cost adjusted (e.g Clairvoyance is down to 1 from 3)
FIXED
Removing/deconstructing items now properly takes into account its uniqueness
Fixed equipment not auto-equipping when you reload a savegame
Fixed gems now dropped onto floor when inventory is full instead of error
Fixed illegible spells revealed after loading savegame
Fixed some items showing both curing and inflicting when it has more than one effect
Fixed recipe scrolls not showing if already learned in loot window
Fixed crash when trophy tries to trigger while still in the loading screen
Fixed crash when video card does not support the right amount of resolutions (sometimes zero?!)
Fixed missing items in generation database
Fixed legendary loot appearing in loot boxes, can't have that nope nope
Fixed savegame info appearing even if savegame is somehow invalid
Released!
Today we release Stay Safe: Labyrinth of the Mad!
(Patch notes for 0.60 will be posted soon)
It's been a nice journey to get here. And honestly, let's see where the journey continues off to. There's a lot we can still do to make the game even better.
Here's a shortlist of things we're working on and releasing in the near future:
Cursed gear
Gear set bonusses
Expanded Blacksmith facilities
Leaving notes and more communication between players...
Endless Mode!
Puzzles and other obstacles, non-combat...
We'd love to talk more about what's coming up. But for now, let's enjoy the current state and have a good time.
Update 0.58
Working hard! Release is NEXT WEEK! Oh my god.
This update changes a couple of things that you might've been getting used to. First and foremost, the spellbook and recipebook have been removed as standalone items from your inventory, freeing the 2 slots that were simply inaccessible for you to use. Now, these two became standard actions in your inventory (default: 1 and 2, or controller: RightShoulder and LeftShoulder) and therefore freeing up some slots in your inventory to use freely.
In addition, definitely important: you can compare accessory items properly now. It took a while to implement (sorry all) but you compare these equippables now and see which one's better. With this, of course, the rest of the gear that's being compared are also better. You get to see the status effects they may inflict or what kind of elemental defense they provide. Just seeing the element of the item is there, too.
Certainly, new items and spells have been added. You can find more shields now, some variations of items (Morning Star, for example) and you can find gloves to wear. These equip both hands but generally deal with stunning your enemies and sometimes making them bleed in the process.
And indeed, I've been receiving your crash logs. It works. Over at our discord, we have been testing this version for quite some time. There's been many bugfixes in this one (some behind the scenes, too) and this version is the best one yet. Anyway, onto the changelog!
ADDED
Added spellbook and recipebook tabs instead of items using up slots
Added new monster abilities
Added new themes
Added new music
Added comparing of accessories
Added element and status effect info on compare tooltips
Added 'unequip' context command for equipped gear
Added quantity selection for deconstruct/discard items with quantity
Added small preview for savegames in title screen
Added new shield items
Added new gear type 'glove'
Added new spells
Added new weapon variations
Added discord events for all platforms (can be turned off in settings)
Added sound effects to various objects, including traps and campfires
Added new consumable items
Added statistics breakdown in the Stats category of your inventory!
CHANGED
Generating a dungeon using controller now shows controller button seed in leaderboard
Recipe scrolls are slightly cheaper to sell now
Fighter class has been buffed by 50% in power
Defender class has been buffed by 25% in power, 25% in defense
Recipe item description in inventory will show whether you already know this recipe
Crafted weapons now have better starting stats
Gems have increased durability
Increaed gold chest yields
Some monsters have their stats nerfed a bit
Strange Meat item has less healing power
Reveal Scroll now also gives you EXP as if you explored everything manually
Champions have their power growth adjusted slightly
Some monsters might appear more often
Some monsters have new death sounds
Special monsters might have special sounds for them
Prisoner gear now deconstructs into bandages, leaving a dedicated bandage recipe available
Some item selling values have been increased (not you, recipes)
Existing sound effects have their volume levels more normalized (and overall, lower)
Various sprites have been adjusted
Gold treasures and their keys will appear slightly more
Some monsters have their descriptions adjusted
Magic scrolls appear slightly more often in general
FIXED
Fixed game crash when the computer has less than 5 available monitor resolutions to play in (sorry)
Fixed weird mana sprite animation when using mana items
Fixed screenshot keybind
Fixed defeated monster list now also saving on file
Fixed deconstructing multiple items now yields appropriate amounts
Fixed flying monsters getting hurt by ground hazards
Fixed morgue file not showing HP/MP stats for player
Fixed mimic's not showing their true form if they attacked first
Fixed gem effects not all doing their job, sorry about this
Fixed trophy window trying to show while loading game
Fixed level-up window trying to show while loading game
Fixed audio settings being properly reloaded and saved
Fixed a redudant message after knockback does no damage
Fixed clairvoyant monsters showing their path
Fixed ranged weapons with skill effect showing throw damage twice
Fixed spells with radius somehow also playing an animation at the 0,0 position isolated
Fixed saving being still available after just loading the game back in
Fixed missing gem effects after loading a savegame
Fixed death sounds overlapping hit sounds
Fixed eventlog not properly clearing when doing a fresh run after played a loaded game before
Fixed game crash when going out of a multi-status effect state
Fixed deconstruction and discarding items not taking account its uniqueness and just grabbing similars
Fixed darkness colors when loading game being imperfect or just kind of off