Stay Safe: Labyrinth of the Mad cover
Stay Safe: Labyrinth of the Mad screenshot
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Genre: Role-playing (RPG), Strategy, Adventure, Indie, Arcade

Stay Safe: Labyrinth of the Mad

Update 0.57



The update is finally out! It changes inventory management and creates an overall better experience for the game. Monsters are a bit smarter and most of them have new tricks up their sleeve! We're inching towards release!

ADDED



  • Added context menus to inventory
  • Added throwing mechanic (for monsters, too)
  • Added new music
  • Added throw info on item descriptions
  • Added monster-specific throwables
  • Added new monster abilities
  • Added new mana regeneration/usage effects
  • Added new floor cycle info UI
  • Added new sfx for various abilities
  • Added experimental Discord achievement, more in the future


CHANGED



  • Mage class nerfed 25% magic stat
  • Defender class buffed 25% strength stat
  • Defender class nerfed 25% magic stat
  • More items are deconstructible now, including leather helmets, bows and spears
  • Increased overall droprates for items
  • Floor UI has changed graphics
  • Some monsters resist new effects
  • Some monsters have their stats adjusted
  • Adjusted Iceblock radius/range
  • Removed minimap background graphic
  • Status effects now shown in damage floaties where applicable
  • Campfire now does more damage, health appropriate
  • Increased overall gear durability
  • Scared monsters seem less worried now
  • Adjusted champion's stat growth
  • Most monster abilities try to fuzzy target you less (i.e more direct hits)
  • Various game graphics have been updated, e.g equip/fav icons and mana


FIXED



  • Fixed looting stacks
  • Fixed treasure sprite sometimes disappearing after opening it
  • Fixed enemies sometimes attacking dead creatures
  • Fixed prison barrel sometimes being locked
  • Fixed starter spells sometimes being illegible
  • Fixed audio manager improperly saving values, resetting it
  • Fixed missing icons for eventlog in some occassions
  • Fixed item descriptions for recipes
  • Fixed potion discovery not saved with quick save
  • Fixed some status effects still affecting a dead creature
  • Fixed elemental essence losing value after save game load
  • Fixed crafting window element tinting
  • Fixed missing sprite for stairs in some themes
  • Fixed resurrection spell now actually targetting corpses
  • Fixed boss door placement sometimes out of place, inaccessible or too accessible
  • Fixed slime balls sometimes wrong mana/health healing info
  • Fixed strange delay when an enemy broods off-screen
  • Fixed event spam when player is frozen and tries to use ranged weapon
  • Fixed CrashReporter now finally reporting logs again, sorry about that
  • Fixed bosskeys being destroyed if the corpse that holds it is destroyed
  • Fixed Teleport and Summon spells properly targetting by monsters now
  • Fixed some combat messages triggering multiple times, or in redundance

Update 0.56



This updates focus more on the stability of the game and the ways to play it. Although it adds a bunch of new things to play with, it also changes a lot more to be more balanced and a stable experience.

ADDED



  • Added Borderless graphic option
  • Added new spells and abilities
  • Added new new trap
  • Added elemental icons to gear
  • Added little thank-you to Settings window
  • Added new items
  • Added stacking items functionality
  • Added multi-use functionality
  • Added new themes
  • Added new music
  • Added new crafting complete window
  • Added new NPC avatars
  • Added rebind for screenshot
  • Added F1-F12 to rebindable key options


CHANGED



  • Change overall floor layout. Champs before shops!
  • Only one crowned enemy per map allowed
  • Some spells have their max range nerfed
  • Some monsters have new resists
  • Some monsters have new spells
  • Goblins now try harder to avoid campfires
  • Some monsters now resist knockbacks
  • Some monsters have new loot
  • Twitter tweeting now only happens at victory
  • Monsters are slightly weaker
  • Some notifications don't stall the game anymore
  • Wands and some other items inherit their elemental info as their base element
  • Some game texts have been adjusted to better communicate info
  • Added some new controller button icons for button sequence
  • Regular traps now has a chance to inflict bleeding
  • Some spells have a higher effectiveness
  • Going game over now deletes your quick saves!
  • Deconstruction has higher yield rates
  • Gem crafting now always includes the effects of involved items
  • Crafting items when inventory full will now just drop it on the floor
  • Deconstruction when inventory full will now just drop it on the floor
  • Daggers are have slightly better stats overall
  • Status effects no longer try to apply if their target is actually dead
  • Champs now gain their proper sight bonus from class
  • Merchants have bit more items to sell
  • Electric abilities don't stun anymore if their target is frozen
  • Gem crafting now actually deletes all the involved items!
  • Default keybind buttons for screenshot and recast are swapped
  • Changed some window graphics
  • Some enemies leave behind different type of corpse
  • Save statue has a different graphic
  • Dragon eggs no longer show in nearby list (declutter)
  • Certain skills do no not trigger a turn's end, allowing another go
  • Some items may now display their consuming effects
  • Some gear can now be deconstructed
  • Scared monsters may occassionally fight back anyway
  • Champ are similarly powerful as real players, degrading over time


FIXED



  • Game freeze after crafting
  • Invisible poison trail no longer appears invisible
  • Game crash sometimes on crafting gems
  • Fixed wrong sound effect in settings window
  • Fixed no text no achievement notification
  • Fixed sound effect spam on virtual keyboard
  • Fixed ability to have long names using virtual keyboard
  • Fixed levelling achievement triggering properly now
  • Fixed a potential crash when some effects are non existent
  • Fixed a visual glitch where creatures appear elsewhere after knockback
  • Fixed discord functionality working again (sorry, guys)
  • Fixed fourth healing item not adding to Defender class
  • Fixed still able to cast magic after losing spellbook
  • Fixed damage popups clear when starting new game
  • Fixed game crash when trying to render class for your personal champs
  • Fixed missing 2hander info for item in loot window
  • Fixed monsters unable to recall their last cast spell
  • Fixed sometimes game crash when player levels up while loading save game
  • Fixed highscore crashing game when keys use unknown icons
  • Fixed defender class starting with a default spell
  • Fixed crafting sometimes using too many items in requirements
  • Fixed Wands having some weird empty space in the name
  • Fixed some item name typos
  • Fixed intro music triggering properly
  • Fixed recipes not being properly included in save game (sorry guys)
  • Fixed save games not properly loading your mana
  • Fixed creation screen sometimes saving values from a previous attempt
  • Fixed ability to change the character creation setting right as it fades out
  • Fixed virtual keyboard resetting will by default display random hero name

Update 0.55



This update is one of the biggest one to date. It adds some very important changes that fundamentally change the game. Not only does it add the long awaited save game feature, it also adds the classes system. You may choose from 4 basic classes to begin, which affect your stats in various ways. In the future, classes will be more customizable and may unlock subclasses.

The values of these classes are still a work in progress. This is the first release! :)



Saving the Game
The save game feature is new. It should work completely, but it might come back with bugs. Of course, do let me know if this happens (see contact info on game page).

There is some restrictions to saving the game though! These restrictions are mostly gameplay based and slightly due to under the hood. Here's the rules:


  • You can only save while you are in a Safe Zone.
  • Leaving the Safe Zone will disable the feature! Think ahead.
  • If you reload a save game, you will lose the save game file.
  • If you reload a save game, you cannot backtrack to earlier floors! Think ahead.


Hopefully they are not unreasonable. I hope this helps people out a bit who cannot put in the 2+ hours to play each sitting. Hats off to them, hope this helps you!

Patchnotes
Chat with us on Discord, easier to reach me and sneak peeks etc. its cool: https://discord.gg/jaDRtk8

ADDED



  • Class system
  • Save game feature
  • New monsters have been added
  • Some monsters can form parties
  • New theme has been added
  • New trophies were added
  • Monster AI has been updated
  • Added Borderless Fullscreen Windowed graphics option
  • Added new sound effects
  • Some monsters have new abilities
  • Confirmation will show when tweet is sent now
  • Some spells have new effects
  • Until the new event system, reaching B1 triggers a special message


CHANGED



  • All maps are smaller now to increase fun
  • Your champs now also use spells you had
  • Monsters now try to avoid eachother, to surround you
  • Some entities no longer show in Nearlist
  • Monsters can now eat healing items they have
  • Monsters can now pick up items from the floor (including from corpses)
  • Gems with additional effects/equip effects now also trigger
  • Legendary altars now have a defending mechanism
  • Some monsters have their placement costs adjusted
  • Maps can only have one crowned enemy, max
  • Adjusted some magic texts
  • Adjusted mana regen rates
  • Some monsters have new status effect resists
  • Added a warning text to gem crafting. It destroys the items!
  • Eventlog shows a bit more info when something's not right (errors)
  • Merchants have more cash on hand
  • Adjusted some gear values for sell
  • Some customization options for the player have been adjusted
  • Certain legendary items are no longer craftable
  • Recipe scrolls are more common
  • Healing items are more rare (sorry guys)
  • Legendary altars no longer emit light
  • Waiting while feared will trigger the fear effect
  • Adjusted casting text when casting on self


FIXED



  • Leaderboards (Global) now show up properly again
  • Unexplored tiles now have theme-specific color
  • Levelling trophy properly triggers on time now
  • Fixed able to have longer names using controller
  • Poison splatter should no longer have an invisible state
  • Player no longer freezes after crafting
  • Fixed a crash when deconstructing a legendary item
  • Fixed some graphical glitch when favoriting a spell item
  • Fixed deconstruct window height not high enough
  • Some items had the wrong required steps to craft
  • Initial spell no longer starts Illegible
  • Fixed potential file access issue for mod files (more on this later)
  • Area of effect spells now work properly even if no creature is targetted

Update 0.54



Adding a couple of new things to add another layer of complexity as well as some quality of life changes. This update was all about adding bit more to play with!

ADDED



  • Added 6 new gear pieces.
  • Added 4 new basic weapons.
  • Added 3 new spells.
  • Added 2 new status effects to deal with.
  • Added a quick hotkey for re-casting last spell.
  • Added true local leaderboards, including seed view.


CHANGED



  • Changed support spell text to better communicate what it does.
  • Reduced mana regeneration chance.
  • Increased profanity filter list (come on, guys, stay safe).
  • Fixed a few typo's on items and effects.
  • Tweaked many texts regarding status effects.
  • Changed spell rank values.
  • Reduced overall spell damages.
  • Discovering and learning spells permanently will now show in event log.
  • Local leaderboard is now the default screen when going to leaderboards.
  • Improved texts to guide player through gem crafting window.
  • Circlets can now be deconstructed.
  • Invisibility spell now has ranks.
  • Some monsters have new loot.
  • Prison Guards health is decreased.


FIXED



  • Fixed keybinds no longer being confused when an update adds new keys.
  • Fixed left shift working as intended during character naming process.
  • Fixed a crash when looking at small clutter on the floor.
  • Fixed monsters invisible when knockbacked or reappearing from fog of war.
  • Reduced memory usage slightly.
  • Fixed gem damaging to only happen in appropriate situations instead of always.
  • Fixed crafting recipe list now show quantity result, too.
  • Fixed some status effect texts when using on self.
  • Fixed corpse pile naming entity.
  • Fixed monsters still somehow seeing targets despite invisibility.
  • Fixed spells not taking into account when user is under influence of Magic Up/Down.
  • Fixed Cure spell now only removing debuffs instead of everything.
  • Fixed controls info UI overlapping minimap after certain floors passed.
  • Fixed a potential bug when less than 5 resolutions are available.
  • Fixed a potential bug where player cannot exit Smith's UI after a certain condition.
  • Fixed a bug where button/key icons were named wrong, resulting in a crash.
  • Fixed Circlet using wrong icon.
  • Fixed a potential bug when crafting a gem under special circumstances.
  • Fixed some UI still showing "Pick a file" when this option is disabled.

Update 0.53



Bit more utility to heal mana, some fixes for non-latin based languages (I need a multi-language pixel font!) and a whole bunch of fixes. Here's the changelog.

ADDDED



  • Mana Potions and other items capable of regenerating mana
  • Added several new keybinds
  • Added personal leaderboard, see only yourself and where you ranked globally
  • Added new theme
  • Added small clutter to most themes, e.g grass and small rocks
  • Added several more spears
  • Added a morgue feature: see your previous runs in text format. Look in your Documents folder for the game's Morgue file
  • Some entities now emit light
  • Added a little smoke puff when something perishes


CHANGED



  • Creating gems now tries to always include any effect from used items
  • When deconstructing, any excess items you can't carry will be simply dropped on the floor
  • When several creatures die ontop of eachother, the corpse becomes a pile
  • Enabled content compression to reduce overall game install
  • Mind Blast is nerfed slightly
  • Several tile objects are themed according to their overall map theme now
  • Many spells have their MP costs lowered
  • Adjusted value to how many scrolls are needed to learn a spell
  • Monsters' basic attack may now be of an elemental, instead of always physical
  • Monster AI has been slightly improved, now knowing when to cure eachother
  • Reduced player sight from 6 to 5


FIXED



  • Fixed non-lating texts crashing the game when trying to render the characters
  • Fixed some weapons missing recipes
  • Fixed memory leak when starting new session from pause menu
  • Fixed controls info keeping active after cancelling ranged weapons
  • Fixed audio glitch when using ranged weapons or item generation altar
  • Fixed game crash when abusing button sequencer
  • Fixed missing keybinds for Game Over screen
  • Fixed holding shift not producing capitalized letters in creation screen
  • Fixed level clamping for champions to be a bit more generous
  • When using controller and unplugging it mid-play, the game will pause
  • Fixed game crash trying to deconstruct some basic items
  • Fixed no champion showing up if you were the champ to that floor
  • Fixed potential problem when champ spawn on traps
  • Fixed character randomization going out of bounds (but not crashing the game)
  • Fixed game crash when using spell on an empty tile for damaging or heals
  • Fixed small clutter trying to appear in interaction window when they shouldn't
  • Fixed spells never hiding their info anymore, should appear more now
  • Fixed game crash when trying to use an empty slot in your spell book
  • Fixed item generation altar showing pick file when this is disabled in settings
  • Fixed twitter notification showing after every champ, should only show once
  • Fixed various typo's

Update 0.52



Rebindable keys are finally a reality now, with this update. Some new items got added and tweaks all round!

ADDED



  • Added key rebinds, find it in the Settings window under Controls.
  • Added new mana healing items.
  • You now start with two standard spells to use. One of them is whatever you choose at the beginning.
  • You may now view your active status effects in the character window.


CHANGED



  • Some spells have had their values tweaked.
  • If no internet available, you will always be in Offline mode until internet is available again.
  • Gem results from gem crafting now always includes the effects of the items used in its creation.
  • The texts of Strange Potions (and its effects) have been made more clear.
  • If no champion on a floor, an NPC champion will now appear.
  • Monsters have a great magic buff.
  • Coins can always be looted, even when using Take All.
  • Spellsbook now shows spell type and cost when it is learned.


FIXED



  • Fixed crash when trying to render special characters (e.g Russian, Thai, etc).
  • Fixed a bug where it shows a normal non-ranged weapon in the ranged weapon UI.
  • Fixed when sometimes a regular item is classified as a skill in Favorites.
  • Fixed tile selection animation showing up when trying to use ranged weapons.
  • Fixed a rare crash when adjusting entities on a map.
  • Fixed some missing recipes (e.g Mithril Sword)
  • Fixed a memory leak when restarting a new game within the session.
  • Fixed the ranged weapon UI not leaving the screen.
  • Fixed a crash when using button sequences too fast.
  • Fixed an audio bug when viewing item generation and gem crafting.
  • Fixed not able to use caps on name entry when holding down Shift.
  • Fixed some spells not knowing what to do when you don't select a creature but empty tile.
  • Fixed magic damage shown in tooltips now in line with actual damage.
  • Fixed the way favorites are indexed.
  • Fixed controller rumble.