The update is finally out! It changes inventory management and creates an overall better experience for the game. Monsters are a bit smarter and most of them have new tricks up their sleeve! We're inching towards release!
ADDED
Added context menus to inventory
Added throwing mechanic (for monsters, too)
Added new music
Added throw info on item descriptions
Added monster-specific throwables
Added new monster abilities
Added new mana regeneration/usage effects
Added new floor cycle info UI
Added new sfx for various abilities
Added experimental Discord achievement, more in the future
CHANGED
Mage class nerfed 25% magic stat
Defender class buffed 25% strength stat
Defender class nerfed 25% magic stat
More items are deconstructible now, including leather helmets, bows and spears
Increased overall droprates for items
Floor UI has changed graphics
Some monsters resist new effects
Some monsters have their stats adjusted
Adjusted Iceblock radius/range
Removed minimap background graphic
Status effects now shown in damage floaties where applicable
Campfire now does more damage, health appropriate
Increased overall gear durability
Scared monsters seem less worried now
Adjusted champion's stat growth
Most monster abilities try to fuzzy target you less (i.e more direct hits)
Various game graphics have been updated, e.g equip/fav icons and mana
FIXED
Fixed looting stacks
Fixed treasure sprite sometimes disappearing after opening it
Fixed enemies sometimes attacking dead creatures
Fixed prison barrel sometimes being locked
Fixed starter spells sometimes being illegible
Fixed audio manager improperly saving values, resetting it
Fixed missing icons for eventlog in some occassions
Fixed item descriptions for recipes
Fixed potion discovery not saved with quick save
Fixed some status effects still affecting a dead creature
Fixed elemental essence losing value after save game load
Fixed crafting window element tinting
Fixed missing sprite for stairs in some themes
Fixed resurrection spell now actually targetting corpses
Fixed boss door placement sometimes out of place, inaccessible or too accessible
Fixed slime balls sometimes wrong mana/health healing info
Fixed strange delay when an enemy broods off-screen
Fixed event spam when player is frozen and tries to use ranged weapon
Fixed CrashReporter now finally reporting logs again, sorry about that
Fixed bosskeys being destroyed if the corpse that holds it is destroyed
Fixed Teleport and Summon spells properly targetting by monsters now
Fixed some combat messages triggering multiple times, or in redundance
Update 0.56
This updates focus more on the stability of the game and the ways to play it. Although it adds a bunch of new things to play with, it also changes a lot more to be more balanced and a stable experience.
ADDED
Added Borderless graphic option
Added new spells and abilities
Added new new trap
Added elemental icons to gear
Added little thank-you to Settings window
Added new items
Added stacking items functionality
Added multi-use functionality
Added new themes
Added new music
Added new crafting complete window
Added new NPC avatars
Added rebind for screenshot
Added F1-F12 to rebindable key options
CHANGED
Change overall floor layout. Champs before shops!
Only one crowned enemy per map allowed
Some spells have their max range nerfed
Some monsters have new resists
Some monsters have new spells
Goblins now try harder to avoid campfires
Some monsters now resist knockbacks
Some monsters have new loot
Twitter tweeting now only happens at victory
Monsters are slightly weaker
Some notifications don't stall the game anymore
Wands and some other items inherit their elemental info as their base element
Some game texts have been adjusted to better communicate info
Added some new controller button icons for button sequence
Regular traps now has a chance to inflict bleeding
Some spells have a higher effectiveness
Going game over now deletes your quick saves!
Deconstruction has higher yield rates
Gem crafting now always includes the effects of involved items
Crafting items when inventory full will now just drop it on the floor
Deconstruction when inventory full will now just drop it on the floor
Daggers are have slightly better stats overall
Status effects no longer try to apply if their target is actually dead
Champs now gain their proper sight bonus from class
Merchants have bit more items to sell
Electric abilities don't stun anymore if their target is frozen
Gem crafting now actually deletes all the involved items!
Default keybind buttons for screenshot and recast are swapped
Changed some window graphics
Some enemies leave behind different type of corpse
Save statue has a different graphic
Dragon eggs no longer show in nearby list (declutter)
Certain skills do no not trigger a turn's end, allowing another go
Some items may now display their consuming effects
Some gear can now be deconstructed
Scared monsters may occassionally fight back anyway
Champ are similarly powerful as real players, degrading over time
FIXED
Game freeze after crafting
Invisible poison trail no longer appears invisible
Game crash sometimes on crafting gems
Fixed wrong sound effect in settings window
Fixed no text no achievement notification
Fixed sound effect spam on virtual keyboard
Fixed ability to have long names using virtual keyboard
Fixed levelling achievement triggering properly now
Fixed a potential crash when some effects are non existent
Fixed a visual glitch where creatures appear elsewhere after knockback
Fixed discord functionality working again (sorry, guys)
Fixed fourth healing item not adding to Defender class
Fixed still able to cast magic after losing spellbook
Fixed damage popups clear when starting new game
Fixed game crash when trying to render class for your personal champs
Fixed missing 2hander info for item in loot window
Fixed monsters unable to recall their last cast spell
Fixed sometimes game crash when player levels up while loading save game
Fixed highscore crashing game when keys use unknown icons
Fixed defender class starting with a default spell
Fixed crafting sometimes using too many items in requirements
Fixed Wands having some weird empty space in the name
Fixed some item name typos
Fixed intro music triggering properly
Fixed recipes not being properly included in save game (sorry guys)
Fixed save games not properly loading your mana
Fixed creation screen sometimes saving values from a previous attempt
Fixed ability to change the character creation setting right as it fades out
Fixed virtual keyboard resetting will by default display random hero name
Update 0.55
This update is one of the biggest one to date. It adds some very important changes that fundamentally change the game. Not only does it add the long awaited save game feature, it also adds the classes system. You may choose from 4 basic classes to begin, which affect your stats in various ways. In the future, classes will be more customizable and may unlock subclasses.
The values of these classes are still a work in progress. This is the first release! :)
Saving the Game The save game feature is new. It should work completely, but it might come back with bugs. Of course, do let me know if this happens (see contact info on game page).
There is some restrictions to saving the game though! These restrictions are mostly gameplay based and slightly due to under the hood. Here's the rules:
You can only save while you are in a Safe Zone.
Leaving the Safe Zone will disable the feature! Think ahead.
If you reload a save game, you will lose the save game file.
If you reload a save game, you cannot backtrack to earlier floors! Think ahead.
Hopefully they are not unreasonable. I hope this helps people out a bit who cannot put in the 2+ hours to play each sitting. Hats off to them, hope this helps you!
Patchnotes Chat with us on Discord, easier to reach me and sneak peeks etc. its cool: https://discord.gg/jaDRtk8
Until the new event system, reaching B1 triggers a special message
CHANGED
All maps are smaller now to increase fun
Your champs now also use spells you had
Monsters now try to avoid eachother, to surround you
Some entities no longer show in Nearlist
Monsters can now eat healing items they have
Monsters can now pick up items from the floor (including from corpses)
Gems with additional effects/equip effects now also trigger
Legendary altars now have a defending mechanism
Some monsters have their placement costs adjusted
Maps can only have one crowned enemy, max
Adjusted some magic texts
Adjusted mana regen rates
Some monsters have new status effect resists
Added a warning text to gem crafting. It destroys the items!
Eventlog shows a bit more info when something's not right (errors)
Merchants have more cash on hand
Adjusted some gear values for sell
Some customization options for the player have been adjusted
Certain legendary items are no longer craftable
Recipe scrolls are more common
Healing items are more rare (sorry guys)
Legendary altars no longer emit light
Waiting while feared will trigger the fear effect
Adjusted casting text when casting on self
FIXED
Leaderboards (Global) now show up properly again
Unexplored tiles now have theme-specific color
Levelling trophy properly triggers on time now
Fixed able to have longer names using controller
Poison splatter should no longer have an invisible state
Player no longer freezes after crafting
Fixed a crash when deconstructing a legendary item
Fixed some graphical glitch when favoriting a spell item
Fixed deconstruct window height not high enough
Some items had the wrong required steps to craft
Initial spell no longer starts Illegible
Fixed potential file access issue for mod files (more on this later)
Area of effect spells now work properly even if no creature is targetted
Update 0.54
Adding a couple of new things to add another layer of complexity as well as some quality of life changes. This update was all about adding bit more to play with!
ADDED
Added 6 new gear pieces.
Added 4 new basic weapons.
Added 3 new spells.
Added 2 new status effects to deal with.
Added a quick hotkey for re-casting last spell.
Added true local leaderboards, including seed view.
CHANGED
Changed support spell text to better communicate what it does.
Reduced mana regeneration chance.
Increased profanity filter list (come on, guys, stay safe).
Fixed a few typo's on items and effects.
Tweaked many texts regarding status effects.
Changed spell rank values.
Reduced overall spell damages.
Discovering and learning spells permanently will now show in event log.
Local leaderboard is now the default screen when going to leaderboards.
Improved texts to guide player through gem crafting window.
Circlets can now be deconstructed.
Invisibility spell now has ranks.
Some monsters have new loot.
Prison Guards health is decreased.
FIXED
Fixed keybinds no longer being confused when an update adds new keys.
Fixed left shift working as intended during character naming process.
Fixed a crash when looking at small clutter on the floor.
Fixed monsters invisible when knockbacked or reappearing from fog of war.
Reduced memory usage slightly.
Fixed gem damaging to only happen in appropriate situations instead of always.
Fixed crafting recipe list now show quantity result, too.
Fixed some status effect texts when using on self.
Fixed corpse pile naming entity.
Fixed monsters still somehow seeing targets despite invisibility.
Fixed spells not taking into account when user is under influence of Magic Up/Down.
Fixed Cure spell now only removing debuffs instead of everything.
Fixed controls info UI overlapping minimap after certain floors passed.
Fixed a potential bug when less than 5 resolutions are available.
Fixed a potential bug where player cannot exit Smith's UI after a certain condition.
Fixed a bug where button/key icons were named wrong, resulting in a crash.
Fixed Circlet using wrong icon.
Fixed a potential bug when crafting a gem under special circumstances.
Fixed some UI still showing "Pick a file" when this option is disabled.
Update 0.53
Bit more utility to heal mana, some fixes for non-latin based languages (I need a multi-language pixel font!) and a whole bunch of fixes. Here's the changelog.
ADDDED
Mana Potions and other items capable of regenerating mana
Added several new keybinds
Added personal leaderboard, see only yourself and where you ranked globally
Added new theme
Added small clutter to most themes, e.g grass and small rocks
Added several more spears
Added a morgue feature: see your previous runs in text format. Look in your Documents folder for the game's Morgue file
Some entities now emit light
Added a little smoke puff when something perishes
CHANGED
Creating gems now tries to always include any effect from used items
When deconstructing, any excess items you can't carry will be simply dropped on the floor
When several creatures die ontop of eachother, the corpse becomes a pile
Enabled content compression to reduce overall game install
Mind Blast is nerfed slightly
Several tile objects are themed according to their overall map theme now
Many spells have their MP costs lowered
Adjusted value to how many scrolls are needed to learn a spell
Monsters' basic attack may now be of an elemental, instead of always physical
Monster AI has been slightly improved, now knowing when to cure eachother
Reduced player sight from 6 to 5
FIXED
Fixed non-lating texts crashing the game when trying to render the characters
Fixed some weapons missing recipes
Fixed memory leak when starting new session from pause menu
Fixed controls info keeping active after cancelling ranged weapons
Fixed audio glitch when using ranged weapons or item generation altar
Fixed game crash when abusing button sequencer
Fixed missing keybinds for Game Over screen
Fixed holding shift not producing capitalized letters in creation screen
Fixed level clamping for champions to be a bit more generous
When using controller and unplugging it mid-play, the game will pause
Fixed game crash trying to deconstruct some basic items
Fixed no champion showing up if you were the champ to that floor
Fixed potential problem when champ spawn on traps
Fixed character randomization going out of bounds (but not crashing the game)
Fixed game crash when using spell on an empty tile for damaging or heals
Fixed small clutter trying to appear in interaction window when they shouldn't
Fixed spells never hiding their info anymore, should appear more now
Fixed game crash when trying to use an empty slot in your spell book
Fixed item generation altar showing pick file when this is disabled in settings
Fixed twitter notification showing after every champ, should only show once
Fixed various typo's
Update 0.52
Rebindable keys are finally a reality now, with this update. Some new items got added and tweaks all round!
ADDED
Added key rebinds, find it in the Settings window under Controls.
Added new mana healing items.
You now start with two standard spells to use. One of them is whatever you choose at the beginning.
You may now view your active status effects in the character window.
CHANGED
Some spells have had their values tweaked.
If no internet available, you will always be in Offline mode until internet is available again.
Gem results from gem crafting now always includes the effects of the items used in its creation.
The texts of Strange Potions (and its effects) have been made more clear.
If no champion on a floor, an NPC champion will now appear.
Monsters have a great magic buff.
Coins can always be looted, even when using Take All.
Spellsbook now shows spell type and cost when it is learned.
FIXED
Fixed crash when trying to render special characters (e.g Russian, Thai, etc).
Fixed a bug where it shows a normal non-ranged weapon in the ranged weapon UI.
Fixed when sometimes a regular item is classified as a skill in Favorites.
Fixed tile selection animation showing up when trying to use ranged weapons.
Fixed a rare crash when adjusting entities on a map.
Fixed some missing recipes (e.g Mithril Sword)
Fixed a memory leak when restarting a new game within the session.
Fixed the ranged weapon UI not leaving the screen.
Fixed a crash when using button sequences too fast.
Fixed an audio bug when viewing item generation and gem crafting.
Fixed not able to use caps on name entry when holding down Shift.
Fixed some spells not knowing what to do when you don't select a creature but empty tile.
Fixed magic damage shown in tooltips now in line with actual damage.