Thank you for your continued support and love from "Stay Silent"! Due to business adjustments, NetEase will suspend the service of "Stay Silent" at 15:00 on September 22, 2021. Thank you for your understanding and support, and sorry for the inconvenience caused to you. The specific arrangements for the suspension are as follows:
At 15:00 on September 22, 2021, the game server is shut down and players cannot log in to the game.
After the game server is shut down, all data and related information in the game will be deleted unless otherwise provided by law or in the agreement signed by NetEase and you.
Update 2020.11.20
Hello everyone, we have modified the following content in this update: 1. Added the remote pickup function: by pointing to the object, holding down the grip button on the controller, and tilting the wrist upwards, objects and props can be picked up remotely. 2. The teaching of remote pickup function is added to the tutorial. 3. Added prompt animation after triggering the grenade.
Update 2020.11.20
Hello everyone, we have modified the following content in this update:
1. Adjustment of duel mode: a. Added a random location birth mechanism, players are born from a random birth point in each game. b. The movement function is added, and you can move and shoot freely in the duel mode. c. The duel map was adjusted, and bunkers were added around. 2. The structure adjustment of the store ruins map 3. "Left and right handed" setting description is changed to "Control movement" left and right hand setting description 4. Oculus handle posture adjustment: you can hold guns and props at a more comfortable angle.
BUG fix 2020.09.29
Hello everyone, in this update we have fixed the following issues:
1.When the two clients are out of sync during online battles, the hands may be out of control after the gun is drawn. 2.In the match battle, the player's icon is displayed incorrectly in the elevator. 3.When fighting in the graveyard map, the map thumbnail displayed in the elevator is wrong. 4.Fine-tuned the location of the collision box in the lobby scene. 5.The font library has been updated to reduce the chance of UI font loss. 6.Fixed the interface error problem caused by connecting the matching buttons.
BUG fix 2020.09.22
Hello everyone, in this update we have fixed the following issues:
1.The bug that the joystick cannot be used when playing the game with the index controller. 2.The bug that the angle between the oculus controller and the virtual hand in the game is too large. 3.The bug of running games on a computer with incorrect time zone registry key.
BUG fix 2020.09.21
BUG fix Thank you for your feedback,let us find the problem in time. This update fixed the following issues: l Fixed the server problem that could not create a match. l Fixed the server problem that could not start PVE competition.
New Version Update 2020.09.18
Stay Silent has ended Early Access and is now officially released.
We have implemented the following updates in the official release version:
1. Added two battle modes: - Full Moon mode: Players take turns to fight as Marauders and Guardians in a best-of-5 match. Players remain invisible throughout the game, and need to either capture or defend the energy stands. - High Noon mode: Players join free-for-all combat for up to 4 players in High Noon mode. They will spawn at random locations at a crossroad in the town and start out invisible. After the countdown is up, all invisibility is lifted, and players must fight it out in an epic showdown.
2. Basic system iterations: - Better grip system: The grip system has been revamped. Hand physics are improved, and motions for single/dual-wielding have been added, making manual interaction a smoother experience. - Easier reloading: The reloading process has been refined from manual reloading to an auto reload triggered by simply opening and closing the magazine, increasing the pace of battle. - Item and skill revamp: Most items and skills have been revamped, making them more suited for battles and providing more scope for strategic play. A battle preparation interface has also been added, where items and skills can be configured before the fight.
3. Visual improvements: In the official release version, we have improved the game's visuals, rearranged the map and render effects, improved light and shadow performance, and iterated on the UI. We hope everyone likes our designs for the new version! We'd really appreciate it if you could leave some feedback, and we'll continue to update on a regular basis.
BUG fix Thank you for your feedback,let us find the problem in time. This update fixed the following issues: - Fix the server disconnect bug. - Fix the bug of Location Flashback skill.
Stay Silent is Officially Released Now!
Stay Silent has ended Early Access and is now officially released.
We have implemented the following updates in the official release version:
1. Added two battle modes:
- Full Moon mode: Players take turns to fight as Marauders and Guardians in a best-of-5 match. Players remain invisible throughout the game, and need to either capture or defend the energy stands. - High Noon mode: Players join free-for-all combat for up to 4 players in High Noon mode. They will spawn at random locations at a crossroad in the town and start out invisible. After the countdown is up, all invisibility is lifted, and players must fight it out in an epic showdown.
2. Basic system iterations:
- Better grip system: The grip system has been revamped. Hand physics are improved, and motions for single/dual-wielding have been added, making manual interaction a smoother experience. - Easier reloading: The reloading process has been refined from manual reloading to an auto reload triggered by simply opening and closing the magazine, increasing the pace of battle. - Item and skill revamp: Most items and skills have been revamped, making them more suited for battles and providing more scope for strategic play. A battle preparation interface has also been added, where items and skills can be configured before the fight.
3. Visual improvements:
- In the official release version, we have improved the game's visuals, rearranged the map and render effects, improved light and shadow performance, and iterated on the UI. We hope everyone likes our designs for the new version! We'd really appreciate it if you could leave some feedback, and we'll continue to update on a regular basis.
Patch Notes on June 25 | Bugs Fixed
Dear Sheriff,
Thanks for all your support towards Stay Silent Early Access version! We have fixed several bugs occurred during the launch time.
1. Fixed a problem that players could not continue tutorial due to an error on friends' profile photo display.
2. Fixed a problem that grenades could not detonate in certain circumstances.
3. Codes optimized. The error reports are decreased.
Thank you again for all of your suggestions! If you are facing any problem when playing the game, or have anything that would like to share with us, please feel free to leave your comments in Steam community, or in our official Discord channel:
https://discord.gg/J7TKyCC
Stay Silent devs team
Early Access is Now Start!
Dear Sheriff,
Welcome to EA version of Stay Silent!
New firearms, new physical effects, new optimizations, and much other cool stuff are added in this update, click the link below to take a look!
If you are facing any problem, having any suggestions, or looking for the skillful player to challenge, our official Discord channel might be your best choice! Come and Join us! https://discord.gg/retbMMa
A Dev Team Challenge will also start on July 5th! Do you think you could beat the developers of their own game? Come and try it out!