Stayin' Alive cover
Stayin' Alive screenshot
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Genre: Strategy, Indie

Stayin' Alive

Русский язык, Idioma español, cards & more in Die Young patch 1.0.30.20!


Hi Everybody!

Today we are very proud to announce a majore release patch for Die Young.
1.0.30.20 where many things were added,
the most important are RUSSIAN and SPANISH languages!

Since its release the 12 of September, thousands of you played Die Young and we are very happy.

We are still finalizing Italian ( it's our native language so we want to make things right ;-) ) and it should be ready for next week when also official soundtrack will be released.

We also add Trading cards in this patch, we hope you like it!

Full changelog 1.0.30.20

  • added Russian language
  • added Spanish language
  • The executioner now despawns after crossing Underworld Passage
  • Now the Executioner keys (Blood-soaked Keys) also open the gates of the passage that directly connects Dry Riverbed and Stone Pillars.
  • fix of some quests that were not completed correctly
  • graphix fixes/ improvements on several textures
  • graphix fixes/ improvements on several npc animations
  • graphix fixes/ improvements on several first person animations
  • further level and geometry optimization.

Get exclusive access to Die Young Prologue NOW!

Download Die Young: Prologue for FREE exclusively from IndieGala!




That's right!
If you are eager to play it before Steam release, you can download it exclusively for free from indiegala.com until July!

Get ready to slowly merge into Die Young's full story starting right from the roots. Download Die Young: Prologue now for FREE exclusively from IndieGala and play as Nehir, a field agent of a well-known political party trying to deconstruct and eliminate Brother n.1, the leader of Island's community.

IMPORTANT NOTE: If you already own Die Young or if you'll buy it in the future, you will receive Die Young: Prologue for FREE in your Steam library.

Add Die Young: Prologue to your IndieGala Library from here: https://games.indiegala.com/die-young-prologue/


We're having a "Players versus Developers" event! And there are awesome gaming prizes to win!



So, how does this “Players versus Developers” event work?



This event is going to be really simple; there are just two key things to remember:

  • Date: We’ll be online from Monday 3:00pm CET till — goodness knows o’clock
  • Prizes: We’re going to select prize winners semi-randomly for players who participate in our bonus activity

What’s the bonus activity?



Do you like photography? 📸 When you join us during this “Players versus Developers” event, take screenshots (or GIFs and videos) of your own funny moments and share them here in Stayin’ Alive‘s Community Hub. You can also feel free to invent memes and add funny text to your submissions. Like we said, the selection will be semi-random. We’ll be looking at factors like vote popularity and images that make us chuckle. We’ll be considering all submissions from the beginning of the event up until Friday, August 10th.

More information about prizes



  • We will select 5 winners from all the participants
  • 5 winners will win all live bundles on IndieGala (that’ll be in the neighborhood of 90 PC games!)
  • In order to redeem your prize, you’ll need to have an IndieGala account

Also, you do not need to play against us in order to win the prize. We just thought you might like a chance at having the bragging rights for taking us out… if you can 😛
Look out for these names while playing: DanjelRicci, superpasta and WJS... That's us!

If you have any questions, just let us know. Otherwise, we’ll catch you on Monday!

Update v1.6.3

New update online! In this version:

  • Fixed missing collider on Museum map entrance door
  • Fixed some transparency sorting issues

Thanks for playing!

Update v1.6.2

New update online! In this version:

  • Player movement now works with numpad and arrow keys too
  • Fixed client players being unable to join ongoing matches in certain conditions
  • Fixed parts of the character models disappearing at certain viewing angles

Even if it's not explicitly shown in the Control Mapping menu, arrow keys and keypad 2/5-4-6-8 are now assigned to character movement. Please keep in mind these are not re-mappable, just like WASD keys!

We read your feedback and we are investigating possible syncing issues when playing. If you have useful direct feedback, please write in the Bug Reports section of the discussions: that could help us a lot!

Thanks for playing!

Version 1.6.1 is properly online now!

Please update!
Looks like v1.6.1 didn’t go online correctly and you all were left with 1.6.0. It should be all set now, sorry for the inconvenience!

Update v1.6.1

Important update online! In this version:

  • Added Japanese language!
  • Fixed sedation and respawn timers not working
  • Minor bug fixing

Sorry for the timers bug! Now everything should work fine as before. ;)
Thanks for playing!

Update v1.6.0



The official release comes with an important update. In this version:

  • Two new maps: Redwood Village and Paradise in Progress!
  • Seven all new Savior characters!
  • Fixed critical issues in speed and timing of most actions and animations
  • Fixed isolation notifications never showing up
  • Added missing Isolation room labels on some doors
  • Blowgun can now shoot through invisible colliders (like the pool in Staying Well map)
  • Characters are now assigned randomly
  • Improved some AI behaviors
  • More bug fixing all around

You already saw Redwood Village in a previous update, but we managed to sneak in an additional map today: Paradise in Progress! It's a small building site above the clouds, with added elevators for some strategic fun.
And about the critical issues we fixed: previously, actions like crafting, committing and others, were running either too slow or too fast depending by how smooth the game ran on your machine. This caused the gameplay to desync and feel very unbalanced at times! Now the issue is gone and you should notice a nice improvement in gameplay.

Thanks for playing!

Out of Early Access NOW!



Stayin' Alive is officially out of Early Access!


Thanks to everyone who decided to join us during the Early Access phase!
Stayin' Alive is now in a good state and it's complete enough to be released! Our original idea for this game was much more simple, so we are glad we managed to get to this point without changing too much of the basic concept. :)
More updates will follow in the next weeks, mainly for bug fixing and possible new features we are evaluating.
Remember we always read the game discussions, so head over there if you need any help or have suggestions!

Have fun with Stayin' Alive!

One week left!



Stayin' Alive goes out of Early Access next week!


We are almost there! The release will follow a new update wich includes the new Redwood Village map and a bunch of other stuff. :)

Stay tuned!