- Fixed a lot of critical sync issues!
- Hospital: all four floors are now open!
- Hospital: items thrown in the stairwell will now respawn, if lowest floor is not used
- Fixed lagging doors on Clients
- Bot players now get stuck way less often
- Fixed rendering issues with some suicider body parts
- Chat won't send empty messages anymore
- Added back the dizziness effect when a suicider is sedated
- Text in Room menu is easier to read
- Fixed alignment problems with chat in Room menu
- More small bug fixes and improvements
Almost all of the sync issues are gone and the game should finally be playable nicely now; more fixes will follow during this week of course. Sorry for having kept you waiting!
About the Hospital: it's indeed a very big map and we would like to test it to its full extents. From now on, the more the players, the more floors will be open:
- 2-3 players: 1 floor
- 4-5 players: 2 floors
- 6-7 players: 3 floors
- 8 players: 4 floors
The match will always start from the first floor of the Hospital as usual. The map is big enough to support even double that number of players, but this is something we may experiment later... ;)
Happy gaming!