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Genre: Strategy, Indie

Stayin' Alive

Update v0.7.4

We just released a very bulky update! Check it out:

  • Fixed a lot of critical sync issues!
  • Hospital: all four floors are now open!
  • Hospital: items thrown in the stairwell will now respawn, if lowest floor is not used
  • Fixed lagging doors on Clients
  • Bot players now get stuck way less often
  • Fixed rendering issues with some suicider body parts
  • Chat won't send empty messages anymore
  • Added back the dizziness effect when a suicider is sedated
  • Text in Room menu is easier to read
  • Fixed alignment problems with chat in Room menu
  • More small bug fixes and improvements

Almost all of the sync issues are gone and the game should finally be playable nicely now; more fixes will follow during this week of course. Sorry for having kept you waiting!
About the Hospital: it's indeed a very big map and we would like to test it to its full extents. From now on, the more the players, the more floors will be open:

  • 2-3 players: 1 floor
  • 4-5 players: 2 floors
  • 6-7 players: 3 floors
  • 8 players: 4 floors

The match will always start from the first floor of the Hospital as usual. The map is big enough to support even double that number of players, but this is something we may experiment later... ;)
Happy gaming!

November development update

Greetings players, lead developer here! Here's a quick update on the development status.

I have been away for the previous seven days and resumed work only today. This was a bit unfortunate since the last version of the game went online with a big sync issue that makes it impossible for Clients to join a game, and this was noticed only yesterday... Unfortunate to say the least!

I'm already working to fix this bug and many others. A new, correctly playable version should be online tomorrow. My excuses to all the players who were waiting for the 0.7.0 update and were stopped by this bug.

Thanks for your understanding, catch you tomorrow! :)