When you host a room you can choose to enable Map rotation, which simply selects the next map after each match. Please note that when there are Demo users inside a room, maps are limited to StayingWell and Hospital!
Also, please welcome Italian language in the game! We will add more translations in the future.
Happy gaming!
Update v0.9.0 now available! The Catacomb awaits you...
Shivers down your spine!
The new Stayin' Alive update introduces the spooky map we presented you some days ago! Catacomb is a fast paced map, dark, compact and without doors, where something is always happening at your back...
Here''s the full changelog for this update:
New Catacomb map! (not playable in Demo version)
Improved bots navigation on all maps
Improved suicider bots behavior when choosing places to hide
Savior radar "dead zone" is now smaller (the area near suiciders where arrows disappear)
Fixed some inconsistencies in item spawn logic
Fixed a case where suiciders started to move while dying
FIxed wrong "Awakened" notifications
More minor bugs fixed
We are getting very close to the final release of the game! It took a bit more time than we thought, but things are working way better now. New stuff will be introduced soon so don't forget to check back here!
Happy spooky gaming!
Spooky scary skeletons
Think we are late for halloween? Nah, skeletons are cool all year long! Take a look at this:
Enter the Catacomb! This new frantic map will be included very soon in the complete version of the game. If you already own a key of Stayin' Alive, you will be able to play this before the game comes out! New content doesn't stop here so stay tuned for future updates.
Happy gaming!
Update v0.8.1
New update for the 0.8.x patch cycle! Much critical stuff have been fixed:
Fixed players being unable to move after respawning
Fixed players starting to move around automatically
Fixed suiciders suddenly getting dragged into isolation rooms
Fixed a case of disappearing items (either after crafting them or respawning)
Fixed more issues related to host switching
Game now automatically connects to closest server
Other minor bugs fixed
Almost all these things were caused by syncing problems happening when the host player disconnected, and a new host was chosen by the game. There is still a number of things to fix before releasing new content but the game should feel way more consistent now.
Also we re-enabled automatic connection to closest server (unless you manually switch to another one). It was a problem without bots, but now anyone can play even if there is no one online.
Stay tuned for updates coming very soon, happy gaming!
Update v0.8.0
Hello everyone! In versions 0.8.x we are changing a bit of the underlying code to improve the game flow:
Changed logic behind the way players join and leave a match
Changed sync criteria for important actions during a match
Fixed Begin button remaining disabled after the first match
More minor bugs fixed
Another important update will follow this week, fixing issues when players replace bots and when the host is switched mid-game. We know there are errors there, and that's our main priority now.
Let us know in the discussions about other bugs and stuff we may have missed.
See you next update, happy gaming!
Mid-November development update
Brief recap
Apparently the last versions of Stayin' Alive are suffering from more syncing bugs than we thought. The game is mostly playable but there are often problems when a scene finished loading and the host player syncs all the data to other players.
This is my main priority now and an update with a lot of fixes should be ready for Monday. :)
More features to come
While I work mostly on the code, the rest of the team is busy on new maps and gameplay ideas. We will have something new in the next updates, the Radar is just the beginning! Stay tuned.
Thanks for playing!
Bonus: Seth as never seen before.
Update v0.7.8
Hello players, just an hotfix for a couple of small stuff:
Begin button now is enabled on the new Host player after the previous Host disconnected
Fixed a syncing problem after loading a scene
Happy gaming!
Update v0.7.7
Hello players, a new update just went online and it's all about your favorite clinic! In this version:
Hospital: added Suicider radar for Saviors!
Hospital: fixed characters getting stuck when climbing the ramps
Hospital: increased the number of savior items
Hospital: floor 3 and 4 are temporarily closed since slower machines got stuck when syincing all the items around
More minor bugs fixed
When playing as a Savior, the Suiciders radar lets you know where Suicider are! Arrows in the lower part of the UI will point toward the Suiciders and also show if they are a floor up, a floor down, or on the same floor as you. Keep in mind arrows will disappear when you are too close to Suiciders! The Radar will be more integrated in the gameplay in the next versions.
About the closed floors, this is only temporary. When playing with 3 and 4 floors there are a lot of items spawned in the scene, and apparently slower computers get stuck when syncing all of them at the beginning of the match. As soon as we fix this, we will open again all the floors.
See you next update, happy gaming!
Update v0.7.6
Hello players, a new update just went online! In this version:
Games with multiple rounds now will work as intended instead of going back to menu
Esc button now works correctly in the finish screen
Fixed a bug that didn't replace disconnected players with bots in some cases
Chat will now notify when a player joins or leave the room/game
Added option to invert vertical mouse look
More minor bug fixes
Thanks for sticking with us! We are working hard to fix everything before we release the game. Stay tuned, we have more content to reveal soon!
Happy gaming!
Update v0.7.5
Greetings, players, a new update is online. In this version:
Fixed sync issues with items after a successful crafting
Fixed a bug that sometimes caused Clients to wait forever to join the game
Player list now correctly shows bot on Clients
Improved death particles graphics
Fixed some more little bugs here and there
Thanks for sticking with us! We are working hard to fix everything before we release the game. Stay tuned, we have more content to reveal soon!
Happy gaming!