I've spent the last week creating a PICO-8 "port" of Stealthscape featuring new takes on existing stages in the game with near 1:1 gameplay.
The game is available on PICO-8 in SPLORE, or on web by visiting the following link: https://www.lexaloffle.com/bbs/?tid=38960
This is just a fun little side-project I wanted to make and it's free for all to play and the code is available for anyone to modify and play around with on the lexaloffle site or in your PICO-8 console.
Hope you enjoy, and if you enjoy the PICO-8 version, check out the full game on Steam! http://store.steampowered.com/app/670720/Stealthscape/
Early Access v0.4.1 Update - World F Stages & New Music!
Hello everyone, this update brings the first set of Stages from World F along with a new music track!
Here's another reminder to get your submissions for the monthly Stage Editor Challenge in before July 31st! This topic for this month is "Dimensions"! The topic can be interpreted in whatever way you'd like to create a fun, challenging, and/or interesting Stage. The top stages will be chosen at the end of each month to be considered for Stealthscape's official Campaign!
Early Access v0.4.1
The first 5 Stages of World F have been added
Music for World F has been added
More Main Menu replay fixes
Various minor changes/bug fixes
If you want to learn more about this update or future updates, visit the Stealthscape Trello or join our Discord.
Early Access v0.4.0 Update - World E, New Monthly Editor Challenge, and More!
Hello everyone, this update completes World E and brings along it's post-world content! Additionally, from this update forward there will be no more "weekly" branch on Steam. Updates will still come out on a weekly basis, but they won't be separated into two different versions. Meaning you just have to stick to the main branch to get new Stages every week!
There's also a new monthly Stage Editor Challenge! The winner of last month's Challenge was spiltmilk with their Stage "Entropy"! This topic for this month is "Dimensions"! The topic can be interpreted in whatever way you'd like to create a fun, challenging, and/or interesting Stage. The top stages will be chosen at the end of each month to be considered for Stealthscape's official Campaign!
Early Access v0.4.0
World E is complete with 15 stages
Post-World content for World E has been added
You can now choose what music will play in your custom Stage in page 2 of the Editor Settings
Completing the last available Stage will no longer replay it when hitting Space/Next
Updated Stage 2/1-D
Various minor changes/bug fixes
If you want to learn more about this update or future updates, visit the Stealthscape Trello or join our Discord.
Early Access v0.3.2/v0.3.0b Update - World E Set 2!
Hello again! This update brings the first 5 Stages of World E in the weekly branch plus some minor bugfixes to improve gameplay and performance.
With only 4 days left in the current Monthly Editor Competition, stay tuned for the winner(s) which will be announced via the Discord and in the next Steam Announcement. Next months will begin on the 1st with a brand new theme! The theme will also be announced on the Discord and can also be found in the Editor News window when you first launch the Editor in-game.
Early Access v0.3.2 (weekly)
5 Stages have been added to World E
Early Access v0.3.0a
Updated Achievement Art for a few Achievements
Outdated replays will now be deleted when loaded in the Main Menu
Glitch Bump FX now work when completing a Stage for upload in the Editor
RS Latches have been changed so they can be triggered twice on the same frame and still function properly (eg. Hitting two pressure plates at once)
Various minor changes/bug fixes
If you want to learn more about this update or future updates, visit the Stealthscape Trello or join our Discord.
Early Access v0.3.1/v0.3.0a Update - World E Set 1 + New Palettes!
Hello again! This update brings the first 5 Stages of World E in the weekly branch aswell as a few new colour palettes!
Reminder that the Monthly Editor Competition for this month ends on the 30th. There will be a new topic available on the 1st of each month, which can be interpreted in whatever way you'd like to create a fun, challenging, and/or interesting Stage. The top stages will be chosen at the end of each month to be considered for Stealthscape's official Campaign! Don't forget, this month's topic is "Looping"!
Early Access v0.3.1 (weekly)
First 5 Stages of World E have been added
Early Access v0.3.0a
World E music has been added
Added two new colour palettes!
Updated the icon for the Glitch Bump FX Customization
Forcefield logic has been fixed
Workshop stages now choose a random song to play instead of the song from the last World you played
Various minor changes/bug fixes
If you want to learn more about this update or future updates, visit the Stealthscape Trello or join our Discord.
Early Access v0.3.0 Update - World D, Monthly Editor Challenges, and More!
Hello everyone, this update marks the halfway point for Stealthscape's journey through Steam Early Access! As a result, the game is going to be discounted for the next 5 days!
This update also brings monthly Stage Editor competitions! Each month there will be a new topic, which can be interpreted in whatever way you'd like to create a fun, challenging, and/or interesting Stage. The top stages will be chosen at the end of each month to be considered for Stealthscape's official Campaign! This month's topic is "Looping"!
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Early Access v0.3.0
World D is complete with 15 stages
Post-World content for World D has been added
Brought back monthly Stage Editor competitions
Added Fake Slopes
Circler Enemies can be rotated by 45 degree angles instead of just 90
Developer highscores are now highlighted in blue on the leaderboards
Added "Load Stage From File" to the Editor Menu
Camera Zoom options are now available through the pause menu
Various minor changes/bug fixes
If you want to learn more about this update or future updates, visit the Stealthscape Trello or join our Discord.
Early Access v0.2.2/v0.2.0c Update - Changelog
Hello everyone, time for another weekly update! New stages/major features will only be made available in the weekly branch. Everything else will still be made available in the normal branch.
Early Access v0.2.2 (weekly)
5 Stages have been added to World D
Early Access v0.2.0c (normal + weekly)
You can now place forcefields under slopes and coins in the editor
Some Steam Achievements have been fixed to be properly awarded
Fixed more issues with forcefields
Stealthscape Stage files have been reformatted, but old stages will load just the same.
Various bug fixes/changes
If you want to learn more about this update or future updates, visit the Stealthscape Trello.
Early Access v0.2.1/v0.2.0b Update - Changelog
Hello everyone, time for another weekly update! New stages/major features will only be made available in the weekly branch. Everything else will still be made available in the normal branch.
Early Access v0.2.1 (weekly)
5 Stages have been added to World D
World D Music track added
Early Access v0.2.0b (normal + weekly)
Steam Cloud now works properly
Fixed issues with forcefields
Fixed issues with boosters
Various bug fixes/changes
If you want to learn more about this update or future updates, visit the Stealthscape Trello.
Early Access v0.2.0 Update - Changelog
Greetings everyone! Sorry for the delay on weekly updates and streams for the last 2 weeks, but things are back in gear and I'm all settled and back to work! So time for the first major update! This update brings all the content from the previous weekly updates + WORLD C and it's Post-World Scene. I hope you guys enjoy, and for now there will be no CarsOS Replay for World C until the next weekly update as I'm running into issues with Steam Leaderboards and wanted to have this update out for you all today regardless!
Early Access v0.2.0
15 new stages in World C
5 new stages in Post-World content
Controller Support
Keyboard and controller mapping
New accessibility options
New "Trap" object, "Fake Walls"
And much more from the previous weekly updates!
If you want to learn more about this update or future updates, visit the Stealthscape Trello.
Early Access v0.1.4/v0.1.1d Update - Changelog
Hello everyone, time for the third weekly update! Achievements, Controller Support & Keyboard Remapping have been introduced + more! New stages/major features will only be made available in the weekly branch. Everything else will still be made available in the normal branch.
Early Access v0.1.4 (weekly)
4 More stages have been added to World C
Early Access v0.1.1d (normal + weekly)
Achievements have been given temporary art and all listed achievements are now obtainable. More will come in a proper achievement update in the future.
Added proper keybind and controller support
Added a Camera Lock Option (Locks the camera on the player)
Added an Alt. Fire that shoots in the direction of the ship
Various bug fixes/changes
If you want to learn more about this update or future updates, visit the Stealthscape Trello.