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Genre: Strategy, Indie

Steam Squad

Changelog v0.71b

AI performance was greatly increased

Changelog v0.70b

Finally! The camp is ready!

Now you can manage you squad before every mission. Which kind of soldiers will go with you and how many of them. How many grenades they must take to battle to win it by AOE spells spamming.

Soon (in this month) we are going to add a lot of new weapons. (It's already playable in unstable dev build).



The gameplay now felt more better than ever.
In general: you can create the MEGA SUPER MAN, with 20 rocket and 20 grenades and with armor and, finally, with a sword. And that MSM will cost like 5-7 other guys.
But this is not a good idea. Because of fog of war and enemies overwatch zones you need a loot of cheap guys to create "light" and control the table and take the damage from overwatch to them.



Try new build, wait new weapons and war gears soon. Thank you=)

p.s. In very unstable branch I had driven some tanks today ;)

Changelog v0.61b

Minore update


  • Destroyable boxes were added
  • Few of partially destroyable buildings were added
  • The audio listener bug was fixed
  • Some minor bugs in level design were fixed

Changelog v0.6b



Today we publish one of the most technically demanding updates, which separate the Steam Squad from the full version. It is the destroyable environment.

Now fences and sand sacks (and some other things) can be totally destroyed by grenades (or by any other explosive weapon). Also some of houses now also can be damaged and partially destroyed.

Soon we going to add more destroyable obstacles and houses. (It's just problem of new animation and level design testing).

In next major update we going to add meta-game camps, in which you will be able to manage your troops and weapons.



Changelog v0.565b


  • Some bugs of visualization of the fog system were fixed
  • AI behavior was improved

Christmas version

Changelog v0.56b

Visualization of the fog of war was added.
Pathfinding bug was fixed
Performance was increased a little

Changelog v0.55.2b

According to the plan after Halloween build we had to publish the version with destroyable obstacles. However, because of internal reasons, we still not bring them to an acceptable and playable state.

On the other hand, Halloween passed long ago. Therefore, we create the build that returns the game to its normal state.

Additionally, in this version some non-critical bugs of pathfinding and cinematic camera were fixed.

Changelog v0.551b Halloween

Just small bug fixing. Few bugs of pathfinder algorithm were fixed.

Changelog v0.55b Halloween

The main holiday of the fall is not far off. And we publish special holiday build!



Furthermore, playtests had show that the first, second and fourth levels is not quite good, in their current state. Therefore, we have temporarily closed the campaign mode and left only 4 separate scenarios.

Also, cinematic camera is now can show runs of our soldiers. And some cosmetic improvements were added.