We believe you haven’t heard from us for ages. Sorry for that, still we have an excuse - we’ve run a complete rework of the game logic, and the most important result here is that it operates completely outside the Unity workflow now. How can you benefit from it being the game's player? Well, we have big plans and a huge amount of features to implement, which were just impossible in the previous architecture. And now we’ll move forward to more exiting and interesting key features!
Let’s look what else is inside:
Thanks to the new game logic solution:
The turn ends now only after all you soldiers make a move.
The bug with impassable wickets was fixed.
Action points are now updated in a real time.
Passability map became more accurate.
New hot seat level was implemented, as well as many new models appeared across the levels (thus all levels underwent some changes, especially 1st-4th).
We’ve updated the music, voices and sounds through the whole game, and added a plot video.
Together with the first achievements, we’ve also introduced telemetry (that will serve to improve AI in the future!).
And last but not least, we’ve added some special effects and reworked the animation, however it’s not a final version and we are going to continue our work in that direction.
Changelog v0.46b
Ingame controls settings were added
Some bugs in settings were fixed
Light system was improved. (Shadows from bonfire etc.)
Other fixes
Changelog v0.451b
The game was re-built for the new version of Unity engine. As a result
performance was increased
quality of render was improved
the problem with the new version of OS X was solved
Ingame video quality settings were added
AI was improved
The second level was rebalanced completely
Levels 1,3 and 4 were rebalanced a bit
Some small issues with UI were fixed (and some were added probably=)
Other fixes
Happy New Year!
Yay! Merry Christmas!
Two thousand fifteenth in the Gregorian calendar and the second x-mas in the Steam Squad's universe
Festive atmosphere prevails on the battlefield. The British, the Imperials and the Han have totally forgotten about the hostility and are decorating Christmas trees with cans.
Dear friends,
Thank you so much for your support of the game during the year. We
appreciate it greatly!
Merry Christmas and Happy New Year!
Christmas is a miracle that makes everything better. People, events,
things, and even computer games. Christmas came to Steam Squad with the new public build. Play and enjoy!
Changelog v0.421b
Simply polishing up v0.42b.
The position of soldiers (standing, sitting or lying) on the level start is now loaded correctly.
Level 4 was rebalanced a bit.
The end of the first stage of Early Access Program
Dear friends,
The first stage of Early Access Program is nearly finished.
We are very grateful to all of you for staying with us during all this time and supporting us from the very beginning.
We are working hard, and the game is improved day by day.
You can see how much has changed since our first publication on Steam.
At the end of January we are going to release version 0.5b, and then the price will be increased (a new one will be $18). Therefore it’s a good time to buy the game now if you haven’t done this yet, and especially if you’ve added it to your wishlist. Buy, play, enjoy!
Changelog v0.42b
This version includes the AI improvements only.
The AI behaviour was re-worked significantly.
AI is more humanlike now.
AI now cares about the soldiers more, that means it has become more defensive.
The use of cover by AI was greatly improved.
Grenade and mortar usage were greatly improved as well.
A problem with an excess number of soldiers grouped in one place is fixed now.