Stellar Interface updated to 2.10, Steam Deck Support added!
Hi everyone, Just checked and it has been almost 5 years since the last update XD, today we decided to bring the Steam version in parity with the console versions (PlayStation port incoming in the next couple of months).
Besides all the updates we've been doing across these years, we also added native support to Steam Input, to improve the game experience on the Steam Deck!
Thank you for supporting us all this time, and don't forget to wishlist our upcoming title Oirbo!
Sorry for the 2-week break in updates. We've been spending all this time working Steam Input into our input control system and it's taking a lot more time than expected, we plan to release it soon as well as the full Steam deck compatibility, the game already works perfectly fine on it, but some glyphs aren't showing properly.
The game is also participating in the Dinos vs Robots Fest with a sale, so if you haven't got Oirbo in your library yet, this is the time for it!
Thanks again for all your feedback, we will keep making the game better :3
0.9.26 changelog
Performance enhancements for Steam Deck
Integrated with Steam Input (still disabled for regular players)
More changes on a bunch of enemy hitboxes
Adjusted some timings on enemies and hazards on the Mechanical bay
It's with great pleasure that we finally announce the release of Oirbo, you can get it now on Steam!
The game is not yet finished, at least one more area to go (the control area, news about it soon), but we are committed to wrapping Oirbo up in the coming months, right now we have set our goals on the roadmap forum post but both the timings and content can change as the game gets into more player hands.
For the coming weeks, we already have planned a big overall in the Mechanical Bay area and fixing any bug or issue that appears in the coming days.
The beta testing period was significant to the game we shaped it to be fairer and a lot less buggy, and many beta testers gave us the thumbs up on the Steam Deck experience, so although not perfect it runs as expected!
A big thanks to our community, families (especially the ones that nagged us when the game would get out xD), and the dev community in general for all the help given throughout the years.
A major shoutout to Sofia, Sarah, Gonçalo, Cranky Templar, Shilag and Ian, ones for putting up with us for all these years and the rest for all the help shaping what Oirbo is.
Now, go play!
Best Regards ImaginationOverflow Team
Oirbo releases on the 19th of July!
Hi everyone!
It is with great pleasure that we announce that Oirbo will be released on Early Access on July 19th!
It's been a tough (almost 5 years) of development, and even though the game isn't 100% done, we know it's already an awesome experience and couldn't wait to share it with you guys.
Hi everyone,
We are happy to announce that Sudoku Zenkai is finally online on all platforms! Cross-Play is now enabled too, so you can play with your friends no matter the platform they are playing at!!! For more details check our blog
We just released a new version of our Sudoku Zenkai game with a new multiplayer service provider. For you the changes should not be noticeable, but do let us know if you find any issues!
The update is online on Steam, itch and Android, the iOS and Nintendo Switch versions are still waiting to be certified on their respective stores, we will let you know when they all passed certification.
For more info regarding the update check our blog post.
We also fixed a couple of small and big issues reported, so if you find any more issues do let us know!
Best Regards
Stellar Interface Nintendo Switch physical release!
Hi everyone! It's with great pleasure that we announce that Stellar Interface is getting a Nintendo Switch physical edition!!! You can get it in two forms a limited run elite version full of goodies and a regular one.
Both of the versions contain all Stellar Interface playable DLCs (no OST included) but we are planning something special for it in the near future so stay tuned for that.
Although we already made the post-mortem of the game, it just refuses to die, and will be launching a new update to all platforms to celebrate its physical release!
We are trying to get the game to Xbox (with xbox live) and PS4/PS5 so there is also that XD.
A big thanks to all of you that play the game and send us feedback and suggestions, we would never had the chance of experiencing this without all of you. Two special shootouts to Exvhius and Tomtrocity for the continuous support and help for the past 5 years! If there is a Switch version at all it's all because of these two!!!!
Thanks again to you all and enjoy yet another taste of Stellar Interface!!!!
Oirbo Demo 0.6.4 changelog
Hi everyone!
We lied! We just released a new update for Oirbo demo, with some bug fixes as well as some suggestions from you guys, the changes for this update are the following:
More navigation and help signs, hopefully helping out the Nature area navigation
Fixed death screen, deaths and items counter
Nerfed the Cargo Boss tantrum, giving it more time until it makes damage
Spike seeds now disappear after a while
Fixed a loading issue that prevented some sections of the map to load properly
Minor visibility and feasibility improvements on some sections
The update is mostly fixes, some nerf and some boosts, nothing major but some changes can really change the way a section is traversed so we are eager to hear what you guys think about them!
A big thanks to all of you that reached out and sent feedback, keep it coming and we will continue to update the demo!!! Now back to the mechanical area xDD.
The last demo update (for a while), is here! We just pushed the demo update to steam and the other stores where Oirbo is present! So you can go and get it!!!
The content didn't change, you can still play only the first 2 areas, but now you will have a couple of new features:
New optional skill added (Attract health orbs)
New Death Screen
Redesigned Visual Language Signs
Reduced loading times between spawns
Redesigned dash challenge section on the hive
With this push, the game is pretty locked systems wise and we can finally play with what we built so far, so expect sneak peeks of the mechanical area as early as this week!!! We have a nice section that we will build first!!!!