As you know we are still investing time on Oirbo demo in order to act as soon as possible to your feedback in order to restart the feedback loop, today we just released a major update to the demo with a bunch of fixes and suggestions from you guys, as well as some cool new stuff XD.
[New] Warehouse area boss design remake
[New] Item collection popup
[New] Key bindings signs
[New] Mouse support on the main menu
[New] Door design
[New] Dark section environment at the Nature area
[Improvement] Changed a few of our Visual Language Signs to improve readability
[Improvement] Changed some Visual Language Icons
[Improvement] Nerfed laser sections
[Improvement] Slightly changed a bunch of platforms in order to facilitate navigation
[Improvement] Nature area entrance
[Fixed] Rascals issue that made them not spam sometimes
[Fixed] Mine explosion
Next week we plan to publish an overall to the character and death screens, so stay tuned for that.
A big big thanks to every player that shared their opinions with us, we collected it all and act on practically every issue reported, so keep that feedback coming!!!
Feel also free to follow our daily news on our Twitter or Facebook!
Oirbo devlog #70 - Demo analysis - Into big data xD
Hi everyone!
Another promise delivered (a few days late, sorry xD), we just published a devlog exploring all the issues we detected by your gameplay, and how we will address those! Also fun stats in the end xDD.
To the madlads that finished the demo in 7 minutes and to the other that finished the demo twice, we would love to chat with you guys! Reach out to us in any of our social platforms or right here on steam!
Feel also free to follow our daily news on our Twitter or Facebook!
Oirbo devlog #69 (nice) - Demo and ongoing work
Hi everyone!
As promised the new devlog is up, we talk about the upcoming demo updates as well as the next work that we will tackle on the next area the mechanical area, so check all about it on our blog!
Feel also free to follow our daily news on our Twitter or Facebook!
Oirbo new demo is here, Boss contest annoucement
Hi everyone,
We are happy to announce that our newest game just got a big demo update, you can check it on its steam page!!
We also release a contest to anyone interested, where you race against the clock in order to defeat the Warehouse Area boss, check all the details on the contest page over at Oirbo's community page!!!
Hi everyone!
It's been a while, but we are finally back to dev logging (XD), you can read what the hell happened since our last status report, our current and future plans on our blog!
But you can expect more devlogs with more content updates coming more regularly!!
Feel also free to follow our daily news on our Twitter or Facebook!
Oirbo devlog #67 - Let there be Signs
Hi everyone!
After so long we finally get everything back together and it's time for a new devlog!!! We talk about how we will convey to you the story, lore, and mechanics as well as show off our new billboard system, check this and more on our newest devlog!
A big thanks for all the feedback and support that everyone is giving us!
We also wish Happy Holidays to everyone, keep playing, and stay safe!
Feel also free to follow our daily news on our Twitter or Facebook!
Oirbo devlog #66 - Medical area boss done...
Hi everyone!
Today we unveil how the medical boss will behave, the its art it's still on the concept phase but you can already see how its patterns will work, at least on its more basic form xDDD, read all about it on our latest devlog!
Feel also free to follow our daily news on our Twitter or Facebook!
Oirbo teaser #2
https://www.youtube.com/watch?v=369LNYcSkvc
Hi everyone!
After finishing most of the third area of the game we decided to create a quick teaser, you can watch it on youtube or directly on the Oirbo Store page.
Hope that everyone enjoys it and don't forget to wishlist it too!
We are sorry about this downtime we had some personal issues to sort out but we are finally back at 100%, and with a new devlog ready! You can check the latest Oirbo news and developments on our blog! Next one we will probably include some cool insights on the medical area boss, so stay tuned!
Feel also free to follow our daily news on our Twitter or Facebook!
Oirbo devlog #63 - Medical area done!
Hi guys, another couple of weeks and more stuff done, this time we finished the medical area level design, another milestone for us especially because it was right on time with what we schedule for it \o/. Now we will tackle the boss and the environment design, for more on the last sections that we worked checkout our devlog!