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Genre: Shooter, Indie, Arcade

Stellar Interface

*Demo Update* - Oirbo devlog #62 - Path to boss done! Split/Merge Robo Overview

Hi everyone!

We just released another Demo update, fixing some issues reported and improving some others xD, you can download the 0.5.8 version right now!

Today we also made the #62 Oirbo devlog, where we talk about the details of the last enemy that we implemented for the medical area, and the usual status report, you can read all about it on our blog.

A big thanks for all the feedback and support that you everyone is giving us!
https://store.steampowered.com/app/1074280/Oirbo/


Feel also free to follow our daily news on our Twitter or Facebook!

Oirbo devlog #61 - Demo Experience and Planning, New demo update



Hi everyone!

We just released the 0.5.6 version of Oirbo demo, fixing some issues that you guys reported to us, a big thanks to all the feedback and suggestions that you've been throwing at us!

Today we also resumed our Oirbo devlog series, uncovering what we are working on and our plans for the future.


A big thanks for all the feedback and support that you guys are giving us!
https://store.steampowered.com/app/1074280/Oirbo/


Feel also free to follow our daily news on our Twitter or Facebook!

Oirbo devlog #60 - Polishing the demo



Hi guys!

The Steam Game Festival, Summer Edition is almost here, and we are still preparing up and polishing as much as we can Oirbo demo! We hope that you guys enjoy everything that we included in the demo, but don't forget that we left a bunch out too.

On this week devlog, we talk exactly about everything we've been doing to Oirbo on these past weeks and what we are planning to do during the event.

You will be able to talk directly to us and ask us any question, (a little secret you can already do that, just join our Discord Community), but we are trying to see if we can also make a streaming session with you guys, but it will depend on a bunch of factors that we do not control (like the internet speeds right now).

Even so, we are excited to show off what we've been working for almost 2 years now, we hope that you guys enjoy Oirbo!

A big thanks for all the feedback and support that you guys are giving us!
https://store.steampowered.com/app/1074280/Oirbo/


Feel also free to follow our daily news on our Twitter or Facebook!

Oirbo devlog #59 - New enemy, incoming demo details!



Hi guys!

This week on oirbo #59 devlog we talk a little about the upcoming demo, that will be featured during the upcoming Steam Game Festival!

The demo will take place in Oirbo nature area, you will be able to explore most of it (about 2/3) and you can expect content for 1 to 2 hours of gameplay, depending on how you explore it.
The nature area spotlighted in the demo won't necessarily be the same that we will have in the end game, although we aren't planning on any overall structure changes.

For the complete details be sure to check our devlog!


A big thanks for all the feedback and support that you guys are giving us!
https://store.steampowered.com/app/1074280/Oirbo/


Feel also free to follow our daily news on our Twitter or Facebook!

Oirbo devlog #58 - Creative block surpassed, a new enemy has arrived


Hi guys!

Two weeks ago, we weren't in a great place creatively, fortunately for us that gone and went and we are finally making progress again!!!

We started the new enemy, added some puzzle elements, and achieved one of the most important design goals we had since we begin developing the game, read all about it on our blog!

We are also proud to announce that we will be part of the Steam Game Festival, Summer Edition, so you can expect a demo of Oirbo by June! We are also planning some other ways of us getting involved with you guys during the event, so stay tuned for them too!

A big thanks for all the feedback and support that you guys are giving us!
https://store.steampowered.com/app/1074280/Oirbo/


Feel also free to follow our daily news on our Twitter or Facebook!

Oirbo devlog #57 - Problems and Lasers



Hi guys!

A new devlog is finally online, this time we go a little meta, talking about some issues we are having on the med area. But we still end up with lasers, and who doesn't like a lot of them xDDD.

Next week we plan to finally complete all the med area enemies and mechanics so stay tuned for more news, here or on any of our social media channels ;)

A big thanks for all the feedback and support that you guys are giving us!
https://store.steampowered.com/app/1074280/Oirbo/


Feel also free to follow our daily news on our Twitter or Facebook!

Oirbo devlog #56 - Design and mechanics fest.​



Hi guys!

After a skipped week Oirbo devlog is back! This time we reveal the new look and feel of the medical area, some new cool art that we've done for Astral Oirbo and the medical area "spikes" and we cap it off with the usual level design progress gif, so go check it!.

As usual a big thanks for all the feedback and help that you guys are giving us!
https://store.steampowered.com/app/1074280/Oirbo/


Feel also free to follow our daily news on our Twitter or Facebook!

Oirbo devlog #55 - New enemy ready, new button ready!



Hi guys,
Last week were all about finalizing some of the main mechanics of the ongoing med area, we finalized the Anesthesiologist Robo and the new health draining button, you can read all about it on our blog!

As usual a big thanks for all the feedback and help that you guys are giving us!
https://store.steampowered.com/app/1074280/Oirbo/


Feel also free to follow our daily news on our Twitter or Facebook!

Oirbo devlog #54 - New Oirbo coming up!



Hi guys,
Coming from one of the most productive weeks so far on Oirbo, we talk about the new design, the new enemy and the new button that we worked all week on the latest devlog!

This week we are aiming to polish the new enemy, and continuing working on the floor plan and level design of the medical area, so stay tuned!


As usual a big thanks for all the feedback and help that you guys are giving us!

https://store.steampowered.com/app/1074280/Oirbo/

Feel also free to follow our daily news on our Twitter or Facebook!

Oirbo devlog #53 - Medical Area: First Section, New Stuff



Hi guys!

A new week and as usual new devlog!

This time we do a review of what we've been doing for the past 2 weeks, mainly a lot of level design and the creation of the new mechanic Astral Oirbo (the one you see in the gif above).

Now for this week, we will tackle the all so important anesthesiologist, a kind of mini-boss that will be present across the medic area, and the button mechanic for this area.

As usual a big thanks for all the feedback and help that you guys are giving us!

https://store.steampowered.com/app/1074280/Oirbo/

Feel also free to follow our daily news on our Twitter or Facebook!