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Fixes after a big update
Fixed a bug with training for the Gunslinger; Fixed a bug where the previous save was not deleted when starting a new game; Fixed a bug where the Q-ability of the shooter threw him out of the walls; Fixed a bug where the shooter's abilities could have a negative cooldown;
The Gunslinger is finally here! The delayed major update is available for downlo
The update was delayed for a month and a half for reasons beyond my control, the death of a friend, moving to another country, but the update came out and that's what awaits you:
The new character "Gunslinger " is a master of handling a pistol, or even two, different types of cartridges, bombs and grenades.
Save function. The game has had a problem with memory leaks and crashes of the game with loss of progress for a long time. As a temporary solution, I added saves to the game. The game is saved every time you move from room to room and between floors.
Changing the structure of the tower. The number of floors before meeting the boss has been reduced from three to two, now you need to go through two floors with enemies before meeting the boss, the number of ability points received has also been changed.
Other innovations: Enemy changes. Enemy attacks in the second location have been changed.
Properties of artifacts. "Mind" and "Sodom" have been changed, in addition to the old effects of slowing down and stunning, respectively, they have received new properties.
Information about future updates: In the next update, I will change the existing enemies, traps and bosses in more detail. Then I will deal with a new location, a new character and additional properties of artefacts.
Thank you for waiting, I hope I lived up to it.
I will be very glad to receive any of your impressions from the update, if you encounter any bugs or translation errors, write about them in the corresponding discussion topics, I read all of this and actively respond.
I was forced to leave the country, another update delay
Due to the mobilization in my country, I had to leave it, the update with a new character and many other innovations is postponed again, I hope for your understanding
Big update delayed
A big update is being delayed due to the fact that I will have to go to a friend's funeral, upon my return the update will be completed and released.
Accelerated dynamics, fixes and interface improvements
Still not fixed memory leak, it is recommended to restart the game after each run.
General: - Added description of abilities in the upgrade menu; - Fixed image of spikes in the first location; - Now in the upgrade menu you can return to the previous tab by pressing Esc; - Mouth issuing items now disappears after issuing; - Fixed a bug where the charges were endlessly filled and updated; - Added pointers to the menu for pumping and selecting artifacts; - Changed the basic attack of the magician; - Changed the color of the third location; - Added sounds and visual effect for enemies when taking damage.
Partially reworked tutorial: - Fixed the ability of the warrior in training; - Changed information on improving abilities and artifacts; - Enemies reappear when getting weapons.
Added notifications for: - The absence of charges; - Recharge ability; - Hold the key for the ability to act; - Receiving treatment from bosses; - Insufficient amount of pumping points; - Already improved ability; - Improvement is blocked;
Game dynamics changes: - Increased the speed of movement of characters; - Reduced cooldown of a number of abilities; - Increased the attack speed of some weapons.
Achievements, Results, bug fixes and balance
Achievements works now; Added results to the death screen; Fixed a bug where the Mage's Black Hole would not disappear if the duration talent was learned; Fixed a bug where if the player had the Thorned Rose artifact, it would automatically become selectable; Reduced damage of enemies in the 3rd location; Increased the health of the second boss; Reduced treatment from the Plague artifact; Mage Orbs no longer reset when moving to another floor; Fixed settings during the game;
Fix
Fixed transition between floors on levels with bosses; Fixed the Ink Assassin's dagger return talent. Now, in the absence of an artifact, the pointer cannot be moved to slot 2;
Audio fix and change when selecting an artifact
Fixed multiple sounds playing when attacking one of the enemies; Fixed multiple sounds playing when using the Mage ability;
Now when picking up an artifact, you can immediately place it in an ability.