When exploring a dungeon, the camera no longer flickers black when exploring, unless Skip Animations is enabled.
Patch Notes for 1/8/22
The final boss fight has been rebalanced based on player feedback.
When selecting a new ability for a companion, their existing abilities are displayed to make deciding easier.
Patch Notes for 10/25/22
Adding a new Generation for added difficulty.
Fixed an issue preventing enemies from getting bonus mana from Generation bonuses.
Fixed a bug preventing the proper Generation from being included in the leaderboards.
Fixed a bug that caused cards to be displayed in the deck that weren't actually there.
Additional Patch Notes for 10/17/22
Adding additional hotkeys for casting abilities and cards.
Adding a setting to disable moving the camera when the mouse is close to the edge of the screen.
Patch Notes for 10/16/22
Additional checks have been added to prevent soft-locks where combat can not be finished and no enemy units are on the board.
Blood to Bark can no longer turn the Usurper into a tree, skipping game phases.
Death Nova now properly triggers when sacrificing a unit.
Cultists summoned with Grave Robbery can now use the Summon Demon ability.
Details used to calculate high scores were incorrectly being carried over between runs, resulting in higher than expected scores. This has been fixed, and the leaderboards have been reset. It's not anticipated that leaderboards will need to be reset again anytime soon.
Patch Notes for 10/15/22
Stolen Crown will no longer run in the background, to avoid music playing when not focused.
Dungeons now have a toggle option to skip animations and jump straight to chests.
Patch Notes for 10/13/22
Fixed a bug that caused the Merchant to freeze if the new Esdras companion is available.
Fixed a bug that prevented the Double Edged Sword relic from causing additional harm to the player.
Now Leaving Early Access!
Thank You!
To all those who played Stolen Crown during it's development, I want to thank you for giving your time and providing feedback to make it a better game. Your opinions and insight allowed me to craft something better than I could have on my own.
What's Been Accomplished?
There have been a significant number of changes and improvements over the course of the Early Access period. Some of the bigger changes were:
Breaking the game into three modes - Draft, Free Pick, and Sandbox.
Adding leaderboards and high scores.
Adding new abilities and spells.
Adding new companions.
UI improvements based on player feedback.
Lots of balance tweaks and bug fixes.
Will Stolen Crown See Continued Development?
Just because Stolen Crown is leaving Early Access doesn't mean it won't be getting further updates. Major additions are unlikely in the future, but additional content like spells, abilities, and new encounters are on the to-do list. Additionally, I'm always listening to player feedback. If you have something to say, please reach out on Steam, Discord, or use the in-game Feedback options!
Patch Notes for 10/10/22
In preparation of the full release, a tutorial has been added. It goes over the basic combat, like movement, abilities, cards, and conditions. If you feel its leaving out some critical information, let me know!
New Spells and Companion!
We're getting closer and closer to the full release of the game. The Imperium and Umbra lineages have fewer options compared to Magus, so this patch focused on adding more content there. Full details below!
Esdras added as a new recruitable mage companion.
Magus now has access to Magic Fist.
To address pain points for Imperium, they now have access to Shrug It Off, No Pain No Gain, and Split In Half.
To address pain points for Umbra, they now have access to Murder, Extort, and Blackmail.
Assassinate has its range increased from 1 to 3.
Leaderboards now include the generation the score was achieved on.