New generations can now be unlocked in Sandbox mode.
Sandbox Mode
The last mode to be added to Stolen Crown is here! In the sandbox, you have the entire arsenal of cards and abilities at your disposal. Mix and match content from different lineages, pick whichever relics you'd like to start with, and make a unique run to fit your play style!
Currently, you can modify the following parameters:
Gold
Health
Mana
Hand Size
Cards Drawn Per Turn
Movement Speed
Battlefield Size
Number of Enemies
Enemy Difficulty
Have an idea for more settings? Pitch your ideas here in the Steam forums or on our Discord!
Other tweaks included with this update:
Battlefield generation should now provide slightly more variety.
Hovering over a card no longer prevents scrollbars from working.
Rallying Cry has its healing increased from 3 to 6.
Second Wind has its healing increased from 3 to 6.
Patch Notes for 8/20/22
Quest progress now properly updates in camp when finding a card and having a relevant quest.
Ghost Form has its duration increased by 1, and now depletes after use.
Warforged Shield damage reduction increased from 1 to 2, and now decreases max health by 5 and no longer reduces movement speed.
Thrill of Battle card added to help Imperium deal with debuffs.
Shop encounters are now guaranteed before a gate battle.
New Game Mode!
New Game Mode
Up until now, when starting a new run, players created a deck by selecting from a randomized subset of their unlocked cards. Now with Free Pick, you can choose any starting ability for your lineage, and build your deck from any of the cards that have been unlocked! For players that conceded over and over until you got your perfect starting deck, this mode is for you.
Free Pick mode will have a different leaderboard from Draft, so get out there and get your name on the new leaderboard!
This new mode also paves the way towards putting together a sandbox mode, where you will be able to customize your run even further. Sandbox mode will have all cards unlocked, and open up options like battlefield size, starting gold, and way more.
Other minor changes below:
Improvements have been made to prevent card details from clipping through windows when hovered.
Healing Breeze mana cost decreased from 2 to 1, cooldown increase to from 1 to 2.
Patch Notes for 8/10/22
Fixed a bug that prevented the Settings panel from closing correctly when finished.
Patch Notes for 8/09/22
Perfect Disguise no longer immediately ends the game in a loss.
Charming the last of the Usurper's minions no longer skips the rest of the encounter.
Expose Weakness mana cost increased from 0 to 1.
Details of how scores are calculated are now provided when viewing scores at the end of the round.
Patch Notes for 8/07/22
Rupture Ground is now uncommon and properly displayed as a spell instead of an ability.
Rupture Ground and Blood to Bark have had their cost reduced to match their rarity.
Fixed a bug that caused the wrong reward to be issued during reward selection after combat.
Patch Notes for 8/06/22
Leaderboards added to the main menu.
The speed at which combat functions is now customizable.
When viewing the leaderboard after a run, it's no longer obscured by the list of relics earned.
In the case an enemy can not reach a target, they will try to destroy neutral units to create a path.
When calculating Unstoppable bonuses, it's now only applied once to avoid cheesing high scores.
The mouse needs to be moved closer to the edge of the screen before the camera will start to move.
The Magus lineage now has access to Rupture Ground and Blood to Bark to generate rocks and trees on maps that have none.
Patch Notes for 8/02/22
Fixed a bug that prevented units from gaining new abilities when leveling up.
Patch Notes for 8/01/22
Points are now awarded for a run if you kill the Usurper.
Opening the settings menu during combat will now cause the player to stop casting a spell.
During the Tavern encounter, the player now starts combat with Poison instead of Deep Wound as intended.
Relics no longer give a tooltip for Regenerating that doesn't apply.