Genre: Strategy, Adventure, Indie Stolen Crown
Patch Notes for 7/31/22
- Leaderboards are now implemented! Win or lose, check your score details to see where you stack up against others.
Patch Notes for 7/29/22
- Fixed an issue that caused the game to immediately crash on some hardware configurations.
Patch Notes for 7/28/22
- Upon completing the Keen Mind minigame, players are able to select which matched cards go into their deck (rather than all of them).
- Scores are now calculated and displayed at the end of a run. Tweaks and leaderboards to follow.
- Bleeding and burn damage is no longer affected by statuses or relics to make calculating future damage easier.
- Skulls now appear above enemies that will die on the start of their turn.
- It is no longer possible to have negative move speed.
- AI units will no longer charge at targets adjacent to them.
- Exploding Bugs have reduced movement and require mana to explode.
- The last dungeon encounter now gives the enemy the correct amount of mana.
Patch Notes for 7/25/22
- Players can no longer cast the abilities of their opponents by utilizing the ability shortcut keys.
- Bosses now no longer utilize cards, instead everything is on their ability bar for transparency.
- When cards are shuffled back into the deck after battle, temporary cards are now removed.
- Spells can no longer be cast after a battle is complete.
- The health of the treant summoned with Animate Tree increased from 10 to 20.
- Reworked reward chances in dungeon encounters.
- Gate encounters now properly end if you charm the last enemy on the map.
- When removing cards from your deck at the merchant, gold is no longer deducted until a card is chosen.
Patch Notes for 7/23/22
- Units will stop trying to cast a spell or ability if the battle has been won.
- All player cards are shuffled back into the deck once the battle has been won, to easily view the complete collection while picking rewards.
- Fixed a bug that prevented the Blood Lust achievement from being unlockable.
- Fixed a bug that prevented progression in the Treasure Hunter achievement.
- Fixed typos on some cards.
Patch Notes for 7/21/22
- Units summoned during the first round of combat are now properly fatigued.
- Battle Cry mana cost reduced to 1 from 2.
- Final Thrust base damage increased by 1, and bonus damaged decreased by 1.
- Revenge bonus damage increased by 1.
- Eldritch Smite damage increased back to 20 from 18.
The general consensus is that the Imperium lineage is the weakest of the three. If you have any suggestions on what it's missing, let me know! Patch Notes for 7/18/22
- Assassinate mana cost reduced to 2 from 3.
- Feign Death mana cost reduced to 0 from 1. It is now depleted after use.
- Eldritch Smite damage reduced to 18 from 20.
- Several spells and abilities now require valid targets to be selected, to avoid wasting it on an empty tile.
- Dropping items from the stash during combat now properly refreshes the preview images.
Patch Notes for 7/14/22
- Workshop encounters now properly display required ingredients for the Magus lineage.
- Items can no longer be cast from enemy units or trees.
Patch Notes for 7/13/22
- Players can now reset their keybindings.
- Fixed a situation where utilizing custom keybindings could cause units to no longer move.
Patch Notes for 7/12/22
- Fixed a bug with the Dark Lotus relic that caused the game to break during the camp scene.