We're thrilled to announce the upcoming full release of Stolen Realm, marking its transition out of Early Access on March 8th, 2024! This milestone introduces an array of new features and enhancements, and for the first time, will be available on Nintendo Switch and Xbox with cross-platform play support.
What's New in 1.0:
Complete Narrative Journey: Embark on a quest filled with mystery as you delve into your missing father's journal, following his footsteps across the realm and into depths of increasing madness. The quest to uncover the truth behind the stolen realm awaits.
Introducing the Nature Class: Choose your path as a Druid - transform into a ferocious werewolf or command the mighty power of the dragonkin. Summon a host of forest allies; will the noble moose or the cunning raccoon become your trusted companion? Or perhaps you'll utilize nature's bounty to ensnare and weaken your foes while bolstering your allies. The possibilities are endless, in both the campaign and roguelike modes, and we're eager to see the strategies you devise.
Streamer Game Master Mode: Take on the role of dungeon master for your favorite streamers. Decide the fate of their journey by voting on the formidable foes and daunting challenges they encounter. Whether you choose to aid or obstruct their progress, the power is in your hands as you shape the narrative of the Stolen Realm.
And So Much More: The list doesn't end here; there are countless features, enhancements, abilities, and events being introduced in this release that we simply can't cover in this announcement.
We can't wait for you to experience everything Stolen Realm has to offer in its full 1.0 release. Get ready for an adventure unlike any other!
Update v0.22.18 - Improved Translations and Various Fixes
Features
Character portraits are now color coded by player
Improved translations for non-English languages
General
Fishing is now triggered on one specific hex near the water rather than click on the water itself
Bug Fixes
Fixed issue that cause the client player to get stuck after a boss battle if they remain in the loot menu while the host goes to town
Fixed various issues with joining a game mid progress
Fixed issue where you couldn't join a hardcore battle in progress as a client
Fixed various lockups caused by mashing buttons during a loading screen
Fixed issue where if you died in hardcore mode, the hardcore death screen would show up anytime you die after than even when in softcore mode
Fixed issue where you could access the skill bar controls while a UI window is active on a controller
Fixed issue where Character Menu wouldn't close when selecting Change Party or Change Difficulty from the pause menu
Fixed issue where your cursor would disappear if you try to cancel out of the difficulty select menu on a gamepad
Fixed issue where the connection name would overlap the character image on character tiles
Fixed issue that cause the event window to remain if you exited to main menu during an event
Fixed issue that would lock up the next battle if you previously avoided the Ogre Debt Collector battle
Fixed issue that would cause the game to lock up if the host returns to town after the quest is complete while the client stays in the loot menu
Fixed various typos on skill tooltips
Fixed issue where Shield Mastery wouldn't effect all stats on the shield
Fixed issue where you could fish infinitely if you return to main menu then continue
Fixed an issue that could cause the game to lock up in battles with enemies that use fear mechanics
Fixed issue with Ball Lightning tooltip information
Fixed issue with incorrect values on item modifiers when the the prefix and suffix both alter the same attribute
Fixed issue where auras visuals would grow when the player model grows
Fixed issue where Might and Intelligence bonuses weren't reflected in the stat values for summon damage and health in the character menu
Fixed issue where multiple characters could spawn on the same hex when entering a quest
Update v0.22.17 - Various Fixes
Bug Fixes
Fixed some issues that caused Unstuck not to work correctly
Fixed an issue that caused connectivity issues when a 6th player connected to the game
Fixed issue where all battles after the first battle of multi-stage battle events (like Might of the Ymir) would result in an instant win
Update v0.22.16 - Various Fixes
General
Endless mode battles are now 25% bigger Added Bigger Battles quest modifier in Endless Mode
Skill Changes
Changed Mirror Shard targeting to function like other summons instead of having to target the caster
Bug Fixes
Fixed issue where characters files could be overridden by a duplicate of an existing character Fixed various targeting UI issues Fixed various issues that could cause a lockup to the game Fixed various multiplayer connectivity issues Fixed issue where you would sometimes see battle artifacts after using Unstuck Fixed issue where Transmog data wouldn't load correctly
Update v0.22.15 - Various Fixes
Skill Changes
You can now cast Warrior's Boon and Soul Cleanse while disabled
Bug Fixes
Fixed issue where completing a boss fight while over level 100 would lock up the game
Fixed issue where using the Unstuck feature while in Endless mode wouldn't function correctly
Fixed issue where you couldn't cast certain skills while under the effects of Glory
Fixed issue where characters wouldn't immediately get saved upon character creation
Update v0.22.14 - Endless Mode, Balance and More!
Thanks so much for being patient with us as we prepare for our 1.0 release in the near future! We hope you enjoy this update!
This update for Mac is not yet available but should be very soon.
Features
Campaign quests now remain available after unlocking end game content (Endless Mode)
Bosses defeated in Endless Mode now drop twice as much loot
Many performance optimizations
Improved support for local co-op
Improved controller support
Added 4 additional skin color options
New skill icons
New Boss: Nagomahu
General
Boss health and damage reduced by 10% globally in both Campaign and Roguelike Modes
Boss health further reduced for the following difficulty settings: Adventurer -20%, Classic: -15%, Veteran: -10%
Reduced enemy health in Roguelike Mode globally by an additional 15%
Enemies no longer Enrage, but instead they have Control Resistance which gives a chance to resist control effects.
Bosses no longer are immune when a phase change is triggered
End game content (Endless Mode) now has its own normalized difficulty setting and is unaffected by the difficulty controls
Blood Mask Boss no longer summons Primed Fire Barrels but instead summons a stronger second wave of enemies
Skill Changes
Ice Wall: You can now summon Ice Wall on 4 hexes and that don’t need to be connected. Also they now are able to be attacked and attackers take cold damage.
Various summon fortunes have been changed to have a 5 turn cooldown instead of only being able to use once per battle
You can now use Purify, Cauterize, and JJ's Miracle Cure All when Disabled
Bug Fixes
Fixed issue with some UI not being translated into different languages
Fixed issue where canceling out a tutorial in character creation would also try to exit you out of character creation
Fixed issue with being able to use hotkeys during keybind user polling
Fixed issue where if you dash onto a battle drop you wouldn’t pick it up right away
Fixed issue where Dashing Strikes was hitting 5 times instead of 4
Fixed issue where it was possible to not get hard fight rewards in the next room in Roguelike Mode
Fixed issue with Excalibur not working correctly
Fixed issue where if you spawn in a shine you wouldn't get the status
Streamlined the event UI especially for events that require all characters to individually choose an option
Updated many sound and visual effects
Removed crates from battles
Added a toggle in the options menu turn on/off health bars above characters in battle (default is off)
Bug Fixes
Fixed issue where sometimes the client's world wouldn't spawn upon retrying a roguelike run after dying
Fixed issue where AI controlled characters sometimes wouldn't have line of sight to connected hexes
Fixed issue where Combo Breaker wouldn't be gained from Opportunity Attacks and Counter Attacks
Fixed issue where Combo Breaker bonuses wouldn't properly be applied on skills that target more than 1 enemy
Hotfix v0.22.9 - Various Bug Fixes
General
Added 'Unstuck' feature to quickly reload the quest at your last save point in case bugs freeze up your run
Changed Salvation to only be triggered on Cure, Regenerate, Healing Hand, Mass Cure, and Divine Intervention. Increased Max Health boost from 5% to 10% per stack
Bug Fixes
Fixed issue that caused item stash to not load correctly causing the town to never load
Fixed issue with game lockup when save files exist but have corrupt data
Fixed issue where if you receive a higher level version of fortune you already have equipped it wouldn't update its effect until you re-equip it
Fixed issue where dashing chain attacks wouldn't chain to the next target if the current target dies
Fixed issue where fortune stats would sometimes stack indefinitely if you unequip and re-equip them
Fixed issue where the shop window gold display would only show gold from your currently selected character instead of all your party characters
Fixed issue where Roguelike item reward tooltips sometimes wouldn't compare the correct items if controlling multiple characters in a party
Fixed issue where the Roguelike skill tree wouldn't update when tabbing to a different character in your party
Fixed issue where Momentum, One Punch Monk and similar skills wouldn't work properly with skills that have a delayed effect
Fixed issue where Spectral Mark's cooldown wouldn't get reset upon killing an enemy with it active
Fixed issue with Deathblow and Deadly Dagger Throw not working correctly
Fixed issue where you would lose health when leveling up
Fixed issue where counter attacks and opportunity attacks with healing weapons would heal the enemy instead of deal holy damage
Fixed issue where Gust Barrels could be dodged
Fixed issue where Bows and Staves wouldn't benefit from increased counter attack damage bonuses
Fixed issue where using the skill bar Set Slot controls, skill options could show up off screen
Fixed various issues where getting healed triggered certain 'on hit' triggers intended for only damaging hits
Fixed issue where Ancient Staff had the incorrect damage type
Fixed issue with Magedraw enchants not dealing the correct amount of damage
Fixed issue where weapons and skills that have a chance to add an extra attack would always have a 100% chance to proc at the start of a new turn
Fixed issue that could cause the game to lock up when a character with Shield of Retribution active dies from damage over time effects
Fixed issue where Shield of Light and Shield of Retribution could stack if cast on the target from a different source
Fixed issue where Ice Storm wouldn't display its variable damage range damage on its tooltip
Fixed issue where Ice Storm wouldn't benefit from + Cold Damage
Fixed issue where characters could teleport into an Ice Wall
Hotfix v0.22.8 - Multiplayer Disconnection and Mac Fix
General
Global reduction of enemy damage by 10%
Further enemy damage reduction for party sizes of 1, 4, 5, and 6
Enemies level 85+ now deal less damage
Reintroduced the 'Continue' feature in Roguelike mode
Bug Fixes
Fixed issue where Mac users were unable to host and join multiplayer games
Fixed some issues that caused frequent multiplayer disconnections
Fixed various issues with the 'Continue' feature not working correctly
Fixed an issue that would cause the enemy to get multiple turns in a row without the player being able to act