We can't thank you enough for joining us on this incredible journey through the Stolen Realm. Over 150,000 adventurers have united to fight in more than 20 million epic battles. Together, you've vanquished more than 3 million bandits and triumphed over 100,000 fearsome black dragons. You've proven your valor against perilous foes such as the the Mad Mage, the Lady of the Well, and the great Red Dragon, where most have fallen but the brave have prevailed.
Your unwavering dedication deserves to be rewarded with a glimpse into the future of the Stolen Realm. We're thrilled to share the upcoming updates that await you.
New Skill Trees (DLC)
Prepare to expand your arsenal with two brand new skill trees, available as DLC. Will you master the enchanting melodies of the legendary bards, or wield the unpredictable power of chaos magic? Perhaps you'll tinker with the battlefield using barrels, shrines, and your own ingenious contraptions, or harness the might of the earth itself to reshape the land. While the final skill trees remain a mystery, our team is diligently working to bring these exciting additions to life!
Steam Achievements
No more conquering roguelike difficulty IV in silence! With the introduction of Steam Achievements, your triumphs will be celebrated far and wide. Earn recognition for your valor in defeating the mighty Red Dragon and showcase your accomplishments to the world!
Uber Bosses
Brace yourself for the ultimate challenges as you face off against the Gobfather Supreme, whose power warps reality itself. Confront the Decaying One and her legion of powerful undead horrors. Test your mettle against the Elder Dragons, ancient beings imbued with the strength of the ages. These familiar bosses return with new tricks up their sleeves, and with greater challenges come greater rewards in the form of new mythic items!
New Shrines and Barrels
Unleash chaos upon the battlefield with the new chaos barrel, a game-changer that will keep you on your toes. Take advantage of the new ranger shrine to extend your attack range, or gain a tactical edge with the conduit shrine, granting you additional action and movement points.
Rebalancing Spells and Abilities
We're working on balance changes to ensure that spell abilities can hold their own against physical counterparts. This will open up new possibilities for combining builds that incorporate both physical and magical abilities, while also addressing late-game scaling to maintain a fair and engaging experience.
--- The Stolen Realm awaits, brave adventurers! While timelines may shift, these updates along with many other improvements are set to arrive sometime in Q4 2024, and we can't wait for you to experience them firsthand. Stay tuned for more details as we continue to shape the future of this epic fantasy RPG!
All dates and features are subject to change.
Update v1.1.13 - Chilled Changes & Various Fixes
Features
Added a 'Confirm All' button to confirm placement for all your characters when you are controlling more than 1 character in the party
General Changes
Getting Frozen no longer removes all stacks of Chilled
Enemies with Control Resistance and Inner Warmth now cannot resist Chilled, but Control Resistant targets get half of the movement reduction from Chilled stacks and targets with Inner Warmth completely ignore the movement reduction
The Chilled to Frozen check only occurs upon applying a new Chilled stack and is no longer checked at the start of each turn
Mana Steal is now based on percentage of Max Mana instead of damage dealt
Bug Fixes
Fixed issue where Edwin's Enchantment, Taste of Blood, and Vampirism wouldn't scale correctly
Fixed issue where turn sequences could malfunction forcing the player to end their turn early
Fixed issue that would cause characters to have issue with character creation when the character name starts with 'chr'
Fixed issue where if you sent an item that you obtained while a client wasn't in the game, but later joins. That client wouldn't get the item
Fixed issue where if you linked an item that you obtained while a client wasn't yet in the game, but later joins. That client wouldn't see the correct item
Fixed visual effect of Poison Weapon
Fixed issue where The Mad Mage quest chain wouldn't spawn correctly
Update v1.1.12 - Various Fixes
Bug Fixes
Fixed more issues that could potentially cause battles to lock up
Fixed issue where previous games sometimes would not properly clear causing issue with rooms not loading properly and incorrect towns to appear
Fixed issue where the client could accept party prior to the host after losing a roguelike run and returning to the character select menu causing issues with loading into the run
Fixed issue where you couldn't ping a hex when your characters are dead
Update v1.1.11 - Various Fixes
General Changes
Red Dragon Whelps spawned from Red Dragon Eggs will no longer have the ability to use evasion.
The Baron no longer heals from Vengeful Shadows
Bug Fixes
Fixed issue that could cause the next room to not spawn correctly
Fixed issue where you couldn't change a presets starting skills
Fixed an issue that could cause turns to stop progressing normally in battle
Fixed issue where sometimes bosses would use their phase specific skills more than they are supposed to
Fixed issue where your offhand would get unequipped when dual wielding 2-handed weapons with Might of the Ymir when upgrading the level of an existing fortune
Update v1.1.10 - Roguelike Portal Fix
Bug Fixes
Fixed issue that caused portals to the next area not to work when using 'Continue' from a Roguelike game using save data created from a patch earlier than v1.1.9
1.0 Release Date Announcement: March 8th 2024
Hello, Adventurers!
We're thrilled to announce the upcoming full release of Stolen Realm, marking its transition out of Early Access on March 8th, 2024! This milestone introduces an array of new features and enhancements, and for the first time, will be available on Nintendo Switch and Xbox with cross-platform play support.
What's New in 1.0:
Complete Narrative Journey: Embark on a quest filled with mystery as you delve into your missing father's journal, following his footsteps across the realm and into depths of increasing madness. The quest to uncover the truth behind the stolen realm awaits.
Introducing the Nature Class: Choose your path as a Druid - transform into a ferocious werewolf or command the mighty power of the dragonkin. Summon a host of forest allies; will the noble moose or the cunning raccoon become your trusted companion? Or perhaps you'll utilize nature's bounty to ensnare and weaken your foes while bolstering your allies. The possibilities are endless, in both the campaign and roguelike modes, and we're eager to see the strategies you devise.
Streamer Game Master Mode: Take on the role of dungeon master for your favorite streamers. Decide the fate of their journey by voting on the formidable foes and daunting challenges they encounter. Whether you choose to aid or obstruct their progress, the power is in your hands as you shape the narrative of the Stolen Realm.
And So Much More: The list doesn't end here; there are countless features, enhancements, abilities, and events being introduced in this release that we simply can't cover in this announcement.
We can't wait for you to experience everything Stolen Realm has to offer in its full 1.0 release. Get ready for an adventure unlike any other!
Update v0.22.18 - Improved Translations and Various Fixes
Features
Character portraits are now color coded by player
Improved translations for non-English languages
General
Fishing is now triggered on one specific hex near the water rather than click on the water itself
Bug Fixes
Fixed issue that cause the client player to get stuck after a boss battle if they remain in the loot menu while the host goes to town
Fixed various issues with joining a game mid progress
Fixed issue where you couldn't join a hardcore battle in progress as a client
Fixed various lockups caused by mashing buttons during a loading screen
Fixed issue where if you died in hardcore mode, the hardcore death screen would show up anytime you die after than even when in softcore mode
Fixed issue where you could access the skill bar controls while a UI window is active on a controller
Fixed issue where Character Menu wouldn't close when selecting Change Party or Change Difficulty from the pause menu
Fixed issue where your cursor would disappear if you try to cancel out of the difficulty select menu on a gamepad
Fixed issue where the connection name would overlap the character image on character tiles
Fixed issue that cause the event window to remain if you exited to main menu during an event
Fixed issue that would lock up the next battle if you previously avoided the Ogre Debt Collector battle
Fixed issue that would cause the game to lock up if the host returns to town after the quest is complete while the client stays in the loot menu
Fixed various typos on skill tooltips
Fixed issue where Shield Mastery wouldn't effect all stats on the shield
Fixed issue where you could fish infinitely if you return to main menu then continue
Fixed an issue that could cause the game to lock up in battles with enemies that use fear mechanics
Fixed issue with Ball Lightning tooltip information
Fixed issue with incorrect values on item modifiers when the the prefix and suffix both alter the same attribute
Fixed issue where auras visuals would grow when the player model grows
Fixed issue where Might and Intelligence bonuses weren't reflected in the stat values for summon damage and health in the character menu
Fixed issue where multiple characters could spawn on the same hex when entering a quest
Update v0.22.17 - Various Fixes
Bug Fixes
Fixed some issues that caused Unstuck not to work correctly
Fixed an issue that caused connectivity issues when a 6th player connected to the game
Fixed issue where all battles after the first battle of multi-stage battle events (like Might of the Ymir) would result in an instant win
Update v0.22.16 - Various Fixes
General
Endless mode battles are now 25% bigger Added Bigger Battles quest modifier in Endless Mode
Skill Changes
Changed Mirror Shard targeting to function like other summons instead of having to target the caster
Bug Fixes
Fixed issue where characters files could be overridden by a duplicate of an existing character Fixed various targeting UI issues Fixed various issues that could cause a lockup to the game Fixed various multiplayer connectivity issues Fixed issue where you would sometimes see battle artifacts after using Unstuck Fixed issue where Transmog data wouldn't load correctly
Update v0.22.15 - Various Fixes
Skill Changes
You can now cast Warrior's Boon and Soul Cleanse while disabled
Bug Fixes
Fixed issue where completing a boss fight while over level 100 would lock up the game
Fixed issue where using the Unstuck feature while in Endless mode wouldn't function correctly
Fixed issue where you couldn't cast certain skills while under the effects of Glory
Fixed issue where characters wouldn't immediately get saved upon character creation