Stolen Realm cover
Stolen Realm screenshot
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical, Adventure, Indie

Stolen Realm

Update v0.22.14 - Endless Mode, Balance and More!

Thanks so much for being patient with us as we prepare for our 1.0 release in the near future! We hope you enjoy this update!

This update for Mac is not yet available but should be very soon.

Features



  • Campaign quests now remain available after unlocking end game content (Endless Mode)
  • Bosses defeated in Endless Mode now drop twice as much loot
  • Many performance optimizations
  • Improved support for local co-op
  • Improved controller support
  • Added 4 additional skin color options
  • New skill icons
  • New Boss: Nagomahu


General



  • Boss health and damage reduced by 10% globally in both Campaign and Roguelike Modes
  • Boss health further reduced for the following difficulty settings: Adventurer -20%, Classic: -15%, Veteran: -10%
  • Reduced enemy health in Roguelike Mode globally by an additional 15%
  • Enemies no longer Enrage, but instead they have Control Resistance which gives a chance to resist control effects.
  • Bosses no longer are immune when a phase change is triggered
  • End game content (Endless Mode) now has its own normalized difficulty setting and is unaffected by the difficulty controls
  • Blood Mask Boss no longer summons Primed Fire Barrels but instead summons a stronger second wave of enemies


Skill Changes



  • Ice Wall: You can now summon Ice Wall on 4 hexes and that don’t need to be connected. Also they now are able to be attacked and attackers take cold damage.
  • Various summon fortunes have been changed to have a 5 turn cooldown instead of only being able to use once per battle
  • You can now use Purify, Cauterize, and JJ's Miracle Cure All when Disabled



Bug Fixes



  • Fixed issue with some UI not being translated into different languages
  • Fixed issue where canceling out a tutorial in character creation would also try to exit you out of character creation
  • Fixed issue with being able to use hotkeys during keybind user polling
  • Fixed issue where if you dash onto a battle drop you wouldn’t pick it up right away
  • Fixed issue where Dashing Strikes was hitting 5 times instead of 4
  • Fixed issue where it was possible to not get hard fight rewards in the next room in Roguelike Mode
  • Fixed issue with Excalibur not working correctly
  • Fixed issue where if you spawn in a shine you wouldn't get the status





Update v0.22.10 - Event UI & Sound/Visual Effect Update

General



  • Streamlined the event UI especially for events that require all characters to individually choose an option
  • Updated many sound and visual effects
  • Removed crates from battles
  • Added a toggle in the options menu turn on/off health bars above characters in battle (default is off)


Bug Fixes



  • Fixed issue where sometimes the client's world wouldn't spawn upon retrying a roguelike run after dying
  • Fixed issue where AI controlled characters sometimes wouldn't have line of sight to connected hexes
  • Fixed issue where Combo Breaker wouldn't be gained from Opportunity Attacks and Counter Attacks
  • Fixed issue where Combo Breaker bonuses wouldn't properly be applied on skills that target more than 1 enemy





Update v0.22.10 - Event UI Update & Sound Effect Update

General



  • Streamlined the event UI especially for events that require all characters to individually choose an option
  • Updated many sound effects
  • Removed crates from battles
  • Added a toggle in the options menu turn on/off health bars above characters in battle (default is off)


Bug Fixes



  • Fixed issue where sometimes the client's world wouldn't spawn upon retrying a roguelike run after dying
  • Fixed issue where AI controlled characters sometimes wouldn't have line of sight to connected hexes
  • Fixed issue where Combo Breaker wouldn't be gained from Opportunity Attacks and Counter Attacks
  • Fixed issue where Combo Breaker bonuses wouldn't properly be applied on skills that target more than 1 enemy





Hotfix v0.22.9 - Various Bug Fixes

General



  • Added 'Unstuck' feature to quickly reload the quest at your last save point in case bugs freeze up your run
  • Changed Salvation to only be triggered on Cure, Regenerate, Healing Hand, Mass Cure, and Divine Intervention. Increased Max Health boost from 5% to 10% per stack


Bug Fixes



  • Fixed issue that caused item stash to not load correctly causing the town to never load
  • Fixed issue with game lockup when save files exist but have corrupt data
  • Fixed issue where if you receive a higher level version of fortune you already have equipped it wouldn't update its effect until you re-equip it
  • Fixed issue where dashing chain attacks wouldn't chain to the next target if the current target dies
  • Fixed issue where fortune stats would sometimes stack indefinitely if you unequip and re-equip them
  • Fixed issue where the shop window gold display would only show gold from your currently selected character instead of all your party characters
  • Fixed issue where Roguelike item reward tooltips sometimes wouldn't compare the correct items if controlling multiple characters in a party
  • Fixed issue where the Roguelike skill tree wouldn't update when tabbing to a different character in your party
  • Fixed issue where Momentum, One Punch Monk and similar skills wouldn't work properly with skills that have a delayed effect
  • Fixed issue where Spectral Mark's cooldown wouldn't get reset upon killing an enemy with it active
  • Fixed issue with Deathblow and Deadly Dagger Throw not working correctly
  • Fixed issue where you would lose health when leveling up
  • Fixed issue where counter attacks and opportunity attacks with healing weapons would heal the enemy instead of deal holy damage
  • Fixed issue where Gust Barrels could be dodged
  • Fixed issue where Bows and Staves wouldn't benefit from increased counter attack damage bonuses
  • Fixed issue where using the skill bar Set Slot controls, skill options could show up off screen
  • Fixed various issues where getting healed triggered certain 'on hit' triggers intended for only damaging hits
  • Fixed issue where Ancient Staff had the incorrect damage type
  • Fixed issue with Magedraw enchants not dealing the correct amount of damage
  • Fixed issue where weapons and skills that have a chance to add an extra attack would always have a 100% chance to proc at the start of a new turn
  • Fixed issue that could cause the game to lock up when a character with Shield of Retribution active dies from damage over time effects
  • Fixed issue where Shield of Light and Shield of Retribution could stack if cast on the target from a different source
  • Fixed issue where Ice Storm wouldn't display its variable damage range damage on its tooltip
  • Fixed issue where Ice Storm wouldn't benefit from + Cold Damage
  • Fixed issue where characters could teleport into an Ice Wall







Hotfix v0.22.8 - Multiplayer Disconnection and Mac Fix

General



  • Global reduction of enemy damage by 10%
  • Further enemy damage reduction for party sizes of 1, 4, 5, and 6
  • Enemies level 85+ now deal less damage
  • Reintroduced the 'Continue' feature in Roguelike mode


Bug Fixes



  • Fixed issue where Mac users were unable to host and join multiplayer games
  • Fixed some issues that caused frequent multiplayer disconnections
  • Fixed various issues with the 'Continue' feature not working correctly
  • Fixed an issue that would cause the enemy to get multiple turns in a row without the player being able to act







Hotfix v0.22.7 - Various bug fixes

General



  • Fixed an issue that caused client players to not heal to full health and mana upon entering a new Roguelike area
  • Fixed issue that caused the event window to lock up when chosing the 'leave' option on Brawler's Brew (and likely other party events where you choose for each character)
  • Fixed issue where roguelike currency wasn't awarded on the completion of a run
  • Fixed issue where some non-English texts weren't being displayed correctly
  • Fixed issue with quest reward experience meters not showing the correct information in level 30+ gameplay
  • Fixed issue where your skillbar wouldn't refresh immediately when you are out of action points then gain an action point, as well as when you are disabled then the disabled debuff is removed
  • Fixed tooltip on Shield of Retribution to correctly state 2 hex blast radius instead of 1
  • Fixed issue where comparison tooltips wouldn't show up when in the Item Upgrading menu
  • Fixed issue where the permanent Seal of Might from Golden Valkyrie Spear would stack with the Seal of Might from the skill tree
  • Fixed issue where Fury Staff was marked as a polearm
  • Fixed issue where Damage modifers could get below -100% and start healing the target instead of dealing damage, now capped at -95%
  • Fixed issue where Soul Link could damage otherwise invincible targets
  • Fixed issue where Vitality Break could display as a crit
  • Fixed issue with Lingering Light not working properly
  • Fixed issue where keybinds would not load properly when starting a new game session
  • Fixed issue where the host could create a password longer than the client could type in
  • Fixed issue where items would remain in your inventory after sending them to the stash
  • Fixed issue with unresponsive UI on hardcore death








Hotfix v0.22.6 - Balance and various bug fixes

General



  • Added progress indicator for Roguelike in the upper right of the screen
  • Various boss balancing

Bug Fixes



  • Fixed issue where non-English tooltips and other texts wouldn't display properly
  • Fixed issue where skills obtained from fortunes would remain on the skill bar after unequipping the fortune
  • Fixed issue where shopkeepers with materials or potions would sometimes not have infinite stock
  • Fixed an issue that could cause the next room to not spawn correctly









Hotfix v0.22.5 - Room Spawning Empty Fix & Bald Fix

Bug Fixes



  • Removed the 'Continue' option in Roguelike Mode which was causing an issue that would cause rooms to spawn incorrectly and/or not have any event to interact with in the room. (You can still use the 'Play' option to start in the area appropriate to your party's level.)
  • Fix an issue that caused you not to be able to accept character creation with a bald character









Hotfix v0.22.4 - Skill Network Sync Fix

Bug Fixes



  • Fixed various issues Skills not syncing correctly in a multiplayer game causing certain passive skills to not work








Hotfix v0.22.3 - Network Connectivity Fixes

Bug Fixes



  • Fixed various issues dealing with joining multiplayer lobbies
  • Fixed various issues with strange gameplay behaviour in multiplayer games