Stolen Realm cover
Stolen Realm screenshot
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical, Adventure, Indie

Stolen Realm

Hotfix v0.22.7 - Various bug fixes

General



  • Fixed an issue that caused client players to not heal to full health and mana upon entering a new Roguelike area
  • Fixed issue that caused the event window to lock up when chosing the 'leave' option on Brawler's Brew (and likely other party events where you choose for each character)
  • Fixed issue where roguelike currency wasn't awarded on the completion of a run
  • Fixed issue where some non-English texts weren't being displayed correctly
  • Fixed issue with quest reward experience meters not showing the correct information in level 30+ gameplay
  • Fixed issue where your skillbar wouldn't refresh immediately when you are out of action points then gain an action point, as well as when you are disabled then the disabled debuff is removed
  • Fixed tooltip on Shield of Retribution to correctly state 2 hex blast radius instead of 1
  • Fixed issue where comparison tooltips wouldn't show up when in the Item Upgrading menu
  • Fixed issue where the permanent Seal of Might from Golden Valkyrie Spear would stack with the Seal of Might from the skill tree
  • Fixed issue where Fury Staff was marked as a polearm
  • Fixed issue where Damage modifers could get below -100% and start healing the target instead of dealing damage, now capped at -95%
  • Fixed issue where Soul Link could damage otherwise invincible targets
  • Fixed issue where Vitality Break could display as a crit
  • Fixed issue with Lingering Light not working properly
  • Fixed issue where keybinds would not load properly when starting a new game session
  • Fixed issue where the host could create a password longer than the client could type in
  • Fixed issue where items would remain in your inventory after sending them to the stash
  • Fixed issue with unresponsive UI on hardcore death








Hotfix v0.22.6 - Balance and various bug fixes

General



  • Added progress indicator for Roguelike in the upper right of the screen
  • Various boss balancing

Bug Fixes



  • Fixed issue where non-English tooltips and other texts wouldn't display properly
  • Fixed issue where skills obtained from fortunes would remain on the skill bar after unequipping the fortune
  • Fixed issue where shopkeepers with materials or potions would sometimes not have infinite stock
  • Fixed an issue that could cause the next room to not spawn correctly









Hotfix v0.22.5 - Room Spawning Empty Fix & Bald Fix

Bug Fixes



  • Removed the 'Continue' option in Roguelike Mode which was causing an issue that would cause rooms to spawn incorrectly and/or not have any event to interact with in the room. (You can still use the 'Play' option to start in the area appropriate to your party's level.)
  • Fix an issue that caused you not to be able to accept character creation with a bald character









Hotfix v0.22.4 - Skill Network Sync Fix

Bug Fixes



  • Fixed various issues Skills not syncing correctly in a multiplayer game causing certain passive skills to not work








Hotfix v0.22.3 - Network Connectivity Fixes

Bug Fixes



  • Fixed various issues dealing with joining multiplayer lobbies
  • Fixed various issues with strange gameplay behaviour in multiplayer games








Hotfix v0.22.2 - Misc Bug Fixes

General



  • Added phase mechanics to Magic Mirror and Dusk King battles


Bug Fixes



  • Fixed issue with 'Friends Only' lobby not working as expected
  • Fixed issue where materials would deplete after buying them at the material vendor
  • Fixed issue with Quick Hands not working properly
  • Fixed various issues that could lock up the game at various points








Hotfix v0.22.1 - Multiplayer Connectivity / Hardcore Fixes

Bug Fixes



  • Fixed an issue that caused online Campaign games not to host properly causing others to not see the game
  • Fixed issue where you couldn't finalize character creation on a hardcore character
  • Fixed issue where you were able to abandon quest in a hardcore game






v0.22 Patch Notes - Roguelike Mode

v0.22 Patch Notes - Roguelike Mode



Our brand new Roguelike mode is a fast paced version of the game where you can mix and match builds that are simply not possible in the traditional campaign. After every battle, you gain a level, choose a random skill and a random item from a set of options. Enemies, Bosses and Events are randomized too, making every run unique. Permadeath is the only option, but even if you fail, each run will help towards permanently unlocking new characters and passive skills for your future runs. Harder difficulties await those who desire greater glory. Can you make it through the roguelike gauntlet and conquer the final dragon?

This new updates also adds a battle drops system where powerups that include damage bonuses, cooldown reductions and more, will spawn during battle. The update introduces a new public lobby system that allows you to join other people’s games without being their friend on Steam and adds full controller support to the game.

Patch Notes

Features

-Roguelike Mode
-Public lobby system
-Event text voice acting [English Only]
-Battle Drops
-New healthbar UI that better shows boss’ phases
-Improved controller support
-Various gameplay optimizations
-Added more presets to character creation
-Reworked UI to be more streamlined and uniform
-New Barrel Types: Healing Barrel, Gust Barrel
-New Shrine Type: Decay Shrine, Seraph Shrine
-New Events & Fortunes

General Changes

-Greatly reduced the amount of different crafting materials
-Profession animations are now synced over the network in multiplayer
-Enemy abilities now have mana costs based on a percentage of their maximum mana
-Fire Shrine now deals damage based on percentage of maximum health
-You now set action slots skills by right clicking them
-Shaman Shrine now only restores mana but restores 10% instead of 5%
-Enemy Drops: No longer drop off enemies. Drops now spawn periodically every 2 turns.

Skill Changes

-Poison Damage increased by 50%.
-Max armor reduction raised from 75% to 99%
-Player Life Steal reworked: Now heals a percentage of the players Max Health when hitting. Reduced for AOE.

Monk

-Perfected Soul: (Rework) Now increases all attribute by cLvl. In addition, it gives 10% of the value of your highest attribute to all other attributes.
-Strength: No longer increases Might’s damage bonus by 0.33%. Now increases Might and Vitality by 15%.
-Speed: No longer increases Dexterity’s critical damage bonus by 0.66%. Now increases Dexterity and Reflex by 15%.
-Weapon of Choice: Now increases Weapon Damage by 2% of your combined stat total instead of 10% of Might.
-One Punch Monk: Damage increase from 100% to 200%. Also calculates the damage bonus on the second pass so it effectively triples the damage or healing.
-Soul Cleanse: CD reduced from 5 to 4.
-Cyclone Kick: Range reduced from 4 to 3.
-Front Kick: Now knocks back 3 hexes.
-Force Kick: Now knocks back 5 hexes. Damage increased from 1.5 to 1.7.
-Incapacitate: Range increased from 1 to 7.

Shadow

-Child of the Abyss: No longer provides 50% damage reduction. Now Increases Max Health by 100%. Still prevents all healing with the exception of Life Steal.
-Soul Fracture reworked to Soul Crush: Crush the target's soul dealing Shadow Damage using a portion of your max health as Spell Power.
-Immortal Night reworked to Endless Night: Gain 0.1% of your Max Health as Additional Shadow Damage.
-Hunger: Mana steal increased from 8% to 10%.
-Consumption: Now provides 10% Max Health instead of 10% damage for each target hit.
-Purge Mana: Renamed to Mana Drain. Mana drained increased from 15% to 20%.
-Tainted Touch: No longer life steals for 100% of damage dealt. Now life steals for 15%.
-Haunt: No longer life steals for 100% of damage dealt. Now life steals for 8%.
-Dark Ritual: CD reduced from 5 to 4. Now a free action. Duration lowered from 2 to 1 turn.

Warrior

-Unyielding Contender: Has been reworked. No longer grants immunity to a single enemies damage. Now provides a Status buff that lasts 2 turns. Increases Armor, Magic Armor, Max Health by 50%.
-Indestructible: Has been reworked. No longer provides 35% resistance to the last damage type taken. Now grants 10% increase to Armor, Magic Armor, Return Damage per stack. Gain stacks when struck. Stacks 10 times.
-Challenger: No longer grants 3% all resistance to enemies within 1 hex. Now Provides 5% increase to Armor, Magic Armor for each enemy within 1 hex.
-Furious George: Reworked. No longer increases the Armor bonus might gives. Now grants 1% of Armor as Additional Weapon Damage.
-Vitality Break: No longer deals your max health as damage. Now deals a portion of your max health as damage that is influenced by modifiers. No longer has a cooldown.
-Opportunist: Now increases attacks of opportunity and counter attacks by 25%.
-Tempered Rage: No longer increases health by 15%. Now increases Armor and Magic Armor by 15%.
-Berserker’s Rage: Damage taken increased from 15% to 25%.
-Life Cleave: No longer life steals for 100% of damage dealt. Now Life steals for 10% per target.
-Sunder: No longer life steals for 100% of damage dealt. Now Life Steals for 25%.
-Blood Drinker: No longer causes basic attacks to life steal for 20% of damage dealt. Now causes basic attacks to life steal for 5%.

Thief

-Uncanny Evasion: Now provides a 50% increase to Counter Attack damage while active. Cooldown increased from 2 to 3.
-Enduring Evasion: Evasion charges lowered from 3 to 2. Cooldown lowered from 4 to 3.
-Calculated Risk: Reworked. Grants evasion when struck with a 1 turn cd.

Ranger

-Disengage: Moved from Tier 3 to Tier 2.
-Patient Hunter: Moved from Tier 2 to Tier 3. Now increases Range by 1 per stack.

Lightning

-Energy Shield: Damage to mana increased from 50% to 90%.
-Conduit: No longer causes Exhaustion.

Cold

-Diamond Ice: Reworked. No longer provides Armor and Magic Armor based on intelligence. Now grants 1% of Armor as Additional Cold Damage.
-Invulnerable Winter: Reworked. No longer provides Armor and Magic Armor based on stacks of chilled. Now grants Armor and Magic Armor based on intelligence.
-Stasis: Reworked. No longer grants Resistance and Healing while stunning. Now grants a Armor and Magic armor while immobilizing the target. CD lowered from 4 to 3.
-Freeze Earth: Now applies 1 stack of Chilled to enemies who enter the area. No longer doubles movement costs within the area.

Bug Fixes

-Fixed various issues that allowed characters in occupy the same hex in battle
-Fixed issue where Prepared from Bonfire wasn’t working correctly
-Fixed various typos on tooltip descriptions
-Fixed issue where the movement borders sometimes wouldn't show up
-Fixed issue with Deathblow not adding additional crit damage
-Fixed issue where characters would have the incorrect character icons after deleleting a character
-Fixed various issues with Transmog not working correctly
-Fixed issue where characters inside an have aura would have maintance mana cost taken from them even if they weren't the caster


Dev Diary #4: New Battle Drops

Hello everyone! I know we've been a bit quiet recently, but we have been hard at work on Stolen Realm. While most of our time has gone to performance optimizations, controller support, bug fixes, and UI improvements, we do have some exciting new features to showcase over the course of the next few weeks!



Battle Drops:
Our new battle drop system will add unique and rewarding globules to collect over the course of battle to turn it in your favor! Damage bonuses, cooldown reductions, additional action points, and more will now decorate the battlefield over the course of combat rather than being dropped off of enemies.

Upcoming:

  • New Game Mode: Rogue-like
  • New Shrines/Barrels
  • New Events/Items/Fortunes
  • Enemy Rebalance
  • Storyline


Thanks for playing!

Hotfix v0.21.8 - Data Saving Lockup Fix

Bug Fixes



  • Fixed an issue that could cause the game to lock up at various points in the game upon saving game data