Fixed an issue that caused online Campaign games not to host properly causing others to not see the game
Fixed issue where you couldn't finalize character creation on a hardcore character
Fixed issue where you were able to abandon quest in a hardcore game
v0.22 Patch Notes - Roguelike Mode
v0.22 Patch Notes - Roguelike Mode
Our brand new Roguelike mode is a fast paced version of the game where you can mix and match builds that are simply not possible in the traditional campaign. After every battle, you gain a level, choose a random skill and a random item from a set of options. Enemies, Bosses and Events are randomized too, making every run unique. Permadeath is the only option, but even if you fail, each run will help towards permanently unlocking new characters and passive skills for your future runs. Harder difficulties await those who desire greater glory. Can you make it through the roguelike gauntlet and conquer the final dragon?
This new updates also adds a battle drops system where powerups that include damage bonuses, cooldown reductions and more, will spawn during battle. The update introduces a new public lobby system that allows you to join other people’s games without being their friend on Steam and adds full controller support to the game.
Patch Notes
Features
-Roguelike Mode -Public lobby system -Event text voice acting [English Only] -Battle Drops -New healthbar UI that better shows boss’ phases -Improved controller support -Various gameplay optimizations -Added more presets to character creation -Reworked UI to be more streamlined and uniform -New Barrel Types: Healing Barrel, Gust Barrel -New Shrine Type: Decay Shrine, Seraph Shrine -New Events & Fortunes
General Changes
-Greatly reduced the amount of different crafting materials -Profession animations are now synced over the network in multiplayer -Enemy abilities now have mana costs based on a percentage of their maximum mana -Fire Shrine now deals damage based on percentage of maximum health -You now set action slots skills by right clicking them -Shaman Shrine now only restores mana but restores 10% instead of 5% -Enemy Drops: No longer drop off enemies. Drops now spawn periodically every 2 turns.
Skill Changes
-Poison Damage increased by 50%. -Max armor reduction raised from 75% to 99% -Player Life Steal reworked: Now heals a percentage of the players Max Health when hitting. Reduced for AOE.
Monk
-Perfected Soul: (Rework) Now increases all attribute by cLvl. In addition, it gives 10% of the value of your highest attribute to all other attributes. -Strength: No longer increases Might’s damage bonus by 0.33%. Now increases Might and Vitality by 15%. -Speed: No longer increases Dexterity’s critical damage bonus by 0.66%. Now increases Dexterity and Reflex by 15%. -Weapon of Choice: Now increases Weapon Damage by 2% of your combined stat total instead of 10% of Might. -One Punch Monk: Damage increase from 100% to 200%. Also calculates the damage bonus on the second pass so it effectively triples the damage or healing. -Soul Cleanse: CD reduced from 5 to 4. -Cyclone Kick: Range reduced from 4 to 3. -Front Kick: Now knocks back 3 hexes. -Force Kick: Now knocks back 5 hexes. Damage increased from 1.5 to 1.7. -Incapacitate: Range increased from 1 to 7.
Shadow
-Child of the Abyss: No longer provides 50% damage reduction. Now Increases Max Health by 100%. Still prevents all healing with the exception of Life Steal. -Soul Fracture reworked to Soul Crush: Crush the target's soul dealing Shadow Damage using a portion of your max health as Spell Power. -Immortal Night reworked to Endless Night: Gain 0.1% of your Max Health as Additional Shadow Damage. -Hunger: Mana steal increased from 8% to 10%. -Consumption: Now provides 10% Max Health instead of 10% damage for each target hit. -Purge Mana: Renamed to Mana Drain. Mana drained increased from 15% to 20%. -Tainted Touch: No longer life steals for 100% of damage dealt. Now life steals for 15%. -Haunt: No longer life steals for 100% of damage dealt. Now life steals for 8%. -Dark Ritual: CD reduced from 5 to 4. Now a free action. Duration lowered from 2 to 1 turn.
Warrior
-Unyielding Contender: Has been reworked. No longer grants immunity to a single enemies damage. Now provides a Status buff that lasts 2 turns. Increases Armor, Magic Armor, Max Health by 50%. -Indestructible: Has been reworked. No longer provides 35% resistance to the last damage type taken. Now grants 10% increase to Armor, Magic Armor, Return Damage per stack. Gain stacks when struck. Stacks 10 times. -Challenger: No longer grants 3% all resistance to enemies within 1 hex. Now Provides 5% increase to Armor, Magic Armor for each enemy within 1 hex. -Furious George: Reworked. No longer increases the Armor bonus might gives. Now grants 1% of Armor as Additional Weapon Damage. -Vitality Break: No longer deals your max health as damage. Now deals a portion of your max health as damage that is influenced by modifiers. No longer has a cooldown. -Opportunist: Now increases attacks of opportunity and counter attacks by 25%. -Tempered Rage: No longer increases health by 15%. Now increases Armor and Magic Armor by 15%. -Berserker’s Rage: Damage taken increased from 15% to 25%. -Life Cleave: No longer life steals for 100% of damage dealt. Now Life steals for 10% per target. -Sunder: No longer life steals for 100% of damage dealt. Now Life Steals for 25%. -Blood Drinker: No longer causes basic attacks to life steal for 20% of damage dealt. Now causes basic attacks to life steal for 5%.
Thief
-Uncanny Evasion: Now provides a 50% increase to Counter Attack damage while active. Cooldown increased from 2 to 3. -Enduring Evasion: Evasion charges lowered from 3 to 2. Cooldown lowered from 4 to 3. -Calculated Risk: Reworked. Grants evasion when struck with a 1 turn cd.
Ranger
-Disengage: Moved from Tier 3 to Tier 2. -Patient Hunter: Moved from Tier 2 to Tier 3. Now increases Range by 1 per stack.
Lightning
-Energy Shield: Damage to mana increased from 50% to 90%. -Conduit: No longer causes Exhaustion.
Cold
-Diamond Ice: Reworked. No longer provides Armor and Magic Armor based on intelligence. Now grants 1% of Armor as Additional Cold Damage. -Invulnerable Winter: Reworked. No longer provides Armor and Magic Armor based on stacks of chilled. Now grants Armor and Magic Armor based on intelligence. -Stasis: Reworked. No longer grants Resistance and Healing while stunning. Now grants a Armor and Magic armor while immobilizing the target. CD lowered from 4 to 3. -Freeze Earth: Now applies 1 stack of Chilled to enemies who enter the area. No longer doubles movement costs within the area.
Bug Fixes
-Fixed various issues that allowed characters in occupy the same hex in battle -Fixed issue where Prepared from Bonfire wasn’t working correctly -Fixed various typos on tooltip descriptions -Fixed issue where the movement borders sometimes wouldn't show up -Fixed issue with Deathblow not adding additional crit damage -Fixed issue where characters would have the incorrect character icons after deleleting a character -Fixed various issues with Transmog not working correctly -Fixed issue where characters inside an have aura would have maintance mana cost taken from them even if they weren't the caster
Dev Diary #4: New Battle Drops
Hello everyone! I know we've been a bit quiet recently, but we have been hard at work on Stolen Realm. While most of our time has gone to performance optimizations, controller support, bug fixes, and UI improvements, we do have some exciting new features to showcase over the course of the next few weeks!
Battle Drops: Our new battle drop system will add unique and rewarding globules to collect over the course of battle to turn it in your favor! Damage bonuses, cooldown reductions, additional action points, and more will now decorate the battlefield over the course of combat rather than being dropped off of enemies.
Upcoming:
New Game Mode: Rogue-like
New Shrines/Barrels
New Events/Items/Fortunes
Enemy Rebalance
Storyline
Thanks for playing!
Hotfix v0.21.8 - Data Saving Lockup Fix
Bug Fixes
Fixed an issue that could cause the game to lock up at various points in the game upon saving game data
Hotfix v0.21.7 - Quest Map Changes & Fixes
General Changes
Made various changes to the quest map to make it easier to read
Bug Fixes
Fixed an issue that where completing a quest node wouldn't unlock the nodes its supposed to
Fixed an issue that could cause the game not to load after a crash
Fixed issue where a navigation hex would still spawn if the next room has already been opened while in post battle menus
Hotfix v0.21.6 - Various Bug Fixes
Bug Fixes
Fixed issue that caused ground effect tooltips to not function properly in some languages
Fixed issue where the bottom node in the Mines wouldn't unlock the Emberlands
Fixed issue where The Spell Council , Mad Mage, and Mimic events would sometimes not work properly in a multiplayer game
Fixed issue where if you abandoned quest and went back to town while the navigation menu was active, it would remain active in town
Fixed issue where the movement border indicator wouldn't show up after selecting 'Redo Placement' in placement phase
Fixed issue where Crystal Ball fortune wouldn't increase range like it stated
Fixed an issue that could cause the next room not to spawn
Fixed issue where equipped items spawned in smaller than they should upon loading a character
Hotfix v0.21.5 - Various Bug Fixes
Bug Fixes
Fixed an issue that could cause a navigation hex not to appear after an event
Fixed issue where skills, statuses and items affecting max health and max mana were being calculated with Vitality when they should be calculated afterwards
Fixed issue where in some instances (Shield of Light, Shield of Retribution, Ghost Armor, Evasion) gaining a duplicate buff removes the previous version and does not apply the new one.
Fixed issue where the Armor value on Will to Survive was incorrect
Fixed issue that caused characters to sometimes have permanent hidden statuses applied to them
Fixed issue where in some cases event hexes couldn't be walked on in battle when they should be walkable
Fixed some issues that caused characters to have strange highlights
Hotfix v0.21.4 - Duplicated Item Mod Fix
Bug Fixes
Fixed issue that caused duplicated item modifiers in multiplayer games.
Hotfix v0.21.3 - Various Bug Fixes
Bug Fixes
Fixed issue where it was possible to activate the same event twice in a multiplayer game
Fixed an issue that could cause a rooms navigation node to not appear after completing a main event
Fixed issue where ground effect tooltips weren't localized properly
Fixed issue where dice text in certain langages would display in a color that was difficult to read
Fixed issue where you couldn't apply an item modifier that provides a flat attribute bonus to an item if that item already has a percentage modifier to that same attribute
General Changes
Changed quest map icons to provide more navigational clarity