Made various changes to the quest map to make it easier to read
Bug Fixes
Fixed an issue that where completing a quest node wouldn't unlock the nodes its supposed to
Fixed an issue that could cause the game not to load after a crash
Fixed issue where a navigation hex would still spawn if the next room has already been opened while in post battle menus
Hotfix v0.21.6 - Various Bug Fixes
Bug Fixes
Fixed issue that caused ground effect tooltips to not function properly in some languages
Fixed issue where the bottom node in the Mines wouldn't unlock the Emberlands
Fixed issue where The Spell Council , Mad Mage, and Mimic events would sometimes not work properly in a multiplayer game
Fixed issue where if you abandoned quest and went back to town while the navigation menu was active, it would remain active in town
Fixed issue where the movement border indicator wouldn't show up after selecting 'Redo Placement' in placement phase
Fixed issue where Crystal Ball fortune wouldn't increase range like it stated
Fixed an issue that could cause the next room not to spawn
Fixed issue where equipped items spawned in smaller than they should upon loading a character
Hotfix v0.21.5 - Various Bug Fixes
Bug Fixes
Fixed an issue that could cause a navigation hex not to appear after an event
Fixed issue where skills, statuses and items affecting max health and max mana were being calculated with Vitality when they should be calculated afterwards
Fixed issue where in some instances (Shield of Light, Shield of Retribution, Ghost Armor, Evasion) gaining a duplicate buff removes the previous version and does not apply the new one.
Fixed issue where the Armor value on Will to Survive was incorrect
Fixed issue that caused characters to sometimes have permanent hidden statuses applied to them
Fixed issue where in some cases event hexes couldn't be walked on in battle when they should be walkable
Fixed some issues that caused characters to have strange highlights
Hotfix v0.21.4 - Duplicated Item Mod Fix
Bug Fixes
Fixed issue that caused duplicated item modifiers in multiplayer games.
Hotfix v0.21.3 - Various Bug Fixes
Bug Fixes
Fixed issue where it was possible to activate the same event twice in a multiplayer game
Fixed an issue that could cause a rooms navigation node to not appear after completing a main event
Fixed issue where ground effect tooltips weren't localized properly
Fixed issue where dice text in certain langages would display in a color that was difficult to read
Fixed issue where you couldn't apply an item modifier that provides a flat attribute bonus to an item if that item already has a percentage modifier to that same attribute
General Changes
Changed quest map icons to provide more navigational clarity
v0.21 World Map Update
Delve deep into the forgotten ruins of the once great Dwarven Halls. Adventure into the untamed wilds of the Emerald Jungle. Uncover the mysteries of the Sunken Swamplands. Face all new foes: creeping spiders, giant scorpions, Great Wyrms and more.
We’re excited for you to try out our new areas as well as revamped versions of all our existing areas. There will no longer be any loading between traveling and battling – everything will take place on our new world maps. We hope you enjoy this seamless experience which offers a much greater variety of strategic battling locations and delightful areas to explore.
Features
Added 3 new environments (Swamp, Dwarven Halls, and Jungle) each with new enemies to fight
There is no longer a transition teleporting you from the world map to the battle – instead you fight the battle directly on the world map
The rooms that are spawned in after activating a navigation node are now randomly generated, look better atheistically and able to support battling directly in the room
Added 4 new boss fights: Olgoi the Devourer of Treasure, The Witch, The Council and Medusa
Added 10 new Fortunes: Silver Signet, Emblem of the Iron Fortress, Elixir of the Scarlet Ox, Frozen Lich Heart, Scroll of Monster Summoning, Touch of Frost, Touch of Thunder, Elemental Mastery, Rune of Refreshment, and Ball Lightning
Added new items
Possible movement and action hexes are now displayed using a border instead of highlighting every hex to reduce visual clutter
Added language support for Spanish, Chinese, Japanese, Korean, German, and French
Added line of sight indicators
Important objects obstructed from view now highlight through their obstructions
Fishing now occurs at bodies of water that naturally spawn in the world
Added a new shop feature that can upgrade any item to your current level for gold.
You can now right click a Fortune to unequip it
Significant graphical performance optimization
General Changes
The quest selection map is now non-linear to where you can decide what environment you travel to
There is now a ‘'placement phase' before battle where you can arrange your party's starting positions
There is now only one activation hex that opens in the next area in the world map which brings up a menu with the various room options.
The party now votes for which room to open up next
’Teleporting’ enemy modifier can now only trigger once per turn
’Regenerating’ enemy modifier is no longer based on a percentage of max health but is instead a flat amount based on level
’Rampaging’ now gives the enemy the ability to rampage after control effects are used instead of always being Rampaged. Also it no longer grants extra movement.
'Elusive' has been reduced to 25% dodge chance down from 35%
Greatly increased the health per level player summons receive
Changed visual effect for Light’s Beckon
Tiered items now grant additional Spell Power. Increases with Tier level.
Tiered non-weapon items now grant additional Damage Reduction. Increases with Tier level.
Tiered items now increase the level of the wielder's summons. Increases with Tier level.
Increased quality of items received from event rewards
Updated various sound effects
Event roll bonuses are now easier to get and the max bonus was increased from +2 to +4
Bug Fixes
Fixed some issues where objects would block line of sight when they shouldn’t
Fixed issue where Soul Link wouldn’t function on a killing blow
Fixed issue with Enrage refreshing duration when movement impairing effects are used on an enemy that is already enraged
Fixed issue with the game not properly loading if you click the Continue button multiple times
Fixed issue where you couldn’t access the pause menu while in an event
Hotfix 20.4 - Wrath of the Righteous Fix and Misc Bug Fixes
Bug Fixes
Fixed issue where the Wrath of the Righteous fortune was unobtainable
Fixed issue where dash based attacked would sometimes hit unexpected targets including allies
Fixed issue that could sometimes cause a black screen when readjusting your party and coming back to town
Fixed issue that caused dead hardcore characters to be able to use the 'Continue' quest feature
Fixed issue where Perfect Rage would be affected by range modifiers
Fixed issue where Ruby Rancor could be dodged
Features
Portrait 'Ended Turn' indicator is now clearer and includes a check mark
Hotfix 20.3 - Event Voting and Misc Bug Fixes
Bug Fixes
Fixed issue where the voting color icons when choosing event options in a multiplayer game wouldn't show up
Fixed issue when doing level 31+ quests, hover detail on Fortune events would display incorrect data
Fixed issue where the Fortune menu wouldn't scroll if hovering over a Fortune slot
Fixed some misc UI issues
v0.20 Patch Notes - Events & Fortunes
v0.20 Patch Notes - Events & Fortunes
This update is packed full of content!
We've added a ton of New Events (50+) and revamped the Event UI to provide a cleaner and more robust experience for the player. This includes a new Dice Rolling System with roll bonuses based on character stats.
We've added Fortunes which are special types of items your character can obtain to give them special permanent bonuses and/or abilities.
Here are a few examples of what Fortunes can do:
Might of the Ymir allows you to dual wield 2-handed weapons but at a cost.
Unholy Sacrifice allows you to detonate your summons, dealing massive damage to those nearby.
Mirror Shard allows you to summon a clone your character to assist you in battle
There are many more you'll have to find as you venture forth in the Stolen Realm. We're excited to see how you guys put these new Fortunes to use!
We hope you enjoy this update! Thanks for playing!
Features
Fortunes: A new type of item players can find via event rewards that give unique
50+ Party Events added
Complete overhaul of Event UI
Event options now have dice rolls when more than one outcome is possible
Some dice rolls receive modifiers based on your character's stats
You can now display battle stats from the post battle screen
Updated the post quest screen to display your achievements during the quest
Added a continue feature when exiting the game mid quest
Crafting material merchants' inventory are now listed alphabetically
Crafting material merchants' inventory now include materials from previous acts
Various visual effect updates on skills
Updated character icons on portraits and character tiles
General Changes
After getting defeated in battle, you are now forced to either restart the quest or return to town. This is counter balanced by various nerfs to enemies and additional power from Fortunes. (The reasoning behind this is to create more of a "dungeon" experience where you choices throughout the quest have more of an impact. Overall your success rates will be higher but if you fail, it will be more punishing.)
Increased status effects duration from consumables from 3 to 5 turns
Teleporting enemy modifier can no longer trigger when the enemy is immobilized or stunned
All barrels now only have 1 health
You can now reply previous main quests
Skill Changes
Shield of Light - Increased amount blocked by 50%
Purify - Now has no AP cost
Trouble Mind - Changed to Poison Cloud
Consumption - Now has no AP cost
Threatening Fracture - Changed to Dispelling Fracture
Mortal Fracture - Now reduces healing by 50% up from 25%
Curse - Now reduces healing by 50% up from 25%
Light's Beckon - Now able to target enemies, crates and barrels
Balancing
Reduced boss health and damage globally by 20%
Reduced non-boss health and damage globally by 10%
Reduced enemy health and damage by an additional 20% for solo parties
Increased effectiveness of mana potions by 100%
Reduced damage from Grizzly Bear by 25%
Enemy pickups now spawn less frequently
Blood Mask Boss - No longer has ice shot to slow players. Summons two allies instead of four.
Forest Giant - Reduced the damage caused by Earth Shatter by 50%
The Butcher - No longer spawns with allies.
The Minotaur - Increased health by 15%
Crystal Golem - Reduced Shardling damage by 15% and health by 20%
Mountain King Ironheart - No longer spawns with any allies. Health increased by 5%
The Black Knight - No longer has life steal aura. Damage increased by 10%
The Sultan - Can no longer summon Champions
The Gobfather - No longer spawns with allies. Summons 2 times instead of 3. Only casts Incalculable Rage 2 times instead of 3. No longer reflects damage. Now has damage reduction during incalculable rage.
The Sun Queen - No longer spawns with 2 Champions. Increased health by 10%
Avatar of Xotec - Now spawns with less enemies. Reduced movement of Xotec Flayer from 11 to 6. Reduced movement of Xotec Headhunter, Xotec Warrior and Xotec Soul Thief from 8 to 6. His summon skill now only summons 2 enemies instead of 4.
Valkyrie Commander - Her summon skill now summons 2 enemies instead of 3
Admiral Blackbeard - Reduced health of Cursed Chest by 40%. No longer spawns with 3 enemies. Increased boss health by 25%
Ragnar - Reduced damage dealt from Stormbringer by 55%. No longer spawns with 2 enemies
Azug Spikefist - Reduced damage by 17%. No longer spawns with 4 enemies
The Grandmaster - Hurricane Kick no longer slows. No longer spawns with 6 allies
The Dusk King - No longer spawns with 2 enemies. His summons no longer deal cold damage. No longer procs Icefall on frozen targets. Increased health by 20%
The Duke - Increased health by 10%
Herald of the Abyss - No longer spawns with 3 enemies
Dark Clone health reduced by 30%
The Dead One - Reduced movement points from 6 to 4. No longer summons a summoner
Emberforge Warmachine - Increased damage by 14%
Unchained Efreet - All summon skills now have summoning sickness
The Broker - Only does life swap once instead of twice. Increased health by 60%
Hotfix 19.11 - Multiplayer Lag / Opportunity Attack Bug Fixes
Bug Fixes
Fixed issue that could cause excessive network congestion causing lag in some multiplayer games.
Fixed issue that caused a lockup when disabling an enemy when it is trying to perform an opportunity attack.