Stone Rage cover
Stone Rage screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Stone Rage

StoneRage - Decay Content Update 0.3.2



Hello, Stone Ragers!



We’re happy to announce our second content update for Stone Rage. Our first month went great, we put great effort into this update, but there's surely lots more work to be done to make the game a long-lasting experience!

Here’s a little highlight of the most important changes:
  • Construction Decay System
  • Damaged Constructions Visuals
  • Constructions with stairs
  • Construction placement Visual Feedback


The design goal behind the Decay System is to prevent the world from overbuilding. It also challenges the players to look out for their home. This is the first implementation of the system and it will be improved further as new patches are rolling out.

As the constructions are getting more and more damaged, the wear will show. They visually become more and more broken too.



We also added special foundations and floors with stairs attached to them. This way it’s both easier to enter your base and design multiple story buildings.





The construction system is a key element to the game. It should be as convenient as possible. For this reason we also added a visual feedback on the hud that explains why can’t you place your construction.

We will be rolling out more large content patches every month with hotfixes as needed. Take a look below at new in this version of Stone Rage!




Decay Content Update 0.3.2:



Patch Additions:


  • Added decay system with decay station model
  • Destroying constructions now removes every arrows as well
  • Added new pickaxe
  • Added new woodstairs model
  • Added floor/foundation construction with stairs
  • Weapon leveling to pickaxes and axes meaning higher tier tools will provide better and more materials
  • Added dropped meshes for human weapons
  • Added hitmarker for when an arrow hits a construction, creature or player (if PVP is enabled)
  • Added sliced banana models
  • Toggle Sprint mode in the options menu
  • Added new fire arrow model
  • Added male drink anims
  • Re-enabled client side physics for dropped items


Patch Changes/Fixes:



  • Fire arrows are pickupable as stone arrows after hit
  • Claim Signs provide full construction access (upgrade, demolish, build)
  • No weapon gives construction damage anymore except hammer, mace and fire arrows
  • Interaction in FPS mode is fixed
  • Jumping while sprinting no longer snaps the player out of sprinting
  • Improved ponderosa trees models when cut
  • Fixed neander axe found on map
  • Main menu buttons hover over response
  • Fixed swimming speed for both genders
  • Fixed axe durability loss on ponderosa trees
  • Fixed hair issue on spawn ui
  • Fixed character render issue
  • An issue where the player stats were ticking even when offline is fixed
  • Fixed bandage being too loud
  • Fixed sand condition loss
  • Fixed character's buyoancy
  • Fixed missing weight calculation when quick move used in inventory
  • Chat message is limited to 64 character
  • Condition loss over time; torches now lose durability when equipped
  • Core of the decay system and decay component
  • Claim Signs no longer have inventory
  • Newly picked up stackable items now stack properly
  • The construction system now prompts you if you cannot place a building and also tells you why.
  • Deactivate construction mode if character dies
  • Fixed crafting ui scaling issue
  • UI dpi scaling adjust and minor UI fixes
  • Fixed hut doors and doors snapping
  • Fixed Claim Sign owner copy issue when interactable was placed after the Claim Sign.
  • Fixed multiple crashes


Game Balance:



  • Increased male jump z-axis from 460 to 525
  • Decrease crafting costs of swords
  • Increase HP on claim stones
  • Decrease crafting costs of shelves by a little
  • Increase HP on foundations some more
  • Increase slots on big chests
  • Buff obsidian sword. Damage per hit 15 -> 25
  • Water reservoir now stores 5 water every 20 minutes instad of 10 water every 15 minutes
  • Cooking changes: cooked mammoth meat gives more stats
  • Renamed skirt to bottom
  • Renamed upgrade tool to modification tool
  • Cooldown for bandages
  • Renamed huts to ".... hut foundations"
  • Increased nammoth health from 450 to 500
  • Crude pickaxe condition loss for rocks from 0,45 to 0,6
  • Increased chance to get materials from stone node (from 35% to 40%)
  • Increased cactus loot drop
  • Nerfed tree bast on panderosa trees (from 45% to 20%)
  • Increased loot drop on deer (meat), nerfed raw hide on deer
  • Updated crafting recipe for the storage containers (chests), 12, 20, 40 now.
  • Updated loot drop on trees (more logs, less other stuff for big trees)
  • Foundations have now 100 instead of 75 health
  • Foundation: nerfed build costs from 20 to 18 logs
  • Foundation with ramp: build cost needs 22 logs
  • Durability nerfed for spears when dealing damage to construction
  • Weapon levels for Crude Pickaxe and Medium Pickaxe
  • Adjusted health for nodes
  • Updated trees item drop
  • Nerfed fire arrow damage construction from 3.5 to 3
  • Backpack craft changes (fiber backpack)
  • Palisade craft changes (now uses 3 ropes)


Roadmap and Suggestions


Many of you have contributed heavily over on our Discord and a ton of your suggestions have made it on to our Trello. We hope that you will continue to provide us with your thoughts as we move forward. If you’re not on our Discord, we encourage you to join!

Wipe info!


All servers will be wiped because of monthly content update!


Social Media Links:
SR Website: https://stoneragegame.com/
Twitter: https://twitter.com/mountainwheel
Instagram: https://www.instagram.com/stone.rage/
Facebook: https://www.facebook.com/StoneRage/
YouTube: https://www.youtube.com/user/MountainwheelGames
Twitch: https://www.twitch.tv/stone_rage/

All the best,
Thank you for all your support and love!
Marco Muellner, Project Lead Stone Rage


Stone Rage price reduced!




Stone Rage price reduced!



We have heard you and listened to your feedback about Stone Rage. Though we have been completely transparent about our stage in Early-Access, we understand that our original pricing reflected our ambitions more than our current state.

With that in mind, we have reduced the price of Stone Rage. We believe that our current pricing is more in line with what our players have come to expect from Early-Access titles. As we continue to develop the game, we hope to put out a product that is worth every hard-earned penny and more. In the meantime, we need your help to make sure Stone Rage shapes up to be the kind of game you love, now and for years to come!

Keep engaging with us on Discord and be sure to leave a review on Steam to let us and others know what you think!

Discord Invite Link: https://discord.gg/4HBXU7k

Social Media Links:
SR Website: https://stoneragegame.com/
Twitter: https://twitter.com/mountainwheel
Instagram: https://www.instagram.com/stone.rage/
Facebook: https://www.facebook.com/StoneRage/
YouTube: https://www.youtube.com/user/MountainwheelGames
Twitch: https://www.twitch.tv/stone_rage/

All the best,
Thank you for all your support and love!
Marco Muellner, Project Lead Stone Rage

StoneRage - Asian & Oceania Servers are live!




New Asia and Oceania Servers!



We are happy to announce the addition of two extra server locations.
The first is in Singapore while the second is in Sydney, Australia. This should dramatically improve latency for our players in these regions. If you were unable to play from these areas, or were holding off for this announcement, this is your moment! Grab your spears and join in on the hunt.
As with our other servers, there will be one PVE and one PVP server in each location.
Happy Raging!



Discord Invite Link: https://discord.gg/4HBXU7k

Social Media Links:
SR Website: https://stoneragegame.com/
Twitter: https://twitter.com/mountainwheel
Instagram: https://www.instagram.com/stone.rage/
Facebook: https://www.facebook.com/StoneRage/
YouTube: https://www.youtube.com/user/MountainwheelGames
Twitch: https://www.twitch.tv/stone_rage/

All the best,
Thank you for all your support and love!
Marco Muellner, Project Lead Stone Rage

StoneRage - Sulphur Content Update 0.3.1



Hello, Stone Ragers!



We’re happy to announce our first minor content update for Stone Rage. Our first week went great, but it wasn’t without its ups and downs.

Early-Release is always a gamble since you are asking players to take a harsh look at an unfinished project.

We stand by our decision to release this way and this week has proven how important that decision was.

The feedback and suggestions we have gotten from the community have been amazing and we are incredibly proud to continue developing this game for such an involved player base.

Many of you have contributed heavily over on our Discord and a ton of your suggestions have made it on to our Trello. We hope that you will continue to provide us with your thoughts as we move forward. If you’re not on our Discord, we encourage you to join!

This update is a big step for us, and we will be rolling out more large content patches every month with hotfixes as needed.

Take a look below at everything rolling out in this version of Stone Rage!

Wipe info!



All servers will be wiped because we are going to launch 2 servers per region. (One PVP and one PVE). The wipe will occur so that everyone can start fresh and equal.
We don't plan to wipe the server weekly. The current occasion is necessary however.
After this, the servers will only wipe either if a new feature will be added that requires it or monthly.

Player stuck issue!



We heard and saw the bug reports. After or before cutting a tree the player can stuck in the trunk and can't move.
We need your help to fix this problem! If anyone experiences this specific bug, send us a screenshot so we can identify the tree models with incorrect collisions.
Until then you can work around this issue by crouching (CTRL by default) and moving away.

Sulphur Content Update 0.3.1:



Patch Additions:



  • Access Management to Claim Signs (allow group playing, use upgrade tool)
  • Added Banana item and banana trees to beaches
  • Added sulphur nodes and sulphur melt processing
  • Added fire arrow requiring sulphur for new raiding method
  • Added new boneknife tool to harvest animals
  • Added new harvest bushes in all biomes
  • Added Crash Reporter (players now able to send crashes directly to us)


Patch Changes/Fixes:



  • fixed nudity issues at inventory
  • fixed possible crash
  • fixed equipment ui issue
  • project now use dx12 as default api
  • fixed free look invert mouse issue
  • items with no use (noted in description text)
  • buffed animal fat after player feedback
  • fixed normal map on obsidian rock (wrong setup)
  • added proper collision to construction with windows (now open)
  • reduced durability on hammers (so they are not raiding tool #1 anymore)
  • reduced durability for pickaxe on nodes from 0,4 to 0,45
  • fixed wood brazier placement (was hovering in air)
  • increased burn time for fuel (bark, branch, logs) for wood brazier
  • level design fixes/changes and updates
  • removed palm leaves from normal palm trees and added them to banana trees
  • increased AI animals on map
  • added more obsidian nodes on map
  • nerfed sickle crafting recipe
  • buffed mammoth health
  • buffed mace and hammer melee damage
  • fixed stamina for human male


Discord Invite Link: https://discord.gg/4HBXU7k

Social Media Links:
SR Website: https://stoneragegame.com/
Twitter: https://twitter.com/mountainwheel
Instagram: https://www.instagram.com/stone.rage/
Facebook: https://www.facebook.com/StoneRage/
YouTube: https://www.youtube.com/user/MountainwheelGames
Twitch: https://www.twitch.tv/stone_rage/

All the best,
Thank you for all your support and love!
Marco Muellner, Project Lead Stone Rage

StoneRage - now available in ALL countries!



We’re happy to announce that Steam has worked with us to sort out our currency issues! This problem was preventing players in certain countries from purchasing Stone Rage. You should now be able to. Thank you for your patience and please report any further issues with purchasing.


Discord Invite Link: https://discord.gg/4HBXU7k

Social Media Links:
SR Website: https://stoneragegame.com/
Twitter: https://twitter.com/mountainwheel
Instagram: https://www.instagram.com/stone.rage/
Facebook: https://www.facebook.com/StoneRage/
YouTube: https://www.youtube.com/user/MountainwheelGames
Twitch: https://www.twitch.tv/stone_rage/

All the best,
Thank you for all your support and love!
Marco Muellner, Project Lead Stone Rage

Stone Rage - Release Day Hotfix 0.3





Release Day Hotfix 0.3:


  • pickaxe fixed. mining nodes works now.
  • movement keybinding
  • rename bed fix
  • added invert mouse option
  • added favorite servers tab
  • added last played servers tab
  • patch note in main menu
  • temp solution against griefing on PVE servers (construction placement is not allowed if it is too close to other non-owned construction)
  • fixed construction access
  • fixed a invisible rock in rocky desert and some landscape painting
  • removed fish VFX on map
  • fix hammer animations and damage
  • wood brazier item description text fix
  • foundations more health
  • increased foundation upgrade from 5 to 10 basalt needed
  • damage increase to spears
  • damage to construction balance issue for hammers
  • condition loss updates for hammers
  • added some missing bushes to foliage database
  • added some harvestable bushes to pine forests
  • most bushes in savanna can now be harvested
  • added ground rocks to a lot of areas missing them
  • stamina recovery exploit fix



No Purchase Button for some countries



We are aware of an issue where certain countries are unable to purchase Stone Rage. This is due to how Steam handles the auto conversion of currencies. We have put these currencies in by hand and are awaiting Steam approval. We have been informed that this will take until Monday (hopefully). We deeply apologize for this oversight and hope that you'll try again when we get it pushed through!


Discord Invite Link: https://discord.gg/4HBXU7k

Social Media Links:
SR Website: https://stoneragegame.com/
Twitter: https://twitter.com/mountainwheel
Instagram: https://www.instagram.com/stone.rage/
Facebook: https://www.facebook.com/StoneRage/
YouTube: https://www.youtube.com/user/MountainwheelGames
Twitch: https://www.twitch.tv/stone_rage/

All the best,
Thank you for all your support and love!
Marco Muellner, Project Lead Stone Rage

Stone Rage is now available on Steam Early Access!



Welcome to Stone Rage!



We are now out on Early-Access! Get your clubs ready and come with us on a journey into the Pleistocene, the era of mammoths, saber-toothed cats, and encroaching glaciers. Step into the rawhide sandals of our early ancestors, the Cro-Magnon, as you struggle to survive in a landscape with few resources, dangerous predators, and fleet-footed prey. Arm yourself against the deadliest of all hunters: your fellow man. Stone Rage is a fully playable, online game with robust features that we will be polishing and adding to as the game develops.

[previewyoutube="nAYy8SB9USA;full"]

The following features are currently implemented and functional:


  • Full Inventory System
  • Weight system
  • Equipment system (clothing, item bar, etc.)
  • Character customization (hair, beards, warpaint, skin tones, etc.)
  • Region spawning (different biomes)
  • Prehistoric AI such as the mammoth and saber-toothed Cat (more to follow soon!)
  • Playable male and female Cro-Magnon (Early human species)
  • Basic combat system including bows and spears
  • Material gathering
  • Full construction system with upgrading
  • Hut building (Pre-designed huts with upgrade stages)
  • Swimming
  • Global chat
  • Survival stats (stamina, hunger, thirst, oxygen)
  • and a lot more...


Our Roadmap:


Want to see what we're working on in the coming weeks and months? Our roadmap is live on Trello!
Check it out here: https://trello.com/b/0nQwap7Y/stone-rage-goals-milestones

Wipes and Updates:


Total server and character wipes will be a normal occurrence while in early access. These wipes will accompany all major content updates, which we anticipate every two weeks. Wipes will not occur with normal hotfixes that we will roll out as frequently as needed.

Support:


While we are excited for this launch, we still need your help! Stone Rage is in early development and your feedback is what our game thrives on. As a small, independent development team, we do our best work when we have community support and feedback.

Stone Rage is funded entirely by the development team and our amazing community. If you would like to support us even more and pick up some perks check out our Patreon: https://www.patreon.com/mountainwheelgames

Release servers will be in these locations:


- Frankfurt (Europe)
- France (Europe)
- Los Angeles (North America)
- Canada Ottawa (North America)




Release Patch Notes 0.3



Additions


  • New playable human male character with own animation set (placeholder)
  • Hair, clothing, warpaint for human male character
  • New regions: savannah, birch forests, tropical jungle
  • New sound effects (harvesting, ambient, etc.)
  • Added server filter option
  • Water reservoir is now interactable and collects water over time
  • Added credits. Yes, the game was done by such a small team ;)






Bug Fixes & Changes


  • Refactored effect system to work with multiple skeletons
  • Sundays linux build fixes, utf8 fixes
  • Game now runs video settings benchmark at first start
  • System messages (don't have enough space) now appear as notification instead of chat spam
  • Door Access is now tied to unique IDs rather than Steam names which could be exploited
  • Door Access is now saved. Upon server restart, the door's access state will stay as it was.
  • Removed the temp solution note from the How To Play and Door Access UI
  • War paint system now supports textures / character data
  • Interactable construction blueprints now able to have custom icons
  • Fixed preferred inventory pickup issue
  • F10 now completely hides all UI elements(including alpha overlay)
  • PvE fix, equipment item dupe fix, debug UI toggle to controls
  • Tons of item, crafting, and construction database balance improvements



Tutorials:
If you are completely lost, check out our tutorial by our Community Manager, Copperic. Craft recipe numbers might be outdated, but the rest is pretty accurate. Link: https://youtu.be/wkrdbuAiIHw

Discord:
https://discord.gg/4HBXU7k

Social Media Links:
SR Website: https://stoneragegame.com/
Twitter: https://twitter.com/mountainwheel
Instagram: https://www.instagram.com/stone.rage/
Facebook: https://www.facebook.com/StoneRage/
YouTube: https://www.youtube.com/user/MountainwheelGames
Twitch: https://www.twitch.tv/stone_rage/

All the best,
Thank you for all your support and love!
Marco Muellner, Project Lead Stone Rage

Stone Rage - Early-Access Release Announcement



Hello fans and followers, Marco Muellner here, Project Lead from Stone Rage!
We are excited to announce our Early-Access release date of August 28th, 2020. We have chosen this route because we feel our game is ready for you, the public, to try out this early state of Stone Rage. Since Stone Rage is currently in Early-Access, we expect players to encounter bugs, performance issues and unfinished content. With your help, we will be able to continue developing the game and steadily add to the player experience. Our goal is to push hotfixes as needed, and content patches every two weeks on Thursday or Fridays!

Enjoy our little Early-Access-Announcement Trailer:
Fully recorded ingame, no cinematics.
[previewyoutube="nAYy8SB9USA;full"]


What's in the game so far you might ask?
Here's our main features which are included:
- Full Inventory System
- Weight System
- Equipment System (Clothing, Weapons holster, etc.)
- Character Customization (Hair, Beards, Warpaint, Skin Color, etc.)
- Region Spawning (different biomes)
- Prehistoric animals such as the Mammoth and Saber-Toothed Cat (more to follow soon!)
- Playable Male Cro Magnon (Early human species)
- Basic Combat System & Ranged Bow and Throw System
- Gather and Foliage System
- Full Construction System with Upgrading
- Hut Systems (Pre-designed huts with upgrade stages)
- Swimming System
- Chat System
- Survival Stats System (Exhausted, Hungry, Dehydration, Drowning)
and alot more...

Release servers will be located in these locations:
- Frankfurt (Europe)
- Canada Ottawa (North America)
- UK, London (Europe)

What's planned?
- We will be sharing our roadmap with the next steam post.





Patreon:
https://www.patreon.com/mountainwheelgames

Discord:
https://discord.gg/4HBXU7k

Social Media Links:
SR Website: https://stoneragegame.com/
Twitter: https://twitter.com/mountainwheel
Instagram: https://www.instagram.com/stone.rage/
Facebook: https://www.facebook.com/StoneRage/
YouTube: https://www.youtube.com/user/MountainwheelGames
Twitch: https://www.twitch.tv/stone_rage/

All the best,
Thank you for all your support and love!
Marco Muellner, Project Lead Stone Rage

StoneRage - Beauty Shots from Playtesting



Hello there! Marco here, Project Lead from Stone Rage! Today we'd like to share some awesome beauty shots (no HUD) from our last playsessions with the external testers. Enjoy!

At this point we are working very hard to optimize, add more content, and prepare everything for our upcoming release at the end of this month. Official announcement of release is coming very soon with new video footage, and more new updates! Wishlist us to stay tuned.



























Patreon:
https://www.patreon.com/mountainwheelgames

Discord:
https://discord.gg/4HBXU7k

Social Media Links:
SR Website: https://stoneragegame.com/
Twitter: https://twitter.com/mountainwheel
Instagram: https://www.instagram.com/stone.rage/
Facebook: https://www.facebook.com/StoneRage/
YouTube: https://www.youtube.com/user/MountainwheelGames
Twitch: https://www.twitch.tv/stone_rage/

All the best,
Thank you for all your support and love!
Marco Muellner, Project Lead Stone Rage

StoneRage - Changelog Pre-Early-Access 0.2




New Additions:

  • Added simple access management system for doors (useful for groups)
  • Added region spawning
  • Toggle crouch is now an option
  • Added simple ingredients quick craft system
  • Added animal footstep impact system (particle only)
  • Fur System enabled again (to be added later)
  • Preparing datastructures and replication for the tribe system #1





New Regions (Birch and Pine Forests):

  • Added/expanded new regions
  • Added farmable rock nodes and mud nodes to new region
  • Added berries bushes to new region
  • Added audio volumes to new region
  • Added AI to new region (deer, saber, mammoth)
  • Added new farm bush for forests


Fixes/Edits:

  • Optimization of more prop textures
  • Optimization of over 900 UI Textures
  • Craftable Props texture Optimization
  • Brightness and gamma are now working in free cam as well
  • Forest Grass Type spawner adjustments
  • Level Design changes, Procedural forest added and grass spawner changes.
  • Nighttime Multiplier from 12 to 14
  • Breaking chests without the upgrade tool now drops the items that were containing on the ground
  • On the respawn screen, a bed is automatically selected if there's one
  • Spawn text now spawn at random location / spawn in bed dynamically set based on bed is selected or not
  • Moved Suicide button so it's not that easy to press by mistake
  • Fixed Dagger now being able to farm animals
  • Slight Arrow damage increase
  • You can no longer bind the same key to two different actions
  • Birch Updates
  • Material Updates to Forest Rocks
  • Lighting system overhaul
  • F1 no longer deactivated after death and playerlist now show ping too
  • Update to rock master material, snow, sand and moss layer can now be tiled.
  • Tweaked Arrows gravity and velocity
  • WIP Build 0.2 on HUD
  • Increased torch radius
  • Edited Fuel Timer (increased)
  • Reduced Rope cost for palisade
  • Mace now uses cordage instead of rope for craft
  • More item related updates
  • Updated Blocking volumes for next opened region
  • Nameplate Update (font and size)
  • Updated LODs for animals (enable lods further away, since animals are very low-poly)
  • Painted with procedural missing birch spot
  • Increased birds SFX volume a little
  • Melt time for liquid mud and rawhide from 15 seconds to 20 seconds increased
  • 5 instead of 10 stones needed to craft campfire
  • Increased clay cost for foundation from 15 to 20
  • Backpacks use cordage instead of rope now
  • Increased speed of animals


Tutorial Section:

  • How to play fix allowing new lines
  • Initial "How to play" data
  • How to play ui fix and proper ui sizing
  • Added a prompt about the "How to play" section on the top left
  • Added the basic movement to the "How to play" section







b]Patreon:
https://www.patreon.com/mountainwheelgames

Discord:
https://discord.gg/4HBXU7k

Social Media Links:
SR Website: https://stoneragegame.com/
Twitter: https://twitter.com/mountainwheel
Instagram: https://www.instagram.com/stone.rage/
Facebook: https://www.facebook.com/StoneRage/
YouTube: https://www.youtube.com/user/MountainwheelGames
Twitch: https://www.twitch.tv/stone_rage/

All the best,
Thank you for all your support and love!
Marco Muellner, Project Lead Stone Rage