We’re happy to announce our second content update for Stone Rage. Our first month went great, we put great effort into this update, but there's surely lots more work to be done to make the game a long-lasting experience!
Here’s a little highlight of the most important changes:
Construction Decay System
Damaged Constructions Visuals
Constructions with stairs
Construction placement Visual Feedback
The design goal behind the Decay System is to prevent the world from overbuilding. It also challenges the players to look out for their home. This is the first implementation of the system and it will be improved further as new patches are rolling out.
As the constructions are getting more and more damaged, the wear will show. They visually become more and more broken too.
We also added special foundations and floors with stairs attached to them. This way it’s both easier to enter your base and design multiple story buildings.
The construction system is a key element to the game. It should be as convenient as possible. For this reason we also added a visual feedback on the hud that explains why can’t you place your construction.
We will be rolling out more large content patches every month with hotfixes as needed. Take a look below at new in this version of Stone Rage!
Decay Content Update 0.3.2:
Patch Additions:
Added decay system with decay station model
Destroying constructions now removes every arrows as well
Added new pickaxe
Added new woodstairs model
Added floor/foundation construction with stairs
Weapon leveling to pickaxes and axes meaning higher tier tools will provide better and more materials
Added dropped meshes for human weapons
Added hitmarker for when an arrow hits a construction, creature or player (if PVP is enabled)
Added sliced banana models
Toggle Sprint mode in the options menu
Added new fire arrow model
Added male drink anims
Re-enabled client side physics for dropped items
Patch Changes/Fixes:
Fire arrows are pickupable as stone arrows after hit
Claim Signs provide full construction access (upgrade, demolish, build)
No weapon gives construction damage anymore except hammer, mace and fire arrows
Interaction in FPS mode is fixed
Jumping while sprinting no longer snaps the player out of sprinting
Improved ponderosa trees models when cut
Fixed neander axe found on map
Main menu buttons hover over response
Fixed swimming speed for both genders
Fixed axe durability loss on ponderosa trees
Fixed hair issue on spawn ui
Fixed character render issue
An issue where the player stats were ticking even when offline is fixed
Fixed bandage being too loud
Fixed sand condition loss
Fixed character's buyoancy
Fixed missing weight calculation when quick move used in inventory
Chat message is limited to 64 character
Condition loss over time; torches now lose durability when equipped
Core of the decay system and decay component
Claim Signs no longer have inventory
Newly picked up stackable items now stack properly
The construction system now prompts you if you cannot place a building and also tells you why.
Deactivate construction mode if character dies
Fixed crafting ui scaling issue
UI dpi scaling adjust and minor UI fixes
Fixed hut doors and doors snapping
Fixed Claim Sign owner copy issue when interactable was placed after the Claim Sign.
Fixed multiple crashes
Game Balance:
Increased male jump z-axis from 460 to 525
Decrease crafting costs of swords
Increase HP on claim stones
Decrease crafting costs of shelves by a little
Increase HP on foundations some more
Increase slots on big chests
Buff obsidian sword. Damage per hit 15 -> 25
Water reservoir now stores 5 water every 20 minutes instad of 10 water every 15 minutes
Cooking changes: cooked mammoth meat gives more stats
Renamed skirt to bottom
Renamed upgrade tool to modification tool
Cooldown for bandages
Renamed huts to ".... hut foundations"
Increased nammoth health from 450 to 500
Crude pickaxe condition loss for rocks from 0,45 to 0,6
Increased chance to get materials from stone node (from 35% to 40%)
Increased cactus loot drop
Nerfed tree bast on panderosa trees (from 45% to 20%)
Increased loot drop on deer (meat), nerfed raw hide on deer
Updated crafting recipe for the storage containers (chests), 12, 20, 40 now.
Updated loot drop on trees (more logs, less other stuff for big trees)
Foundations have now 100 instead of 75 health
Foundation: nerfed build costs from 20 to 18 logs
Foundation with ramp: build cost needs 22 logs
Durability nerfed for spears when dealing damage to construction
Weapon levels for Crude Pickaxe and Medium Pickaxe
Adjusted health for nodes
Updated trees item drop
Nerfed fire arrow damage construction from 3.5 to 3
Backpack craft changes (fiber backpack)
Palisade craft changes (now uses 3 ropes)
Roadmap and Suggestions
Many of you have contributed heavily over on our Discord and a ton of your suggestions have made it on to our Trello. We hope that you will continue to provide us with your thoughts as we move forward. If you’re not on our Discord, we encourage you to join!
Wipe info!
All servers will be wiped because of monthly content update!
Social Media Links: SR Website: https://stoneragegame.com/ Twitter: https://twitter.com/mountainwheel Instagram: https://www.instagram.com/stone.rage/ Facebook: https://www.facebook.com/StoneRage/ YouTube: https://www.youtube.com/user/MountainwheelGames Twitch: https://www.twitch.tv/stone_rage/
All the best, Thank you for all your support and love! Marco Muellner, Project Lead Stone Rage
Stone Rage price reduced!
Stone Rage price reduced!
We have heard you and listened to your feedback about Stone Rage. Though we have been completely transparent about our stage in Early-Access, we understand that our original pricing reflected our ambitions more than our current state.
With that in mind, we have reduced the price of Stone Rage. We believe that our current pricing is more in line with what our players have come to expect from Early-Access titles. As we continue to develop the game, we hope to put out a product that is worth every hard-earned penny and more. In the meantime, we need your help to make sure Stone Rage shapes up to be the kind of game you love, now and for years to come!
Keep engaging with us on Discord and be sure to leave a review on Steam to let us and others know what you think!
Discord Invite Link: https://discord.gg/4HBXU7k
Social Media Links: SR Website: https://stoneragegame.com/ Twitter: https://twitter.com/mountainwheel Instagram: https://www.instagram.com/stone.rage/ Facebook: https://www.facebook.com/StoneRage/ YouTube: https://www.youtube.com/user/MountainwheelGames Twitch: https://www.twitch.tv/stone_rage/
All the best, Thank you for all your support and love! Marco Muellner, Project Lead Stone Rage
StoneRage - Asian & Oceania Servers are live!
New Asia and Oceania Servers!
We are happy to announce the addition of two extra server locations. The first is in Singapore while the second is in Sydney, Australia. This should dramatically improve latency for our players in these regions. If you were unable to play from these areas, or were holding off for this announcement, this is your moment! Grab your spears and join in on the hunt. As with our other servers, there will be one PVE and one PVP server in each location. Happy Raging!
Discord Invite Link: https://discord.gg/4HBXU7k
Social Media Links: SR Website: https://stoneragegame.com/ Twitter: https://twitter.com/mountainwheel Instagram: https://www.instagram.com/stone.rage/ Facebook: https://www.facebook.com/StoneRage/ YouTube: https://www.youtube.com/user/MountainwheelGames Twitch: https://www.twitch.tv/stone_rage/
All the best, Thank you for all your support and love! Marco Muellner, Project Lead Stone Rage
StoneRage - Sulphur Content Update 0.3.1
Hello, Stone Ragers!
We’re happy to announce our first minor content update for Stone Rage. Our first week went great, but it wasn’t without its ups and downs.
Early-Release is always a gamble since you are asking players to take a harsh look at an unfinished project.
We stand by our decision to release this way and this week has proven how important that decision was.
The feedback and suggestions we have gotten from the community have been amazing and we are incredibly proud to continue developing this game for such an involved player base.
Many of you have contributed heavily over on our Discord and a ton of your suggestions have made it on to our Trello. We hope that you will continue to provide us with your thoughts as we move forward. If you’re not on our Discord, we encourage you to join!
This update is a big step for us, and we will be rolling out more large content patches every month with hotfixes as needed.
Take a look below at everything rolling out in this version of Stone Rage!
Wipe info!
All servers will be wiped because we are going to launch 2 servers per region. (One PVP and one PVE). The wipe will occur so that everyone can start fresh and equal. We don't plan to wipe the server weekly. The current occasion is necessary however. After this, the servers will only wipe either if a new feature will be added that requires it or monthly.
Player stuck issue!
We heard and saw the bug reports. After or before cutting a tree the player can stuck in the trunk and can't move. We need your help to fix this problem! If anyone experiences this specific bug, send us a screenshot so we can identify the tree models with incorrect collisions. Until then you can work around this issue by crouching (CTRL by default) and moving away.
Sulphur Content Update 0.3.1:
Patch Additions:
Access Management to Claim Signs (allow group playing, use upgrade tool)
Added Banana item and banana trees to beaches
Added sulphur nodes and sulphur melt processing
Added fire arrow requiring sulphur for new raiding method
Added new boneknife tool to harvest animals
Added new harvest bushes in all biomes
Added Crash Reporter (players now able to send crashes directly to us)
Patch Changes/Fixes:
fixed nudity issues at inventory
fixed possible crash
fixed equipment ui issue
project now use dx12 as default api
fixed free look invert mouse issue
items with no use (noted in description text)
buffed animal fat after player feedback
fixed normal map on obsidian rock (wrong setup)
added proper collision to construction with windows (now open)
reduced durability on hammers (so they are not raiding tool #1 anymore)
reduced durability for pickaxe on nodes from 0,4 to 0,45
fixed wood brazier placement (was hovering in air)
increased burn time for fuel (bark, branch, logs) for wood brazier
level design fixes/changes and updates
removed palm leaves from normal palm trees and added them to banana trees
increased AI animals on map
added more obsidian nodes on map
nerfed sickle crafting recipe
buffed mammoth health
buffed mace and hammer melee damage
fixed stamina for human male
Discord Invite Link: https://discord.gg/4HBXU7k
Social Media Links: SR Website: https://stoneragegame.com/ Twitter: https://twitter.com/mountainwheel Instagram: https://www.instagram.com/stone.rage/ Facebook: https://www.facebook.com/StoneRage/ YouTube: https://www.youtube.com/user/MountainwheelGames Twitch: https://www.twitch.tv/stone_rage/
All the best, Thank you for all your support and love! Marco Muellner, Project Lead Stone Rage
StoneRage - now available in ALL countries!
We’re happy to announce that Steam has worked with us to sort out our currency issues! This problem was preventing players in certain countries from purchasing Stone Rage. You should now be able to. Thank you for your patience and please report any further issues with purchasing.
Discord Invite Link: https://discord.gg/4HBXU7k
Social Media Links: SR Website: https://stoneragegame.com/ Twitter: https://twitter.com/mountainwheel Instagram: https://www.instagram.com/stone.rage/ Facebook: https://www.facebook.com/StoneRage/ YouTube: https://www.youtube.com/user/MountainwheelGames Twitch: https://www.twitch.tv/stone_rage/
All the best, Thank you for all your support and love! Marco Muellner, Project Lead Stone Rage
Stone Rage - Release Day Hotfix 0.3
Release Day Hotfix 0.3:
pickaxe fixed. mining nodes works now.
movement keybinding
rename bed fix
added invert mouse option
added favorite servers tab
added last played servers tab
patch note in main menu
temp solution against griefing on PVE servers (construction placement is not allowed if it is too close to other non-owned construction)
fixed construction access
fixed a invisible rock in rocky desert and some landscape painting
removed fish VFX on map
fix hammer animations and damage
wood brazier item description text fix
foundations more health
increased foundation upgrade from 5 to 10 basalt needed
damage increase to spears
damage to construction balance issue for hammers
condition loss updates for hammers
added some missing bushes to foliage database
added some harvestable bushes to pine forests
most bushes in savanna can now be harvested
added ground rocks to a lot of areas missing them
stamina recovery exploit fix
No Purchase Button for some countries
We are aware of an issue where certain countries are unable to purchase Stone Rage. This is due to how Steam handles the auto conversion of currencies. We have put these currencies in by hand and are awaiting Steam approval. We have been informed that this will take until Monday (hopefully). We deeply apologize for this oversight and hope that you'll try again when we get it pushed through!
Discord Invite Link: https://discord.gg/4HBXU7k
Social Media Links: SR Website: https://stoneragegame.com/ Twitter: https://twitter.com/mountainwheel Instagram: https://www.instagram.com/stone.rage/ Facebook: https://www.facebook.com/StoneRage/ YouTube: https://www.youtube.com/user/MountainwheelGames Twitch: https://www.twitch.tv/stone_rage/
All the best, Thank you for all your support and love! Marco Muellner, Project Lead Stone Rage
Stone Rage is now available on Steam Early Access!
Welcome to Stone Rage!
We are now out on Early-Access! Get your clubs ready and come with us on a journey into the Pleistocene, the era of mammoths, saber-toothed cats, and encroaching glaciers. Step into the rawhide sandals of our early ancestors, the Cro-Magnon, as you struggle to survive in a landscape with few resources, dangerous predators, and fleet-footed prey. Arm yourself against the deadliest of all hunters: your fellow man. Stone Rage is a fully playable, online game with robust features that we will be polishing and adding to as the game develops.
[previewyoutube="nAYy8SB9USA;full"]
The following features are currently implemented and functional:
Full Inventory System
Weight system
Equipment system (clothing, item bar, etc.)
Character customization (hair, beards, warpaint, skin tones, etc.)
Region spawning (different biomes)
Prehistoric AI such as the mammoth and saber-toothed Cat (more to follow soon!)
Playable male and female Cro-Magnon (Early human species)
Basic combat system including bows and spears
Material gathering
Full construction system with upgrading
Hut building (Pre-designed huts with upgrade stages)
Swimming
Global chat
Survival stats (stamina, hunger, thirst, oxygen)
and a lot more...
Our Roadmap:
Want to see what we're working on in the coming weeks and months? Our roadmap is live on Trello! Check it out here: https://trello.com/b/0nQwap7Y/stone-rage-goals-milestones
Wipes and Updates:
Total server and character wipes will be a normal occurrence while in early access. These wipes will accompany all major content updates, which we anticipate every two weeks. Wipes will not occur with normal hotfixes that we will roll out as frequently as needed.
Support:
While we are excited for this launch, we still need your help! Stone Rage is in early development and your feedback is what our game thrives on. As a small, independent development team, we do our best work when we have community support and feedback.
Stone Rage is funded entirely by the development team and our amazing community. If you would like to support us even more and pick up some perks check out our Patreon: https://www.patreon.com/mountainwheelgames
Release servers will be in these locations:
- Frankfurt (Europe) - France (Europe) - Los Angeles (North America) - Canada Ottawa (North America)
Release Patch Notes 0.3
Additions
New playable human male character with own animation set (placeholder)
Hair, clothing, warpaint for human male character
New regions: savannah, birch forests, tropical jungle
New sound effects (harvesting, ambient, etc.)
Added server filter option
Water reservoir is now interactable and collects water over time
Added credits. Yes, the game was done by such a small team ;)
Bug Fixes & Changes
Refactored effect system to work with multiple skeletons
Sundays linux build fixes, utf8 fixes
Game now runs video settings benchmark at first start
System messages (don't have enough space) now appear as notification instead of chat spam
Door Access is now tied to unique IDs rather than Steam names which could be exploited
Door Access is now saved. Upon server restart, the door's access state will stay as it was.
Removed the temp solution note from the How To Play and Door Access UI
War paint system now supports textures / character data
Interactable construction blueprints now able to have custom icons
Fixed preferred inventory pickup issue
F10 now completely hides all UI elements(including alpha overlay)
Tons of item, crafting, and construction database balance improvements
Tutorials: If you are completely lost, check out our tutorial by our Community Manager, Copperic. Craft recipe numbers might be outdated, but the rest is pretty accurate. Link: https://youtu.be/wkrdbuAiIHw
Social Media Links: SR Website: https://stoneragegame.com/ Twitter: https://twitter.com/mountainwheel Instagram: https://www.instagram.com/stone.rage/ Facebook: https://www.facebook.com/StoneRage/ YouTube: https://www.youtube.com/user/MountainwheelGames Twitch: https://www.twitch.tv/stone_rage/
All the best, Thank you for all your support and love! Marco Muellner, Project Lead Stone Rage
Stone Rage - Early-Access Release Announcement
Hello fans and followers, Marco Muellner here, Project Lead from Stone Rage! We are excited to announce our Early-Access release date of August 28th, 2020. We have chosen this route because we feel our game is ready for you, the public, to try out this early state of Stone Rage. Since Stone Rage is currently in Early-Access, we expect players to encounter bugs, performance issues and unfinished content. With your help, we will be able to continue developing the game and steadily add to the player experience. Our goal is to push hotfixes as needed, and content patches every two weeks on Thursday or Fridays!
Enjoy our little Early-Access-Announcement Trailer: Fully recorded ingame, no cinematics. [previewyoutube="nAYy8SB9USA;full"]
What's in the game so far you might ask? Here's our main features which are included: - Full Inventory System - Weight System - Equipment System (Clothing, Weapons holster, etc.) - Character Customization (Hair, Beards, Warpaint, Skin Color, etc.) - Region Spawning (different biomes) - Prehistoric animals such as the Mammoth and Saber-Toothed Cat (more to follow soon!) - Playable Male Cro Magnon (Early human species) - Basic Combat System & Ranged Bow and Throw System - Gather and Foliage System - Full Construction System with Upgrading - Hut Systems (Pre-designed huts with upgrade stages) - Swimming System - Chat System - Survival Stats System (Exhausted, Hungry, Dehydration, Drowning) and alot more...
Release servers will be located in these locations: - Frankfurt (Europe) - Canada Ottawa (North America) - UK, London (Europe)
What's planned? - We will be sharing our roadmap with the next steam post.
Social Media Links: SR Website: https://stoneragegame.com/ Twitter: https://twitter.com/mountainwheel Instagram: https://www.instagram.com/stone.rage/ Facebook: https://www.facebook.com/StoneRage/ YouTube: https://www.youtube.com/user/MountainwheelGames Twitch: https://www.twitch.tv/stone_rage/
All the best, Thank you for all your support and love! Marco Muellner, Project Lead Stone Rage
StoneRage - Beauty Shots from Playtesting
Hello there! Marco here, Project Lead from Stone Rage! Today we'd like to share some awesome beauty shots (no HUD) from our last playsessions with the external testers. Enjoy!
At this point we are working very hard to optimize, add more content, and prepare everything for our upcoming release at the end of this month. Official announcement of release is coming very soon with new video footage, and more new updates! Wishlist us to stay tuned.