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Genre: Role-playing (RPG), Adventure, Indie

Stone Story RPG

New Lost Item & Legend Now Available

Stone Story RPG’s first post-launch Legend is now live! Update your game to play Blowing Steam, grab a free Fire Talisman and participate in this limited-time event (Latest version: 3.42.2)



From now until August 30th, complete in-game milestones to earn your first Moonbloom 🌙🌸-- a special gift from Leuce herself. The Moonbloom is a rare crafting material planned for the upcoming 4.0 update.

You also have the opportunity to earn a more powerful reward! Players can upgrade their event treasure by completing additional milestones before the event ends on August 30th.

Having trouble with the event? Join other players on the Steam forums or the official Discord server to tackle these goals and ensure that the maximum reward will be yours!


Update 3.42.0

New
- Added music to the Poena boss fight.
- Stonescript: Added buffs.oldest and debuffs.oldest

Balance
- The Cultist Mask's Extend ability now only affects one buff (the oldest).

Bugs
- Fixed bug with multiple copies of the Cinderwisp's Devour ability.
- Fixed exploit where players could fully heal and brew an extra potion in the middle of a run.
- Fixed the color mask in difficulty selection UI's time label.
- Fixed an inventory memory leak when switching between different saves.
- Bearer & Elementalist are now treated as "dead" during transition to next forms.

New Legend Arriving August 24th: "Blowing Steam"

Get ready to heat things up!



Stone Story RPG will get its first post-launch Legend on August 24th: Blowing Steam.

Uulaa’s run into trouble, and she needs your help. Her Flame Elementals have wandered off and gone missing!

Your assistance won’t go unrewarded. “Blowing Steam” also introduces a new Lost Item: the Fire Talisman.

Look forward to the new quest and item in a couple days!

Blowing Steam Update - 3.41.2

New
- Event: Blowing Steam
- Lost item: Fire Talisman

Balance
- Changed the weighted average of training offline time from 15% to 21% (loops).

Improvements
- The Referral Quest now reappears if there is a treasure to collect.
- Stonescript: Abilities can now be activated by their id. E.g.: "activate cinderwisp"
- Remnants of Five: Reworked some details to improve completion rate.
- Scotty has a new explanation dialog when you can't add a referral code.
- Improved the white flash effect on ability buttons when they come off cooldown.

Bugs
- Fixed crash in the pooling of ability HUD buttons.
- Fixed R&D book layout in some languages.
- Buffs/Debuffs can no longer be added to dead characters.
- Fixed Dysangelos (phase 1) that could get stuck with his evolving animation on loop.

FTUE Update - 3.40.1

Improvements
- Added blowing steam event countdown.
- Stonescript: Added new `key` namespace. This allows rebinding of keyboard shortcuts.
- Added 'À' to the font.
- Added "Dig" indicator to Rocky 0-stars.
- Added a shop sign and outro text at the end of Mushroom Forest 0-star.

Quests
- Croaked: Fixed the enchantment reward in case you use Hatchet.
- Croaked: Reworked section with Sight Stone to improve completion.

Bugs
- Fixed achievement "One For the Books".
- Enchanted treasures can no longer be selected at the Triskelion and Moondial stations.
- The Re-roll button no longer appears on Moondial if an Enchantment is selected.
- Fixed crash if you bought a treasure in Mushroom Shop then quickly went over to Hotspring Shop.
- Fixed rare crash if opening a treasure with Ki Crystals inside while having zero crystals in inventory.
- Fixed rare crash when exiting the shop if you've never received the Crafting Booklet.
- Fixed serialization of decimal numbers in some locales that lead to bugs.
- Fixed the pivot calculation for flipped multi-layer sprites.

New Weapon Recipe: Heavy Hammer

Hope you’ve all had a fun launch week, Stoneheads!

Today we’re bringing the first of many planned updates to Stone Story RPG.

Smashing its way into Stone Story is a new weapon recipe: the Heavy Hammer. A hefty tool, the Heavy Hammer packs a punch and smashes through enemy defenses with ease. Remember though: while it can swing wide and hit hard, the Heavy Hammer is slower than its one-handed counterpart.



From now until August 7th, players will have a chance to earn a Unique Golden Skin for the Heavy Hammer. Obtain the skin by participating in the Challenge Event, which can be started by discovering the recipe and crafting a ☆☆☆ Heavy Hammer.

You also have the opportunity to earn a more powerful reward! Players can upgrade their event treasure by completing additional milestones before the event ends on the 7th.



Having trouble figuring out what the recipe is? Not sure how to use the Heavy Hammer efficiently? Join other players on the Steam forums or the official Discord server to tackle these goals and ensure that a powerful Golden Heavy Hammer will be yours!

-SSRPG Team

Stability Patch - 3.38.4

Improvements
- Added dialogs and extra UI during 2x Ki event.
- Remnants of Five: Improved the comedic timing of narrator dialogs.

Bugs
- Fixed black screen on startup.
- Fixed Mushroom Forest that would sometimes get stuck on 1 star.
- Improved line breaks in Japanese.
- Fixed Grappling Hook description in German.
- The Crafting Booklet now shows the accurate number of recipes.
- Fixed cooldown for unlocking the next Legend quest that could keep resetting to 8 hours.

Stone Story RPG is leaving Early Access!

At long last, the day has finally arrived: Stone Story RPG is now fully out of Early Access!



We can’t thank you all enough for supporting the team. Nearly a decade of work and passion have gone into this game, and we’re excited to finally launch it.

While the game may be fully released, we’re far from done with Stone Story RPG. We’ve got plenty still in mind, from additional mechanics to new events, new items, new difficulties, new locations and more.

If you’re a Stonehead who wants to play on the go, check the game out on your mobile device. Look for Stone Story RPG on the Google Play Store or the Apple App Store:

Download for Android devices here

Download for Apple devices here

Note: Mobile and PC save files can be shared between platforms!

-SSRPG Team

Hammer Time Update - 3.38.1

New event: Hammer Time!

Balance
- The crafting recipe for Bardiche has been changed.
- Fixed the range on Poena's attack in yellow difficulties.

Improvements
- Unreleased crafting recipes are now omitted from the booklet.
- Wild Ride: Adjusted the position of Scotty's dialog bubbles.
- Titanic Accord: BFG's activated ability can no longer be used.
- Optimized BFG activation logic.
- The treasure opening dialog is wider and you can't accidentally skip seeing very rare drops.

Bugs
- Fixed categorical issue where items could be destroyed in memory and appear as blank inventory entries, causing problems.
- Fixed the main menu event card that would not appear for some players.
- Improved big head so it doesn't jump around as much when walking next to another stonehead.
- Fixed rare crash in Stonescript lexer.
- Fixed error when switching from a save file with a referral code to one without.
- The warning message "Tried to save, but couldn't." now only appears in development environment.
- Fixed Legend quests that sometimes would desync and run dialogs on top of the menus.

Stability Patch - 3.37.4

- Cultist Mask now works with Damage Over Time debuffs.
- Nagaraja summon animations are now golden if you have the golden Cultist Mask.
- Cultist Mask now draws in the correct color when picking up resources.
- The Triskelion's Fuse+ will now cancel the operation if it detects a calculation mistake, instead of getting stuck.
- Fixed the "Break Completely" label in Fissure Stone that could be incorrect.
- Fixed items that would sometimes be generated with wrong data.