Usher in the Year of the Dragon with Stone Story RPG! From February 1 to February 11, face the almighty serpent in his Temple lair for double loot drops. But it won’t be Nagaraja you encounter this time around…
Upcoming Content
But wait, there's more!
The team is hard at work on getting new content developed and in-game. In late February, we’ll be adding an all new craftable item, the Towering Shield, followed by more quests and in-game events.
If you’ve been at one of our community calls in the SSRPG Discord, you’ve likely heard about the cool stuff we’ve got in the works for Parts 2 and 3! You’ll visit the towering heights of Acropolis and see for yourself the fabled kingdom above the clouds.
We’re excited to share more with you in due time, but for now we hope you look forward to seeing what lies hides in the dark moonlit sky~
StoneJam 6 Compilation
Once more, we’d like to wish a heartfelt thank you to the incredible community that made StoneJam 6 possible. We’ve compiled all the StoneJam 6 showcases into one video, totaling dozens of unique user-created cosmetics, minigames, and more. Take a look!
New Legend Quest Now Available - "Head Over Heels"
Osseous Odyssey 🦴
Stone Story RPG new Legend Quest is now live- Update your game to ver. 3.52.1 to play Head Over Heels now!
From now until January 21st players can complete in-game milestones to earn glittering rewards! Upgrade your event treasure by completing additional milestones before the event ends on January 21st.
New Legend Arriving January 11th: "Head Over Heels"
Head Over Heels
A tale of two star-crossed body parts!
The Body of Scotty has been working hard in the Skeleton Chest Factory, but in order to grow his operation he needs help. Reunite Scotty with his body and help the Factory reach its full potential!
Help the estranged limbs overcome their differences and fall Head Over Heels for each other once again.
“Head Over Heels” is the newest Legend Quest to be added to Stone Story RPG and will be playable in Stone Story RPG beginning January 11th.
We hope you look forward to the new Legend and more!
Upcoming Events:
Upcoming Events:
1/11-1/21 | Head Over Heels Play the new Legend Quest, Head Over Heels, and meet the Body of Scotty
2/1-2/11 | Lunar New Year Celebrate the coming of the Lunar New Year and challenge Nagaraja for 2x loot drops on The Temple
2/22-3/3 | Towering Shield Brace for impact and protect yourself with a new craftable item: the Towering Shield
Other Upcoming Content: Aether Talisman Crusader Shield …and more Legend Quests!
Thanks as always for playing and supporting the game!
We hope your holiday seasons have been going well. To bring a little more cheer for the season, until January 2nd, we'll be running our seasonal Winter Event! Complete runs of Icy Ridge for 2x loot.
As part of the Steam Winter Sale, you can also get Stone Story RPG for 30% off:
But that’s not all; we're thrilled to invite you to our upcoming community call next weekend on Saturday, 12/30, where we'll be delving into exciting updates and future plans for Stone Story RPG.
Check out the final group of StoneJam submissions, featuring community-made cosmetics, minigames, and more!
Pre-production Parts 2 and 3
Dive deep into the development process with insights on our upcoming additions to Stone Story RPG. We’ll be covering more of Part 2 and Part 3 of the game, sharing plans for new storylines, new mechanics, new items, and a host of other things we’re excited to share with the community.
New Legend Quest Arrives on Jan 11
Mark your calendars for a new Legend Quest in Stone Story RPG, arriving on January 11th. Enter the skeleton chest factory and meet the Body of Scotty, an ambitious boney fellow who dreams of creating a better space for workers before they lose their heads (quite literally) for the chest-making process.
The Body of Scotty, lacking a head, requests your help in finding his dear old head, Scotty. Embark on this emotional quest and discover the story of two friends seeking reconciliation. The Dark World awaits your friendly touch!
That's just a taste of what's to come. Here's what players can look forward to over the next few months:
Upcoming Events:
12/22-1/2 | Winter Solstice Challenge the frost giant Hrimnir for 2x loot drops on Icy Ridge
1/11-1/21 | Head Over Heels Play the new Legend Quest, Head Over Heels, and meet the Body of Scotty
2/1-2/11 | Lunar New Year Celebrate the coming of the Lunar New Year and challenge Nagaraja for 2x loot drops on The Temple
2/22-3/3 | Towering Shield Brace for impact and protect yourself with a new craftable item: the Towering Shield
Other Upcoming Content: Aether Talisman Crusader Shield …and more Legend Quests!
- Event system v2 - 20 free tickets at the start of the first event. - New: import TrainAdventure by link2_thepast - New: import Cosmetics/SleepyStonehead by doo doo fart - New: import Cosmetics/PetSnowBunny by aeris - New: import Cosmetics/PetSnowman by MichaelGG - New: import UI/BragMeter by insult2
Changes - CozyCave v2.1, moved to the base folder: import CozyCave - SantaHat v2.0.1 by martosss - MindstoneButton v1.2 - Added the "skeleton" type to all Skeleton enemies. - Removed the Moondial requirement for seeing event cosmetics. - Boss sublocations (Forest, Halls, Mines, Temple) now have difficulty values at 3 and 4 stars. - Characters that die from a shared death (e.g. Pallas spawns and background parts) no longer count as combat kills.
Bugs - Fixed draw.Player(x,y) - Fixed crash when collecting legend rewards. - Fixed crash when loading very old save files. - Fixed a possible progression leak between save files. - Fixed bug where the main menu carousel could show the wrong countdown. - Fixed Lost items with level less than 5 stars. - Fixed refreshing of the quests screen in certain conditions.
Vote Stone Story RPG for "Most Innovative Gameplay" in the Steam Awards!
Hello Stoneheads,
We’d like to ask for your support in nominating Stone Story RPG for the “Most Innovative Gameplay” Steam Award!
Somewhere between idler, auto-battler, and game engine you’ll find Stone Story RPG. The player journey in SSRPG is a continual progression of discovery and exploration, whether you’re puzzling through the crafting system at Hour 3 or unlocking the full potential of the Mind Stone at Hour 300.
We’ve come a long way, and we’re excited for what we’ve still got ahead!
We are thrilled to have had so many people participate in the most recent StoneJam! StoneJam 6 absolutely blew us away. The sheer volume and creativity from our community is nothing short of astounding. Utility scripts, animated cosmetics, and even Tetris are just a few of the many entries submitted by players!
Your creativity and dedication have once again exceeded our expectations, and we are delighted to share some highlights and express our gratitude for your incredible contributions.
2048 by Artificial Potato
StoneJam 6 Results
StoneJam 6 was rather overwhelming for us on the SSRPG team!
To give some reference, StoneJam 5 had around a dozen submissions. StoneJam 6, on the other hand, clocked in at a whopping 71 submissions. We were impressed at the huge range of entries, like new minigames, cosmetics, and even a fully-functional painting tool!
It’s taken some time for us to sort things out, especially as we continue development on other parts of the game. We’re currently working with submission authors and will soon feature StoneJam 6 entries as official scripts in-game.
We’ll take a look at some StoneJam 6 submissions and talk about upcoming plans for the project, particularly in ways we can better integrate the community into the game (like leaderboards, story content, and more).
Looking Ahead
As mentioned earlier, Stone Story RPG’s development continues onwards. Pre-production for Part 2 and Part 3 have begun, which will take players to Acropolis and beyond.
Soon, players can look forward to a new Legend quest: Head Over Heels. An employee of the Skeleton Chest Factory has reached out with a curious request for the Stonehead… What could be in store at this warehouse of bones?
-SSRPG Team
Halloween Sale + Loot Event in Stone Story RPG!
Special Halloween Event: 2x Loot (and 30% Off Sale!)
The spirits of the Dark World have once more gained a festive air!
Until November 6th, alongside the 2x Loot Event, we are offering a 30% discount on Stone Story RPG on Steam! Complete runs in the Haunted Halls with that little extra premium experience.
If you already wield Pallas’s imposing weapon, you may find a curious addition during this event…
*For the duration of the Halloween Event, Pallas will drop two treasures. Delta Treasures dropped from Pallas have double the chance of dropping Lost Items.
StoneJam 6 Underway
These past few days, Stone Story RPG players have been participating in StoneJam 6, and we've already seen some incredible work!
Members of the community have been creating everyting from hats to pets to... well-toned muscular ASCII arms...?
Made by user CadenLingLongBingBong
We encourage everyone to participate and explore what Stonescript has to offer!
New to Stonescript? Want to learn more about StoneJam 6? Check out the link below: https://store.steampowered.com/news/app/603390/view/3722847546247862998
Bounties and rewards are also returning for StoneJam 6. More info here: https://docs.google.com/document/d/1GfTtpiP_7Hs5Wu_y0PFmK0ngSFkNBIlRNCIicUOAYyk/edit?usp=sharing
After a long time away, we’re excited to bring back StoneJam!
Submissions to StoneJam 6 are open to artwork, UI mods, and anything else you can think to use Stonescript for. Interested in a more specific challenge? Try taking on a Bounty to earn rewards!
Make sure you join the StoneJam 6 event on our Discord server to participate: https://discord.gg/stonestoryrpg?event=1165085728611504239
We’ve also got an upcoming Town Square meeting on the community Discord happening tomorrow, 10/28 at 11 AM PST. We’ll be talking about StoneJam 6, our growing international playerbase, giving away Steam copies of SSRPG, and more!
Sign up for the Town Square Discord event so you don’t miss out: https://discord.gg/stonestoryrpg?event=1165123891388227614
What is StoneJam about?
StoneJam was conceived as a way to experiment with Stonescript, a scripting language built directly into Stone Story RPG. Easy to use yet powerful, scripts can be as simple as automating potions if your health gets low, optimizing combat to superhuman levels, or even creating new cosmetics and UI features!
With each new update we continue to expand what's possible with Stonescript. We want to see what YOU can create! Some of the projects that people have made with Stonescript include:
Minigames
Pets and cosmetics
Custom UI elements (e.g. healthbars, ability timers)
ASCII-art and animations
…and more!
Collaborations between participants are more than welcome (and in fact encouraged).
Instructions in the Mind Stone* are written in Stonescript, a minimalist language designed for use by everyone. If you don’t want to script, use the Mind Stone as your canvas to create ASCII art!
*(Note: Stonescript features are unlocked part-way through playing the game. If you’re new to scripting or need a quick refresher, check out this tutorial we’ve written up: https://stonestoryrpg.com/stonescript/intro_tutorial.html)
Here is a list of changes to Stonescript since the last StoneJam:
New namespaces - BigNumber, for dealing with infinitely long numbers. - key, for rebinding keyboard shortcuts.
Changes - Parameter "u" can be used to `disable` Utility Belt UI (mobile). - Abilities can be activated by their id. E.g.: "activate cinderwisp"
Deprecated - time.ms
I’m a mobile player; can I still participate?
Yes!
While working with Stonescript on mobile may be a bit more challenging, there are ways that you as a mobile player can participate in StoneJam.
We recommend working with cosmetics as the easiest way to get into mobile scripting. For the more ambitious users, it is still possible to work with UI, Games, and other types of StoneScript creations!
Check out community members Rex and Agerak’s guides on mobile compatible imports and how to edit existing imports:
StoneJam is a chance for our community to work together and bring StoneScript to its limits. All participants in StoneJam will earn a commemorative shiny treasure, and our favorite submissions will be invited to be an official addition to the game.
We’re also excited to bring back Bounties!
Bounties are a way for us to collaborate with and challenge our community. Players can complete specific projects to earn larger rewards, including Steam Wallet funds, in-game items, and development credits for Stone Story RPG.
Congratulations, you now have the @stonejam role! With this you’ll be able to see the StoneJam Discord channels
Participate via the Discord event channels:
#stonejam6-discuss - StoneJam discussion chat
#stonejam6-submit - Entry submissions
How do I submit my StoneJam entry?
Submission rules:
Inside your scripts, at the beginning of each file include:
Name/nickname of author or multiple names if multiple authors
Version number of the script
Instructions on how to use it
Drop your script into #stonejam5-submit, along with screenshots and/or gifs of your entry in action.
If a single entry involves multiple interdependent scripts, put them into a zip.
Submit different entries separately.
You can submit scripts created prior to the jam, as long as the jam week is used for meaningfully improving them.
Previous StoneJam Entries
Disco Visor by Fyda
Record Player by Mind Stone Thief
Santa Hat by link2_thepast
Resources for StoneJam
Stonescript Documentation
To see a full list of all possible functions, commands, and variables: https://stonestoryrpg.com/stonescript/manual.html
Mobile Stonescript Tips (courtesy of Agerak)
List of Mobile Compatible Imports https://discord.com/channels/423242655498240000/597668520888762388/1146604323539792036 Editing Existing Imports on Mobile https://discord.com/channels/423242655498240000/597668520888762388
Easy projects
Introduction to Stonescript - This writeup gives you an overview of Stonescript's functionality, including variables, commands, and operators: https://stonestoryrpg.com/stonescript
Modding Guide - This walkthrough shows you how to import external scripts into the game. https://steamcommunity.com/sharedfiles/filedetails/?id=2003221477
ASCII-art Tutorial
Video tutorial: https://www.youtube.com/watch?v=o5v-NS9o4yc Follow-along Reference: https://stonestoryrpg.com/ascii_tutorial.html
Example of what high-level scripting looks like
https://www.youtube.com/watch?v=pR6QYxdGV9M
Reference guides
All ASCII characters currently available to use in-game: https://cdn.discordapp.com/attachments/597668520888762388/683419636204699676/AvailableGlyphs.txt
Hex for all enchantment colors: Cyan: #02e5ff Yellow: #ffff62 Green: #32da5a Blue: #0063ff Red: #ff2222
List of valid ?loc: rocky, deadwood, cave, shroom, haunted, crypt, bronze, icy, temple, nagaraja
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We can’t wait to see what people come up with this time!
Improvements - Stonescript: Added item.left.state, item.left.time, item.right.state & item.right.time - Reduced the size of save files by ~16%
Balance - Reduced the engage range on Dashing and Bashing shields to 15. - Changed the knockback on Stone Crossbows from 2 -> 4. - Changed the knockback on elemental Crossbows from 2 -> 3.
Bugs - Fixed "open all" treasures, which could get stuck on Lost items. - Roof Overhead: The Mine Walker can no longer be killed by activated abilities. - Fixed equipment missing in the Saved Games screen on first showing. - Fixed the position of "Ki Crystal" names in Hotspring Shop. - Fixed the importing of save data that's been reformatted by intermediary apps. - Fixed bug where Stone Runes would drop from some treasures. - Any "Stone Runes" are now converted to Vigor.