Stonedeep cover
Stonedeep screenshot
Genre: Simulator, Strategy, Indie

Stonedeep

Patch 12.08.2021.0 - betatesting branch


  • Improved prioritization for constructing buildings--> now, dwarfs will not get resources that prioritized buildings need.

Patch 10.08.2021.0 - betatesting branch


  • Monsters that spawn outside of dungeon don't walk to main building anymore
  • Fixed max amount of monsters and animals per chunk
  • Increased speed of smelting furnace
  • Mine cart lifts path nodes were wrong

Patch 09.08.2021.0 - betatesting branch


  • Fixed a rounding mistake related to the amount of goods you can buy and sell at the merchant
  • Fixed bugs with the mine cart lift
  • Change depot settings tutorial didn't work because we changed the UI. Should now work
  • Fixed an issue were dwarfs had the wrong skin on loading when we added a new skin to the game.
  • updated loading screen artwork
  • monsters and animals would not spawn in loaded file
  • small performance improvement
  • Missing icons added main building, quack barrel
  • Research branches show now how much research points are needed to progress
  • Illness was not visible after loading
  • Added glow effect to firefly lantern
  • Added Creative mode
  • UI performance
  • Monsters could not spawn

Patch 29.07.2021.0 - betatesting branch


  • Dwarfs could not walk on top of the mine cart lifts
  • Fixed a bug with targeting the wrong tiles when walking to the furnace
  • Some UI performance improvement
  • Added simple UI that shows how long Apple trees need to grow
  • Weather and season popup was buggy

Patch 28.07.2021.0 - betatesting branch


  • Research carpenter tutorial was not able to be completed
  • New resource UI
  • Added Skills to marriage request
  • Upgrading houses had more prioritization than buildings set to be prioritized
  • Buyable and Sellable amount at merchant scales now with this equation: avg_amount + (avg_amount
  • math.sqrt(dwarfs / 40))
  • Illness damage increased by 300%
  • Added tool that lets you copy settings to other buildings
  • Other bug fixes


Patch 23.07.2021.0 - betatesting branch


  • Dwarfs sometimes were in a producing loop and did work themselves to death
  • Resident amount was wrong calculated (had something to do with the queen, which was removed from the game)
  • Fixed issue with dwarfs not satisfying their needs

Patch 22.07.2021.0 - betatesting branch


  • Fragments of dividing ui element fixed
  • You can use [STRG] now while using the dig tool to remove tiles (before you could only use the destroy tool)
  • Dungeon timer works correct again
  • Added missing products to mine
  • Fixed mine cart lift cost

Patch 21.07.2021.0 - betatesting branch


  • UI fixes
  • Children grow up instantly bug
  • Constant quest complete sound effect
  • Flicker after jump fixed
  • Removed some got gold sound effects (spam)
  • Quack fixed not getting brew
  • Pretzel production buffed
  • Dwarfs would sleep in broken buildings
  • Notification merchant
  • Notification when illness appeared
  • Illness were invisible again
  • Illness effect size increased
  • Missing dwarfs sprites (maggot sprites)
  • Mine cart lift added
  • bunch of other small fixes


Patch 18.07.2021.0 - [Milestone 3] - betatesting branch


  • Added milestone 3 content to the beta branch (Bigger post is coming)
  • more resources
  • more buildings
  • more monsters
  • much bigger research tree with research points where you can specialize you colony


Patch 17.03.2020


  • • Removed soil drops from buildings
  • • Soil is not needed by wheatfarm anymore
  • • Woolfarm didn't spawn animals
  • • Resources popup now shows:

    • In depots: X
    • As Product in building: X
    • As reagents in building: X

  • • Recepie changes:

    • Name: "Product_Recipe_Brew" { BREW = 1 } = { HONEY = 5, WORK = 9 }
    • => { BREW = 2 } = { HONEY = 10, WORK = 8 }
    • Name: "Product_Recipe_Wheat_Brew" { WHEAT_BREW = 1 } = { WHEAT = 20, WORK = 9 }
    • => { WHEAT_BREW = 2 } = { WHEAT = 40, WORK = 8 }
    • Name: "Product_Recipe_Apple_Wine_Brew" { APPLE_WINE_BREW = 1 } = { APPLE_JUICE = 2, WORK = 9 }
    • => { APPLE_WINE_BREW = 2 } = { APPLE_JUICE = 4, WORK = 8 }
    • Name: "Product_Recipe_Apple_Juice" {APPLE_JUICE = 4 } = { APPLE = 30, WORK = 5 }
    • => { APPLE_JUICE = 8 } = { APPLE =40, WORK = 5 }
    • Name: "Product_Recipe_Honey" { HONEY = 4 } = { HONEYMUSHROOM = 60 , WORK = 5 }
    • => { HONEY = 10 } = { HONEYMUSHROOM = 120, WORK = 5 }