Genre: Simulator, Strategy, Indie Stonedeep
Patch 12.08.2021.0 - betatesting branch
- Improved prioritization for constructing buildings--> now, dwarfs will not get resources that prioritized buildings need.
Patch 10.08.2021.0 - betatesting branch
- Monsters that spawn outside of dungeon don't walk to main building anymore
- Fixed max amount of monsters and animals per chunk
- Increased speed of smelting furnace
- Mine cart lifts path nodes were wrong
Patch 09.08.2021.0 - betatesting branch
- Fixed a rounding mistake related to the amount of goods you can buy and sell at the merchant
- Fixed bugs with the mine cart lift
- Change depot settings tutorial didn't work because we changed the UI. Should now work
- Fixed an issue were dwarfs had the wrong skin on loading when we added a new skin to the game.
- updated loading screen artwork
- monsters and animals would not spawn in loaded file
- small performance improvement
- Missing icons added main building, quack barrel
- Research branches show now how much research points are needed to progress
- Illness was not visible after loading
- Added glow effect to firefly lantern
- Added Creative mode
- UI performance
- Monsters could not spawn
Patch 29.07.2021.0 - betatesting branch
- Dwarfs could not walk on top of the mine cart lifts
- Fixed a bug with targeting the wrong tiles when walking to the furnace
- Some UI performance improvement
- Added simple UI that shows how long Apple trees need to grow
- Weather and season popup was buggy
Patch 28.07.2021.0 - betatesting branch
- Research carpenter tutorial was not able to be completed
- New resource UI
- Added Skills to marriage request
- Upgrading houses had more prioritization than buildings set to be prioritized
- Buyable and Sellable amount at merchant scales now with this equation: avg_amount + (avg_amount
- math.sqrt(dwarfs / 40))
- Illness damage increased by 300%
- Added tool that lets you copy settings to other buildings
- Other bug fixes
Patch 23.07.2021.0 - betatesting branch
- Dwarfs sometimes were in a producing loop and did work themselves to death
- Resident amount was wrong calculated (had something to do with the queen, which was removed from the game)
- Fixed issue with dwarfs not satisfying their needs
Patch 22.07.2021.0 - betatesting branch
- Fragments of dividing ui element fixed
- You can use [STRG] now while using the dig tool to remove tiles (before you could only use the destroy tool)
- Dungeon timer works correct again
- Added missing products to mine
- Fixed mine cart lift cost
Patch 21.07.2021.0 - betatesting branch
- UI fixes
- Children grow up instantly bug
- Constant quest complete sound effect
- Flicker after jump fixed
- Removed some got gold sound effects (spam)
- Quack fixed not getting brew
- Pretzel production buffed
- Dwarfs would sleep in broken buildings
- Notification merchant
- Notification when illness appeared
- Illness were invisible again
- Illness effect size increased
- Missing dwarfs sprites (maggot sprites)
- Mine cart lift added
- bunch of other small fixes
Patch 18.07.2021.0 - [Milestone 3] - betatesting branch
- Added milestone 3 content to the beta branch (Bigger post is coming)
- more resources
- more buildings
- more monsters
- much bigger research tree with research points where you can specialize you colony
Patch 17.03.2020
- • Removed soil drops from buildings
- • Soil is not needed by wheatfarm anymore
- • Woolfarm didn't spawn animals
- • Resources popup now shows:
- In depots: X
- As Product in building: X
- As reagents in building: X
- • Recepie changes:
- Name: "Product_Recipe_Brew" { BREW = 1 } = { HONEY = 5, WORK = 9 }
- => { BREW = 2 } = { HONEY = 10, WORK = 8 }
- Name: "Product_Recipe_Wheat_Brew" { WHEAT_BREW = 1 } = { WHEAT = 20, WORK = 9 }
- => { WHEAT_BREW = 2 } = { WHEAT = 40, WORK = 8 }
- Name: "Product_Recipe_Apple_Wine_Brew" { APPLE_WINE_BREW = 1 } = { APPLE_JUICE = 2, WORK = 9 }
- => { APPLE_WINE_BREW = 2 } = { APPLE_JUICE = 4, WORK = 8 }
- Name: "Product_Recipe_Apple_Juice" {APPLE_JUICE = 4 } = { APPLE = 30, WORK = 5 }
- => { APPLE_JUICE = 8 } = { APPLE =40, WORK = 5 }
- Name: "Product_Recipe_Honey" { HONEY = 4 } = { HONEYMUSHROOM = 60 , WORK = 5 }
- => { HONEY = 10 } = { HONEYMUSHROOM = 120, WORK = 5 }