Stonedeep cover
Stonedeep screenshot
Genre: Simulator, Strategy, Indie

Stonedeep

Patch 12.03.2021.1

- French localization update
- potential fix for players who are stuck in loading screen and don't live in countries that use the Latin alphabet

Patch 12.03.2021.0

- Fixed bug were main building was not able to be build due not loaded data. Loading bar time could increase a little for some players. The data loading delay does not seem to appear when starting the game multiple times a day.

Patch 11.03.2021.1


  • - Changed the resource cost of the workshop
  • - Changed research costs on some research branches
  • - Fixed an issue where the engineer wouldn't produce resources

Latest Content Patches - and Whats next?

Hey everybody,

here are some Information about the latest Progress and Content Patches we made in 2021. Patch 14.02.2021.0 we added ~ 13 Resources, 1 Block and 17 Buildings. Patch 10.03.2021.0 we added ~ 16 new Resources, 5 Buildings, ~14 Block (not counting variations and weather change), 3 Biomes, and Weather (not fully finished). More details down below.

Content added 14.02.2021.0



New Resources

Sharp sword, fine clothing, good rifle, simple rifle, gears, screws, nitre, bearings, sulfur, salty dirt, soil, steel shafts, gunpowder.



Sulfur




New Buildings

Clockwork forge, clockwork tailory, gunpowder engine, 3x3 gear, workshop, 1x1 gear, clockwork wood mill, wood engine, gun forge, clockwork juice maker, coal engine, chain transmission, water engine, clockwork brewery, chain, clockwork gun forge, nitric boiling hut, 2x2 gear



Jumps

Dwarfs can now jump. Which makes it much easy to dig blocks. And makes the movement more dynamic.



Clockwork

We added the clockwork system which produces work with engines. And then distributes the work to clockwork buildings that are connected with gears and chains.



Content added 10.03.2021.0



New Resources

Wheat beer, apple wine brew, wheat brew, maggot meat, pumpkin, apple wine, honey beer(before beer), apple juice, diamond beer mug, gold ring, malachite, amethyst, baked apple, white sausage, pumpkin pie



New Buildings

Tattoo studio, barber, wheat farm (wheat mill was split up into wheat farm and wheat mill), apple tree, pumpkin farm, cooking house



Biomes

Stone/mountain, dire biome, swamp biome, fairy biome, needle tree biome



and Whats next?


We are now working on a new monster, new monster system and more stuff that something to do with fighting/ monsters. After we finished that we will solely focus on fixing bugs, increase performance and polish stuff. After that we will release the game end of August or somewhere in September.


Also, monsters are currently deactivated because they can't jump yet, and we will rewrite a bunch of stuff anyways. And I probably forgot to mention a bunch of other stuff that we added.




Patch 11.03.2021.0

Changes to Stonedeep

Patch 11.03.2021.0

  • potential fix for ⇒ After a new game the main building cant be build / dwarfs can't be spawned which results in not being able to play the game

Patch 18.02.2021.0 notes

Changes to the Stonedeep

Patch 18.02.2021.0
<*>clicked building UI should be fixed

Patch 16.02.2021.1 notes

Changes to the Stonedeep

Patch 16.02.2021.1
<*> ui didn't switch between tavern and throne room
<*> when clicking on update dev stage ui wouldn't refresh

Patch 16.02.2021.0 notes

Changes to the Stonedeep

Patch 16.02.2021.0
<*> old wheatmill is now wheatmill and Wheatfarm (wheat farm was added)
<*> molefarm bugs fixed
<*> woolfarm bugs fixed
<*> click buiding ui wasn't updating on research change

Patch 14.02.2021.1 notes

Changes to the Stonedeep

Patch 14.02.2021.1
<*>Wood mill recipe changed from {GOLD = 400, LUMBER = 60, STONE = 35, CLAY = 25} to {GOLD = 600, WOOD = 10, STONE = 35, CLAY = 25}
<*>Traveling Merchant did not appear
<*>Building UI was not responding visually when clicking on upgrade button

Patch Notes v. 14.02.2021.0

Resources: +13
Blocks: +1
Buildings: +17

-Clockwork system (automation of work)
-Dwarfs can jump now