Stonedeep cover
Stonedeep screenshot
Genre: Simulator, Strategy, Indie

Stonedeep

problems with 2020.04.10.01

Hey everyone just wanted to let you know we had to remove the patch 2020.04.10.01 for now because dwarfs would not build stuff and that sucks.

We are really sorry didn't check more. That one was a little rushed.

We will look into it as soon as we awake.

Patch 2020.04.10.01 notes

Changes to the Stonedeep

Patch 2020.04.10.01

  • Memory leaks in Mole buffs. Fixed
  • Loading system was disabled through a bug after loading onetime. Fixed
  • Tile null wasn't handled in tile popups
  • small research bug fixed
  • Leak in Sprite animation rendering. Fixed
  • Main building could be destroyed with destroy tool. Fixed
  • Camera wasn't rest when going back to main menu
  • A few merchant bugs Fixed

Patch 2020.04.09.01 notes

Changes to the Stonedeep

Patch 2020.04.09.01

  • Because of the resent change for main buildings max mass binned. Dwarfs would not pick up resources and because the thought the depots are full. Now fixed.


We hope nobody encountered that bug!

Patch 2020.04.08.01 notes

Changes to the Stonedeep

Patch 2020.04.08.01

  • Performance issues when having a lot of buildings. Fixed
  • Research item "small bag" had old/wrong value. Before 2 => now 500 mass
  • Research tree change: smelting now before smithy and jewelry
  • Notifications popups didn't change when clicked. Fixed
  • Other job will now pick up resources from ground and from buildings. Jobs that are not influenced by this are: queen, melee warrior, sniper and the work (because he already does)


Have a wonderful Wednesday everyone! =)


Patch 2020.04.07.01 notes

Changes to the Stonedeep

Patch 2020.04.07.01

  • Bug fixed when buffs with stack were saved.
  • Surrounding buff added that shows how the dwarf feels about his surrounding
  • Surrounding need added to every civilization stage (increases every stage)
  • Potential game freeze when pausing the game. Fixed
  • Falling animation stuck bug. Fixed


Thanks to everyone who supports us! =)


Patch 2020.04.06.01 notes

Changes to the Stonedeep

Patch 2020.04.06.01

  • Dwarf now also use Resources laying on the ground to build buildings.
  • Resources laying on the ground are lowering the surrounding value. (Dwarfs will not like it)
  • Main building had starting resources instead saved resources. Fixed
  • When dwarfs can't a depot to bin their bag to they will throw them on the ground. THREW IT ON THE GROUUUND... sorry couldn't resist =P
  • Main building now has a mass capacity of 600k instead of 200k. Normal depots still have a capacity of 200k mass
  • Dwarfs would not get damage from monsters. Fixed
  • Restarting a game duplicated resources on the ground.
  • Fixed a few bugs in the tutorial
  • Repeatedly restarting the game had a few bugs and potentially has even more. Please contact us if you find one =)


Thanks to everyone who supports us! =)


Patch v0.9004 notes

Changes to the Stonedeep

Patch v0.9004

  • Localization fixes/changes

Patch v0.9003

  • Building to build queue fix

Patch v0.9002

  • Carpentry not clickable after research fixed
  • Research button overlapped by research items fixed
  • Dwarf clicked bug fixed

Content Patch 1

Hey everybody,

the next update i finally here! Last month were pretty difficult, but we are happy we can finally can give you new and better content. We know there are some bugs that appeared while developing the new content. We fixed a lot of them but will fix more in the coming days, so be aware of that.

In our opinion the game got much better. Tell us what you think!


Here are some changes:



New resources:

  • clay
  • coal
  • copper ore
  • copper bar
  • tin ore
  • bronze bar
  • iron ore
  • iron bar
  • steel bar
  • silver ore
  • silver bar
  • gold ore
  • gold bar
  • salt
  • fur
  • sticks
  • animal food
  • hay
  • soil
  • wheat
  • flour
  • prezl
  • simple boots
  • iron copper neckless
  • steel tools



New tiles/blocks:

  • small & big clay
  • small & big coal
  • small & big copper ore
  • small & big tin ore
  • small & big iron ore
  • small & big silver ore
  • small & big gold ore



New buildings/stages:

  • smelting furnace
  • wheatfarm
  • bakery
  • molefarm
  • jewelry
  • house - stone (development stage 1)
  • house - copper (development stage 2)
  • house - bronze (development stage 3)
  • house - iron (development stage 4)
  • house - steel  (development stage 5)


Development stages:
The homes of the dwarfs will now have development stages. The higher the stage the higher the max tax income of the specific home. Next patch will have up to the steel stage.

Dwarf needs:
Dwarf needs will increase with the stage of their home. For example when their home reaches stage 2 they have to eat prezl from time to time.

Merchant:
Some days a merchant will appear next to the main building where you can sell and buy limited resources.


Other stuff:
Stone is destroyable
Tiles/Blocks are dropping resources

Research:
More buildings have to be researched now.

Buildings:
Buildings have recipes. And now have the ability to produce different types of products.



If you have questions please go to our Discord channel:
https://discord.gg/epfQuQ

Next Update Information

Hey everybody,

the next update has a lot of changes. The update is expected to go live March 31. We are working hard on this game.
The biggest changes might be the development stages of homes and that most block are destroyable and drop resources.


Here are some changes:



New resources:

  • clay
  • coal
  • copper ore
  • copper bar
  • tin ore
  • bronze bar
  • iron ore
  • iron bar
  • steel bar
  • silver ore
  • silver bar
  • gold ore
  • gold bar
  • salt
  • fur
  • sticks
  • animal food
  • hay
  • soil
  • wheat
  • flour
  • prezl
  • simple boots
  • iron copper neckless
  • steel tools


New tiles/blocks:

  • small & big clay
  • small & big coal
  • small & big copper ore
  • small & big tin ore
  • small & big iron ore
  • small & big silver ore
  • small & big gold ore


New buildings/stages:

  • smelting furnace
  • wheatfarm
  • bakery
  • molefarm
  • jewelry
  • house - stone (development stage 1)
  • house - copper (development stage 2)
  • house - bronze (development stage 3)
  • house - iron (development stage 4)
  • house - steel  (development stage 5)


Development stages:
The homes of the dwarfs will now have development stages. The higher the stage the higher the max tax income of the specific home. Next patch will have up to the steel stage.

Dwarf needs:
Dwarf needs will increase with the stage of their home. For example when their home reaches stage 2 they have to eat prezl from time to time.

Merchant:
Some days a merchant will appear next to the main building where you can sell and buy limited resources.


Other stuff:
Stone is destroyable
Tiles/Blocks are dropping resources

Research:
More buildings have to be researched now.

Buildings:
Buildings have recipes. And now have the ability to produce different types of products.

Also, on this part I want to acknowledge that our communication was not good. Please contact us on Discord! We are trying to improve our communication. We have everything sitting on this game to succeed. I can only ask for patience. We are giving everything to this.


If you have questions please go to our Discord channel:
https://discord.gg/epfQuQ

Hotfix v0.8141 notes

Bug fixes

  • Dwarfs were blocked from getting resources. When one building has a production resource that can not be stored in any depot. For example when no depot takes wood, dwarfs would wait till someone would get it out. Should work now!