Stonedeep cover
Stonedeep screenshot
Genre: Simulator, Strategy, Indie

Stonedeep

Patch v0.814 notes

Changes to the Stonedeep

  • Reproduction Amount
    Dwarfs will now only reproduce when there are enough living spaces


Bug fixes

  • Interface scaling fixed. Now windows should not scale outside the screen.
  • Lower left interface bug fixed.
  • Dwarfs would not store resources from their bag when resources were not all able to be stored in the same depot. Dwarfs now store resources correctly. The bug was produced by the addition of the max resource settings for depots.
  • Small performance increases.

Patch v0.813 notes

Added to StoneDeep

  • French Localization
  • Spanish Localization
  • Russian Localization

Changes to the StoneDeep

  • Loading-screen on Start
    We added a Loading-screen on start. But we still have to work on the performance on start. There is still some black screen on start. But we are working on it.

Patch v0.81 notes

Added to StoneDeep

  • Depot Resources filter
    you can now set a maximum count for each resource in each depot.
  • Reproduction limit
    Dwarfs will now not reproduce over the maximum resident count. You know have to build houses when you want more dwarfs. It should give you more control over how fast you want to grow your population.
  • Block popup window
    We added a block popup window to give you information about the blocks. we are not sure if it is helpful or just annoying. you can hide it with (i) wich is not documented yet.



Changes to the StoneDeep

  • More effektiv resource gathering from buildings
    Workers will now compare the path lengths to the next depot and next building with product in it. If the way to the next building is smaller than to the next depot and his bag is not full yet he gather the resources of this building too.
  • More effektiv resource gathering from the ground
    Workers will now check if there are more resources next to his own block when bag is not full.
  • Base bag size
    from 20=> 50
  • Monsters from dungeons start day
    from 3 => 10
  • Monsters wave days in month
    days ( 3 ,6 ,9 ) => ( 3 ,8 )
  • Tavern max beer amount
    from 200 => 300
  • Tavern max beer amount
    from 200 => 300
  • Tavern production of beer
    from 2 brew = 10 beer => 2 brew = 12 beer




Bug fixes

  • Buildings with 0 gold cost were not able to be build when gold < 0
  • Add Button on buildings was shown at wrong times.
  • small fixes to the tutorial.
  • warriors were guarding towers when not build.

Patch v0.802 notes


  • Thirst regeneration amount
    from 300 => 500

Patch v0.801 notes


  • Start Resource Brew
    from 250 => 750
  • Throneroom building cost
    Gold 250 => 0
    Stone 75 => 100
    Ore 0 => 15
  • Building demolish refund
    Gold 0% => 75%

Hotfix 13.07.2019 N.01

- [FIX] Dwarfs get a home again [BUG] Dwarfs were kicked out of their home
- [FIX] Houses don't show click to add dwarf anymore [BUG] Houses were showing "click to add dwarf" but dwarfs choose theire homes
-[FIX] Worker distributing [BUG] Workers were only construct buildings even if block were marked to dig