Further work on Level 5's layout and vis'ing. Still not playable, but it's looking good!
Patch 28
Loads more level 5 work. Still not playable.
Fixed issue when the game remained paused after returning to menu
The game now defaults to fullscreen
Loading times improved on Level 5
Fixed issue when you spent too long on the success screen, basking. Bask away.
Fixed Pause menu on Level 4
Patch 27
Fixed Kicking on all levels - still silent and with no effects
Added the first pass of level 5. You can look at it, but it's not playable yet.
Patch 26
Added Right Analogue Stick support for standard Joypads
Sprint now bound to A on a joypad
Kick now bound to X on a joypad
Crouch now bound to Y on a joypad
Roll now bound to B on a joypad
Hooked up Music toggle
Hooked up Mouse inversion
Hooked up Vsync toggle
Hooked up Window toggle
Hooked up Volume control
Added Kick to Space. Guards can now be knocked out.
Patch 25
Using a bomb will no longer clear it from your inventory.
Fixed up loads of Blast Marks for destroyable UFO targets on level 4
Fixed Chopper on Level 4 so it actually blows up.
Improvements to slopes on Level 3
Level 3 blast doors are now shut until you've taken out all of the Bomb targets
Lots of collisions improvements on Level 3
Improvements to Patrol routes on Level 3
Fixed some Guard spawn points on Level 3
Fixed a number of camera collision issues on Level 3
Patch 24
Placed 20 collectable Gnomes on level 3
Improvements to the cover in the first hangar on level 3
Most in-game UI should correctly reflect information of the current level.
Patch 23
Yet again a short-looking set of patch notes for SOOOOO much work!
Level 3 should now be working and completable. Lots of stuff isn't finished tho - the aliens won't follow and you can't enter the UFO. This should be finished tomorrow.
You can now fly the UFO on Level 4 and destroy Area 51!
Pause menu exists and works. None of the options are hooked up yet, but this should happen tomorrow.
Apologies for the silence over the weekend, but just occasionally I have Socialise. Should be full steam ahead until we leave Early Access now!
Patch 22
Lots of work fixing up shared assets between level 2 and level 4. Level 2 should now work properly again.
Fixed a large number of collidable objects to work with the new camera code.
Level 4 should be available today, work permitting.
Patch 21
A second iteration on the camera intra-collision code. Hopefully this means a responsive camera and no jittering and no clipping. Did I get it right?
Loads more work on Level 4. Bomb code should be implemented tomorrow
Patch #20
Lots of work on Level 3 - on this level you will take out lots of American military hardware, before rescuing the aliens and stealing a UFO
New Camera system. This should alleviate the complaints regarding 'floaty' cameras. I'd say 'feedback welcome', but apparently I'm not getting any anymore :-(