Implemented basic camera collision, so the camera attempts to move out of colliding areas. It's not perfect, but it's the best I can do in the time possible. Please let me know what you think!
Level 2 should now be completable
Smoke Grenades should no longer leave behind audio after timing out.
Further Tweaks to level 1 patrol routes
Reworked Friendly spawn on Level 2, so the runners will flood in from a seperate warehouse. Use them as cover!
Patch 18
Fixed more collision issues on Level 1. Gnashed and wailed.
Fixed Force field rendering.
Substantial improvements to guard patrol routes on Level 2
Patch #17
Not many notes, but lots of work :(
Fixed a number of new collision issues on level 1
Replaced the UFO UI
Patch #16
Fixed Gnome transformation Smoke on level 2
A huge number of changes to Level 2 for playability, improving cover, patrol routes, performance, audio and navigation.