Storms 2 cover
Storms 2 screenshot
Genre: Strategy, Adventure, Indie

Storms 2

Teaser...

More content coming soon.

Patch 4.1.2

*Added timer for Rage
*Added timer for Juggernaut
*Fixed a bug with Juggernaut
*Added timer for Shadow Walk
*Added timer for Blessing
*Added extra highlighting to objects in inventories
*Made invading enemies faster (2.5 to 3.5)
*Fixed a bug with weapons appearing over hands
*Fixed a bug where you could only be a Wizard
*Updated the appearance of all gems

Patch 4.1.1

* Enhanced the main menu
* Added timers to potions and skills
* Made freeze-time from ice enemies scale with enemy level
* Made the skill Fire last longer
* Lowered the health gained from health potions
* Fixed bugs with hiring mercenaries
* Prevented quest items from being sold
* Fixed bugs with repairing items

Patch 4.1 - Aethyrien Update

The soundtrack has been completely replaced by Aethyrien's tracks, and it sounds awesome.

Other things: Lots of bug fixes and some skill balancing.

Update 4.0

Update 4.0 - 5/1/2024



Added Features


  • Update main menu
  • Repairing items one at a time shows individual cost
  • Four new songs added to soundtrack
  • Updated sound effects
  • Added new items with corresponding unique items - Large Wooden Shield, Glass Shield, Escape Shield, Slippers, Mage Robes

Remastered Graphics


  • Dungeons / Library
  • Weapons, Armor
  • UI
  • Cutscenes
  • Potions
  • Skills
  • Environments
  • More scenery objects

Bug Fixes


  • Bugs with trees overlapping
  • The skill Throw not working
  • Holy shield was behaving incorrectly
  • Fixed tutorial
  • ...and many more that I didn't document.

Balancing


  • Increased difficulty of bosses
  • Level up faster
  • Lowered mana cost for many skills

Patch 3.2

*Increased the rate of leveling up.
*Buffed the skill Waterball
*Buffed the skill Water
*Buffed the skill Fireball
*Various bug fixes
*Fixed a bug with Samander giving instructions
*Fixed a bug with the stash displaying incorrectly

Patch 3.1

Graphic Updates


• Added outlines for enemies
• Improved cursor
• Main Menu background
• Character creation screen
• Character customization screen
• Full menu background
• Added more skins and fixed skin bugs
• Made minor visual adjustments to the skill tree
• Adjusted the cutscenes
• Added beards and hair
• Updated some environment graphics
• Buffed the skill “Sound”

Balancing


• Agility now has less effect on movement and attack speed and also adds a chance to dodge.
• Increased overall enemy damage
• Reduced enemy levels
• Reduced enemy spawn rate
• Modified deadlands to be Ice instead of Fire
• Storms now crush in Act 3.
• Lowered durability damage
• Buffed the first rock boss
• Decreased chance of bosses dropping gems and runes from 6% to 2.5%
• Made dungeon enemies tougher
• Made dungeon enemies guarding the chests more abundant and powerful.
• Made repairing items more expensive; attributes now count towards cost

Features


• Added a fortress in Act2
• Added quest prompts
• Adjusted the quest screen to be clearer
• Added names for enemies
• Armorer now displays gold cost and options
• Enhanced the storms.
• Added a simple loading screen
• You can now revive via paying a fee
• The armorer can now repair individual items
• Improved overall performance
• Added fire minions around the first fire boss

Bug Fixing


• Fixed a bug with dungeon enemies not dealing damage
• Fixed a bug with changing skins on the character creator
• Fixed bugs with player beards and hair
• Fixed ends of dungeons not having colliders
• Fixed a bug where music would not play in dungeons
• Fixed a bug with melee enemies not dealing damage
• Fixed a bug with respawning and animations
• Fixed elemental indicators on enemies
• Fixed a bug with certain monsters spawning after teleporting
• Fixed bugs with skills on the skill tree displaying as purchased with +1 to those skills
• Fixed a bug with the skill “Multishot”
• Fixed bows being held backwards
• You can no longer use bows while shapeshifted
• Shrunk the buttons on the skill swapping screen to fit
• Fixed bugs with mercenaries equipping gear
• Fixed bugs with item drops

Update 3.0

The biggest Storms 2 update ever is here.



What's new:



  1. The size of the world is now more than 50 times bigger.
  2. Vastly superior map
  3. Improved animations for all characters
  4. All items have received an updated look
  5. Explore new randomized dungeons
  6. Remade cut scenes
  7. Re-balanced skills
  8. Improved performance
  9. ...and a ton of bug fixes that are too numerous to list.

Patch 2.8.6

Updates:
• Added detail to the map
• Added a cosmetic option for headgear
• Fixed a bug with mercenary strength
• Potions Master now sells arrows
• Quivers now hold up to 240 arrows
• Nerfed the Strength stat
• Two handed swords and axes now pierce armor
• The strength modifier can now be seen on the stats screen
• The agility modifier can now be seen on the stats screen
• The energy modifier can now be seen on the stats screen
• Fixed a bug with weapons not disappearing upon shapeshifting
• Upgraded the skin sprites of the characters to look more realistic
• Upgraded visuals for chest armors on the player
• Enhanced character creation
• Better and more serious hair and beard options
• Fixed a bug with bosses only dropping rubies
• Severely buffed two-handed melee weapons
• Increased damage
• Added stun chance
• Fixed the skill “Open Wounds”
• Added an indicator when bleeding occurs
• Added an indicator when stunning occurs
• Fixed a bug with Plant not working
• Fixed the skill tree with the skill Barbs being impossible to unlock
• Fixed a bug with twisters not being disabled

Future Updates:
• More areas to explore
• More things to find in the world
• An enhanced story
Feel free to make suggestions in the comments for what you would like to see in Storms 2!

Patch 2.8.4

• Mercenaries no longer spawn with bows.
• Created a tiered system for mercenaries, making them weaker overall.
( Level 1, level 5, and level 10 )
• Fixed stun chances on maces
• Fixed bugs with the appearance of class runes on the skill tree
• Staves and wands no longer have strength requirements.
• Bow strength requirements have been reduced by 50%.
• Added an enhanced tutorial for newcomers.