Storms 2 cover
Storms 2 screenshot
Genre: Strategy, Adventure, Indie

Storms 2

Patch 2.8.3

Fixed a bug where some non-fire spells set trees on fire.
Fixed bugs with mercenary equipment saving incorrectly.

Patch 2.8.2

Patch 2.8.2


Portals now save position when quitting.
Fixed the skill Stone Shield.
Added immunity indicators for enemies.
Fixed bugs with mercenaries equipping gear.
Mercenaries can now wear gear without strength or level restrictions.
Fixed bugs with the skill Cleave.

Update 2.8.1


Graphical Changes


Completely redid the lightning system. Now, fire and lightning skills glow, the player glows, NPCs glow, light skills glow, summons glow, waypoints and portals glow, and mercenaries glow.
Updated the color / appearance of magic and rare items.
Updated the color / appearance of gemmed items.
All gems now have a completely unique image.
Changed the look of a portal stone.
Updated the appearance of storms.
Updated the appearance of all items.
Updated the appearance of the UI, giving a simpler look and feel. Also added artwork to UI design.
Passive skill slots now only appear if you have that slot available.
Reskinned the skill Lightning’s bolts.
Re-re-skinned some gear.
Re-skinned the skill tree.
Changed the font from Poor Richard to Spectral throughout the entire game – including counters and gold indicators.

Gameplay Changes


Wands and staves can now roll the stats Fireball, Waterball, Iceball, Lightningball, and Poisonball.
Staves can now roll stats twice as powerful as wands.
Storms now occur on the Island of Storms and deal a small amount of damage.
Waypoints are cheaper to craft.
Potions now only stack up to four.
Scrolls of identification and portal stones now stack up to eight.
You can now change skills simply by clicking on them in the main UI.
Mixed in some new soundtracks.
The first area by the beach is now always raining.
Tree fires can slightly damage the player as well as allies and enemies.
Re-animated the skills Throw, Dual Throw, and Dual Strike.
Fixed the animation of the skill Fireball.
Increased the experience enemies give.
Increased the experience needed to level up at higher levels.
Lowered the mana cost of the skills Strike, Throw and Double Throw.
Greatly increased the damage of the skill Throw.
Remastered the opening cinematic.
Portals and waypoints now appear on the map.
Slightly lowered base mana-regeneration.
Added some more unique items that look pretty sweet, including a one handed sword, a mace, helmet, some chest armor, a few shields, and a pair of boots.
The skill Scorch now only scorches when moving.
Reduced the distant allied summons and mercenaries will go to fight other enemies.
Waterball has been nerfed.
Energy now slightly increases mana regeneration now.
Lowered the drop rate for gems.


Bug Fixes


Fixed a bug where mercenaries could not equip gear
Fixed a bug where elemental damage on melee weapons was not working.
Fixed bugs where bosses would kill fellow enemies with their attacks.
Fixed the skill Cleave which would not appropriately dish out damage.
Tweaked the skill Whirlwind.
Fixed a bug where Voltage nodes would leave behind their damage colliders.
Fixed the position of the experience bar.
Fixed the text that appears on hovering over mini-menu buttons.
Fixed the text over the globes.

Update 2.6

Updated graphics, new weapons and armor, and new soundtracks are all features of this latest update.

Patch 2.5.2

* Improved appearance for bows, axes, swords, and more.
* Fixed bugs
* Ice boss attacks have been fixed
* Elemental melee enemies now deal appropriate elemental damage
* Various other bugs
* Various other balancing tweaks

Patch 2.5 - Achievements

Achievements have been added to the game!

Consumer - purchase a mercenary.
Condottiere - have four or more mercenaries at one time.
Pathfinder - Craft a waypoint.
Thievery - ?
Defender - ?
Journeyman - ?
Champion - Beat the game as a Warrior.
Anointed One - Beat the game as a Shaman.
Enlightened One - Beat the game as a Wizard.
Mastery - Reach level 30.

Patch 2.4.1

*Fixed bugs with certain items appearing too large.
*Fixed a bug which would prevents the player from completing the game.
*Fixed an issue with extremely high experience values from enemies.
*Added various axe and mace reskins
*Nerfed the Scarab Lord
*Fixed a bug where Multishot would not cost mana

Storms 2: Under the Sun

Storms 2 has had numerous changes. Here are the big ones:

* Performance has had a drastic improvement
* Many items have had a major reskin
* Soundtrack improvements
* Audio improvements
* The UI Has been updated
* Weapons are now grabbed and animated correctly
* Mercenaries can now drink potions, level up, and take orders
* A new quest and boss was added
* New dialogue and voice acting has been implemented
* Bugs have been eradicated
* The game has been through a lot of balancing
* All Maces have been given a 25% stun chance
* Bows have been nerfed
* Two handed weapons have been buffed
* And so much more...

(If you're curious about more thing):
* The skill tree now has precise boundaries
* Some skills on the skill tree did not lead to others as intended - fixed
* Blight has an epic visual effect on the environment
* Grass also has an epic visual effect
* Cursing from an item now works from Mercenaries as well as the player
* Shadow walk and invisibility now appear properly
* Warp was nerfed
* The City of Thieves now stays in one location
* Samander now appears in different gateways to the city
* Samander now is on the left side of the CoT Waypoint
* Twister no longer damages the player
* I promise there is a lot more, I just can't remember all of the changes as of now.

Anyway, enjoy the game! I'm excited and nervous to see what you think. Don't hesitate to post in the discussions. Thanks everybody for sticking with the project!

Big Things: Part 1

As a disclaimer, there has been many, many changes to the game and it's possible you may find bugs in this latest version. That being said, another update will follow, focused mainly on graphics, character customization, and more quests. This is what you're getting with Part 1:

Saving and Quitting
Saving and quitting has not only been fixed, it's been completely reworked to be faster and reliable.

Upgraded Visuals
* All characters receiving better animations, including the player, mercenaries, enemies, bosses, summons, and city-folk.
* The user interface has been gutted and cleaned up - and it looks great.
* Many items have been reskinned to look better. Part 2 will finish the work for all of the remaining items.
* Skills look much better
* The skill tree and the tree interface have both had upgrades as well.

Reworked Bosses
Enjoy facing some brand new and re-worked bosses.

Other Added Features
* Quest guide
* Better UI hotkeys
* Melee enemies can deal elemental damage
* Reworked some skills

The full update will be coming soon.

Big Things

This is the biggest Storms 2 update so far. I've been working hard to get this game where it needs to be.

So what exactly is being updated?

Firstly, problems with saving and loading have been fixed. Your character can now save and come back seamlessly. Did I mention saving and loading is way faster now?

Secondly, the graphics are being updated.

No more weird-looking characters. Yes, it was pretty ugly before, I must admit, but now we've got a ton of cool animations. The players, characters, and enemies have never looked better.

Items got cooler. Every item in the game is getting a reskin, and it looks awesome.

The user interfaces are now super fancy - AND they all blend thematically. Simple yet beautiful.

Almost all possible skills have had visual upgrades.

The environments loo much better as well.

Thirdly, The soundtrack has been updated. I've been doing some hard work and the music is legit.

Lastly, a ton of bugs have been fixed, and on top of that, the experience is smoother than ever.

I am sorry, but this update isn't out quite yet. I've got a lot of work to do. Save the date, even though there is none. (I'll probably release the update around the end of February. Hopefully sooner.)

Thank you fans for sticking around. If you're new, give it a shot - there's a lot of content in this game for just five bucks.

I want the game to be cheap so that people can experience what I've done. Making this game is a huge passion of mine. I've done (and will continue doing) almost all of the work alone. There are some people who helped me along the way of course, but I have built this game up from almost nothing.

I started Storms when I was 16. I was in high school and it was a great day to not pay attention and day dream. It was then I set out to make a cool video game with all sorts of cool ideas. Ten years later, I'm still going at it, but I am amazed at the progress that I have made. I hope you support me in making this game great and getting as many people to experience it as we can. Thank you all,

Regards,

-Shaun Hogan

PS. The skill Wind is extremely underrated. Please try it out.