Storms 2 cover
Storms 2 screenshot
Genre: Strategy, Adventure, Indie

Storms 2

Patch 2.1.1

Graphics:
Improved the look and scaling of some labels
Improved the graphics of the following:
* River
* Waterball
* Geyser
* Ice
* Ice Animation
* Poison
* Poison Animation
* Corpse Explosion
* Plague
* Scorcher Flamethrower
* Scorcher Fireball
* Rock
* Boulder
* Sand
* Sandstorm
* Grass
* Sap
* Roots
* Barbs
* The Ahr beach
* Darkness
* Drain
* Light
* Blessing
* Curse
* Holy Shield
* Angel Wings
* Stone Shield
* Earthquake
* Wind
* Gust
* Twister
* Law
* Sprint
* Juggernaut
* Rage
* Honor
* Valor

Bug Fixes:
Fixed a bug where spells could be cast while in a menu
Fixed a bug where player melee attacks would not freeze enemies.
Fixed a bug where Laser would destroy corpses
Completed missing tree-traversal code for some Plant skills
Fixed a bug where labels of dropped items would be off
Sand no longer hurts the player
Fixed a bug where the correct quest instructions would not be displayed.
Fixed a bug where sockets of legendary items would be absent
Fixed a bug where the game would break upon traveling to Ahr

Balancing:
Increased max player freeze-time from .4 seconds to .6 seconds
Freeze time from player melee attacks to enemies is now .4 seconds per damage-dealt.
Increased the damage of the Scorcher’s flamethrower by 50%
Changed the legendary item “Faux Mask” to have +1 Water skills rather than +1 Summoning skills
Increased the life of default summons from 3.6 to 4.6
Increased the damage of firestorms and waterstorms
Increased the experience needed to level up

Removed Features:
Removed the first two cutscenes because they are bad

Other:
Got rid of those pesky pillars in the city

Path 2.1.0

Features:
Added random fortresses in Creoa
Changing mercenary names is more user-friendly
Graphics:
Improved tree shadows
New mouse cursor
Crafted waypoints look up-to-date
Improved the graphics of the following:
• Enemy Fireball Attacks
• The skill Laser
• The skill Scorch
• The skill Combustion
• The Skill Meteor
• The skill Fireblast
• The skill Lightning
• The skill Thunderstorm
• The skill Energy Shield
• The skill Voltage
• Enemy voltage
• The skill Node
• The skill Water
Bug Fixes:
Fixed a bug where stashes would appear over the player
Fixed a bug with scorch not removing on changing skills
Fixed a bug when removing saved passive skills did not remove the skill effect upon changing
Fixed a bug with the prefix “Superior” on certain items
Fixed a bug where item labels would stay in the default state and say “selected character”
Fixed a major bug where crafting would break the game
Fixed a bug where bosses wouldn’t drop orbs
Balancing:
Lowered the damage of Skylord’s voltage
Lowered all wind force from enemies onto the player by 50%
Increased the speed of Voltage sparks
Decreased the damage of Voltage sparks by 50%
Slightly increased the experience required to level up
Lowered the lifetime of Water

Patch 2.9

Features:
Updates no longer reset your saved data
Added flaming trees back - they damage enemies as well.
Items on the ground display better in position as well as color

Graphics:
Greatly improved the look of item labels
Changed the primary colors of some items, including portal stones, scrolls, unique items, rare items, and magic items.
Improved the look of the energy shield
Improved the look of flaming trees

Bug Fixes:
Adjusted an error on the mercenary inventory
Fixed a bug where some potions appeared too large
Fixed a bug with the elemental potions’ values being off
Fixed a bugs with items not dropping correctly
Fixed a bug where Thunderstorm lightning would linger for too long
Fixed bugs when Drain, Energy Shield, and other skills “reset” when changing biomes
Fixed bugs with tree shadows
Fixed bugs with passive skills not being removed when deselecting
Fixed a bug where lightning appeared under trees
Fixed a bug where trees would get in the way of melee combat

Balancing:
Increased the chance elemental potions drop
Increased the damage of Earthquake and River
More than doubled the damage of the skill Thunderstorm
Slightly lowered the mana cost of thunderstorm
Buffed the mana gained from the skill Drain by 60%
Doubled the mana received from Moisture
Buffed the skill Thunderstorm
Increased the mana cost of Laser
Buffed the skill River
Increased the experience needed to level up

Patch 2.7

Features:
Added more potion tiers from 2 to 4
Mercenary health is now displayed
The Skill Tree button now glows when you have skill points to spend

Graphics:
Lowered the wind’s influence on the skill scorch
Improved the fire visuals for the following:
The skill Fire
The skill Scorch
The skill Meteor
The explosions from the skill Combustion
The skill Fire Blast
Redid all potions
Redid Waypoint visuals
Redid Sewer entrance visuals
Redid library entrance visuals
Nighttime is darker

Bug Fixes:
Fixed major issues with saving and quitting – certain items in the inventories could break the game.
Fixed a bug where Bo’s defaulted to having the skill Xetrov
Fixed a bug where fire would appear underneath waypoints
Fixed sound effects for arrows and spells hitting enemies
Fixed a bug on the mercenary screen; rounded out the displayed text
Fixed a bug with mercenaries still moving while frozen
Fixed potions stacking even when different sizes
Fixed a bug where removing passive skills would not work.
Balancing:
Lowered enemy health oval by 17%
Increased the effectiveness of defense by 40%
Increased the damage of the skill Fire Blast
Increased the damage of the skill Meteor
Increased the damage of the minions from Summon
Lowered the damage of the skill Laser by 20%
Lowered the damage of the skill Scorch
Increased the experience needed to level up by 17%
Reduced number of enemies near starting gate
Mercenaries are given the level 3 for gear requirements

Patch 2.61

Patch Notes:
Balancing:
Adjusted enemy health to increase at a more consistent rate per level

Bug Fixes:
Fixed a bug with chests sometimes dropping 12 or more items
Fixed a bug caused by grabbing an object
Fixed a bug with Juggernaut using too much mana
Fixed bugs with saving a quest orb in a stash
Fixed a bug with illuminators not displaying their image on the character

Graphics:
Redid the chest sprites
Changed the image of the skill Waterball’s icon.

Patch 2.6

I first want to apologize for the delay in fixing these game-breaking bugs. It took way too long to fix. For those of you affected, I hope you haven't given up on this game.

The good news is that Storms 2 has had many updates and is much smoother and more streamlined. I will eventually come out with a new trailer and screenshots, and the game will continue to receive updates.

-Shaun

Patch 2.5

Graphics:
* Greatly improved environment graphics
* Greatly improved tree graphics
* Added shadows below trees
* Greatly improved wall graphics
* Greatly improved CoT graphics
* Gems now look awesome!
* Touched up the Waypoint screen graphics
* Updated the skill description labels in the skill tree.

Features:
* Potions Master now sells scrolls of identification
* Improved the game's performance slightly

Balancing:
* Lowered the price of Mercenaries from 10,000 gold to 4,500 gold.
* Increased enemy difficulty
* Lowered all spell damage
* Lowered the poss
* Lowered the price of waypoints from 20,000 gold to 4,000 gold.
* Increased base Mana regeneration by 300%.
* Scholar no longer identifies items
* Lowered Mana costs for some Warrior skills
* Increased the damage of the skill Ice
* As you level up the skill Ice, the freeze-time increases
* The skill Snow now increases the duration of freezing
* Lowered the number of items normal enemies drop
* Lowered the gold you get from selling items

Bug fixes
* Fixed a bug when you put on an item with a "+ all skills" attribute, you were given access to all of the passive skills in the game.
* Fixed a bug where certain gear would grant the skill "Xetrov".
* Fixed issues with audio
* The small label at the top of the screen would be incorrect or display at inappropriate times.
* Fixed the text when hovering over portal stones
* Fixed a bug that allowed the combining of runes in the gem forge
* Removed the health bars from fortress walls
* More bugs I can't recall right now

Patch 2.4

The biggest two things about this update:

1) Mercenaries
Mercenaries can be hired, geared up, and renamed - it's not a skill, so any class can purchase them. Give them your cool loot you can't use to make them potent soldiers.

2) The Skill Tree
Every skill icon has been updated graphically, and the entire skill tree has been reskinned. It now glows and it's awesome.

Other than that, there have been the regular bug fixes, including:
* Crafting walls now has a limit
* Stashes can be crafted
* Small and large potions no longer mix

Balancing:
* Nerfed Xetrov

Patch 2.3

Patch 2.3
Patch Notes
۞ Fixed a bug with dirks having an affix of “None”
۞ Fixed a bug with the menus – the drop area for items crossed over into other screens
۞ Lowered the sound of the skill combustion’s explosion again
۞ Increased damage taken from inclement weather
۞ Fixed respawning
۞ Nerfed the skill Ice

Paatch 2.2

Patch 2.2
Patch Notes
۞ Scorch damage appearance fixed from all zeroes
۞ Added Plant skill to Wind’s children
۞ Added Rabies and Immunity skills to Poison’s children
۞ Fixed a bug where pressing enter would not respawn player at base
۞ Fixed some of the conversations displaying incorrectly for the scholar
۞ Fixed a misspelled affix (Percent Posion Damage to Percent Poison Damage)
۞ Fixed a bug where length of poison did not apply correctly
۞ Decreased the number of trees in Ahr
۞ Fixed the enemies occasionally spawning in view
• Enemies were spawning at the correct distance, but the range for enemies was much lower, so enemies would spawn and immediately “despawn” due to distance
۞ Gave the player some room to breathe when going to the Ahr waypoint
۞ Fixed a bug where items with bonus points to skills, allowing the player to access all skills of that element.
۞ Fixed a bug where you could select passive skill buttons on the swapping screen that were not unlocked
۞ Potions now stack on the potion slots when dropped
۞ Can now drop items by clicking on side of inventory
۞ Fixed a bug where socketed gems and runes would not appear after saving
۞ Talking to NPC’s now activates their functions without waiting for the introduction to end
۞ Fixed several bugs with the skill Vow.
۞ Fixed a bug where you could not purchase more than one health potion from Potion Master.
۞ Fixed the skill Poison Trail causing lag
۞ Fixed a bug where a tree stump could stop melee attacks
۞ Reimplemented the potion shortcuts ( Keys 1 – 4 )
۞ Damage taken by player from collisions has been reduced to 25% of original value
۞ Rock wallers now occur 33% less often
۞ Combustion lights will disappear after 8 seconds, as opposed to never disappearing.
۞ Fixed a typo in the Potion Master’s dialogue
۞ Fixed a typo with Samander’s dialogue
۞ Superiority displays correctly on items on an inventory screen
۞ Fixed a bug with the Gem Forge which could only upgrade chipped gems
۞ Fixed a bug where the mini buttons in the left corner did not work
۞ Reduced the volume of the Combustion explosions
۞ Nerfed the skill Sand
۞ Fixed a bug with the skill Plant in the skill tree