Graphics: Improved the look and scaling of some labels Improved the graphics of the following: * River * Waterball * Geyser * Ice * Ice Animation * Poison * Poison Animation * Corpse Explosion * Plague * Scorcher Flamethrower * Scorcher Fireball * Rock * Boulder * Sand * Sandstorm * Grass * Sap * Roots * Barbs * The Ahr beach * Darkness * Drain * Light * Blessing * Curse * Holy Shield * Angel Wings * Stone Shield * Earthquake * Wind * Gust * Twister * Law * Sprint * Juggernaut * Rage * Honor * Valor
Bug Fixes: Fixed a bug where spells could be cast while in a menu Fixed a bug where player melee attacks would not freeze enemies. Fixed a bug where Laser would destroy corpses Completed missing tree-traversal code for some Plant skills Fixed a bug where labels of dropped items would be off Sand no longer hurts the player Fixed a bug where the correct quest instructions would not be displayed. Fixed a bug where sockets of legendary items would be absent Fixed a bug where the game would break upon traveling to Ahr
Balancing: Increased max player freeze-time from .4 seconds to .6 seconds Freeze time from player melee attacks to enemies is now .4 seconds per damage-dealt. Increased the damage of the Scorcher’s flamethrower by 50% Changed the legendary item “Faux Mask” to have +1 Water skills rather than +1 Summoning skills Increased the life of default summons from 3.6 to 4.6 Increased the damage of firestorms and waterstorms Increased the experience needed to level up
Removed Features: Removed the first two cutscenes because they are bad
Other: Got rid of those pesky pillars in the city
Path 2.1.0
Features: Added random fortresses in Creoa Changing mercenary names is more user-friendly Graphics: Improved tree shadows New mouse cursor Crafted waypoints look up-to-date Improved the graphics of the following: • Enemy Fireball Attacks • The skill Laser • The skill Scorch • The skill Combustion • The Skill Meteor • The skill Fireblast • The skill Lightning • The skill Thunderstorm • The skill Energy Shield • The skill Voltage • Enemy voltage • The skill Node • The skill Water Bug Fixes: Fixed a bug where stashes would appear over the player Fixed a bug with scorch not removing on changing skills Fixed a bug when removing saved passive skills did not remove the skill effect upon changing Fixed a bug with the prefix “Superior” on certain items Fixed a bug where item labels would stay in the default state and say “selected character” Fixed a major bug where crafting would break the game Fixed a bug where bosses wouldn’t drop orbs Balancing: Lowered the damage of Skylord’s voltage Lowered all wind force from enemies onto the player by 50% Increased the speed of Voltage sparks Decreased the damage of Voltage sparks by 50% Slightly increased the experience required to level up Lowered the lifetime of Water
Patch 2.9
Features: Updates no longer reset your saved data Added flaming trees back - they damage enemies as well. Items on the ground display better in position as well as color
Graphics: Greatly improved the look of item labels Changed the primary colors of some items, including portal stones, scrolls, unique items, rare items, and magic items. Improved the look of the energy shield Improved the look of flaming trees
Bug Fixes: Adjusted an error on the mercenary inventory Fixed a bug where some potions appeared too large Fixed a bug with the elemental potions’ values being off Fixed a bugs with items not dropping correctly Fixed a bug where Thunderstorm lightning would linger for too long Fixed bugs when Drain, Energy Shield, and other skills “reset” when changing biomes Fixed bugs with tree shadows Fixed bugs with passive skills not being removed when deselecting Fixed a bug where lightning appeared under trees Fixed a bug where trees would get in the way of melee combat
Balancing: Increased the chance elemental potions drop Increased the damage of Earthquake and River More than doubled the damage of the skill Thunderstorm Slightly lowered the mana cost of thunderstorm Buffed the mana gained from the skill Drain by 60% Doubled the mana received from Moisture Buffed the skill Thunderstorm Increased the mana cost of Laser Buffed the skill River Increased the experience needed to level up
Patch 2.7
Features: Added more potion tiers from 2 to 4 Mercenary health is now displayed The Skill Tree button now glows when you have skill points to spend
Graphics: Lowered the wind’s influence on the skill scorch Improved the fire visuals for the following: The skill Fire The skill Scorch The skill Meteor The explosions from the skill Combustion The skill Fire Blast Redid all potions Redid Waypoint visuals Redid Sewer entrance visuals Redid library entrance visuals Nighttime is darker
Bug Fixes: Fixed major issues with saving and quitting – certain items in the inventories could break the game. Fixed a bug where Bo’s defaulted to having the skill Xetrov Fixed a bug where fire would appear underneath waypoints Fixed sound effects for arrows and spells hitting enemies Fixed a bug on the mercenary screen; rounded out the displayed text Fixed a bug with mercenaries still moving while frozen Fixed potions stacking even when different sizes Fixed a bug where removing passive skills would not work. Balancing: Lowered enemy health oval by 17% Increased the effectiveness of defense by 40% Increased the damage of the skill Fire Blast Increased the damage of the skill Meteor Increased the damage of the minions from Summon Lowered the damage of the skill Laser by 20% Lowered the damage of the skill Scorch Increased the experience needed to level up by 17% Reduced number of enemies near starting gate Mercenaries are given the level 3 for gear requirements
Patch 2.61
Patch Notes: Balancing: Adjusted enemy health to increase at a more consistent rate per level
Bug Fixes: Fixed a bug with chests sometimes dropping 12 or more items Fixed a bug caused by grabbing an object Fixed a bug with Juggernaut using too much mana Fixed bugs with saving a quest orb in a stash Fixed a bug with illuminators not displaying their image on the character
Graphics: Redid the chest sprites Changed the image of the skill Waterball’s icon.
Patch 2.6
I first want to apologize for the delay in fixing these game-breaking bugs. It took way too long to fix. For those of you affected, I hope you haven't given up on this game.
The good news is that Storms 2 has had many updates and is much smoother and more streamlined. I will eventually come out with a new trailer and screenshots, and the game will continue to receive updates.
-Shaun
Patch 2.5
Graphics: * Greatly improved environment graphics * Greatly improved tree graphics * Added shadows below trees * Greatly improved wall graphics * Greatly improved CoT graphics * Gems now look awesome! * Touched up the Waypoint screen graphics * Updated the skill description labels in the skill tree.
Features: * Potions Master now sells scrolls of identification * Improved the game's performance slightly
Balancing: * Lowered the price of Mercenaries from 10,000 gold to 4,500 gold. * Increased enemy difficulty * Lowered all spell damage * Lowered the poss * Lowered the price of waypoints from 20,000 gold to 4,000 gold. * Increased base Mana regeneration by 300%. * Scholar no longer identifies items * Lowered Mana costs for some Warrior skills * Increased the damage of the skill Ice * As you level up the skill Ice, the freeze-time increases * The skill Snow now increases the duration of freezing * Lowered the number of items normal enemies drop * Lowered the gold you get from selling items
Bug fixes * Fixed a bug when you put on an item with a "+ all skills" attribute, you were given access to all of the passive skills in the game. * Fixed a bug where certain gear would grant the skill "Xetrov". * Fixed issues with audio * The small label at the top of the screen would be incorrect or display at inappropriate times. * Fixed the text when hovering over portal stones * Fixed a bug that allowed the combining of runes in the gem forge * Removed the health bars from fortress walls * More bugs I can't recall right now
Patch 2.4
The biggest two things about this update:
1) Mercenaries Mercenaries can be hired, geared up, and renamed - it's not a skill, so any class can purchase them. Give them your cool loot you can't use to make them potent soldiers.
2) The Skill Tree Every skill icon has been updated graphically, and the entire skill tree has been reskinned. It now glows and it's awesome.
Other than that, there have been the regular bug fixes, including: * Crafting walls now has a limit * Stashes can be crafted * Small and large potions no longer mix
Balancing: * Nerfed Xetrov
Patch 2.3
Patch 2.3 Patch Notes ۞ Fixed a bug with dirks having an affix of “None” ۞ Fixed a bug with the menus – the drop area for items crossed over into other screens ۞ Lowered the sound of the skill combustion’s explosion again ۞ Increased damage taken from inclement weather ۞ Fixed respawning ۞ Nerfed the skill Ice
Paatch 2.2
Patch 2.2 Patch Notes ۞ Scorch damage appearance fixed from all zeroes ۞ Added Plant skill to Wind’s children ۞ Added Rabies and Immunity skills to Poison’s children ۞ Fixed a bug where pressing enter would not respawn player at base ۞ Fixed some of the conversations displaying incorrectly for the scholar ۞ Fixed a misspelled affix (Percent Posion Damage to Percent Poison Damage) ۞ Fixed a bug where length of poison did not apply correctly ۞ Decreased the number of trees in Ahr ۞ Fixed the enemies occasionally spawning in view • Enemies were spawning at the correct distance, but the range for enemies was much lower, so enemies would spawn and immediately “despawn” due to distance ۞ Gave the player some room to breathe when going to the Ahr waypoint ۞ Fixed a bug where items with bonus points to skills, allowing the player to access all skills of that element. ۞ Fixed a bug where you could select passive skill buttons on the swapping screen that were not unlocked ۞ Potions now stack on the potion slots when dropped ۞ Can now drop items by clicking on side of inventory ۞ Fixed a bug where socketed gems and runes would not appear after saving ۞ Talking to NPC’s now activates their functions without waiting for the introduction to end ۞ Fixed several bugs with the skill Vow. ۞ Fixed a bug where you could not purchase more than one health potion from Potion Master. ۞ Fixed the skill Poison Trail causing lag ۞ Fixed a bug where a tree stump could stop melee attacks ۞ Reimplemented the potion shortcuts ( Keys 1 – 4 ) ۞ Damage taken by player from collisions has been reduced to 25% of original value ۞ Rock wallers now occur 33% less often ۞ Combustion lights will disappear after 8 seconds, as opposed to never disappearing. ۞ Fixed a typo in the Potion Master’s dialogue ۞ Fixed a typo with Samander’s dialogue ۞ Superiority displays correctly on items on an inventory screen ۞ Fixed a bug with the Gem Forge which could only upgrade chipped gems ۞ Fixed a bug where the mini buttons in the left corner did not work ۞ Reduced the volume of the Combustion explosions ۞ Nerfed the skill Sand ۞ Fixed a bug with the skill Plant in the skill tree