Full size pic:
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27103775/fad1a6d60b88d446549515661b6efd8043431aa3.jpg
Princes and mercenaries!
The first step of our plan is complete! :authority: We’ve added a display for the previous turn. The post-turn situation is now more readable: flaming swords show the locations of battles, while arrows indicate squad movements and retreats. We’ll be waiting for your requests; write to tell us which other events from a previous turn you’d like to see.
Landscape and weather influence has become easier to plan for: weather conditions are now the same throughout the map, and their changes are more predictable. We’ve also given each sector of the map its own landscape, removing the randomness.
We’ve made general and troop abilities more organized: many of them are now used before, rather than during, a battle. This has made combat faster and more intuitive. We’re not going to stop there: this is just the beginning of our path towards perfect combat.
We’ve addressed crash issues, making the game even more stable. Write us if the game is now behaving itself better (or not).
In upcoming patches, we’d like to revamp the statistics and diplomacy screens. Please write us whether you use diplomacy and statistics often, and for what purposes.
We’re also going to tackle the troop formation screen. The army needs our reforms, and it doesn’t have long to wait. Follow the news, stay with us, share your comments and requests.
It’s time for a great war; it’s raiding time!
Roadmap and fresh update!
Full size pic: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27103775/571ed3a59842251886cf832103a4558ff0897e10.jpg Princes and mercenaries!
While a detailed plan is being prepared for future revisions and alterations of the game, you can try some exciting new scenarios.
Join the Barbarian march to the Union’s capital. The name of this scenario is “Kill and Plunder”. Achieve fame as a military commander and become a great chief to the northern peoples. “A Great War,” the array of Union-supported baronies opposing the Leopard Principality, awaits you. Crush the resistance and destroy the seeds of evil.
We have also worked on the game’s stability and tried to remove crashes. Figure inaccuracies and text typos have been fixed in some places.
It’s time for great war, time for plunder!
P.S. As before, we are looking forward to your feedback. Tell us what changes you would like to see most, and we will try to take all your opinions into consideration. The next bit of news will contain our plan for further work, and your comments have a chance to be included. Thank you for your patience and opinions.
We are back to work!
Princes and mercenaries!
We aren’t sitting on our hands and we’d like to share new in-game revisions with you. Everyone knows that the game features the armies of different countries, and now you can study them all if you open the list of troops in the starting menu. When you click on a troop, the game prompts which scenario you can obtain this army in.
The important thing is that it’s now more convenient to track moves, with a link to the corresponding province added in some events. Plus, you can now sort scenarios by any parameter by simply clicking on a column of the scenario table. We have also introduced 20 additional achievements to the game—why not play again? Short atmospheric messages have been added to loading screens. Many small bugs have also been fixed.
In the meantime, we studied all your feedback and sorted it by priority. Thank you for the comments, all of which are taken into account in our plans. In the nearest future, I’ll try to share our conclusions with you. The game will change.
For now, back to raiding!
:boarding:
Patch #1 is live!
Lords and mercenaries!
It's been a tough week but we are finally rolling out the very first patch which is dedicated to erase most of the critical issues.
What's new:
Initial crash is fixed;
Resolution detection problem is fixed;
Anti-cheat system is implemented;
Plenty (~ 40) other much less significant bugs fixed.
We've also started a feedback thread, hoping to receive some useful directions from you guys!