Tuesday Night Devs play test! 8 pm to 1 am Eastern US standard Time
The Dev team will be online to play test and help new folks get the basics of controls and to answer questions from anyone that is up for playing a match with the developers...
We are looking to collect stability reports from latest patched version of Stratus and locating further roots of some issues left from the past release we are currently fixing.
Patch Change Log- Dec 11, 2016
Current fixes are as follows
1. Fixed additional issues with the server reliability for game stability during long games.
2. Cleaned up the bridge and build GUIs, Improved UX
3. Hot Keys for bridges and buildings, use shift to access build hotkeys
Hot keys for bridges are currently set to q,w,e,a,s,d keys
3. Combat improvements: Sun cannon firing and structures such as acid barricades now absorb units caught between the line of the acid barricade.
4. Initial inclusion of Music and sound for some units
5. Hot keys zoom to priest āpā "r" keys and priest pictures on priest bar to press to zoom
6. Lobby fix, No longer requiring full restart of stratus after each game to successfully be able to join a ring again in lobby,
This patch should fix current most critical connection stability issues that have been major issues for first week of release..
We will be turning attention to following issues for the following patches as coder gets stuff patched
1. Bridges vanishing on construction but area remaining impassible
2. Construction from enemy bridge section removed
3. construction requirement of bridges no longer needing workshop just temple..
4. Units attack targeting of enemy structures fixed
5. Tool tips for units and buttons
While we will be aiming to get these issues above fixed we will also be looking to move towards the priest health and immobilize, capture and sack as the next major step..
Patch roll out nears!
Update: due to recent steady stream of bug reporting and feed back from players play testing the code adjustment and bug patching has made good progress and we are making headway readying first big patch roll out.
Thunder concept resource collection promo release
The team at polywick has submitted the first look at concept of the revamp of the old Thunder resource collector redux..
We are eager to hear what folks think of the design that are part of EA
To the fans of Stratus,
Thank you for all your support and patience with this project.
When I started back in early 2010, then a fan project, I didn't know much about the game that inspired this, but I knew there was a very dedicated community thirsty to see a revival of this kind of unique and competitive gameplay. I began working on the project because I knew there would be people at the end of the day wanting to play. You couldn't convince me to work so hard for close to seven years (going on eight) otherwise. As a developer there are much more efficient ways to make money than making games, at least the kinds of games that don't try to siphon money from its players.
There have been many ups and downs, many versions of Unity (we started with 2.6), and even many names for this project. And while this release to early access hasn't been as smooth as I would have liked, Nathan and I decided it was time to make this game available to the broader community and start to grow the base of fans, hopefully discovering new ones. There have been bugs, but despite this the reception, the satisfaction, the joy have all been better than I'd hoped. This community cares. Hop on sometime and find a match, you'll see. People there will be eager to help you learn as much as to destroy your temple. It is not at all toxic, and I hope (and will do what I can from my end to ensure) that remains true.
Whether Stratus does well commercially or not, and we certainly hope it does, as long as there are people playing, I will be writing code. I've toiled this long to make the game work for those who've stuck with us since the beginning; I don't intend to stop now that those numbers are growing!
Over the next few weeks, expect to see major improvements in the combat and resource loops, the network and server stability, and of course the ability to capture and sacrifice priests.
To the fans who've kept us going this long, thank you. I have lurked and read all the messages of love and support posted to forums, Facebook or Steam. It keeps us going. To all the new fans discovering us now, welcome! May you one day win the skies over Stratus.
Thank you,
Duhprey/Longshot Studios.
Server stability! Mini map added and more
Over the past few days the team has been reviewing reported bugs one of the major ones was the ring exit and rejoin bug..
This bug resulted from a person clicking on battle ring in lobby and then clicking outside the ring and moving out of it and then trying to rejoin which resulted in no ring options popping up.
Over night following testing with players we have released a new patch update that should increase stability so that now if a player clicks on a ring and clicks outside of ring it should not glitch the ring..
There is still an issue with clicking on a ring then clicking on another ring the join option will pop up but if one attempts to directly move to a third ring without first moving out of the ring first the ring will glitch..
We have been able to replicate the ring hopping issue precisely and coder is working on patching that issues now that we have narrowed in on how to replicate it..
Further we have implemented in the last update we released Saturday afternoon health bars for building and units to finally be able to see how much damage and units are taking..
Last night following a six player game we played with Early access players we released a new update that added in a basic mini map which is still having its features implemented..
Following the direct ring hopping bug fix the next priority issue that will be fixed next are..
1, resource gathers freeze on some storm mana pools.
2. bridge placed ghosting vanishing
3. construction off of enemy bridges sections will be removed.
We are aiming to have priest damage and capture implemented by the coming weekend so players will be able to capture and sack the enemy priests to win and launch back to the lobby..
Stratus: Battle for the sky steam "First Release"
Stratus: Battle for the sky is approved by steam for release
What to expect from this first release
1. Player may log into the current work in progress lobby and join a battle ring, player may select world size, island size, Island numbers
2. Player Can launch game and getting into game, we have tested with up 7 players in testing of joining and hosting server.
3. Once in game players may construct temple and and workshop along with power generators and rain resource collecting golems and collect resources.
4, Player can also place bridge section and connect islands and construct from bridges..
5. Rain faction Ice cannon, Rain beat spawning pools work to attack enemy structures in range..
6. Review the currently finished Sun faction and Rain faction units designs.
Coming Update The dev team is currently working on the following patch update fixes
1. health bar for units and structures showing current remaining health.
2. resource collection loop timing out bug that pops up sometimes fixed where resource collector stop occasionally
3. Priest capture and Altar for win game
4. correction to minor buildings dependency requirement for resource collectors and bridges
Important This is a very early release and marks the first presence of Stratus: Battle for the sky on steam and as such it is still buggy but we are looking for players to report bugs so that we can move forwards with patching and implementing remaining factions and features as we move forwards to completing and polishing the game through funds raised..
Why release now? the team hopes through coming to steam early access to help raise funds to continue developing and finish the thunder and wind factions and finalize and polish gui elements for in-game and the battle lobby along with remain elements needed to complete Stratus..
We were contacted this morning by steam to alert us that while they were able to launch and play the Windows version of Stratus they were having issue with launching it on Steam OS on their end, while we have been able to launch Stratus on Steam OS on our end we are attempting to replicate the issue that Steam reported..
Also Steam said we could not have the front end loading screen of Stratus in our screenshot director or images from older developer builds and needed to remove them..
We are currently working on replicating the Steam OS load issue steam reported and will be working on adjusting this tonight...
On good report is that Steam was able to successfully load the windows version without issues.
Stratus: Battle for the sky steam roll out 2 day delay!
We are making final last minute corrections and changes to meet steam requirement following their recent review..