Cool off with the Steam Summer Sale – get up to 90% off PQube Games!
Ah, summer. Sundresses, ice cream…and, of course, some crazy discounts on games! With everything from pixel platformers to furr-tastic RPGs, there is something for everyone in the PQube catalogue. Check out some of our top picks below!
Gal*Gun Returns
PANTIES! Got your attention? It’s ok, your secret’s safe with us. Escape hordes of amorous schoolgirls in infamous ecchi rail-shooter Gal*Gun Returns – now 20% off.
OK, this one isn’t in the sale, but we think you’ll love it all the same. Battle for Earth and travel through time this newly announced 3rd person action roguelite. But be careful! You never know what’s lurking in the shadows…
Wishlist now to be the first to get updates on Die After Sunset, coming soon to Steam Early Access.
Street Heat has finished Early Access and is officially released!
We want thank everyone who has taken part in the Early Access, it has been wonderful to have had all of you excited fans eager to help us make Street Heat the game it is today. From all of us at Astalo Games, we thank you.
Some of the more substantial changes in this final update include: New driving model for all vehicles, a new AI that is more human in it's behaviour. The UI has been changed in many places and graphical upgrades a have been done to maps and models.
Enjoy!
[CHANGELOG] [change] Cars bounce from collisions more controllably [change] Text instantiation fix [change] Map voting screen more understandable [change] new car driving model [change] AI-mapping fixed for new driving model on all maps [change] All maps visually upgraded [change] Totally new AI-modelling with events and more unpredictability [change] some object models upgraded [change] race start graphics upgraded [change] particle graphics upgraded [change] UI look and feel changed [change] collider fixes for all maps [change] cars removed after death [change] removed start reaction test and power losses for inproper timing [change] project and plugins upgraded for newer Unity version [change] Bridge jumps mostly removed [change] Hovering oil spots fixed [change] new post processing stack applied [change] UI shots and icons updated [change] Chat removed [change] ranking system removed
Two brand new maps! Patch #9 is live!
We've got a nice update for you all, we're dishing out two brand new maps!
The first one is Slider! With miles of straights and 180 turns, it's an ample map to practice those driving lines.
The second one is Deadend! It's a treacherous map, with a death defying S-curve and a big two-way loop, this'll definitely be one of the more difficult maps we have in store for you so far.
We've also modified the drivability for keyboard users! Please tell us on the Steam forums if you feel that this is a better way of controlling the car!
We'll see you on the racetracks!
[feature] New map Slider!
[feature] New map Deadend!
[feature] New achievement - Lamppost massacre
[feature] New achievement - Parasol Paragon
[change] Winner voting badge player color
[change] Destroyed cars look destroyed
[change] Drivability on keyboard improved
[fix] Killpoint online syncronization
[fix] Minor tweaks on levels for improved performance
Two brand new maps! Patch #9 is live!
We've got a nice update for you all, we're dishing out two brand new maps!
The first one is Slider! With miles of straights and 180 turns, it's an ample map to practice those driving lines.
The second one is Deadend! It's a treacherous map, with a death defying S-curve and a big two-way loop, this'll definitely be one of the more difficult maps we have in store for you so far.
We've also modified the drivability for keyboard users! Please tell us on the Steam forums if you feel that this is a better way of controlling the car!
We'll see you on the racetracks!
[feature] New map Slider!
[feature] New map Deadend!
[feature] New achievement - Lamppost massacre
[feature] New achievement - Parasol Paragon
[change] Winner voting badge player color
[change] Destroyed cars look destroyed
[change] Drivability on keyboard improved
[fix] Killpoint online syncronization
[fix] Minor tweaks on levels for improved performance
Street Heat DevCouch -livestream
The second Street Heat DevCouch session is happening this Saturday! (19:00 UTC+2, 12.00 EST)
Come check us live at www.twitch.tv/astalogames where we will show you what we've been brewing up behind the scenes! We'll be unveiling new gamemodes and other exciting things!
Hotfix #8 Live
Hi all!
Here's a small hotfix we promised last week for improved performance and one bigger design change - we removed the jumps on bridges!
Let us know what you think!
Patch Notes:
[FIX] All levels have new lightmaps, performance back to normal
[FIX] Main Menu visual UI fix related to involuntary disconnections
[TWEAK] All bridges with gaps removed. We weren't happy with the gameplay related to them and it gives us more options with new gamemodes.
Patch #7 Hotfix is live. Also, DevCouch stream today!
Hey everyone!
Here is a small hotfix before today's DevCouch stream.
Today we're livestreaming our first ever Street Heat DevCouch! You can see the action later today at www.twitch.tv/astalogames Come say hi and ask us anything about the future of Street Heat!
Patch notes:
[FIX] Several UI issues
[FIX] Online menu car IDs
[FIX] Profile compatibility fix
Known issues:
-Performance issue due to lighting changes. We will fix this in another hotfix next week.
See you at the stream today!
Patch #6 and the next things!
After season holidays we have been busy planning the 2018 road map and planning out the next coming features. There's a lot we want to do! We will start prototype stage of the next game modes next week, but we wanted to simultanously put out a patch to address the top issues you guys have brought to our attention.
Besides new game modes, there's a lot of UI improvements on the list, some surprises that will add more variance to gameplay, improvements of the network side of things and we are looking to increase the number of cars and maps as well.
We want to do prototyping first to get the details right and estimate more accurately the time needed, and once we feel the timetable is accurate and achievable, we will share the 2018 time & feature timetable with you guys. In the meanwhile, we will have an interesting community event coming up..
Patch Notes:
- FIX: Controllers are now activated instead of auto-allocated - various misidentifications of connected devices should no longer be problem
- FIX: Dead cars don't splash oil around
- FIX: During game, changing of volume balance would not be saved if the user left the game
- TWEAK: AI difficulty levels adjusted. AI will be easier to race against at all levels, especially so on the easier difficulties.
- TWEAK: Ongoing improvement of level visuals. One new asset, at the moment two levels updated with it.
Happy Holidays! Patch #5 is Live!
We have been concentrating on localizations for awhile now and are happy to bring them out for holiday season alongside with minor fixes and tweaks!
2018 road map is something we have been very eager to share with you guys, and there's still some details to look into, but expect news on that front in January.
Patch #5 Changelist:
- [Feature] Full translations for Chinese Traditional, Chinese Simplified, Korean, Japanese, Thai, French, German, Italian, Spanish and Russian. You can choose language options either via Steam or override Steam settings in game from Options menu
- [Tweak] Russian online region available
- [Fix] All UI fields now support special characters
- [Fix] Transparency of Supremo
- [Fix] Minor audio setup fixes in Dragway, Oneway and Burnout
- [Fix] Delorean green transparency setup
- [Fix] Oil splatter optimized for performance
Tiny hotfix #4 is now live!
We are in full swing working on translations and localizations, but decided to release this small fix to attend an achievement issue.
- [ Fix ] Fixed launch of "Unlocked Fast Forward Paint Job for Hammer!" Achievement. Those who should have it, will get it once they run the game again. (Thanks 607й!)