Finally got around to fixing some issues regarding collisions and added an initial jumping force when hovering. The movement has a much better flow now in my opinion at least.
Also some minor tweaks to some maps and weapons.
Will work on optimizations in the next patch.
GPU Drivers
Hello, sometimes I get reports about graphical glitches on some graphics cards. I assert that the current version (1.1.0) works fine on both Nvidia GTX 950 and on a very old AMD card, ATI Mobility Radeon HD5650, with the newest drivers.
So, to my knowledge, the game should work fine both on Nvidia and AMD as long as the card has OpenGL 4.3 (Error window will show if this isn't the case) and the latest drivers.
If you should encounter some graphical glitch, please update your graphics card driver. If this still doesn't solve the problem, please report it (with as much info as possible) here, in-game with the feedback button, or on the discord channel:
https://discord.gg/AXxCAQu
Of course, you are also very welcome to report any other issue or tell me about something you think should be added to the game or improved.
Thanks!
Patch 1.1.0
1. Full game is now included for free, so everyone can create a user, gain points and therefore unlock new kits, the DLC is no more.
Alternative kits are unlocked with player level and available in the spawn screen, like so:
2. Some improvement was made regarding movement on rough terrain.
3. Pretty big optimization in the post processing render pass.
Patch 1.0.91
Capture / Contest Range
Being close to a flag will now show its capture range, if it doesn't belong to your team. Capture / Contest range was also doubled from 200 to 400.
Tier 1 and Main Base Spawns
A pretty big update to the game mode in form of temporarily un-cappable spawns. There are now main base and tier 1 spawns, in order to be able to capture main base spawns, your team must first be in control of all tier 1 spawns. Tier 1 spawns are the same as spawns that are neutral at the beginning of the game.
This will focus the battle more towards the center of the maps and disable the ninja capping where you could just go with a heli to the enemy main base and capture all flags.
Crosshair Guide
The crosshair will now indicate how inaccurate you will be firing. This depends on movement and the amount of continuous firing. It could seem weird before when running and firing that bullets could go everywhere, this update should make it more clear what's going on.
Yet another update to the fog to make it smoother as well!
Patch 1.0.8
1. Gamma
Dark maps are very dark on some monitors, so now you can change gamma. If things are too dark, try setting gamma to 1.5 or so:
By the way, you probably want to use vsync=1, unless you have gsync or freesync on your monitor.
2. Lights
Terrain now interacts with lights
Helicopters now have a light attached to their tails.
3. Sandgun
Sandgun no longer builds instantly when pointed, but fires a projectile. This makes the gun less overpowered and the terrain a little less wonky for vehicle movement.
4. Vehicle Team Color
Teams of vehicles can now easily be spotted by color.
5. Smoother fog
The fog is now smoother and will fade out objects instead of instantly make them disappear.
6. Two hands
Finally, the character models use two hands.
7. AR3S tweak
AR3S got a pretty big change, it is silenced now and does more damage and has higher recoil.
8. Misc.
Many small tweaks here and there.
Patch 1.0.7
1.0.7
- Improved vehicle-terrain interaction.
- Recoil is now slowly counteracted automatically by moving the crosshair back to its origin.
- Improvements to STEPPES map.
- Small tweaks.
Patch 1.0.6
1.0.6
Graphical / Scene
- 3D background is now an ocean instead of terrain hills.
- 2D background now has a cloudy texture instead of gradient blue.
- The sun is now located behind the camera, making shadows appear towards the background.
- Added slight variation of z position on grass and trees.
- Camera z position slightly "zoomed" in from 1300 to 1100, for easier focus.
- Night levels now have a more bluish, cold light than day-time maps.
- Blue team is now red team, in order to not blend in with the sky so much.
- Added "indoor" locations to many maps, a level of terrain that is not collided with but looks like a background wall.
- Removed kill cam, camera now shows your own body before moving to spawn.
- Small tweak to minimap rendering.
Gameplay
- Vehicle wheels interact more with terrain, slightly changing the feel of most vehicles.
- Bots now leave vehicles if a player tries to enter from outside with default key 'E', or change seats from inside 'F1-4'.
- Crouching and viewing far away will now zoom out the scene, instead of zooming in, giving a lot more vision and awareness.
- Standard assault kit now has light anti-tank missile instead of sand bags.
- Ranger now has sand bags instead of laser marker, only specialists can laze now.
- Standard anti-armor kit now has a light anti-tank rocket instead of high explosive ammo for grenade launcher.
- AR2 is now called M19.
- Decreased arming range for some explosive ammo.
- Bullets made larger and therefore easier to see.
- Increased GRG AP ammo from 6 to 10.
- Decreased reload time for R1 from 2 to 1.6.
- Small bot tweaks.
- Small tweaks on some maps.
Optimization
- Fog of war was optimized a lot and now only has one setting, that should be fast enough for most GPUs.
- Small physics optimization.
- Small shadow rendering optimization.
Bug Fixes
- Fixed a bug where score would only be displayed extremely quickly when map finishes.
- Fixed a bug where "Game starts in x seconds" was off by a few seconds.
- Capped maximum possible deltatime which otherwise could cause some interesting artifacts when for example moving the game window or alt+tabbing.
- Fixed shadows not rendering on AMD.
Misc
- Respawn timer is now a server setting, default 2 seconds.
- Added setting for VSYNC in settings menu.
- Added server setting for enabling or disabling map scripts, used to be always enabled.
- Started some work on other game modes, but only conquest can be selected for now.
- Added a more descriptive error message when OpenGL 4.3 is not supported by the GPU, and when graphics initialization fails.
- Removed MSAA setting.
1.0.6b
(2018-01-19)
- Replaced cloud background with more clean blue gradient texture.
- Restored camera zoom position, from 1100 to 1300.
- Tweaks on vehicle wheel terrain interaction.
- Better menu background.
- Bots should now always leave any vehicle seat requested by the player.
Patch 1.0.5
1.0.5
- Infantry can no longer dig through sand unless contained within it.
- Vehicles can now more easily dig through sand.
- Pointlights for tracers are back.
- Medic main rifle now semi automatic with more damage.
- Sounds of some weapons were updated.
- Fixed a bug that caused weapons to have a large spread on the server side, not seen on the client.
- Desired bot ratio would get messed up after many team switches.
- Fixed a bug with tracers on burst fire weapons.
1.0.5b
- Some terrain interaction tweaks.
- More error checking on startup.
1.0.5c
- Bot difficulty reduced a lot.
- Bots now have a slightly more varying behaviour.
- Spawn time reduced from 4 to 2.5 seconds.
- Damage from flare fire reduced from 50 to 8.
- Specular light on terrain reduced slightly.
- Fixed incorrect kill message when killed by a vehicle explosion.
1.0.5c (2018-12-02)
- Fixed bug that could cause a shader to fail compiling on outdated drivers. (Thanks NikoMeep)
Join the discord server if you have questions or want to connect with other players: https://discord.gg/AXxCAQu