Genre: Hack and slash/Beat 'em up, Adventure, Indie
Striving for Light
Patch 0.7.0.2
New Tutorial Game Guide
When you now enter the game you will find a new tutorial system that guides you through the base functionality of the skill tree and also the pathfinder system. This should improve the game experience especially for new players and prevent that essential information are getting lost.
The new tutorial game guide uses a checklist system to guide new players through the first steps of picking skills, resource management, activating/deactivating skills, the skill tree search functionality and also how to use the skill gems and the skill tree shards to shape your skill tree.
The pathfinder window can now be closed by pressing the ESC button on the keyboard.
New save games now get one from each skill tree shard for explaining their functionality with the new tutorial guides.
Increased visibility of enemy and trap projectiles.
Fixed errors in the localisation.
Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!
[Range Skill] Range Construct: Increased enemy detection range.
[Melee Weapon] Hammer: Increased Ground Slam size.
[Bleeding Swirl] Reworked the skill to make it less distracting and prevent nausea. Decreased size of Bleeding Swirl, reduced the swirling speed and they now also not move to target radius. They now swirl at a constant radius. This should also make it easier to target enemies with this skill.
The Shard of Refund validator algorithm has been improved so that circular skill tree shapes are still able to be broken up and refunded. Note that this new validator is not active for runs that are already in progress. It will automatically switch to the new validator scheme on your next run. (Since Version 0.7.0.0f).
Added missing information that Flood Skill is scaling with AoE size.
Improved Skill Tooltips.
Fixed wrong skill description for Trembling Ground. Trembling Ground is triggering 3 On Attack Effects (wrongly stated that its triggering On Hit Effects).
Map Modifier that makes enemies immune to knockback now actually makes enemies also immune to knockback from AoE and skill effects.
Fixed a crash which could occur on refunding skills with the new validator algorithm.
Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!
The Shard of Refund validator algorithm has been improved so that circular skill tree shapes are still able to be broken up and refunded. Note that this new validator is not active for runs that are already in progress. It will automatically switch to the new validator scheme on your next run.
Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!
Arena Reward now displays the EXP amount with also taking the map exp modifiers into account.
Bugfixes
Fixed a bug which caused merchant trade UI not opening after a first trade has been made.
Fixed a bug which unintentionally unpaused the game on lost focus when the setting "pause game on lost focus" is active.
Hotfix 0.7.0.0d
Improvements
When enabling the twitch streamer checkbox you will also get a preview of your twitch link to make it easier to see if your player name matches your twitch name.
The Aeodra dialog when choosing your arena reward now only triggers with 30% possibility instead of each time.
Bugfixes
Fixed closed portal for secret boss rooms.
Fixed a bug which caused to reset the active map when leaving the new arena.
You now not need to switch scenes to trigger the unlock weapon/skills dialog from the NPCs in town.
Aeodra Content Update
We are happy to announce all the upcoming new features and improvements coming with the Aeodra Content Update (Version 0.7) on the 10th of November 2022, 7pm CET. With this update we are also kicking off the Early-Access Season 5.
Streamer Race Event
We are also hosting a Streamer Race Event (10th - 17th November, 7pm CET) featuring a 70€ price poolfor the best 3 streamer leaderboard placements. All streamers can participate by reacting to our discord post at: Join our Discord here!
Arena Mode
Find the mysterious portal to a brand new Arena Mode where you fight hordes of enemies with increasing challenge. Will you resist the tempting offers of the Aeodra? Will you fall in battle? Or will you overcome and persist, challenge the Aeodra itself and claim unimaginable loot and treasures?
New Skills
[Melee Attack Replacer Skill]Melee Construct: Your melee attacks create a melee construct instead of attacking directly. The melee construct performs 1 melee attack each 2 seconds and triggers all On Attack and On Hit Effects like your attacks do. Multiple constructs can be active at a time.
[Range Attack Replacer Skill]Range Construct: Your range attacks create a range construct instead of attacking directly. The range construct performs 1 range attack each 2 seconds and triggers all On Attack and On Hit Effects like your attacks do. Multiple constructs can be active at a time.
[Melee Attack Replacer Skill]Trembling Ground: You slam the ground in front of you creating a trembling shockwave traveling away from you. The shockwave is always triggering 3 On Attack Effects without hitting enemies. The size of trembling ground is scaling with your AoE size.
New Weapon
[Melee Weapon]Searing Axe: A great axe with slower attack speed, large range and a chopping attack range. Enemy hits cause a bleeding condition which deals additional damage.
New Intro Cinematic
The old intro cinematic has shown its age so it was time to add a new intro cinematic with a better introduction to the story and world of Striving for Light. Here is a preview of your new intro cinematic for Striving for Light.
New Story Content
The complete story has been reworked with new improved voice acting
New Dialog System
Dialog options are now displayed in a new dialog hub when talking to NPCs
Redesigned dialog UI
Improved Leaderboard System
Death indicator Whenever a character with a new personal highscore gets defeated the leaderboard entry will display a death indicator that shows that the personal best run of the player has ended. The icon will be removed whenever a new personal best run is active.
Twitch Stream integration Streamers can choose to receive a streamer badge for their leaderboard appearance by selecting the "twitch streamer" checkbox when joining the public league. Whenever a streamer plays Striving for Light it will be highlighted in the leaderboard with an online icon. Hovering over the streamer name will show information about the current livestream as title, stream language, how long the stream is already online, the viewer count and their twitch channel. You can easily join any livestream easily by clicking on a twitch badge.
We have shared more details for the new leaderboard functionalities at our latest news post. Which can be found here: https://store.steampowered.com/news/app/1646790/view/3376037401301033582
Companion Rework
Redesigned melee and ravaging companions. The melee companion is now renamed to wolf companion and now calls a permanent wolf companion at your side.
Improved companion pathing and movement. This should make companions in general more useful and prevent them from getting stuck too easy. Companions movement speed now scales with the player movement speed so that they can keep up with you.
Controller Support
Skill gem menu list now always follows focus on controller input.
Node Navigation with the Dpad now uses animated cursor movement to better visualise the rapid cursor movement instead of directly jumping to the next focused node.
Cursor is now hidden when activating the radial menu in the pathfinder UI when using controller input.
Cursor speed now scales and adjusts to the actual screen resolution.
Controller force feedback has been added when you received damage.
World Events
Events are no longer interrupted by switching scenes directly on enemy spawns
Pathfinder
Back button now changes dynamically to make clearer when a new map has been selected and can be played.
Tree of Light - Legacy Skill Tree
Improved UI
Slightly increased gatekeeper HP.
Turtle Boss has decreased AoE field sizes.
Swamp Crawler enemy has improved hitboxes.
Fixed another bug which caused melee on hit skills not being activated on gatekeeper fights.
Fixed wrong damage numbers in the tooltips for condition skills and improved condition damage tooltips for better clarity
The smith and librarian now only tells you to bring them more light fragments if there are still skills and weapons left to unlock
Fixed a bug which caused the node navigation on controller input not correctly focusing the node which required to manually move the cursor to be able to interact with it. Jumping between nodes on the pathfinder and the skill tree now always grabs the right focus and makes it possible to interact with the focused object.
Fixed melee on hit effects only being triggered one time after scene switch when using double hit.
Fixed a bug causing the first map swap not being saved on a complete fresh run. Now you can also swap the first map directly on a fresh run from the town.
You can now no longer interrupt the merchant UI by switching to the skill tree.
We will update this post until the 0.7 release with further changes and additions.
Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!
We are hyped to announce a Streamer Race Event and the 5th Season for the Striving for Light Early Access. The new content update will also bring massive improvements and new features to the leaderboard system which we will dive into right now.
Streamer Race
Event Start: 10th November, 7pm CET (release of the 0.7 content update) Event Duration: 1 week until 17th November, 7pm CET Price Pool: 70€ Steam Gift Cards (1. Place: 40€, 2. Place: 20€, 3. Place: 10€) Requirements: Join our discord to register, stream the full progress live on twitch!
The new Public Season 5 will start with the release of the content update at the same time as the Streamer Race.
Leaderboard System
With the upcoming content update we will add massive improvements and new features to the leaderboard system.
Death Indicator
Whenever the personal best run of a player ends it will be marked by a death indicator. The death indicator will be removed again whenever this player has another run with a higher scoring than before. For the race event this will make it easier to see if the player is still alive taking a break or got defeated and is already on the next run.
Twitch Integration
Twitch Streamers will be able to enter their Twitch Username to receive a Streamer icon in the leaderboard. By pressing the twitch icon players can directly jump to your twitch channel to follow your progress.
For each streamer leaderboard entry it will be automatically checked if they are currently live streaming and receive an online icon in front of the twitch icon. Note that the online icon will only be displayed when the game Striving for Light is streamed or if Striving for Light is included in your Stream Title. So make sure to have these settings right.
By hovering over the leaderboard entry players will be able to see further details of the current livestream like the stream title, the stream language and viewer count as well as the twitch name/ twitch link. To join the live stream simply click on the twitch icon and you will be taken to their twitch channel directly.
If you want to stay up to date you are invited to join our official discord! https://discord.com/invite/GNEBkQDyUb
Hotfix 0.6.3.3b
Bugfixes
Fixed a bug which caused projectiles not hitting bosses if they have been spawned from hitting the boss. This was mostly noticeable on gatekeeper fights.
Fixed a bug which caused skill effects not being displayed and wrongly culled on gatekeeper boss fights. Leading to confusion which skills are triggered and which not.
Update 0.6.3.3
Update 0.6.3.3 brings some highly requested improvements next to some major bug fixes to Striving for Light.
New Features
Increased Projectile Range and Speed now has its own unique skill icon:
Improvements
Improved Player positioning
You now never have to walk away from a portal in order to activate it after a scene load. The world generation algorithm now checks if portals are near to your player position and if so the player spawn position gets modified so that the portal gets activated the first time you aproach it.
Improved damage calculation on skill tooltips
Skill tooltips for skills that scale with your melee or projectile damage now also display the amout of damage they deal.
Improved skill gem window
The skill tree shards are now located on top of skill gem window. This makes it easier to reach the skill tree shards on controller input when having a lot of skill gems stored.
Improved font sizes
Font sizes have been adjusted to make them easier readable on smaller screen sizes like on the steam deck.
Bugfixes
Fixed a major bug which caused a lot of melee skills to not deal any damage unless you had skilled additional melee damage. Affected skills: Double Hit, Cutting Shot, Clash of Steel, Windshock.
Fixed a bug which caused pressed skill tree shards to be highlighted even though they lost focus on controller input.
Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!
Join the official Discord!
Hotfix 0.6.3.2i
Improvements
Increased overall font sizes to make fonts better readable on the steam deck.
Increased dialog box sizes.
Improved readability of tutorial fonts.
Bufixes
Fixed a recursion for wrong dialog box assets being assigned from latest patch.