Genre: Hack and slash/Beat 'em up, Adventure, Indie
Striving for Light
Hotfix 0.6.3.2h
New features
Your game zoom is now saved when exiting the game and restored on your next gaming session
Improvements
Added improved game logo
Enemy bullet contrast has been increased for the cellar and the ice floor enemies
Bugfixes
Fixed a few bugs with condition damage stacking which made multiple condition stacks only increase the damage ticks by 1 instead of 10
Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!
We are happy to announce the release date of the next massive content update for Striving for Light. Content Update 0.7 will be released on the 10th of November 2022
In advance we are releasing our new cinematic story trailer for Striving for Light which will be the new intro cinematic in the game with the release of the 0.7 content update. The trailer will premiere this evening at 7pm CEST. Enjoy watching!
New Content
Hall of Persistence
With version 0.7 a new arena mode will be added to Striving for Light which can be accessed during your runs whenever you find a mysterious portal. In the new arena mode you are fighting waves of enemies with a tempting offer after each wave. Choose wisely if you want to accept the reward or continue for even bigger loot.
New story content
With the next big content update we are revamping all of the current story elements as well as all voice acting. You will be able to dive deeper into the story and learn more about the world of Striving for Light. The update also brings an upated dialog system.
Future Pricing
Since our initial Early Access release, less then a year ago, the amount of content has grown tremendously with around 40 released content updates and over 50 smaller updates with improvements and bugfixes. Until now we have not raised the price for Striving for Light. As we are approaching the full release in 2023 we will increase the price as planed and communicated during Early Access and with the final 1.0 release.
The price will increase 1 week after the launch of the 0.7 content update. So that everyone has the possiblity to get the game for the current price.
The price for Striving for LIght will raise from the current $7.99 USD (€6.59) to $10.99 USD (€8.99).
As we move closer to the 10th of November we will share more details about the new arena mode, the new story content as well as all the other new features coming with the 0.7 content update.
You are invited to join our discord and participate in the ongoing development of Striving for Light!
Fixed crashes related to changed keybindings on game start and on saving the game settings.
Hotfix 0.6.3.2f
Improvements
New game logo has been added to the game
Bugfixes
Fixed a crash when opening the stats window when emerald staff is equipped
Fixed a crash due to negative attack speed values
Hotfix 0.6.3.2e
Bugfixes
Fixed wrong attack directions on controler input when using the right thumb stick to aim.
Hotfix 0.6.3.2d
Improvements
Game now initially start in fullscreen with the right screen resolution assigned.
Game now initially starts with reduced music volume.
Always on top mode has been disabled for borderless window mode to enable alt tabing out of the game.
Camera Shake is now activated by default on initial game start.
Enemy health bars are now activated by default on initial game start.
Hotfix 0.6.3.2c
Improvements
Improved the visual effects for Staff of the Phoenix projectiles.
Bugfixes
Fixed a bug which caused your increased projectile damage to only be applied on the first spawned projectile. Now all subsequent projectile spawns have the right additional projectile damage applied to them.
Update 0.6.3.2
New Features
Dynamic skill damage tooltips
Skill stat tooltips now display the calculated total damage of a skill. This is also including additional damage from your general melee or projectile damage stats. This should make it much easier to understand what damage a skill will actually do if you activate it twice or in combination with increased melee damage or projectile damage nodes.
Health Bars
Health bars have been redesigned to directly display the current health with an additional animation of the health reduction. Death spots at endboss health bars have been fixed so that health bars are in general more responsive and less misleading.
Improvements
Particle effect culling threshold has been increased to display a few overlapping particle effects.
Balancing changes
[Skills] Flood: Cooldown time can be now decreased with the amount of active flood skills in the skill tree.
[Skills] Clash of Steel: Now additionally scales with player melee damage.
[Skills] Glaring Light: Now additionally scales with player melee damage.
Increased drop chance for Shard of Augmentation.
Bugfixes
[Skill] Increased Melee Damage: This skill now increases the melee damage by 15 (this was 10 before).
Coop-Object in the town now has the right mini map icon.
Fixed a crash when entering the woods.
Small adjustments for player light.
Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!
All relevant particle effects have been converted to GPU based particles instead of CPU based. This should lead to a big performance increase when a lot of particle effects are on the screen. This should also fix some of the stuttering when certain effects are triggered. This moves tasks where the CPU is bad at to the GPU which can handle a lot more particles and free up potential CPU bottle necks.
Player Camera
The player camera now uses a new interpolation method which should lead to much more fluent camera movement. With the new camera position interpolation method we now have the possibility to decide in which step of the game loop we want to update the position leading to less jittery movements since its now synced to the rendering time step.
Player Light
Replaced bloom/glow effect by adjusted player lighting which overall leads to less blurriness. Player light now has a colour gradient which adds nice colour tones to the environment.
Player light source is now also reduced in brightness when starting coop mode to prevent blown out colours when both players are near each other. It reverts back when ending the coop mode.
Improvements
Added slight sharpening effect which should make up for the blur that comes with the FXAA antialiasing.
Ground tutorial font now has outlines to increase readability.
Bugfixes
Fixed wrong displayed projectile damage in stats window.
Fixed camera movement jumps on loading a new scene.
Fixed blown out colours on lightning staff.
Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!
With update 0.6.3.0 we are overhauling the combat experience by adding new hit effects and feedbacks like camera shake as well as adding a spatial sound effect system to Striving for Light. We also are adding two new skills with new unique mechanics and a new weapon along some balancing changes and bugfixes.
New Features
Hit Effects
Camera Shake was implemented to increase player feedback of attacks, hits and trigger effects. This will make all attacks feel more impactful. Camera Shake is an optional feature.
To further improve the combat feel distortion effects have been implemented for all hit effects as well as for some triggered skill effects.
Spatial Sound Effects
All sound effects are now spatial sound effects. Shooting projectiles or throwing your melee weapon will now move the sound source with the object leading to a much more immersive sonic experience.
New Skills
Fragmentation - Triggered from all attacks Defeated enemies create 4 projectiles in random directions dealing 10 damage.
Flood - Permanent Effect Each 6 seconds a flood of blood is erupting from you, dealing 20 damage to surrounding enemies. Damage is scaling with your melee damage.
New Weapon
Unstable Potion - Ranged Weapon 30% chance to explode on enemy hit leaving a poisoned area behind. Poison deals 10 damage each 3 seconds for maximum duration of 9 seconds.
Balancing
[Dagger] Reduced melee damage to 8 (was 10)
[Light Staff] Increased projectile speed to 400 (was 300)
[Darkness Staff] Increased projectile speed to 350 (was 250)
Bugfixes
Fixed a bug which caused condition damage to not get updated correctly leading to lower condition damage.
Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!