Genre: Hack and slash/Beat 'em up, Adventure, Indie
Striving for Light
3. Pre Release Race Event
3. PRE-RELEASE RACE EVENT
We are hosting our 3. 48h Pre-Release Race Event which will take place at the 28.2. - 02.3.2025 starting and ending at 7pm CET.
Unique Twist
Softcore race.
Utilise new melee skills and new weapons from the latest Melee Reforged Content Update!
You can fully play the whole race event with the Striving for Light Demo.
Participate with FREE Demo Version
For this race you can fully participate with the free Striving for Light Demo. This is the perfect possibility to invite all your friends & content creators to join the event and experience Striving for Light.
Price Pool
1. Place: Design Weapon/Skill/Trinket together with the devs which will be implemented into the game.
The melee reforged content update (version 0.9.12) markes another big and important step towards the upcoming 1.0 release of Striving for Light as this update brings major improvements to melee combat along some exciting new content.
New Features
New Cyclic Might Skill Redesign
Instead of attacking you turn into a whirlwind of blade. Dealing melee damage to an area around you. Increased attack speed increases damage tick rate. Damage area triggers on hit effects like your normal melee attacks. The cyclic might melee attack replacer skill has been completely reworked. Cyclic might now creates a whirlwind area around you that frequently triggers all melee on attack and on hit effects. Attackspeed allows to increase the damage and ability tick rate. AoE size allows scaling the whirlwind effect size.
Colossal Strike - Charged Melee Attack Replacer
You can charge your melee attacks up to 3 seconds to unleash big AoE strike that triggers all your melee on attack and on hit effects. Charge duration increases melee damage up to 5 times and shatters additional boss shields for each charge. Colossal strike is the very first charge based melee attack replacer skill that allows to dynamically decide on low charge time and quick attacks or longer charge times with huge AoE reach and massive damage. Colossal strike also allows to shatter additional boss shields based on your attack charges.
New Melee Weapon - Sanguine Blade
Each melee attack has a chance to create a sanguine circle. Defeating an enemy inside the circle will leech one life.
New Range Weapon - Sanguine Scepter
Projectiles apply 1 bleeding condition on enemy hit when you are below 70% life, 2 bleeding conditions below 50% life, and 3 bleeding conditions below 20% life.
New Legendary Weapon Abilities
Cyclone Hammer Legendary Weapon Ability: Chance to create a cyclone hammer that triggers melee on hit and on attack effects.
Sanguine Leech Legendary Melee Weapon Ability: Chance to create a sanguine circle that leeches 1 life if defeating an enemy within the circle.
Rebalanced Rifts
Rifts have been rebalanced. Elite enemies and bosses in rifts now do not gain elite map modifier abilities. The enemy HP scaling in rifts have been increased to make rifts challenging earlier. The rift time limit has been decreased to 8 minutes as no one seemed to ever get close to the previous 10 minute mark. Successfuly defeating a rift boss will now grant a random rift key that will speed up collecting keys for the next rift run. A bit more enemies now have to be defeated to complete a rift. Since these are bigger balancing changes the rift leaderboard got resetted.
Major Changes and Improvements:
Added trails to hammerstorm and cyclone hammer skills.
Constructs are now as well affected by player effect transparency setting
New skilltree respec algorithm that allows respecing the most complex tree shapes and edge cases
Performance improvements for condition damage.
Added additional hints to endurance and energy skill nodes to communicate that each resource is mainly for melee/ range attacks.
Balancing
Noctelle attack patterns rebalanced for melee combat
Enemy attack patterns rebalancing for improving melee combat
All condition types now have faster tick rates: burning 0.7s (was 1s), bleeding 1.2s (was 2s), poison 1.5s (was 3s). The condition damage decay is remaining on 50% per condition tick as calculation inconsitencies have been fixed, that have lead to higher condition damage calculation that intended.
Hammerstorm - Goladir Specialisation Skill: Hammers now circle around you for 2 rotations and 6s in total (was 3s before, as there was a bug with the recent patch)
Cyclone Hammers - Amberforge Weapon Ability: Hammers now circle around you for 2 rotations and 6s in total (was 3s before, as there was a bug with the recent patch)
Darokin weapon size has been increased to grant Darokin bigger melee range to allign Darokin with other player characters.
Bugfixes
Fixed ascended weapon effects not being displayed in the build viewer on the leaderboards.
Fixed unlockable base skills that are already unlocked.
Fixed condition damage calculation inconsistencies that lead to higher condition damage than intended.
Fixed wrong condition damage tooltips.
Fixed missing weapon unlock achievement images.
Fixed skills not being able to be refunded on very complex tree shapes and edge cases.
Thank you, everyone, for your immense support. Without you, the game would not be what it is today.
If you have not yet shared your feedback, please consider throwing your feedback at us. This is immensly helpful in preparing Striving for Light for the upcoming 1.0 release.
We truly appreciate each and every one of you!
Hotfix 0.9.11.1b-d
Major Changes and Improvements:
Revert shot rotation speed has been increased to improve revert shot usability on high projectile speeds (v.0.9.11.1d)
Your resources are now fully recovered when entering a new map, preventing you from waiting until your resources have been recovered (v.0.9.11.1d)
Skill gems UI now blocks skilltree camera zoom to enable properly browsing through the skill gem list. (v.0.9.11.1d)
Balancing
Hammerstorm Goladir Specialisation skill now has increased AoE and a improved hitbox size and increased duration to 9s (was 3s) (v.0.9.11.1d)
Forest Snake now has increased cooldown between bullet attacks (v.0.9.11.1d)
Improved attack pattern of centipede enemies (v.0.9.11.1d)
Bugfixes
Fixed weird movement of centipede boss after update 0.9.11.1 :D
Fixed enemy AoE effect still dealing damage after enemy got frozen and attacks interrupted
Fixed sklltree camera zoom when skill gem window is active (v.0.9.11.1d)
Update 0.9.11.1
Major Improvements and Changes
Improved companion AI to improve aiming for worm like enemies and bosses (centipede and sandworms)
Updated Pathfinder tutorial with new images that represent the current visual state of the pathfinder UI
Initial camera position and zoom has been adjusted to give better overview of the pathfinder system on first load
Balancing
Crab enemies now have slower attack patterns to prevent instant charge after spawn
Bugfixes
Fixed wrong teleport destination after completing the rift for some conditions
Fixed too much bosses spawning at the Echoes Of Fate world event
Fixed not updating fragments of light UI after spending light at the echoes of fate UI
Hotfix 0.9.11.0a-e
Major Changes and Improvements
Adjustments to auto transparency scaling
Legendary and ascended weapon effects are now displayed in character selection screen (v.0.9.11.0c3)
Moving the player effect transparency slider will automatically deactivate the auto effect adjustment (v.0.9.11.0d)
Slightly increased spawn chance of Echoes Of Fate world event
Bugfixes
Fixed crashes for World Event that spawn specific enemies and bosses
Fixed not able to attack after closing crafting window from in game
Fixed wrong updated map info
Fixed echo weapons showing icons on minimap
Fixed multiple generated maps after unlocking the pathfinder for the first time
Fixed long idle time for companions after respawn
Fixed a bug that caused shapeshift trinket attacks to consume more resources as indicated
Fixed lost focus for controller on eacho weapon crafting
Fixed auto effect transparency setting not being correctly saved and applied (v.0.9.11.0c2)
Fixed legendary and ascened weapon effects not being displayed directly after loading save file (v.0.9.11.0c3)
Fix of a performance regression in latest hotfix for companions (v.0.9.11.0d)
Fixed normal map bosses take over a shield from last boss fight (v.0.9.11.0d)
Echoes Of Fate - Content Update
The Echoes Of Fate Content Update (v.0.9.11) is now available. This update not only introduces a new endgame skill fate system, that allows altering skill spawn chances, but also brings a rework to the resource system as well as an huge array of improvements to further prepare the game for the upcoming 1.0 release.
With this content update we are kicking of Season 18 and also the start of the 2nd Pre-Release Race Event. Everyone can participate! https://store.steampowered.com/news/app/1646790/view/546727135334629503?l=english
New Features
Echoes Of Fate
A new endgame system has been implemented that allows you to turn skill gems into fate skills. Fate skills will increase the spawn chance of that specific skill + 20%.
To unlock the Echoes of Fate system you will have to complete the world event encountered on maps of tier 3 or higher. Once you have successfully completed the world event the Echoes Of Fate system will also be accessible at Heleja in Ankerath.
In order to convert skill gems into fate skills you will need fate skill slots. Those skill slots can be aquired by offering a certain amount of echo fragments or light fragments. The cost will raise the more fate skill slots you have, but there are no limits on how much fate skill slots you can have on maximum. You can also create multiple of the same fate skills pushing spawn chances of the skill even furhter. You can at any time swap out your fate skills at no cost by visiting Heleja.
When to upgrade your fate skill slots becomes a strategic choice as you will encounter further Echoes Of Fate World Events. Those Events will grant you a random discount to the upgrade price, depending on the map tier the world event is completed on. Get ready for some though fights and steep discounts.
This system is designed to bring a further long term progression system to the game and give you even more tools to craft your builds and mitigate the side effects of the growing skill pool.
Resource System Rework
The resource system has received a major rework. The new resource system only allows you to activate skills that do not exceed your max energy and max endurance resources.
This system will not only make the resource system easier to understand for new players but also fix the balancing issues by abusing the dual resource system.
Further New Features
New Awakened Gatekeeper Chests have been added with increased rewards for defeating an Awakened Gatekeeper
Automatic Player Effect Transparecy Adjustment: A new setting has been added to the options menu that automatically adjusts effect transparency based on your player level. This should help keep visual clarity especially for new players that do not manually adjust the player effect transparency in the options. This can always be turned off and manually adjusted as before.
New Seasonal Challenges
Major Changes and Improvements
Tree of Light Controller Improvements: Tree of Light has received new quick access buttons for improved controller support
Added smooth zooming/panning to the skilltree and pathfinder camera
Balancing
Reduced Epic Map Mod Enemy Effects: The effect amount enemy effects have been drastically reduced to reduce screen clutter.
Bugfixes:
Fixed bouncing projectiles not correctly bouncing off map walls
Fixed traps resuming shooting animation immediately after moving close to traps again
Fixed exit localisation message on UI
Fixed wrong enemy on map counter UI
Fixed wrong controller hints in the skilltree bottom UI bar
Fixed pause menu opening on closing other UI with esc button
Fixed a bug that caused you to be unable to escape world events, if a boss enemy was part of the event
Fixed arda light bolt AoE effect causing a hit after effect went invisible
Only unlock event achievements on successful completing the world event
Thank you, everyone, for your immense support. Without you, the game would not be what it is today.
Like recently announced we are doing a price adjustment for the 1.0 release which will become active on the 18.2.25. https://store.steampowered.com/news/app/1646790/view/706602564760633468?l=english
If you enjoy the game, leaving a Steam review is an incredible way to show your support and help us reach more players.
We truly appreciate each and every one of you!
2nd Pre Release Race Event
2nd PRE-RELEASE RACE EVENT
We are hosting our 2nd 48h Pre-Release Race Event which will take place at the 14.2. - 16.2.2025 starting and ending at 7pm CET.
Unique Twist
Softcore race.
Utilize the new reworked resource system new content of the update v0.9.11!
New Challenges
You can fully play the whole race event with the Striving for Light Demo.
Participate with FREE Demo Version
For this race you can fully participate with the free Striving for Light Demo. This is the perfect possibility to invite all your friends & content creators to join the event and experience Striving for Light.
Price Pool
1. Place: Design Weapon/Skill/Trinket together with the devs which will be implemented into the game.
Please stick to fairplay, no cheating, no offensive player names, violation will result in disqualification of this and future events
How to win
Complete seasonal challenges to earn challenge points, the player with the most challenge points wins!
Special Features:
Softcore race!
Utilize the new reworked resource system new content of the update v0.9.11!
New Challenges
You can fully play the whole race event with the Striving for Light Demo.
This race celebrates update 0.9.11 which will come with substantial reworks to the resource system. Update 0.9.11 will go live a few hours before the race start.
Fixed hardcore characters on offline save file beeing stored on the softcore characters slot.
Update 0.9.10.2
Major Improvements
Loading times have been reduced tremendously to make switching to skilltree/ pathfinder less time consuming and get you back to the action as fast as possible. This also makes navigating menus more snappy and responsive.
Hotfix 0.9.10.1b-c
Improvements
Old save files and the offline save file that have been created before the Softcore/Hardcore game mode separation are now properly converted to a softcore save file.
Bugfixes
Fixed a bug that caused old hardcore save files to appear under the softcore game mode section.
Fixed pathfinder map information not being updated on modifying a map (v.0.9.10.1c)