Genre: Hack and slash/Beat 'em up, Adventure, Indie
Striving for Light
Update 0.9.10.1
New Features
New Camera Zoom System: A new fluid camera zoom system has been implemented that allows a much finer zoom adjustment.
Improved Controller Skillgem System: The focus and hover system when activating and placing skill shards onto skill nodes with controller input has been reworked and improved. This prevents accidental skill node activation when trying to apply shard of change and also fixes lost focus after a skill shard has been applied. This previously required frequent focusing of the skill node again.
Major Improvements and Changes:
Removed mouse warp to the top left screen position on various world events when playing with controller input. Instead of mouse cursor based tooltips these UI elements now use tooltips based on their screen position, allowing the mouse pointer to say unchanged.
Bugfixes
Fixed triggering zoom when navigating dialogs on controller input.
Fixed a bug that allowed respecing of close to center skill nodes that should not be respecable.
Hotfix 0.9.10b
Improvements
Mouse Cursor is now directly becoming when entering the skilltree and pathfinder. Previously any action was required to make the cursor visible again, which seemed like the cursor got lost somewhere. (v0.9.10a).
Bugfixes
Fixed a bug that caused you to stay trapped in the descent defense world event when dying in softcore. Now the descent defense properly is set to fail state allowing you to restart the tower defense event on your next map as expected (v.0.9.10b).
Fixed too low layer of epic map modifier for the molten ground effect (v0.9.10a).
Update 0.9.10
Thank you all for your valuable feedback and for sharing your experiences with Striving for Light!
Update 0.9.10 brings a massive wave of new features, major improvements, and balancing changes—particularly for melee combat and the rogue character. We're also redesigning the Pathfinder UI, adding dodge cancelation and dodge from a standstill for a more intuitive experience and reworking co-op mode to allow greater freedom of movement.
These changes are rolling out early to ensure thorough testing and further refinement before the 1.0 release, so we encourage everyone to try them out and share their thoughts!
We still have plenty of rough edges to polish for the 1.0 release and further improvements and redesigns planed (like condition damage rework), so fear not, if you do not find your feedback addressed in this patch.
New Features
New Co-op Player Camera System: The existing co-op camera system has been completely reworked to make co-op feel more organic and give both players much more freedom of movement. The new camera system now features a fluid zoom-out when you move further apart from your co-op partner.
New Pathfinder UI: The Pathfinder user interface has been completely reworked, as the Pathfinder system was quite confusing to understand and had plenty of downsides, especially when playing with a controller. The new Pathfinder system not only allows map crafting with permanently visible map stats, but it also introduces unique icons for each negative map stat and a new condensed view that grants you a sleek overview of map stats without cluttering the screen. You can seamlessly toggle between the detailed and condensed view. A new feature coming with the reworked Pathfinder UI is grouped map mods, allowing you to see which map mods have been applied multiple times. These map mods can now also be inspected using the controller, which was not possible before.
Apprentice NPCs: Heleja, Darokin, and Goladir have found new apprentices! When playing character classes that are town NPCs, you will now find apprentice NPCs in town that take over their roles. This means you can still unlock weapons when playing Goladir, unlock skills when playing Heleja, and gamble when playing Darokin. This was a necessary change, as character unlocks are now possible even when not everything has been unlocked yet.
Dodge Cancellation: A new dodge cancellation system has been implemented that lets you cancel the dodge animation on dodge button release. The dodge distance will now be equivalent to the duration the dodge button is pressed. Holding the dodge button for the full dodge duration will result in the maximum dodge time and the maximum dodge distance. This will also allow completely new uses of on-dodge skills. What about some bunny-hop leap slam? This is what a canceled dodge looks like if you immediately release the dodge button: And this is the full dodge range in comparison if you keep the dodge button pressed:
Dodge without Movement: Pressing dodge will now trigger dodging in the last performed movement direction. This will lead to a much more consistent dodge experience, as it fixes the issue where a dodge might not register if a movement direction was not pressed at the exact same moment.
Awakened Gatekeeper Rework: The Awakened Gatekeeper spawn chance has been reworked. The Awakened Gatekeeper will now only start to spawn on map Tier 4 and above (previously Tier 2). The awakened spawn chance on a map has been reduced to scale up to a maximum of 80% (was 100%) on a Tier 15 map. The maximum awakened gatekeeper spawn chance will now only be reached on map Tier 15 (previously Tier 10). This rework should keep the endgame more dynamic, as not all high-tier maps will contain an awakened gatekeeper.
Major Changes and Improvements:
Increased base movement speed of all player characters.
The maximum zoom level has been increased so that you can zoom out even further.
Added a co-op icon on the co-op stone in town to indicate where you can start the co-op game mode.
New Pathfinder tutorial.
Boss projectiles now get destroyed when you are defeated. This will further prevent boss ability stacking in pinnacle boss fights.
Projectile modifiers that extend projectile range now also increase the max distance for triggering projectile on-hit effects.
Balancing:
Reduced boss shield duration scaling in rifts to result in overall shorter shield durations.
The Rogue now has increased base damage stats with only -30% melee and ranged damage (previously -50%).
Increased melee damage skill nodes now increase melee damage by +80% (previously +70%).
Bug Fixes:
Fixed a bug that caused Trembling Ground to be triggered twice.
Fixed a bug that caused Trembling Ground to deal 10 more damage than your current melee damage.
Fixed a parallax background effect pop-in on the Pathfinder for ultrawide screens.
Fixed rift boss shields so they are no longer applied to the first boss encounter in your maps.
Fixed a potential crash on game startup when failing to receive server time.
Fixed translations for exit button labels.
Thank you, everyone, for your immense support. Without you, the game would not be what it is today.
Like recently announced we are doing a price adjustment for the 1.0 release which will become active on the 18.2.25. https://store.steampowered.com/news/app/1646790/view/706602564760633468?l=english
If you enjoy the game, leaving a Steam review is an incredible way to show your support and help us reach more players.
We truly appreciate each and every one of you!
Share your Feedback!
Share your feedback!
As we rapidly approach the 1.0 release of Striving for Light, we're launching an in-depth feedback round to gather as much input as possible on the current state of the game. Your feedback will help us set the right priorities for the 1.0 content update.
You can access the feedback form via the new Feedback button in the main menu of the game or directly on our website at:
Thank you, everyone, for your immense support. Without you, the game would not be what it is today.
Hotfix 0.9.9.3c-d
We have evaluated our recent Projectile Multiplicator -> Multishot redesign and noticed that Multishot in it's current state is not a valid skill choice anymore. This Hotfix brings Multishot up to pair with Scattering Projectile/Cast.
Balancing:
Each Multishot skill now adds 2 projectiles (was 1 before), dividing the 360° angle further with each use to cover more directions. You will notice that picking up one multishot can even be beneficial for shotgun builds.
Max distance where player projectiles can trigger AoE effects has been slightly increased (0.9.9.3c2)
Bugfixes
Fixed a bug that caused the seasonal challenge to defeat 6 awakened gatekeeper not trigger in softcore (0.9.9.3d)
Fixed collected hearts with the corrupted petrified heart trinket remain persistent on the minimap (0.9.9.3d)
Fixed wrong resource cost initialisation for echo weapons after exiting the skilltree. A weapon switch had updated the wrong resource cost initialisiation.(0.9.9.3d)
As always we will closely listen to player feedback on our balance changes and stick to our pillar of having as much valid build variety as possible.
Update 0.9.9.3-b
Improvements
Enemy and Boss AoE effects now despawn when you get defeated in Softcore game mode. This prevents old AoE effects overlapping with new spawned AoE effects when re-entering a boss fight. (0.9.9.3b)
Balancing
Increased corrupted weapon drop chance on corrupted maps
Small adjustments to cooldown to awakened cinder colossus to prevent AoE overlaps
Epic Map Mod: Icy Spikes now has reduced speed and longer grace time until the AoE effect deals damage. (0.9.9.3b)
Bugfixes
Fixed defeat 6 awakened gatekeeper challenge achievement not being triggered due to Softcore and Hardcore awakened Gatekeeper achievements being triggered at once
Fixed a bug that caused only 1 of each basic map mod to be able to be added onto a map with the shard of augmentation. This also resulted in tier 15 maps not being able to be fully augmented.
Fixed unlock all characters seasonal challenge being unlocked too early
Fixed rogue specialisation skill not being able to be refunded (0.9.9.3b)
Hotfix 0.9.9.2b-f
Major Improvements
Fixed player shield effect progress is now being displayed much more clearly with a radial clockwise progress (0.9.9.2f)
Bugfixes
Fixed not being able to join the race from an selected online save file. (0.9.9.2b)
Fixed flying loot goblin not reducing enemy count on escape leading to not triggering map clear achievement (0.9.9.2c)
Fixed defeated awakened gatekeeper not uploaded to awakened gatekeeper leaderboard (0.9.9.2c)
Fixed stacking sfx for falcon companions (0.9.9.2d)
Fixed unlock weapon dialog not being triggered when having enough light (0.9.9.2e)
Fixed hardcore awakened gatekeeper achievements triggering in softcore (0.9.9.2e)
Fixed legendary vfx of moonblade (0.9.9.2e)
Fixed Noctelle the Fallen AoE effect cooldowns to further prevent attack overlaps (0.9.9.2e)
Fixed a bug that caused pathfinder tooltips to remain active after selecting a map (0.9.9.2e)
Fixed player shield effects from character specialisations displaying the shield-ready effect too early after switching map (0.9.9.2f)
Update 0.9.9.2
Improvements
New skill node design for wolf companion
New skill node design for falcon companion
New skill node design for chicken companion
Scattering melee skills: Scattering Hit and Scattering Sweep have been renamed to Molten Hit and Blazing Strike to match the recent skill redesign
New skill node design for Molten Hit
New Skill node design for Blazing Strike
New application icon has been implemented for Striving for Light
Balancing
Lifetime of temporary radiant wisp from darokin specialisation have been reduced to 14s (was 16s)
Bugfixes
Fixed awakened gatekeeper seasonal challenges not being triggered on softcore mode
Fixed dodge UI not being updated correctly when increasing your max dodge charges
Fixed the hide tutorial button being visible even though all tutorials have been completed
Fixed a visual bug for helejas blink specialisation
Hotfix 0.9.9.1a-h
Major Changes and Improvements
Preparations for Race Event
Seasonal Challenge leaderboard is now properly separated for hardcore and softcore mode to prevent duplicated player entries for the different game modes.
Balancing
Iron Frost Awakened Gatekeeper now spawns less AoE effects
Reduced projectile spawn of earth rift trial and rift boss. Further timing adjustments have been made to make this boss encounters easier. (v.0.9.9.1e-f)
Melee Scattering Skills now spawn 2 projectiles (was 3 before) to allign them with the range scattering skill nodes. (v.0.9.9.1e)
Arda the Fallen now spawns less rotating AoE orbs (v.0.9.9.1g)
Enemy Light Ray AoE now has a smaller hitbox (0.9.9.1g)
Bone Lance Dark Wanderer range starting weapon has increased damage 10 (was 6) (0.9.9.1h)
Epic Map Mod Icy Spikes now have less range to prevent getting surprised by offscreen spawned AoE effects (0.9.9.1h)
Bugfixes
Fixed a crash caused by the yesterdays update 0.9.9.1 when encountering bosses without epic map mods active
Fixed weapon attack trail delayed rendering
Fixed a bug that caused dying in tutorial on hardcore mode to lock you out of the tutorial rooms
Fixed melee attack replacer skill effect to not become active before switching your weapons
Fixed negative damage numbers when having emerald staff equipped when playing goladir
Update 0.9.9.1
Major Changes and Improvements
Elite enemies and bosses now only gain one of the epic map modifier abilities instead of every ability. This will drastically reduce difficulty on pinnacle boss fights.
Trails of player effects are now properly affected by the player effect transparency setting.