Genre: Hack and slash/Beat 'em up, Adventure, Indie
Striving for Light
Update 0.9.8.3
New Features
A new tutorial for spending the first specialisation skill point has been implemented to guide new players on where to open the specialisation skill tree
Bugfixes
The not enough "resource notification" is now properly displayed for all localisations
Boss room HP bar is now properly localised
Fixed rogue character UI weapon layering
Update 0.9.8.2b
Improvements
Software cursor is now only active by default on Linux OS since most cursor issues have been reported on steam deck
Max zoomed out is now the default setting when starting the game
Balancing
Reduced rotate speed of water trial boss aoe effect
Bugfixes
Fixed skill nodes not being able to be activated below the skill tree tutorial caption UI elements
Fixed a crash that occured when traveling to new map when having permanent companions active
Update 0.9.8.2
New Features:
Improved Controller Support: The node navigation for the skilltree and the pathfinder on controller input got a entirely new algorithm to more precisely jump to nodes that are targeted by you thumbstick and d-pad input. The node navigation now works on all screen sizes and window settings and picks targeted notes much more precise. A bug was also fixed that caused tooltips to be hidden to early when navigating the skilltree with controller input.
New World Event unlocking System: More complex world events are now gradually unlocked to make it easier for new players to understand how these world events work and what they are there for. Each unlocked world event will also display a new short tutorial, introducing the new world event types to new players. For all experienced players fear not after 12 completed maps you will have every world event unlocked.
Hide Skilltree Tutorials: Added possibility to hide skilltree tutorials. They can be made visible anytime again.
Major Changes and Improvements:
Added new Tree of Light minimap icon
Bugfixes:
Fixed crash in skilltree and pathfinder when controller uses connection.
Fixed hidden tooltips after input type change for the skilltree and pathfinder
Fixed not being able to focus the reset player position on controller input at the pause menu. You can now also press button up to directly jump to the abandon run button in the pause menu.
Fixed shortcut on buttons at choose game mode menu
Fixed courtyard map not being able available before pathfinder is unlocked
Fixed controller focus behaviour in save file manager
Update 0.9.8.1
New Features:
Default Software Cursor: A new software cursor has been implemented that guarantees for all OS and game setting combinations that the mouse cursor is visible. This options is active by default. You can enable/ disable the new software cursor in the options menu.
Bugfixes:
Fixed a crash when using a teleport while being in bear form
Fixed a bug with recent pathfinder changes that made you re-enter the same map again on controller input when pressing the A button
The pathfinder option from the controller menu is now removed until you have unlocked the pathfinder
Fixed clipping text on new pathfinder tutorial for some localisations
Fixed typo at end of demo screen
Fixed infinite progression loop when you had a new run that already opened up the pathfinder once
Update 0.9.8
With update 0.9.8 we are reworking the character, skills and weapon unlocks to make it much easier to unlock the fun stuff and provide more determined progression. The pathfinder also got a major rework, with not only a new tutorial guiding new players but also allowing a direct teleport to a new map.
With this update we are questioning old and dated systems to make them fresh and engaging. Just because it is like it is does not mean it has to stay as it is.
Major Improvements and Changes:
Pathfinder Rework:The Pathfinder is a powerful device that lets you teleport to new maps. Critical components have been captured by the Aeodra and their servants. Utilising the full potential of the pathfinder will require to find the missing components first.
The pathfinder system is now locked on new save files and will unlock after defeating the serpent on the void map for the first time. If you already have an active run past this progress the pathfinder will be unlocked automtically for you. Player feedback has shown that the Pathfinder system is an unnecessary layer of complexity. It is best introduced at a later stage when players have acquired map shards to make use of the system. Furthermore a new tutorial has been added to explain map mods and the map corruption system.
Pathfinder teleporting got reworked. The time where you had to select a map in the pathfinder to go back to the portal, reactivate the portal and then enter the portal is over. You can now teleport directly from the pathfinder screen with the power of just one button click. Furthermore the pathfinder got a complete visual redesign as the old design was ancient.
Easier Character Unlocks: Character unlocks are now much easier obtainable. Reaching level 10 on your first run will already unlock the Dark Wanderer. Reaching level 15 with Dark wanderer will unlock the Rogue character. Reaching level 15 with Rogue will unlock the Farmer character. Character unlocks from the town Ankerath are now possible directly without the need to unlock all weapons and skills. The unlock cost is also reduced to 10.
Reworked Unlocks: Unlocks in general now have a dynamic price with the first unlocks being as cheap as 1 light fragment and then ramping up the more you have already unlocked. The dialogs now display the dynamic pricing showcasing exactly what you need for the unlocks. We want to give players access to the fun stuff as early as possible so that you can spend more time playing the game with everything it has to offer.
Map Unlocks: The spawn chance of the map unlock device is now increased to unlock new maps much earlier.
Descent Expedition: The cost to increase expedition depth has been greatly reduced. Cost per levels are now (2,4,6,8,10,12) was (10,20,30,40,50,60). The choice of which expedition depth you are choosing should be determined by what you build and playstyle can handle rather if you farmed enough sky gems.
Improved Controller Navigation in Trees: You can now press two directions on the d-pad for more precise node jump navigation in the pathfinder and skilltree.
Character Specialisation Rebalancing:
Range Unknown Wanderer Specialisation rebalancing: Powerful cast now can not be obtained directly at level 10 to allign it with melee unknown wanderer.
Powerful cast now increases projectile damage +150% (was 200%)
Dual Force now increases melee damage +150% and projectile damage +100% (was 150%)
Uber Slash now grants +10% crit chance and +100% crit damage (was +300% before)
Critical cast now grants 15% crit chance (was 20%) and +50% crit damage (was +200% before)
Crafting Potential: Character starting weapons now start with 10 crafting potential (was 0 before).
Further improvements:
Added glow effect to unused skill points in the skilltree
Improved the available specialisations points UI design to allign it with the skilltree design. A glow effect now indicates you have specialisation points to spend.
Improved position of legacy tree of light level
The enter map button is now focused on default when clicking on a map using controller input
Bugfixes:
Fixed sky forge weapons stats UI not updating when selected weapons
Fixed a crash when dying and having ranged companions active
Fixed serpent boss layering
Added back the vanished map decorations in the basement map
Fixed destroyable cave chests not being destroyable
Hotfix 0.9.7.5b
Bugfix:
Fixed a crash when defeating a minor boss after defeating an awakened gatekeeper
Update 0.9.7.5
Improvements:
Improved character weapon layering in choose gamemode screen
Improved shadow effect on player characters
Improved weapon positioning for player characters
Bugfixes:
Fixed wrong damage number calculation for glaring light skill
Fixed popping in world fog effects when moving left or right
Fixed corrupted merchant getting stuck in non attacking loop
Fixed switching to skilltree on world event start preventing bosses or enemies to spawn
Fixed a crash on choose game mode screen when wildfire wrath weapon was equipped
Update 0.9.7.4
A small update with big performance impact.
Improvements:
General Performance improvements: The enemy idle states have been completely reworked to not have any performance impact. Now the amount of spawned enemies on the map should not impact performance as it did previously and which could be noticeable on high endgame maps.
Balancing:
Glaring light now increases your melee and range attack cost by 2 energy and 2 endurance to allign it with the cost to upkeep the ability. After the recent base energy and endurance max and regeneration increase glaring light was very easy to upkeep with the power and AoE it provided.
Bugfixes:
Fixed sanguine strike hidden effect on very fast attack triggers
Fixerd a crash with sunfire sceptre
Added translations for secret sheep
Fixed awakened gatekeeper achievements with corrupted weapons triggering on normal bosses
Fixed leaderboard not being able to switch between hardcore, softcore game modes and to view other game difficulty tiers. (v.0.9.7.4b)
Update 0.9.7.3
With update 0.9.7.3 we are introducing a highly requested feature: Displaying the possible weapon base damage rolls on the weapons. Fast pathfinder loading and improved enemy AI.
Since there have been some reported bugs this update is now in the beta branch.
New Features:
Display Weapon Damage Range Tooltips: On each weapon tooltips you will now find a new hint that you can press right mouse button or right thumb stick on the controller to view the base weapon damage range the weapon can roll
Improved Enemy AI: enemies now have much smoother velocity transitions between idle, move and attack states
New pathfinder loading system: Pathfinder now loads much faster after it has been initialised for the first time this fixes potential issues with memory leaks and long loading times in endgame
Improvements:
Performance improvements for enemy path finding
Performance improvements for all weapon drops
Improved enemy AI and movement transitions between enemy attack states
Echo weapons now only appear on the merchant trade and aeodra arena reward if there are available echos that can actually be dropped (previously the weapon just got directly removed if you selected an echo but there was none created)
Improved elder branch range weapon visual effect
Reduced size of high damage numbers. (v.0.9.7.3b)
Balancing
Changed the specialisation tree for the goladir and melee unknown wanderer to make endurance shield as accessible as energy shield
Bugfixes:
Fixed rolling stone boss triggering end of aeodra arena event to early
Fixed achievement for ancient tree and elder club not unlocking on awakened boss version
Fiexd enemies getting stuck in pathfinding loop when there have been items located around your player position
Fixed a crash on character selection screen if gloomtide weapon was equipped and if there are active melee on attack triggers
Fixed construct range attack initialising wrong attack speed after loading a map
Fixed a crash on closing crafting window with x button from in game. (v.0.9.7.3b)
Fixed new introduced weapon damage range calculation. (v.0.9.7.3b)
Fixed crashes due to the new introduced weapon range display. (v.0.9.7.3b)
Fixed attack cooldown UI stopped working after closing crafting window from in game. (v.0.9.7.3b)
Update 0.9.7.2
Bugfixes
Fixed Powerful Cast specialisation also increasing melee damage
Fixed a bug that could case bosses with shield to get stuck in permanent shield mode
Fixed one achievement not unlocking if achieved at the awakened gatekeeper version of the emerald widow
Fixed button scaling on tree of light UI for localisations
Fixed soft crash on leaderboard window (v.0.9.7.2b)
Balancing
Energy Shield Specialisation: Now reduces 1 damage for each 12 energy (was 8). Recharge has been increased to 120 enemies (was 60).
Endurance Shield Specialisation: Now reduces 1 damage for each 12 endurance (was 8). Recharge has been increased to 120 enemies (was 60).
Bone Shield Specialisation: Recharge has been increased to 100 enemies (was 40).
Protective Shell Specialisation: Now reduces 1 damage for each 8 health (was 6).Recharge has been increased to 100 enemies (was 50).