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Genre: Hack and slash/Beat 'em up, Adventure, Indie

Striving for Light

Update 0.9.9.0b

Improvements



  • Improved skill tree algorithm to further fine tune skill spawn chances for base skill nodes


Balancing



  • Slightly decreased the multishot skill spawn chance
  • Reduced skill spawn chance for increased projectile speed and range.
  • Reduced skll spawn chance for increased shot angle
  • Increased skill spawn chance for increased condition damage skill nodes
  • Increased skill spawn chance for increased companion damage skill nodes
  • Ravaging companions now reduce energy/endurance regeneration -40% like all other companion skill nodes
  • Empowered Companion skill node now increases companion damage by +12 (was +10 before).
  • Greater Empowered Companions Specialisation now grants +36 companion damage (was 30 before).
  • Potato Trinket now grants +10 companion damage (was +5 before).


Bugfixes



  • Fixed range attack offset to mouse pointer

Modstorm Content Update - Season 17



With the Modstorm content update (v.0.9.9) we are starting Season 17 the (probably) last season before the 1.0 release of Striving for Light.

48 h Softcore Race Event


To celebrate the content update release we are hosting a 48h race event at 31.1.-2.2. starting 6pm CET featuring up to 200€ pricepool and a design with devs price.
https://store.steampowered.com/news/app/1646790/view/706602564760633463?l=english

The Modstorm content udpate brings 11 epic map mods to the pathfinder system, a new falcon companion with improved range companion AI, projectile multiplicator skill redesign, plenty of balancing changes and several memory leak fixes.

New Features:


Falcon Companion


The range companion (a relic from the past) has been completely redesigned. This skill has now been renamed to falcon companion and not only features a new design but also a complete improved range companion AI.



Epic Map Mods


11 new epic-quality map modifiers have been added to the Pathfinder system. These modifiers introduce unique mechanics to all elite enemies and bosses, greatly enhancing the diversity and challenge of these encounters. With these new modifiers, rerolling and optimizing maps before venturing into the darkness becomes more strategic than ever.

Lets take a look at what mechanics these new map mods will add to your foes:

Light Ray: Enemies summon rotating light beams around them. Enemy/Boss HP by +20%, Elite Enemy Spawn Rate by +20%
Granting: +25% EXP, 50% Map Shard Drop Rate



Arrowstorm: Enemies summon a storm of arrows. Enemy/Boss HP by +20%, Elite Enemy Spawn Rate by +20%
Granting: +25% EXP, +20% Legendary Drop Rate



Light Beam: Enemies target you by casting a light ray from the skies. Enemy/Boss HP by +20%, Elite Enemy Spawn Rate by +20%
Granting: +25% EXP, +20% Skill Shard Drop Rate


This are only a few among the 11 available epic map mods for you ready to explore and master.


Epic Map Mods offer big rewards but come with even greater dangers by as well increasing the elite enemy spawn rate. Up to 3 Epic Map Mods can be active per map. Are you ready to face the challenge?



Chicken supply and demand


The giant chicken in town now adjusts the price for handing away their beloved skillgems dependend on supply and demand. Buying multiple skillgems at once will raise the price, coming back a while later will make the price drop again.

Sanguine Chest Improvements


Sanguine Chest Event now highlights circles to clearer communicate how the sanguine chest world event works

Remaingng Enemy Tooltips


Added new tooltip to the remaining enemy on map counter in the main user interface

Major Improvements and Changes



  • Improved Range Companion AI: Range Companions now hunt down enemies while shooting that leads too improved shooting accuracy and less missed shots.
  • Improved Audio: The mix and master chain for all sound effects have been reworked to improve sound effect dynamics and preventing sound effects sounding squashed when multiple effects have been played simultaneously.
  • Music Fades for Dialog: Background Music now dynamically fades when playing dialog.
  • Range constructs can now destroy interactable world objects by placing the construct on the object.
  • Added crafting window tutorial message.
  • Added echo fragment tutorial hint on game over screen.



Balancing


Projectile Multiplicator:


The skill has been completely reworked as the exponential increase of projectile not only leads to massive balancing issues (we do not want to balance the game around this, to keep as much build variety as possible) but also leads to performance issues sooner or later during a run. We have made an array of changes to compensate for this change and encourage everyone to try it out and share your experience with us after testing.

Projectile multiplicator has been renamed to Multishot. Each Multishot skill adds a projectile, dividing the 360° angle further with each use to cover more directions. So you will get one additional projectile with each Multishot, to compensate the additional energy cost have been reduced to 1 (was 2) and the -20% projectile damage got completely removed. Furthermore the spawn possibility of Multishot in the skilltree got increased by 300% to make this skill node show up as often as additional projectiles to give you more chances to increase your amount of projectiles.

Array of balancing changes to compensate for the projectile multiplier changes:



  • Projectile Range/Speed: Increased Projectile Range +10% (was +20%)
  • Increased Shot Angle: Angle between spawned projectiles increase has been lowered to 20° (was 30°), this skill now also increases projectile range by +20% (was not present on this skill node before)
  • Increased Projectile Damage: Each skillnode now increased projectile damage by +60% (was +50% before)


Further Balancing Changes:



  • Radiant Whisps: now follow player character and respawn, as compensation the total live time has been reduced to 16s (was 20s)
  • Dark Wanderer Character: Melee Damage malus removed (was -30%), Projectile Damage malus removed (was -30%), No Max Health Malus (was -1), Energy/Endurance Regeneration malus removed (was -30%)
  • Dark Wanderer Specialisation: Skeleton Spiders is now available directly at level 10. Rework of Dark Wanderer Specialisation now allows to use Golem, Harpies and Skeleton Spiders to bring mass companion fantasies to live.
  • Dark Wanderer Golem Specialisation: Golem melee attack now scales with you melee damage and triggers all your melee attacks.
  • Dark Wanderer Starting Melee Weapon Bone Breaker: Melee Base Damage increased to 8 (was 5)
  • Noctelle: boss fight has been rebalanced to spawn slightly less projectiles.


Bugfixes



  • Fixed a memory leak for damage numbers. This has led to degraded performance on longer playing sessions.
  • Fixed a memory leak for condition damage. This has led to degraded performance on longer playing sessions.
  • Fixed enemy counter on map being desync and preventing map clear achievements from triggering.
  • Whisp skills for darokins specialisations have improved description.
  • Added translation for min time display in rifts.
  • Fixed map reset after completed rift.
  • Fixed range construct not triggering when entering the game without switching weapon or switching to skilltree.


Thank you, everyone, for your immense support. Without you, the game would not be what it is today.

Like recently announced we are doing a price adjustment for the 1.0 release which will become active on the 18.2.25.
https://store.steampowered.com/news/app/1646790/view/706602564760633468?l=english

If you enjoy the game, leaving a Steam review is an incredible way to show your support and help us reach more players.

We truly appreciate each and every one of you!

Price Adjustment for Full Release

Price Adjustment for Full Release



As we approach the highly anticipated 1.0 release of Striving for Light, we’re excited to reflect on the journey so far and share some updates about the game and its pricing.

Starting soon, the price of Striving for Light will increase from the current $14.99 USD (€14.79) to $17.99 USD (€17.49). This change reflects the incredible growth and expansion of the game’s content since the last price adjustment nearly 1.5 years ago.

During this time, we’ve significantly exceeded our initial content plans, adding a wealth of features and improvements to ensure Striving for Light delivers the most complete and engaging gaming experience possible.

Let’s take a moment to celebrate the major updates and content expansions from the past 1.5 years:

Awakened Gatekeeper - Eclipse Content Update:



  • Added 2 new pinnacle boss fights.
  • Introduced new weapons, trinkets, skills, and map decorations.
  • Reworked all voice acting, rewrote the story, and added seasonal challenges.

store.steampowered.com/news/app/1646790/view/4034731337929043009

Rift Content Update:



  • Introduced the Rift Endgame System with rift trail world events and ascended weapons featuring dual-embedded weapon skills.
  • Added map corruption mechanics, corrupted items, and global echo weapon crafting to dynamically alter loot pools for all players in the current season.

store.steampowered.com/news/app/1646790/view/4553794655131533678

Specialisation Content Update:



  • Added over 60 new skill nodes for character specialisation across all 8 classes, giving each class a unique identity and its own specialisation skill tree.
  • Added 10 new starting weapons, separated softcore and hardcore modes, redesigned the Tree of Light, and introduced a new character selection screen.

store.steampowered.com/news/app/1646790/view/4487369735223116951

Some further selected highlights among the countless new features and improvements during the last 1.5 years:



  • Introduced new mechanics to enhance rerolling and make taming the skilltree randomness more satisfying.
  • Enabled players to modify skill spawn chances in the Tree of Light.
  • Countless Improvements: Added quality-of-life features, bugfixes, and general enhancements to improve the overall experience.


Why the Price Adjustment?


The upcoming 1.0 release is a major milestone for Striving for Light. Over the past 1.5 years, we’ve worked tirelessly to expand and refine the game. The new pricing reflects the depth and value of the experience we’ve created.

We’re incredibly grateful for your support and feedback, which have been instrumental in shaping the game. We can’t wait to share the full release with you soon!

If you want to stay up to date with the ongoing development and chat with fellow players about the new update, you are invited to join our discord.

Pre Release Race Event



PRE-RELEASE RACE EVENT


We are hosting a 48h Pre-Release Race Event which will take place at the 31.1. - 2.2.2025 starting and ending at 6pm CET.



Unique Twist


The very first softcore race.
Utilise the latest character specialisations and unlocking system for the first time in this race!

Participate with FREE Demo Version


For this race you can fully participate with the free Striving for Light Demo. This is the perfect possibility to invite all your friends & content creators to join the event and experience Striving for Light.

Dynamic Price Pool


This race has a dynamic price pool. The price pool will depend on the amount of participating players and increase by 1€ / each participating player that reaches at least 50 challenge points in the leaderboards and has registered for joining the event on the Igniting Spark Games Discord.

Price Pool



  • 1. Place: 50% of price pool + Design Weapon/Skill/Trinket together with the devs which will be implemented into the game.
  • 2. Place: 30% of price pool
  • 3. Place: 20% of price pool
  • 4.- 6. Place: Striving for Light: Steam Key

Price pool will be rounded up to available steam gift cards, price pool can't exceed 200€

How to participate



  • Join the Igniting Spark Games discord & introduce yourself in #rift-race
  • Please stick to fairplay, no cheating, no offensive player names, violation will result in disqualification of this and future events


How to win



  • Complete seasonal challenges to earn challenge points, the player with the most challenge points wins!


Special Features:



  • The very first softcore race!
  • Utilise the latest character specialisations and unlocking system for the first time in this race!
  • You can fully play the whole race event with the Striving for Light Demo.
  • Dynamic Price Pool: So invite all your friends and your favourite content creators to increase the price pool!
  • Race is hardcore only


This race celebrates the extensive Rift Content Update v.0.9.5. You can read the update preview here to prepare yourself for what is coming to Striving for Light:

https://store.steampowered.com/news/app/1646790/view/4525646159699148751

Feel invited to Join the Igniting Spark Games discord !

Update 0.9.8.8

New Features:



  • Corrupted Weapon Improvements: Corrupted weapons now have their own visual effect when having them equipped. So that everyone can acknowledge your high level of risk tolerance.



  • Countdown for the upcoming Pre-Release Race Event as our very fist Softcore Race have been added. Race announcement at:

https://store.steampowered.com/news/app/1646790/view/706602564760633463

Improvements:



  • World events that you can not escape now have a new border effect to make these events visually more distinct
  • The weapon preview in the softcore/hardcore character selection now properly displayes the weapon vfx for legendary, ascended and corrupted weapons.
  • Corrupted weapon tooltips now have the same colored borders as in the stats preview when picking up corrupted weapons.


Bugfixes:



  • Fixed bear ornament trinket stating that shapeshifting into a bear will grant you a range attack.
  • Fixed unlocking darokin character after rescuing him in ankerath needing 30 light, instead of the displayed 10 light fragments.
  • Fixed not calculated damage for character specialisation skill tooltips

Update 0.9.8.7

New Features:



  • Skill tooltips now display how much amount of effects they will have. For skills that spawn projectiles, this will display the amount of projectiles. On stacking this skill this number will also represent the total number of projectiles from that skill. This should make it much easier to understand how skill stacking actually works and how it interacts with the skill.


Bugfixes:



  • Fixed wrong damage display in the tooltips for all skills that spawn projectiles. Skill stacks now properly reflect what they will change for that skill.
  • Fixed skilltree tutorial not being able to hide when certain tutorials have already been completed.
  • Fixed wrong state initialisation for skilltree tutorial hide button.

Update 0.9.8.6

Happy new year everyone!



New Features



  • Added a new tutorial hint that reminds new players to spend your skill points if multiple of skill points have been accumulated


Improvements



  • Redesigned Melee Scattering Hit projectiles and skill node design to align it with visual standard of other skills and effects

  • The toggle skills tutorial is now displayed when you first encounter the situation that you do not have enough resources for your attacks instead of directly when opening the skilltree for the first time
  • Improved layering of endbosses to not cover up player


Bugfixes



  • Fixed a bug that could lead to a crash when triggering the delete save file window
  • Removing a save file with the delete button in the save file manager now also removes the hardcore save file of that league as expected
  • Fixed pathfinder crash on first time accessing pathfinder on a fresh run
  • Fixed light occluder for ancient tree endboss

Hotfix 0.9.8.5b

Bugfixes



  • Fixed Poison Ricochet rogue specialisation not triggering on range hits.
  • Fixed on hit skills only triggered by melee and not range hits.
  • Fixed no exit portal spawned when completing rift not in time limit
  • Fixed multiple rift forges spawned when completing rift not in time limit

Update 0.9.8.5

New Features



  • New Weapon Stat: Melee Range. You can now increase the melee range for all melee weapons with this new introduced weapon stat.
  • Weapon Stat Ranges: You can now see the range of what each weapon stat can roll.


  • Isolated Weapon Stats: Each Weapon stat roll is now displayed by itself and is not accumulated with other stat rolls of the same attribute. Previously rolling two times melee damage on a weapon would display it as a single high melee damage increase of like +53% instead of displaying 2 or 3 attribute roles (i.e. +20 +10 +3). This should now make it easier to understand weapon rarities and the amount of stats your weapon has and if it is beneficial to further craft and re-roll your weapon stats.


Improvements



  • Shard of Power when applying to a weapon with max power value now does not remove further crafting potential.
  • Player character Heleja now has increased weapon scale.
  • Increased size of cycling hammer effects for goladir player character and the starting weapon ember forge
  • Moved melee range stat to first page of stats window (life leech is now on the misc page)


Bugfixes



  • Fixed weapon offset on some idle animation for Heleja player character.
  • Fixed wrong weapon damage scaling for all echo weapons.
  • Fixed animations for dark wanderer in main menu and character selection.
  • Fixed a crash when opening build viewer on the leaderboards for players that had emerald staff equipped.
  • Fixed unlock cost being added to all dialogs, instead of only the dialogs that are unlock themed

Update 0.9.8.4

Improvements



  • Improved description of shard of renewal to clearer explain what this shard does
  • Improved description of shard of refund to clearer explain when skill can not be refunded
  • Improved the pathfinder tutorial to now point to the next map node instead of an already completed map
  • All tooltips are now hidden when UI containser change visibility states to prevent tooltips staying active
  • The tutorial boss event now updates faster so that you can faster exit the tutorial area


Bugfixes



  • Fixed a bug that caused map delve count to increase when going from gatekeeper arena to city and back. This caused the next level to be more difficult than intended.
  • Fixed a crash on interacting with town portal after your first runs
  • Fixed active trinket ability being applied multiple times when loading a save file that had an active trinket ability running
  • Fixed a bug that caused the pathfinder to unlock too early
  • Fixed a bug that caused the pathfinder tutorial to point to wrong map nodes
  • Fixed weapon stats tooltips remaining active after weapon was picked up or you have moved away from the weapon