Fixed multiple coop characters spawning when spamming the coop activation button
Fixed coop mode being able to be activated multiple times
Fixed weapon layer on melee unknown wanderer to prevent being visible even behind world objects
Fixed gatekeeper portal at spawn position leading back to level (did somehow lead to city Ankerath)
Fixed range echo weapons not displaying damage scaling icon on tooltips
Hotfix 0.9.5.11c
Major Changes and Improvements
Decrease minimum distance for projectiles to move until they can trigger on hit effects
Bugfixes:
Fixed a bug that caused one player character in coop mode to not use the correct range/melee attack assignment, resulting in one character not attacking until switching scenes.
Fixed companions not following Player. There was a recursion in the latest udpate.
Fixed secret sheep dialog displaying wrong dialog after multiple interactions
Fixed wrong legendary ability description for ravaging companion on attack and the ravaging companions skill node
Update 0.9.5.11
Working on major improvements for the save file system I made a mistake that lead to unintended re-initialisation of loaded save files in the latest hotfix 0.9.5.10c. I have rolled back this update immediately after noticing a few minutes later. Some got affected by this update and might have lost progress. First off, sorry for the inconvenience this might has caused you. If you have lost substantial amount of progress, please reach out to me via discord or the bugreport button on the main menu, and I will try to see what I can do to restore your progress.
The good news is that I was able to fix some major issues with the save file system making it more robust and fail safe for the future. Especially for upcoming timed events like races or mini leagues or mini seasons.
Furthermore this update brings improvements to critical hit damage number visibility as well as plenty highly anticipated improvements and bugfixes.
Major Changes and Improvements
Critical hit damage numbers now have a different colour scheme and are more orange tinted to make them better distinguishable from the remaining damage numbers. The critical hit damage number animation was also updated to make them stand out more compared to normal damage numbers. Let us know how you like this change, we are open to iterate on this based on your feedback.
The Race Event system and how save files are handles has been improved. Preventing unintended switch of an offline save file to the race save file. A new system was implemented that checks if your offline save file is currently saved as race save file, if this is the case it will be converted back as normal offline save file.
Highlighted Cursor is now deactivated by default for new players, since the Windows OS has some issues displaying the software cursor in fullscreen mode. If you are having this issue this windows mouse setting might solve it for you:
Click on start and then go to control panel.
Then click on mouse.
Uncheck the option Enhance Pointer Precision.
If this still does not bring back your cursor navigate to the options menu -> display via keyboard and toggle the highlighted cursor option to reset behaviour.
Lowered the maximum possible zoom in for player camera
Implemented new UI for first online/offline choice window on first game start up
Weapon resource cost on tooltips now do not display decimal values
Bugfixes
Fixed crashes on opening leaderboard build viewer for some builds
Fixed permanent companions duplicating when exchanging weapons
Fixed wrong weapon attack resource cost in stats window
Fixed a bug when dying in the tutorial level on softcore mode would incorrectly update your shields and not update your initial player stats. This resulted in incorrect initial damage stats.
Fixed echo weapons resource cost for upgraded echos not being applied on attacks (you might now find strong echo weapons that exceed your current resources now, just to keep this in mind)
Fixed currency inventory hot showing the amount of collected map shards and weapon shards
Fixed abandon run button not being able to be accessed via controller input
Fixed enemies spawning outside of map (let me know if you still found enemies outside the map)
Fixed event border colliders to prevent player character being able to glitch out of non-exit world events
Fixed tree collider to prevent player character getting stuck
Fixed range projectile shooting direction offset when using mouse input. (v.0.9.5.11b)
Hotfix 0.9.5.10c
Major Changes and Improvements
Highlighted Cursor is now deactivated by default for new players, since windows has some issues displaying the software cursor on some windows versions.
If you encounter this issue navigate to the options menu -> display via keyboard and uncheck the highlighted cursor option.
Bugfixes:
Fixed a bug when dying in the tutorial level on softcore mode would incorrectly update your shields and not update your initial player stats. This resulted in incorrect initial damage stats.
Hotfix 0.9.5.10b
Bugfixes
Fixed glaring light damage not directly updating when picking additional melee and projectile damage
Fixed missing translation for the sky forge
Update 0.9.5.10
Major Changes and Improvements
All projectiles created by alternative spawners like slingshot additional projectiles or scattering projectiles now have increased max range to trigger on hit effects. This is limited for performance reasons and to prevent unintended offscreen chain reactions. You should find your additional projectiles created triggering on hit effects much more consistently now.
Improved the display and glow effect for Echo Weapons on all UI.
Gamble was now consistently renamed to transmute for Darokin Dialog and UI
Increased space between skygems and fragments of light on UI to prevent covering on light charge counts >100
Bugfixes
Fixed weapon tooltips for legendary weapons showing ascended skill container
Fixed a possible crash when switching scenes shortly before death
Fixed a crash when switching to skilltree and stats window was open when using non controller input
Fixed wrong calculated weapon resource cost on ascended weapons
Fixed charge range attack replacer effect active by default
Fixed not enough resources hint in skilltree not taking ascended weapon cost into account
Fixed skill tree node search tutorial not being able to complete on controller input
Rift Gameplay Trailer
It would be an awesome support if you share it with everyone that might enjoy the game.
Update 0.9.5.9
Major Changes and Improvements
Random world events on maps now have a new randomisation behaviour resulting in all world events having the same chances to spawn. This is especially notable for the new trial events. They should all now have the equal chances to spawn.
Challenge Window now has new UI and fixed scaling behaviour
Added light rays to Tree of Light
New Color grading system that Color grades the map backgrounds on faded maps and in rifts so that they look exactly like the backgrounds in normal maps
Improved Descent Defense Projectile visibility
Balancing:
Emerald Widow eggs required hits to destroy have been reduced to 6 (was 8)
When activating "Prolonged" upgrade in Descent Defense the additional wave from the latest segment will automatically be completed, allowing you to directly start the new segment. As this would allow to just wait for the last defence segment and then apply the upgrades, the cost of the prolonged upgrades now increase by 10 sky gems with each additional segment. The same was applied for the intensify upgrade that now is more expensive when purchased later on to compensate for the lesser risk you take when upgrading on the last defence segment.
Reduced duration of fire trial and Fire Rift boss following fire projectiles
Bugfixes
Fixed difficulty tier 2 not unlocking
Fixed wrong player icon for goladir character
Fixed projectiles directly colliding with wall when standing just below a wall and shooting in downwards direction
Fixed being able to switch to skilltree after death which could lead to crashes
Fixed disabled y sorting in Ankerath, which did made world objects not layer properly with player character
Fixed bug in descent defence that could lead to a crash when bosses start spawning on higher defense waves
Fixed clipping shoulder with weapons on new player characters
Fixed temporal companions not following player
Fixed Rotational Earth Boulders on Earth Trial being covered by ground and invisible on spawn
Fixed Moonblade and Sunorb AoE effects interrupting animations
Fixed possible crash when having permanent companions and switching to skilltree
Fixed melee attack replacer skills applying wrong animations for boomerang/ cyclic might for some weapons
Update 0.9.5.8
Major Changes and Improvements
Pause Menu now has updated UI elements
League selection/ Savegame Manager window UI has been updated
Join Create Private/Public League Window UI has been updated and improved
Decreased interaction hint of various portal world objects portal
Increased projectile size of Twilight Quiver legendary trinket ability
Skilltree node search highlight now uses a slightly tuned down green tone
Improved options menu text alignement for all translations
Bugfixes
Fixed trial events ground tiles covering traps and other world elements
Fixed wrong squished enemy AoE effects
Fixed interacting with crafting window game overlay triggers attacks
Fixed interacting with sky forge ui window triggers attacks
Fixed melee attack properly reverting after deactivating an attack replacer skill node
Fixed double trigger of sfx on echo ballista attacks
Fixed tree of light node could be unspeced with wrong conditions
Fixed persistent trail of Nature Calls legendary trinket ability after shapeshifting back to normal form
Fixed trinket stats window screen overflow when exchanging trinkets and navigating with arrow keys or gamepad
Fixed translation fonts for trinket stats being too big causing screen overflow
Fixed clipping font in save game manager for all translations
Update 0.9.5.7
Major Changes and Improvements
Restructured Options menu with sub caption to make it easier for new players to find the options they are looking for
Implemented the new UI design for the unlock new weapons and skills windows
Bugfixes
Fixed wrong controller hints for gamepad to switch between pages in the skillgem window LB-> LT
Fixed translation fonts not being correctly set on world object interaction hints, resulting in empty labels
Fixed translation fonts not being correctly set on dialog boxes, resulting in empty labels
Fixed stats window pages not being able to be switched on gamepad by using LT/RT buttons
Fixed options menu displaying wrong controller hints RT/LT -> RB/LB