Striving for Light cover
Striving for Light screenshot
Linux PC Steam
Genre: Hack and slash/Beat 'em up, Adventure, Indie

Striving for Light

Update 0.9.5.12

Major Features and Improvements



  • Added new tooltips to scaling icons on weapons


Balancing Changes:



  • Reduced tutorial boss HP and movement speed
  • No elite enemies will now spawn in the tutorial level
  • Decreased required hits for emerald widow eggs to 5 (was 6)



Bugfixes:



  • Fixed rogue character unlocking when defeating shadow rogue at any level (should only unlock after level 40).
  • Fixed earth riftboss unintentionally spawning spider eggs
  • Fixed multiple coop characters spawning when spamming the coop activation button
  • Fixed coop mode being able to be activated multiple times
  • Fixed weapon layer on melee unknown wanderer to prevent being visible even behind world objects
  • Fixed gatekeeper portal at spawn position leading back to level (did somehow lead to city Ankerath)
  • Fixed range echo weapons not displaying damage scaling icon on tooltips

Hotfix 0.9.5.11c

Major Changes and Improvements



  • Decrease minimum distance for projectiles to move until they can trigger on hit effects


Bugfixes:

  • Fixed a bug that caused one player character in coop mode to not use the correct range/melee attack assignment, resulting in one character not attacking until switching scenes.
  • Fixed companions not following Player. There was a recursion in the latest udpate.
  • Fixed secret sheep dialog displaying wrong dialog after multiple interactions
  • Fixed wrong legendary ability description for ravaging companion on attack and the ravaging companions skill node

Update 0.9.5.11

Working on major improvements for the save file system I made a mistake that lead to unintended re-initialisation of loaded save files in the latest hotfix 0.9.5.10c. I have rolled back this update immediately after noticing a few minutes later. Some got affected by this update and might have lost progress. First off, sorry for the inconvenience this might has caused you. If you have lost substantial amount of progress, please reach out to me via discord or the bugreport button on the main menu, and I will try to see what I can do to restore your progress.

The good news is that I was able to fix some major issues with the save file system making it more robust and fail safe for the future. Especially for upcoming timed events like races or mini leagues or mini seasons.

Furthermore this update brings improvements to critical hit damage number visibility as well as plenty highly anticipated improvements and bugfixes.

Major Changes and Improvements



  • Critical hit damage numbers now have a different colour scheme and are more orange tinted to make them better distinguishable from the remaining damage numbers. The critical hit damage number animation was also updated to make them stand out more compared to normal damage numbers. Let us know how you like this change, we are open to iterate on this based on your feedback.
  • The Race Event system and how save files are handles has been improved. Preventing unintended switch of an offline save file to the race save file. A new system was implemented that checks if your offline save file is currently saved as race save file, if this is the case it will be converted back as normal offline save file.
  • Highlighted Cursor is now deactivated by default for new players, since the Windows OS has some issues displaying the software cursor in fullscreen mode. If you are having this issue this windows mouse setting might solve it for you:

    1. Click on start and then go to control panel.
    2. Then click on mouse.
    3. Uncheck the option Enhance Pointer Precision.

    If this still does not bring back your cursor navigate to the options menu -> display via keyboard and toggle the highlighted cursor option to reset behaviour.
  • Lowered the maximum possible zoom in for player camera
  • Implemented new UI for first online/offline choice window on first game start up
  • Weapon resource cost on tooltips now do not display decimal values


Bugfixes



  • Fixed crashes on opening leaderboard build viewer for some builds
  • Fixed permanent companions duplicating when exchanging weapons
  • Fixed wrong weapon attack resource cost in stats window
  • Fixed a bug when dying in the tutorial level on softcore mode would incorrectly update your shields and not update your initial player stats. This resulted in incorrect initial damage stats.
  • Fixed echo weapons resource cost for upgraded echos not being applied on attacks (you might now find strong echo weapons that exceed your current resources now, just to keep this in mind)
  • Fixed currency inventory hot showing the amount of collected map shards and weapon shards
  • Fixed abandon run button not being able to be accessed via controller input
  • Fixed enemies spawning outside of map (let me know if you still found enemies outside the map)
  • Fixed emerald widow spawning wrongly oriented AoE effects
  • Fixed event border colliders to prevent player character being able to glitch out of non-exit world events
  • Fixed tree collider to prevent player character getting stuck
  • Fixed range projectile shooting direction offset when using mouse input. (v.0.9.5.11b)

Hotfix 0.9.5.10c

Major Changes and Improvements



  • Highlighted Cursor is now deactivated by default for new players, since windows has some issues displaying the software cursor on some windows versions.

    If you encounter this issue navigate to the options menu -> display via keyboard and uncheck the highlighted cursor option.


Bugfixes:



  • Fixed a bug when dying in the tutorial level on softcore mode would incorrectly update your shields and not update your initial player stats. This resulted in incorrect initial damage stats.

Hotfix 0.9.5.10b

Bugfixes



  • Fixed glaring light damage not directly updating when picking additional melee and projectile damage
  • Fixed missing translation for the sky forge

Update 0.9.5.10

Major Changes and Improvements



  • All projectiles created by alternative spawners like slingshot additional projectiles or scattering projectiles now have increased max range to trigger on hit effects. This is limited for performance reasons and to prevent unintended offscreen chain reactions. You should find your additional projectiles created triggering on hit effects much more consistently now.
  • Improved the display and glow effect for Echo Weapons on all UI.
  • Gamble was now consistently renamed to transmute for Darokin Dialog and UI
  • Increased space between skygems and fragments of light on UI to prevent covering on light charge counts >100


Bugfixes



  • Fixed weapon tooltips for legendary weapons showing ascended skill container
  • Fixed a possible crash when switching scenes shortly before death
  • Fixed a crash when switching to skilltree and stats window was open when using non controller input
  • Fixed wrong calculated weapon resource cost on ascended weapons
  • Fixed charge range attack replacer effect active by default
  • Fixed not enough resources hint in skilltree not taking ascended weapon cost into account
  • Fixed skill tree node search tutorial not being able to complete on controller input

Rift Gameplay Trailer




It would be an awesome support if you share it with everyone that might enjoy the game.

Update 0.9.5.9

Major Changes and Improvements



  • Random world events on maps now have a new randomisation behaviour resulting in all world events having the same chances to spawn. This is especially notable for the new trial events. They should all now have the equal chances to spawn.
  • Challenge Window now has new UI and fixed scaling behaviour
  • Added light rays to Tree of Light
  • New Color grading system that Color grades the map backgrounds on faded maps and in rifts so that they look exactly like the backgrounds in normal maps
  • Improved Descent Defense Projectile visibility


Balancing:



  • Emerald Widow eggs required hits to destroy have been reduced to 6 (was 8)
  • When activating "Prolonged" upgrade in Descent Defense the additional wave from the latest segment will automatically be completed, allowing you to directly start the new segment. As this would allow to just wait for the last defence segment and then apply the upgrades, the cost of the prolonged upgrades now increase by 10 sky gems with each additional segment. The same was applied for the intensify upgrade that now is more expensive when purchased later on to compensate for the lesser risk you take when upgrading on the last defence segment.
  • Reduced duration of fire trial and Fire Rift boss following fire projectiles


Bugfixes



  • Fixed difficulty tier 2 not unlocking
  • Fixed wrong player icon for goladir character
  • Fixed projectiles directly colliding with wall when standing just below a wall and shooting in downwards direction
  • Fixed being able to switch to skilltree after death which could lead to crashes
  • Fixed disabled y sorting in Ankerath, which did made world objects not layer properly with player character
  • Fixed bug in descent defence that could lead to a crash when bosses start spawning on higher defense waves
  • Fixed clipping shoulder with weapons on new player characters
  • Fixed temporal companions not following player
  • Fixed Rotational Earth Boulders on Earth Trial being covered by ground and invisible on spawn
  • Fixed Moonblade and Sunorb AoE effects interrupting animations
  • Fixed possible crash when having permanent companions and switching to skilltree
  • Fixed melee attack replacer skills applying wrong animations for boomerang/ cyclic might for some weapons

Update 0.9.5.8

Major Changes and Improvements



  • Pause Menu now has updated UI elements
  • League selection/ Savegame Manager window UI has been updated
  • Join Create Private/Public League Window UI has been updated and improved
  • Decreased interaction hint of various portal world objects portal
  • Increased projectile size of Twilight Quiver legendary trinket ability
  • Skilltree node search highlight now uses a slightly tuned down green tone
  • Improved options menu text alignement for all translations


Bugfixes



  • Fixed trial events ground tiles covering traps and other world elements
  • Fixed wrong squished enemy AoE effects
  • Fixed interacting with crafting window game overlay triggers attacks
  • Fixed interacting with sky forge ui window triggers attacks
  • Fixed melee attack properly reverting after deactivating an attack replacer skill node
  • Fixed double trigger of sfx on echo ballista attacks
  • Fixed tree of light node could be unspeced with wrong conditions
  • Fixed persistent trail of Nature Calls legendary trinket ability after shapeshifting back to normal form
  • Fixed trinket stats window screen overflow when exchanging trinkets and navigating with arrow keys or gamepad
  • Fixed translation fonts for trinket stats being too big causing screen overflow
  • Fixed clipping font in save game manager for all translations

Update 0.9.5.7

Major Changes and Improvements



  • Restructured Options menu with sub caption to make it easier for new players to find the options they are looking for
  • Implemented the new UI design for the unlock new weapons and skills windows


Bugfixes



  • Fixed wrong controller hints for gamepad to switch between pages in the skillgem window LB-> LT
  • Fixed translation fonts not being correctly set on world object interaction hints, resulting in empty labels
  • Fixed translation fonts not being correctly set on dialog boxes, resulting in empty labels
  • Fixed stats window pages not being able to be switched on gamepad by using LT/RT buttons
  • Fixed options menu displaying wrong controller hints RT/LT -> RB/LB
  • Fixed wrong controller hints in achievements menu