Genre: Hack and slash/Beat 'em up, Adventure, Indie
Striving for Light
Update 0.9.5.6
Update 0.9.5.5 has lead to some crashes when having the stats window open while changing trinkets weapons and skills. You might have noticed that we have reverted the latest patch until we have fixed this recursion. This Update fixes these crashes and brings some further improvements to Striving for Light.
Major Changes and Improvements:
Added the light rays for all trial world events back, as we know found the root cause of the performance issues on rift content update launch.
Stats window and crafting window is now updated when you open them as overlay and exchange weapons or trinkets while windows remain open
Added additional descriptions to the rift keys that the rifts can be accessed in the city Ankerath to prevent confusion.
Added additional UI information that the rift in Ankerath has opened
Improved brightness and contrast of legendary and ascended weapon UI frame to make it stand out more
Improved weapon tooltips, legendary weapon ability names now use hyphenate to prevent weird line wrapping
Dropped Echo Weapon now are saved in the world with their exact echo type
Bugfixes:
Fixed a crash that could occur when picking up new trinkets when having stats window overlay open
Fixed a crash that could occur when having the stats window overlay open when switching to the skilltree and applying skill points
Fixed negative damage values for weapon tooltips at the blacksmith of ankerath
Fixed weapon tooltips could show that a weapon is corrupted when having 4 weapon stats, even though it is not corrupted
Fixed a bug that made it possible to remove corruption status of weapon with crafting
Fixed crafting window in skilltree could block buttons above the crafting window
Fixed blocked melee weapon button on crafting window
Fixed a bug that caused weapons to roll higher base damage than they could normally roll when upgrading to higher rarity with shard of quality
Fixed decimal damage numbers in legendary weapon ability tooltips
Fixed sanguine chest not being able to be exited with taking 1 damage
Fixed sanguine chest event not removing from minimap once completed
Fixed heart UI clipping out of HP bar when having 6 max health
Fixed wrong applied glow Colors for melee echo weapons
Update 0.9.5.5
We could not wait to deliver these fixes and improvements to all of you.
Major Changes and Improvements
Stats window and crafting window is now updated when you open them as in game overlay and exchange weapons or trinkets while windows remain open
Bugfixes
Fixed negative damage values for weapon tooltips at the blacksmith of Ankerath when unlocking weapons
Update 0.9.5.4
Post Race Event Rebalancing for Season 15.
It might be the end of the 48h Race Event but Season 15 has just started with fresh Softcore and Hardcore Leaderboards to conquer. We spent a lot of time fixing all emerging issues during the event time.
If you encounter any further issues please report them on our discord. Or via the bug report button in the main menu.
Now we wish everyone good luck and a lot of fun diving into Season 15!
Balancing Changes for Rifts:
Slightly increased enemy hp scaling in rifts.
Reduced traps amount in rifts.
Hotfix 0.9.5.3d
Major Fixes:
Fixed video memory spike caused by rift content udpate regression
Mini Patch 0.9.5.2
Bugfixes
Fixed huge memory leak for all companions with limited life duration - you should experience massive performance improvements when playing anything that heavily relies on minions
Fixed map stats for increased damage being applied to rifts
Fixed wrong % display of melee and range damage in character tooltip
Fixed wrong damage calculation in echo weapons
Fixed wrong teleport destination after completing a rift when you have been in gatekeeper arena
Fixed shard of quality re-forging a legendary weapon multiple times when trying to upgrade the weapon to ascended quality
Update 0.9.5.1
Improvements and Major Changes
All enemies and traps now have deactivated animations when out of sight, which should lead to performance improvements. Please let us know if you encoutner weird enemy behaviour.
Deactivated trial effects for improved performance (shader compilation)
Bugfixes
Fixed a bug that caused a crash when unlocking weapons
Fixed wrong calculated enemy melee damage on higher map tiers
Fixed range projectiles colliding with upper walls when standing close
Fixed map damage applied on rifts
Fixed rift progress UI being active after completing rift
Fixed persistant rift scaling on the current active map after completing a rift
Fixed decimal values on tooltips
Fixed corrupted trinket not displaying +1 received damage stat information
Hotfix 0.9.5.0b-d
Bugfixes
Fixed crash on unlocking weapons and empty weapon unlock selection
Fixed wrong portal destinations
Fixed range attack mouse aim offset
Fixed remaining echo weapon fragment icons on minimaps
Fixed crash when viewing challenges
Performance improvements for ranged companions (v.0.9.5.0e)
Fixed Legendary Weapons having second legendary ability UI visible (v.0.9.5.0e)
Fixed skilltree tutorial caption not being hidden when all tutorial have been completed (v.0.9.5.0e)
Fixed treasure goblin dropping loot outside the map (v.0.9.5.0e)
Fixed temporarily wrong calculated weapon resource cost after crafting when using the in game crafting overlay (v.0.9.5.0f)
Fixed not working rift sub 4 challenge (v.0.9.5.0g)
Rift Content Update
We are happy to release the largest update Striving for Light has ever seen. You might have already got a first impression of the major features coming to Striving for Light with the Rift Content Update, but behold this update has even more in store for you!
To celebrate this update release we will host a 48h rift race event where everyone (even with the free demo can join) and also 14 days steam sale. With this update we are also starting EA-Season 15.
Release Race Event - Season 15
As it already became tradition we will celebrate the update release and kick off Season 15 with a 48h race event. Plenty of new challenges await to be conquered. This race will feature a design with the devs price, up to 200€ price pool and some SfL Keys. If you want to join drop us a message to register at our Discord.
Lets jump into all the new content that the Rift Content Update will hold in store for you!
New Features
Rift Endgame System
Some might have noticed a new portal that has appeared in Ankerath. This portal will allow you to enter Unstable Rifts.
Rifts are unstable realms on the brink of collapse. Use your time wisely to conquer the darkness, unlocking new depths and challenges.
Unstable Rifts are a new endgame challenge coming to Striving for Light. In these unstable rifts, you will face not only powerful foes and treacherous environments but also a new nemesis: Time itself. A entire new leaderboard will log your required time completing a certain rift level.
Rifts utilise a brand new world generation algorithm resulting in dense packed levels. Your current rift progress as well as the remaining time will be displayed at a dual progress bar on the right. Once you have defeated enough enemies a portal will spawn that leads to one of 4 new uber pinnacle rift boss encounters.
If you manage to complete a rift in time you gain access to the sky forge, granting a chance to upgrade your weapons to ascended quality. With higher rift levels your upgrade chances will rise.
Rift Trials
Entering an unstable rift is not easy, you will have to proof worthy and overcome the 4 trails of the elements to obtain the required key pieces to activate the portal and tear an unstable rift into reality.
Ascended Weapons
Conquering the unstable rifts now grants you access to the forge of light where you can utilise light itself to ascent your weapons beyond legendary powers. Ascended weapons can hold up to 5 weapon stats and always have 2 embedded legendary abilities. This are the weapons you want to get to break the game.
Ascended Weapons can also be crafted and found as a random drop but they will be a lot more rare to find compared to legendaries which makes the sky forge the most reliable source for obtaining those powerful weapons.
Corruption System
Greed comes at a cost. Maps now have a chance to become corrupted when applying modifiers. Corrupted maps increase your received damage by 1 but also grant you access to corrupted weapons and new trinkets.
But beware, the immense power of these corrupted items comes with a cost. Carrying a corrupted item will increase all received damage by +1. Corrupted weapons always roll 4 weapon stats and have increased base damage rolls.
You now might ask yourself what happens if you try to upgrade a corrupted weapon to legendary or ascended quality. Well... you will be able to craft Ascended Corrupted items, and they will benefit from both the increased base damage stat rolls of the corruption and the ascension. This will be difficult to obtain but for the ones that are willing to go all in, these weapons hold powers never before seen in Striving for Light.
Echo Weapons and Echo Crafting System
A complete new echo crafting system allows players to craft their own echo weapons which are then added to the global loot pool. There will be over 5000+ weapon combinations and the possibility to inscribe messages into your weapon. When your run ends you will be rewarded by one echo fragment per achieved level of your character. These fragments can be used to upgrade your echo weapons transforming them into very powerful options to strike down your foes.
Here are some design examples of the more than 5000+ possible echo weapons you will be able to craft. Echo fragments can also be used to upgrade your echo up to tier 25 improving various weapon stats. With echo weapons you can immortalise yourself and leave messages for other players. The item drop pool will be ever evolving and bring the online experience to a whole new level.
Redesigned Player Characters
The most iconic and oldest player characters have been completely redesigned to align with the visual quality of the new content.
Interaction Hints
All interactable world objects now have hints what your interaction will lead you into. This should make it easier for new players to see what portal leads to which destination and where an interaction will result in a dialog or a challenging boss fight.
New Evolution Weapon + Rework
A new ranged weapon Wildfire's Wrath has been added. Defeating enemies will charge up this weapon and increase the amount of projectiles per attack.
The Abyssal Hunger evolution weapon has received a rework. Now for all evolution weapons charges when getting hit vanish by -30% instead of a total number of charges which makes early charge gaining much more forgiving. Keeping high amount of charges will be more challenging as well which should make playing these weapons much more interesting.
Corrupted Trinket - Wraps of Dread
Increases all damage sources but also increases your received damage by +1. Increased companion damage +10, +10% Crit Damage, +80% Melee Damage, +80% Projectile Damage, +5 Condition Damage
Currency Inventory
There is now a currency inventory giving you an overview of all currency shard items you currently have collected without having to switch through all menus.
Reimagined UI
The complete UI of the game has received a complete rework, yes every UI, also the user interface that has been unaltered since our Early Access start over 2 years ago. Fear not we will do further iterations and closely listen to your feedback. If there is something you dislike or feel is missing that the old UI had, please let us know we want to further iterate on the new concepts and let you be part of this journey.
Your energy and endurance charges will now be included in a new bottom UI bar that should not only make it easier to read but also make it easier for new players to understand the resource system.
Improved Tutorials
All tutorials have been updated to make diving into the game for the first time less overwhelming and more straight forward. Opening the pathfinder for the first time will exactly introduce what maps are and where to click to jump into the action as fast as possible.
Redesigned Skill Visuals
Discharge and Lightning Strike type skills have been completely redesigned.
Balancing
Male Unknown Wanderer starting stats now have additional +10% dodge regeneration and +10% crit damage
Female Unknown Wanderer starting stats now have +3 companion damage and +10% movement speed
Increased base movement speed of all player characters by +5%
Increased Ice Staff Projectile Speed
Increased Light Staff Projectile Speed
Trasure Goblins now have half HP to make chasing goblins worth it
Rebalanced Noctelle Bossfight, Noctelle now spawns less AoE fields
100 Bloodchest seasonal challenge has been removed
Major Improvements and Changes
Range Companions now attack faster and the projectiles have more range and faster movement speed
Performance improvements in skilltree
Redesigned enemy AoE effects for improved perspective, utilising new shaders for improved performance and improved visibility
Redesigned main menu
Player Movement Animation has been reworked to fix delayed animation starts what made movement feel less responsive
Invincibility after Teleport: Player Character is now invincible for 3s after teleporting to a new map or teleporting back into a map when you got defeated in softcore
Leaderboards are now available in the city plaza even on offline save games (the empty plaza looked kind of awkward, and now offline play can also check out the builds and leaderboards).
Bugfixes
Softcore: Event spawned enemies now vanish if you die in softcore to prevent duplicating bosses and rewards Fixed bosses idle and not attacking player when player was keeping certain distance to the boss Fixed freezing enemies caused some enemies with AoE effects to hide AoE effects while still being able to deal damage Evolution Weapons (Abyssal Hunger, Wildfire's Staff) can now be charged with all enemies Fixed bug on gatekeeper portal that allowed switching nearby weapon while interacting with the portal
If you are excited about this update please share the word, your support means a lot to us.
After this content update we are quickly approaching the 1.0 release of Striving for Light. We tried to include all major new mechanics and systems into this update, so that there is enough time to iron out bugs and listen to your feedback to improve and polish the game for its 1.0 release.
So it is more important than ever to report bugs, give us your constructive feedback and let us know what you think about these new features and what you would like to see improved for the 1.0 release.
We value your feedback and appreciate your invested time.
At this point we want to thank you for all your continuous support on this wild - almost 3 year long - early access journey.
You are invited to join our official discord. Chat with fellow SfL Players, discuss builds, the new content update or just hang out with us.
Rift Race Event - 0.9.5
RIFT RACE EVENT
We are hosting a 48h Rift Race Event which will take place at the 25th-27th October 2024 starting and ending at 7pm CEST.
Unique Twist
Plenty of new challenges from the new Rift Content Update await to be conquered!
Participate with Demo Version
For this race we again decided to update our Striving for Light Demo, to make it possible for all players to fully participate in this event with the Demo Version without any restrictions. This is a unique possibility to invite all your friends & content creators to join the event and experience Striving for Light.
Dynamic Price Pool
This race has a dynamic price pool. The price pool will depend on the amount of participating players and increase by 1€ / each participating player that reaches at least 50 challenge points in the leaderboards and has registered for joining the event on the Igniting Spark Games Discord.
Price Pool
1. Place: 50% of price pool + Design Weapon/Skill/Trinket together with the devs which will be implemented into the game.
2. Place: 30% of price pool
3. Place: 20% of price pool
4.- 6. Place: Striving for Light: Steam Key
Price pool will be rounded up to available steam gift cards, price pool can't exceed 200€
Please stick to fairplay, no cheating, no offensive player names, violation will result in disqualification of this and future events
How to win
Complete seasonal challenges to earn challenge points, the player with the most challenge points wins!
Special Features:
New challenges featuring the new content of the rift content update.
You can fully play the whole treasure race event with the Striving for Light Demo.
Dynamic Price Pool: So invite all your friends and your favourite content creators to increase the price pool!
Refined challenges. We removed the 100 bloodstained chest challenge :)
Race is hardcore only
This race celebrates the extensive Rift Content Update v.0.9.5. You can read the update preview here to prepare yourself for what is coming to Striving for Light: