Fixes • Fixed issue with some weapon skins not showing for Player in Online Mode • Fix issue with Player sometimes spawning out of the map in Online Mode • Fixed issue with ‘Sk8rboi’ weapon having a slower fire rate whilst aiming down sight • Fixed issue with ‘Downed’ UI icon randomly appearing above player in Online Mode • Fixed issue with ‘Shadow Monster’ hit boxes not always working in Tutorial
Patch #5 - Build 0.12.01
Fixes • Fixed issue with Gnome enemy not spawning in Tutorial • Improved time it takes to join a lobby in Online Mode • Fixed ‘Search for Game’ pop up not showing on second time its pressed • Fixed Host closing lobby not always kicking out client players & leaves them hanging there • Fixed clients being randomly disconnected in Online mode • Fixed issues with some players being disconnected from a lobby • Fixed issue with Host exiting gameplay in Online mode & it clients not being exited as well
Known Issues • Some weapon skins not showing on Player weapon in online mode • Sometimes player will be taken out the map on second map generated • Head Hit colliders on Shadow Monster in tutorial are not working
Update #7 - Build 0.12.0
Changes • Shadow Minions & Sock monsters spawn from spawn cupboard closer to the door • Updated Social Media Links on Main Menu
Fixes • Fixed multiplayer connection/disconnection issues • Fixed issues with Real Bear Power Up in online mode • Fixed issue with spectator camera freezing if observed player dies • Fixed issue with 2 sets of bear arms sometimes spawning for Player • Fixed issue of Health increase option appearing in Level Up station when already had max health upgrades applied • Fixed issue of door health not increasing after upgrade purchase • Fixed issue of Player respawning with max health upgrade • Fixed Ping Sound not working • Fixed issue of Cola Cannon sometimes not doing damage in online mode
Known Issues • Audio issues in Online mode
Patch #4 - Build 0.11.01
Updates • Added Ultimate Power up – ‘Befriended’ • Added option to enable/disable Mouse Smoothing • Added ability for all enemies to attack ‘Ellies Door’ when ‘Shadow Monster’ Appears • Reduced feeling of Mouse Input Lag for client players in Online Mode • Compressed Textures to improve performance • Improvements to client camera movement in online mode
Fixes • Fixed issue of ‘Infinite Sprint’ for players in Online mode • Fixed issue of ‘Sock Monsters’ moving in front of players in Online Mode • Fixed issue of player freezing if player jumps and opens pause menu in Online Mode • Fixed ‘Aim Assist’ not working in Online Mode • Fixed issue with game over scoreboard not always displaying correct stats • Fixed issue with ‘Boxing Glove’ weapon sometimes not dealing damage in Online Mode • Fixed issue of player getting stuck in ‘Reload’ loop after with ‘Level Up Station’ with gamepad • Fixed issue of using pause menu when being downed doesn’t show downed health bar • Fixed issue with game over music still playing once game restarted in Online Mode • Fixed issue with not being able to select ‘Level Up Station’ with gamepad • Fixed issue with right click on mouse caused ADS with ‘Rock em Pop em’ weapon • Fixed issue with Aim Assist not working on ‘Flying Robots’ • Fixed issue with Grenade UI not updating on respawn
Changes • Reduced local file size from 5gb to 2gb • Increased spawn rate of Enemies • Slowed down enemy walk speed for earlier waves • Increase ‘Sock Monster’ enemy and ‘Minion’ enemy Damage
Known Issues • Sound Effects can jitter sometimes • Sometimes performance issues on Night 5 (Wave 40+) • Sometimes a player can get stuck in ‘Real Bear’ mode when activating the ‘Rear Bear’ powerup after another Ultimate power up
Content Update 2 Live Stream
Watch the devs play the latest update for STUFFED!!
STUFFED: Content Update #2
Content Update #2 Build 0.11.0
In Depth Description: https://bit.ly/StuffedBlogPost2
Updates
Added third person attack animations to Player Character
Added Ultimate Power ups – Real Bear and Chest Burst
New culling system - This will save on rendering performance and makes an increase in frame rate
Rework of map generation system. Rather than picking maps from lists of empty rooms and connecting them randomly, now makes maps from pre-determined chunks (e.g., upstairs and downstairs). This should allow layouts that feel more similar to a normal house (i.e., doesn't have 5 kitchens and 9 living rooms) with better looping so you won't be hitting dead ends so often
Added new props to some rooms
When another player joins an online lobby, their bear outfit and fur now show in the Main Menu
Added DualSense to controller options
Added damage falloff to explosive damage
Added unicorn skin
Fixes
Fixed player character third person mesh t-posing whilst shooting
Fixed issue with ‘Shark’ enemy applying attack animation to player whilst down in online can cause player to never revive
Fixed issue with ‘Be Quiet’ gameplay event countdown timer stays on screen for client players in online after event complete, until countdown reaches 0
Fixed issue where lights would flicker on and off
Fixed issue with Third Person Camera not rendering certain layers
Fixed issue with Host Player not transiting to game over if Host Player Down and client player leaves
Fixed a bug where key rebinding wasn't working for controllers
Fixed a bug where 2 level up points would get used when levelling up using a controller
Fixed some UI bugs in the wardrobe that lead to the equipped and locked symbol showing at the same time
Fixed issue where the Remap button wouldn't get selected when using a controller
Fixed the bug where Steam would say the game was still playing
Fixed the bug where the UI message would sometimes say "sprite index=999" instead of showing the correct sprite
Fixed issue with equipped weapon UI changing to ‘Boom Corn’ image
Fixed the bug where the weapon/ammo pickup wouldn’t give the player the full amount of ammo if they had the increase Ammo perk
Players now stop reviving another player if they’re too far away
Fixed issue where music volume was incorrectly labelled volume
Fixed no outline around umbrella rifle in online mode
Changes
Reduced local file size from 11gb to 5gb
Changed the revive interaction to say Hold instead of Press
Added bonus XP for headshots
Player now gets more XP for shadow monster and shark kills
Added a cooldown to the ping system
Downed players now get shown the revive progress UI when another player is reviving them in online horde
New Rig and Animations for enemies to Improve performance
Ping has been switched from F/Alt to the Mouse Scroll Wheel button
Added ultimate steps to the tutorial
Reduced size of ping UI
Changed new night generating screen
Known Issues
Players sometimes briefly unable to move if at weapon pickup whilst another player is using level up station
Night 2 (Wave 11+) – Teleporter in start room sometimes unable to teleport player
Sometimes performance issues on Night 5 (Wave 40+)
Music sometimes jitters in game after clicking Restart
STUFFED new development blog!
Hi Everyone,
We've started a new development blog for STUFFED! We've been working hard behind the scenes and have a new update coming soon. You can read more about it here - https://medium.com/.../stuffed-first-blog-post-562cfa92377b
Patch #3 - Build 0.10.01
Build 0.10.01
Updates • Added bullet VFX for ‘Rain Maker’ weapon • Players can cancel weapon reloading by swapping weapon • Removed ability to unlock ‘Lunar New Year’ cosmetics
Fixes • Fixed issue with Pause Menu not scaling correctly with different resolutions • Fixed issue where the Pause Menu would show over the loading screen when quitting the Tutorial • Fixed issue with host played being downed by shark not dying properly in online mode
Changes • Changed initial loading screen image to default image after Lunar Event
Lunar Content Update Stream
Pre-recorded footage of the lunar content update
Lunar New Year Content Update
Content Update #1 Build 0.10.0
Updates • Added New Weapon – ‘Rain Maker’ • Added Limited Time ‘Dragon Dance’ outfit • Added Limited Time – ‘Blossom’ skin for ‘Rain Maker’ • Added ‘Be Quiet’ gameplay event • Overhaul of lighting system to reduce draw calls and increase frame rate • Added extra props to certain room tiles to reduce open spaces and add more 'choke points'
Fixes • Fixed issue with Explosive weapons sometimes instantly downing player once fired in online mode • Fixed issue with player sometimes having incorrect weapons after being revived in online mode • Fixed issue with host teleporting to start room when going down in online mode
Changes • Tweaked Audio balancing • Changed price of ‘Big Beefy’ pick up to 5k and ‘Big Beefy’ Ammo to 1.5k
Known Issues • Initial load time into Main Menu increased • Increased local file size • T-Pose animation on shoot in online mode • ‘Shark’ enemy applying attack animation to player whilst down in online can cause player to never revive • ‘Be Quiet’ gameplay event countdown timer stays on screen for client players in online after event complete, until countdown reaches 0